blob: e016bc65e3fc58e916480c35eeba86ac5ea40560 [file] [log] [blame]
#-------------------------------------------------------------
#
# Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
#
#-------------------------------------------------------------
# Read matrices X, Y, and operation type
X = read($1)
Y = read($2)
type = $3
# Perform operations
# (1) Less
if(type==1){
R = abs(X<Y)
}
else if(type==2){
R = round(X<Y)
}
else if(type==3){
R = ceil(X<Y)
}
else if(type==4){
R = floor(X<Y)
}
else if(type==5){
R = sign(X<Y)
}
# (2) Less-Equal
else if(type==6){
R = abs(X<=Y)
}
else if(type==7){
R = round(X<=Y)
}
else if(type==8){
R = ceil(X<=Y)
}
else if(type==9){
R = floor(X<=Y)
}
else if(type==10){
R = sign(X<=Y)
}
# (3) Greater
else if(type==11){
R = abs(X>Y)
}
else if(type==12){
R = round(X>Y)
}
else if(type==13){
R = ceil(X>Y)
}
else if(type==14){
R = floor(X>Y)
}
else if(type==15){
R = sign(X>Y)
}
# (4) Greater-Equal
else if(type==16){
R = abs(X>=Y)
}
else if(type==17){
R = round(X>=Y)
}
else if(type==18){
R = ceil(X>=Y)
}
else if(type==19){
R = floor(X>=Y)
}
else if(type==20){
R = sign(X>=Y)
}
# (5) Equal
else if(type==21){
R = abs(X==Y)
}
else if(type==22){
R = round(X==Y)
}
else if(type==23){
R = ceil(X==Y)
}
else if(type==24){
R = floor(X==Y)
}
else if(type==25){
R = sign(X==Y)
}
# (6) Not-Equal
else if(type==26){
R = abs(X!=Y)
}
else if(type==27){
R = round(X!=Y)
}
else if(type==28){
R = ceil(X!=Y)
}
else if(type==29){
R = floor(X!=Y)
}
else if(type==30){
R = sign(X!=Y)
}
# Write the result matrix R
write(R, $4)