| /** |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one or more |
| * contributor license agreements. See the NOTICE file distributed with |
| * this work for additional information regarding copyright ownership. |
| * The ASF licenses this file to You under the Apache License, Version 2.0 |
| * (the "License"); you may not use this file except in compliance with |
| * the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <memory> |
| #include <string> |
| #include <utility> |
| |
| #include "LuaScriptProcessContext.h" |
| |
| namespace org::apache::nifi::minifi::extensions::lua { |
| |
| LuaScriptProcessContext::LuaScriptProcessContext(core::ProcessContext& context, sol::state& sol_state) |
| : context_(context), sol_state_(sol_state) { |
| } |
| |
| std::string LuaScriptProcessContext::getProperty(const std::string &name) { |
| return context_.getProperty(name).value_or(""); |
| } |
| |
| |
| LuaScriptStateManager LuaScriptProcessContext::getStateManager() { |
| return LuaScriptStateManager(context_.getStateManager(), sol_state_); |
| } |
| |
| } // namespace org::apache::nifi::minifi::extensions::lua |