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/*
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package org.apache.flex.swf.tags;
import org.apache.flex.swf.TagType;
import org.apache.flex.swf.types.ButtonRecord;
/**
* Represents a <code>DefineButton</code> tag in a SWF file.
* <p>
* The DefineButton tag defines a button character for later use by control tags
* such as PlaceObject.
* <p>
* DefineButton includes an array of Button records that represent the four
* button shapes: an up character, a mouse-over character, a down character, and
* a hit-area character. It is not necessary to define all four states, but at
* least one button record must be present. For example, if the same button
* record defines both the up and over states, only three button records are
* required to describe the button.
* <p>
* More than one button record per state is allowed. If two button records refer
* to the same state, both are displayed for that state.
* <p>
* DefineButton also includes an array of ACTIONRECORDs, which are performed
* when the button is clicked and released.
*/
public class DefineButtonTag extends CharacterTag
{
/**
* Constructor.
*/
public DefineButtonTag()
{
super(TagType.DefineButton);
}
/**
* Protected constructor for use by subclasses with other tag types.
*/
protected DefineButtonTag(TagType type)
{
super(type);
}
private ButtonRecord[] characters;
private byte[] actions;
/**
* @return the characters
*/
public ButtonRecord[] getCharacters()
{
return characters;
}
/**
* @param characters the characters to set
*/
public void setCharacters(ButtonRecord[] characters)
{
this.characters = characters;
}
/**
* @return the actions
*/
public byte[] getActions()
{
return actions;
}
/**
* @param actions the actions to set
*/
public void setActions(byte[] actions)
{
this.actions = actions;
}
}