blob: 0b677a6ccb4b1cadf5875688a010c1bdf256b4c0 [file]
/*
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*/
#include "qpid/framing/FieldTable.h"
#include "qpid/framing/Array.h"
#include "qpid/framing/Buffer.h"
#include "qpid/framing/FieldValue.h"
#include "qpid/Exception.h"
#include "qpid/framing/reply_exceptions.h"
#include "qpid/Msg.h"
#include <assert.h>
// The locking rationale in the FieldTable seems a little odd, but it
// maintains the concurrent guarantees and requirements that were in
// place before the cachedBytes/cachedSize were added:
//
// The FieldTable client code needs to make sure that they call no write
// operation in parallel with any other operation on the FieldTable.
// However multiple parallel read operations are safe.
//
// To this end the only code that is locked is code that can transparently
// change the state of the FieldTable during a read only operation.
// (In other words the code that required the mutable members in the class
// definition!)
//
namespace qpid {
using sys::Mutex;
using sys::ScopedLock;
namespace framing {
FieldTable::FieldTable() :
cachedSize(0),
newBytes(false)
{
}
FieldTable::FieldTable(const FieldTable& ft)
{
ScopedLock<Mutex> l(ft.lock); // lock _source_ FieldTable
cachedBytes = ft.cachedBytes;
cachedSize = ft.cachedSize;
newBytes = ft.newBytes;
// Only copy the values if we have no raw data
// - copying the map is expensive and we can
// reconstruct it if necessary from the raw data
if (cachedBytes) {
newBytes = true;
return;
}
// In practice Encoding the source field table and only copying
// the encoded bytes is faster than copying the whole value map.
// (Because we nearly always copy a field table internally before
// encoding it to send, but don't change it after the copy)
if (!ft.values.empty()) {
// Side effect of getting encoded size will cache it in ft.cachedSize
ft.cachedBytes = boost::shared_array<uint8_t>(new uint8_t[ft.encodedSize()]);
Buffer buffer((char*)&ft.cachedBytes[0], ft.cachedSize);
// Cut and paste ahead...
buffer.putLong(ft.encodedSize() - 4);
buffer.putLong(ft.values.size());
for (ValueMap::const_iterator i = ft.values.begin(); i!=ft.values.end(); ++i) {
buffer.putShortString(i->first);
i->second->encode(buffer);
}
cachedBytes = ft.cachedBytes;
cachedSize = ft.cachedSize;
newBytes = true;
}
}
FieldTable& FieldTable::operator=(const FieldTable& ft)
{
FieldTable nft(ft);
values.swap(nft.values);
cachedBytes.swap(nft.cachedBytes);
cachedSize = nft.cachedSize;
newBytes = nft.newBytes;
return (*this);
}
uint32_t FieldTable::encodedSize() const {
ScopedLock<Mutex> l(lock);
if (cachedSize != 0) {
return cachedSize;
}
uint32_t len(4/*size field*/ + 4/*count field*/);
for(ValueMap::const_iterator i = values.begin(); i != values.end(); ++i) {
// shortstr_len_byte + key size + value size
len += 1 + (i->first).size() + (i->second)->encodedSize();
}
cachedSize = len;
return len;
}
int FieldTable::count() const {
return values.size();
}
namespace
{
std::ostream& operator<<(std::ostream& out, const FieldTable::ValueMap::value_type& i) {
return out << i.first << ":" << *i.second;
}
}
std::ostream& operator<<(std::ostream& out, const FieldTable& t) {
t.realDecode();
out << "{";
FieldTable::ValueMap::const_iterator i = t.begin();
if (i != t.end()) out << *i++;
while (i != t.end())
{
out << "," << *i++;
}
return out << "}";
}
void FieldTable::set(const std::string& name, const ValuePtr& value){
realDecode();
values[name] = value;
flushRawCache();
}
void FieldTable::setString(const std::string& name, const std::string& value){
realDecode();
values[name] = ValuePtr(new Str16Value(value));
flushRawCache();
}
void FieldTable::setInt(const std::string& name, const int value){
realDecode();
values[name] = ValuePtr(new IntegerValue(value));
flushRawCache();
}
void FieldTable::setInt64(const std::string& name, const int64_t value){
realDecode();
values[name] = ValuePtr(new Integer64Value(value));
flushRawCache();
}
void FieldTable::setTimestamp(const std::string& name, const uint64_t value){
realDecode();
values[name] = ValuePtr(new TimeValue(value));
flushRawCache();
}
void FieldTable::setUInt64(const std::string& name, const uint64_t value){
realDecode();
values[name] = ValuePtr(new Unsigned64Value(value));
flushRawCache();
}
void FieldTable::setTable(const std::string& name, const FieldTable& value)
{
realDecode();
values[name] = ValuePtr(new FieldTableValue(value));
flushRawCache();
}
void FieldTable::setArray(const std::string& name, const Array& value)
{
realDecode();
values[name] = ValuePtr(new ArrayValue(value));
flushRawCache();
}
void FieldTable::setFloat(const std::string& name, const float value){
realDecode();
values[name] = ValuePtr(new FloatValue(value));
flushRawCache();
}
void FieldTable::setDouble(const std::string& name, const double value){
realDecode();
values[name] = ValuePtr(new DoubleValue(value));
flushRawCache();
}
FieldTable::ValuePtr FieldTable::get(const std::string& name) const
{
// Ensure we have any values we're trying to read
realDecode();
ValuePtr value;
ValueMap::const_iterator i = values.find(name);
if ( i!=values.end() )
value = i->second;
return value;
}
namespace {
template <class T> T default_value() { return T(); }
