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/*
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package org.apache.flex.swf.types;
/**
* The Gradient Glow filter is extension of the normal Glow IFilter and allow a
* gradient to be specified instead of a single color. Instead of multiplying a
* single color value by the shadow-pixel plane value, the shadow-pixel plane
* value is mapped directly into the gradient ramp to obtain the resulting color
* pixel value, which is then composited by using one of the specified
* compositing modes.
*/
public class GradientGlowFilter extends GlowFilter
{
private int numColors;
private RGBA gradientColors[];
private int gradientRatio[];
private float angle;
private float distance;
private boolean onTop;
/**
* @return the numColors
*/
public int getNumColors()
{
return numColors;
}
/**
* @param numColors the numColors to set
*/
public void setNumColors(int numColors)
{
this.numColors = numColors;
}
/**
* @return the gradientColors
*/
public RGBA[] getGradientColors()
{
return gradientColors;
}
/**
* @param gradientColors the gradientColors to set
*/
public void setGradientColors(RGBA[] gradientColors)
{
this.gradientColors = gradientColors;
}
/**
* @return the gradientRatio
*/
public int[] getGradientRatio()
{
return gradientRatio;
}
/**
* @param gradientRatio the gradientRatio to set
*/
public void setGradientRatio(int[] gradientRatio)
{
this.gradientRatio = gradientRatio;
}
/**
* @return the angle
*/
public float getAngle()
{
return angle;
}
/**
* @param angle the angle to set
*/
public void setAngle(float angle)
{
this.angle = angle;
}
/**
* @return the distance
*/
public float getDistance()
{
return distance;
}
/**
* @param distance the distance to set
*/
public void setDistance(float distance)
{
this.distance = distance;
}
/**
* @return the onTop
*/
public boolean isOnTop()
{
return onTop;
}
/**
* @param onTop the onTop to set
*/
public void setOnTop(boolean onTop)
{
this.onTop = onTop;
}
}