| // Copyright (c) 2011-present, Facebook, Inc. All rights reserved. |
| // This source code is licensed under both the GPLv2 (found in the |
| // COPYING file in the root directory) and Apache 2.0 License |
| // (found in the LICENSE.Apache file in the root directory). |
| // |
| // Copyright (c) 2011 The LevelDB Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. See the AUTHORS file for names of contributors. |
| |
| #include <mutex> |
| |
| #include <rocksdb/env.h> |
| #include "port/win/env_win.h" |
| |
| namespace rocksdb { |
| namespace port { |
| |
| // We choose to create this on the heap and using std::once for the following |
| // reasons |
| // 1) Currently available MS compiler does not implement atomic C++11 |
| // initialization of |
| // function local statics |
| // 2) We choose not to destroy the env because joining the threads from the |
| // system loader |
| // which destroys the statics (same as from DLLMain) creates a system loader |
| // dead-lock. |
| // in this manner any remaining threads are terminated OK. |
| namespace { |
| std::once_flag winenv_once_flag; |
| Env* envptr; |
| }; |
| |
| } |
| |
| Env* Env::Default() { |
| using namespace port; |
| std::call_once(winenv_once_flag, []() { envptr = new WinEnv(); }); |
| return envptr; |
| } |
| |
| } |
| |