template <> int default_value<int>() { return 0; }
//template <> uint64_t default_value<uint64_t>() { return 0; }
}
template <class T>
T getValue(const FieldTable::ValuePtr value)
{
if (!value || !value->convertsTo<T>())
return default_value<T>();
return value->get<T>();
}
std::string FieldTable::getAsString(const std::string& name) const {
return getValue<std::string>(get(name));
}
int FieldTable::getAsInt(const std::string& name) const {
return getValue<int>(get(name));
}
uint64_t FieldTable::getAsUInt64(const std::string& name) const {
return static_cast<uint64_t>( getValue<int64_t>(get(name)));
}
int64_t FieldTable::getAsInt64(const std::string& name) const {
return getValue<int64_t>(get(name));
}
bool FieldTable::getTable(const std::string& name, FieldTable& value) const {
return getEncodedValue<FieldTable>(get(name), value);
}
bool FieldTable::getArray(const std::string& name, Array& value) const {
return getEncodedValue<Array>(get(name), value);
}
template <class T, int width, uint8_t typecode>
bool getRawFixedWidthValue(FieldTable::ValuePtr vptr, T& value)
{
if (vptr && vptr->getType() == typecode) {
value = vptr->get<T>();
return true;
}
return false;
}
bool FieldTable::getFloat(const std::string& name, float& value) const {
return getRawFixedWidthValue<float, 4, 0x23>(get(name), value);
}
bool FieldTable::getDouble(const std::string& name, double& value) const {
return getRawFixedWidthValue<double, 8, 0x33>(get(name), value);
}
//uint64_t FieldTable::getTimestamp(const std::string& name) const {
// return getValue<uint64_t>(name);
//}
void FieldTable::encode(Buffer& buffer) const {
// If we've still got the input field table
// we can just copy it directly to the output
if (cachedBytes) {
ScopedLock<Mutex> l(lock);
buffer.putRawData(&cachedBytes[0], cachedSize);
} else {
buffer.putLong(encodedSize() - 4);
buffer.putLong(values.size());
for (ValueMap::const_iterator i = values.begin(); i!=values.end(); ++i) {
buffer.putShortString(i->first);
i->second->encode(buffer);
}
}
}
// Decode lazily - just record the raw bytes until we need them
void FieldTable::decode(Buffer& buffer){
if (buffer.available() < 4)
throw IllegalArgumentException(QPID_MSG("Not enough data for field table."));
uint32_t p = buffer.getPosition();
uint32_t len = buffer.getLong();
if (len) {
uint32_t available = buffer.available();
if ((available < len) || (available < 4))
throw IllegalArgumentException(QPID_MSG("Not enough data for field table."));
}
ScopedLock<Mutex> l(lock);
// Throw away previous stored values
values.clear();
// Copy data into our buffer
cachedBytes = boost::shared_array<uint8_t>(new uint8_t[len + 4]);
cachedSize = len + 4;
newBytes = true;
buffer.setPosition(p);
buffer.getRawData(&cachedBytes[0], cachedSize);
}
void FieldTable::realDecode() const
{
ScopedLock<Mutex> l(lock);
// If we've got no raw data stored up then nothing to do
if (!newBytes)
return;
Buffer buffer((char*)&cachedBytes[0], cachedSize);
uint32_t len = buffer.getLong();
if (len) {
uint32_t available = buffer.available();
uint32_t count = buffer.getLong();
uint32_t leftover = available - len;
while(buffer.available() > leftover && count--){
std::string name;
ValuePtr value(new FieldValue);
buffer.getShortString(name);
value->decode(buffer);
values[name] = ValuePtr(value);
}
}
newBytes = false;
}
void FieldTable::flushRawCache()
{
ScopedLock<Mutex> l(lock);
// We can only flush the cache if there are no cached bytes to decode
assert(newBytes==false);
// Avoid recreating shared array unless we actually have one.
if (cachedBytes) cachedBytes.reset();
cachedSize = 0;
}
bool FieldTable::operator==(const FieldTable& x) const {
realDecode();
x.realDecode();
if (values.size() != x.values.size()) return false;
for (ValueMap::const_iterator i = values.begin(); i != values.end(); ++i) {
ValueMap::const_iterator j = x.values.find(i->first);
if (j == x.values.end()) return false;
if (*(i->second) != *(j->second)) return false;
}
return true;
}
void FieldTable::erase(const std::string& name)
{
realDecode();
if (values.find(name) != values.end()) {
values.erase(name);
flushRawCache();
}
}
void FieldTable::clear()
{
values.clear();
newBytes = false;
flushRawCache();
}
// Map-like interface.
FieldTable::ValueMap::const_iterator FieldTable::begin() const
{
realDecode();
return values.begin();
}
FieldTable::ValueMap::const_iterator FieldTable::end() const
{
realDecode();
return values.end();
}
FieldTable::ValueMap::const_iterator FieldTable::find(const std::string& s) const
{
realDecode();
return values.find(s);
}
FieldTable::ValueMap::iterator FieldTable::begin()
{
realDecode();
flushRawCache();
return values.begin();
}
FieldTable::ValueMap::iterator FieldTable::end()
{
realDecode();
flushRawCache();
return values.end();
}
FieldTable::ValueMap::iterator FieldTable::find(const std::string& s)
{
realDecode();
flushRawCache();
return values.find(s);
}
std::pair<FieldTable::ValueMap::iterator, bool> FieldTable::insert(const ValueMap::value_type& value)
{
realDecode();
flushRawCache();
return values.insert(value);
}
FieldTable::ValueMap::iterator FieldTable::insert(ValueMap::iterator position, const ValueMap::value_type& value)
{
realDecode();
flushRawCache();
return values.insert(position, value);
}
}
}