blob: 9ba26313878aa94abcbab3ed75905dda58951f94 [file] [log] [blame]
/**
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <memory>
#include <string>
#include "../ScriptProcessContext.h"
#include "LuaScriptEngine.h"
#include "LuaProcessSession.h"
namespace org {
namespace apache {
namespace nifi {
namespace minifi {
namespace lua {
LuaScriptEngine::LuaScriptEngine()
: lua_() {
lua_.open_libraries(sol::lib::base,
sol::lib::os,
sol::lib::coroutine,
sol::lib::math,
sol::lib::io,
sol::lib::string,
sol::lib::table,
sol::lib::utf8,
sol::lib::package);
lua_.new_usertype<core::logging::Logger>(
"Logger",
"info", &core::logging::Logger::log_info<>);
lua_.new_usertype<lua::LuaProcessSession>(
"ProcessSession",
"create", static_cast<std::shared_ptr<script::ScriptFlowFile> (lua::LuaProcessSession::*)()>(&lua::LuaProcessSession::create),
"get", &lua::LuaProcessSession::get,
"read", &lua::LuaProcessSession::read,
"write", &lua::LuaProcessSession::write,
"transfer", &lua::LuaProcessSession::transfer);
lua_.new_usertype<script::ScriptFlowFile>(
"FlowFile",
"getAttribute", &script::ScriptFlowFile::getAttribute,
"addAttribute", &script::ScriptFlowFile::addAttribute,
"removeAttribute", &script::ScriptFlowFile::removeAttribute,
"updateAttribute", &script::ScriptFlowFile::updateAttribute);
lua_.new_usertype<lua::LuaBaseStream>(
"BaseStream",
"read", &lua::LuaBaseStream::read,
"write", &lua::LuaBaseStream::write);
}
void LuaScriptEngine::eval(const std::string &script) {
lua_.script(script);
}
void LuaScriptEngine::evalFile(const std::string &file_name) {
lua_.script_file(file_name);
}
} /* namespace lua */
} /* namespace minifi */
} /* namespace nifi */
} /* namespace apache */
} /* namespace org */