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/**
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <memory>
#include <string>
#include <utility>
#include "LuaScriptProcessContext.h"
namespace org::apache::nifi::minifi::extensions::lua {
LuaScriptProcessContext::LuaScriptProcessContext(core::ProcessContext& context, sol::state& sol_state)
: context_(context), sol_state_(sol_state) {
}
std::string LuaScriptProcessContext::getProperty(const std::string &name) {
return context_.getProperty(name).value_or("");
}
LuaScriptStateManager LuaScriptProcessContext::getStateManager() {
return LuaScriptStateManager(context_.getStateManager(), sol_state_);
}
} // namespace org::apache::nifi::minifi::extensions::lua