| /* |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one or more |
| * contributor license agreements. See the NOTICE file distributed with |
| * this work for additional information regarding copyright ownership. |
| * The ASF licenses this file to You under the Apache License, Version 2.0 |
| * (the "License"); you may not use this file except in compliance with |
| * the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| */ |
| |
| package org.apache.flex.swf.types; |
| |
| /** |
| * The Drop Shadow filter is based on the same median filter as the blur filter, |
| * but the filter is applied only on the alpha color channel to obtain a shadow |
| * pixel plane. The angle parameter is in radians. With angle set to 0, the |
| * shadow shows on the right side of the object. The distance is measured in |
| * pixels. The shadow pixel plane values are interpolated bilinearly if |
| * sub-pixel values are used. |
| * <p> |
| * The strength of the shadow normalized is 1.0 in fixed point. The strength |
| * value is applied by multiplying each value in the shadow pixel plane. |
| * <p> |
| * Various compositing options are available for the drop shadow to support both |
| * inner and outer shadows in regular or knockout modes. |
| */ |
| public class DropShadowFilter implements IDataType |
| { |
| private RGBA dropShadowColor; |
| private float blurX; |
| private float blurY; |
| private float angle; |
| private float distance; |
| private float strength; |
| private boolean innerShadow; |
| private boolean knockout; |
| private boolean compositeSource; |
| private int passes; |
| |
| /** |
| * @return the dropShadowColor |
| */ |
| public RGBA getDropShadowColor() |
| { |
| return dropShadowColor; |
| } |
| |
| /** |
| * @param dropShadowColor the dropShadowColor to set |
| */ |
| public void setDropShadowColor(RGBA dropShadowColor) |
| { |
| this.dropShadowColor = dropShadowColor; |
| } |
| |
| /** |
| * @return the blurX |
| */ |
| public float getBlurX() |
| { |
| return blurX; |
| } |
| |
| /** |
| * @param blurX the blurX to set |
| */ |
| public void setBlurX(float blurX) |
| { |
| this.blurX = blurX; |
| } |
| |
| /** |
| * @return the blueY |
| */ |
| public float getBlurY() |
| { |
| return blurY; |
| } |
| |
| /** |
| * @param blurY the blurY to set |
| */ |
| public void setBlurY(float blurY) |
| { |
| this.blurY = blurY; |
| } |
| |
| /** |
| * @return the angle |
| */ |
| public float getAngle() |
| { |
| return angle; |
| } |
| |
| /** |
| * @param angle the angle to set |
| */ |
| public void setAngle(float angle) |
| { |
| this.angle = angle; |
| } |
| |
| /** |
| * @return the distance |
| */ |
| public float getDistance() |
| { |
| return distance; |
| } |
| |
| /** |
| * @param distance the distance to set |
| */ |
| public void setDistance(float distance) |
| { |
| this.distance = distance; |
| } |
| |
| /** |
| * @return the strength |
| */ |
| public float getStrength() |
| { |
| return strength; |
| } |
| |
| /** |
| * @param strength the strength to set |
| */ |
| public void setStrength(float strength) |
| { |
| this.strength = strength; |
| } |
| |
| /** |
| * @return the innerShadow |
| */ |
| public boolean isInnerShadow() |
| { |
| return innerShadow; |
| } |
| |
| /** |
| * @param innerShadow the innerShadow to set |
| */ |
| public void setInnerShadow(boolean innerShadow) |
| { |
| this.innerShadow = innerShadow; |
| } |
| |
| /** |
| * @return the knockout |
| */ |
| public boolean isKnockout() |
| { |
| return knockout; |
| } |
| |
| /** |
| * @param knockout the knockout to set |
| */ |
| public void setKnockout(boolean knockout) |
| { |
| this.knockout = knockout; |
| } |
| |
| /** |
| * @return the compositeSource |
| */ |
| public boolean isCompositeSource() |
| { |
| return compositeSource; |
| } |
| |
| /** |
| * @param compositeSource the compositeSource to set |
| */ |
| public void setCompositeSource(boolean compositeSource) |
| { |
| this.compositeSource = compositeSource; |
| } |
| |
| /** |
| * @return the passes |
| */ |
| public int getPasses() |
| { |
| return passes; |
| } |
| |
| /** |
| * @param passes the passes to set |
| */ |
| public void setPasses(int passes) |
| { |
| this.passes = passes; |
| } |
| } |