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#DebuggingView
CTL_Debugging_view=Depurando
CTL_Debugging_tooltip=Debugging View
LBL_No_Session_Running=no session running
LBL_THREAD_GROUPS_TIP=Show thread groups
LBL_SUSPEND_TABLE_TIP=Show suspend/resume table
LBL_SYSTEM_THREADS_TIP=Mostrar f\u00edos do sistema
LBL_SUPSENDED_THREADS_ONLY_TIP=Show Less (suspended and current threads only)
LBL_MONITORS_TIP=Mostrar monitores
LBL_QUALIFIED_NAMES_TIP=Show qualified names
LBL_SUSPEND_SORT_TIP=Ordenar por estado suspendido/retomado
LBL_ALPHABETIC_SORT_TIP=Ordenar por nome
LBL_NATURAL_SORT_TIP=Sort by default
LBL_THREAD_GROUPS=Show Thread &Groups
LBL_SUSPEND_TABLE=Show Suspend/Resume &Table
LBL_SYSTEM_THREADS=Show &System Threads
LBL_SUPSENDED_THREADS_ONLY=Show &Less
LBL_MONITORS=Show &Monitors
LBL_QUALIFIED_NAMES=Show Qualified &Names
LBL_SUSPEND_SORT=Sort by S&tate
LBL_ALPHABETIC_SORT=Ordenar por &nome
LBL_NATURAL_SORT=&Default Sorting
LBL_FilterSubmenu=&Opci\u00f3ns
LBL_CURRENT_BAR_TIP=Current thread (selected for stepping and evaluation)
LBL_CURRENT_DEADLOCKED_TIP=Current thread in deadlock
LBL_BREAKPOINT_HIT_TIP=New breakpoint hit
LBL_DEADLOCKED_THREAD_TIP=Thread in deadlock
LBL_SUSPEND_THREAD=Suspender f\u00edo {0}
LBL_RESUME_THREAD=Retomar f\u00edo {0}
#InfoPanel
LBL_OneNewHit=New Breakpoint Hit
LBL_NewHits=New Breakpoint Hits ({0})
#Threads History action
CTL_Session=Sesi\u00f3n {0}
CTL_ThreadsHistoryAction=Historial dos f\u00edos
CTL_THREADS_CHOOSER=Selector de f\u00edo actual
InfoPanel.hitsLabel.text=New Breakpoint Hit
InfoPanel.infoIcon.text=
InfoPanel.infoIcon1.text=
InfoPanel.deadlocksLabel.text=Deadlock detected
InfoPanel.infoIcon2.text=
InfoPanel.debuggerDeadlocksLabelThread.text=Step is blocked by suspended thread ''{0}''.
InfoPanel.debuggerDeadlocksLabel.Method.text=Method invocation is blocked by other suspended threads.
InfoPanel.debuggerDeadlocksLabelThread.Method.text=Method invocation is blocked by suspended thread ''{0}''.
InfoPanel.debuggerDeadlocksLabel.text=Step is blocked by other suspended threads.
InfoPanel.debuggerDeadlocksLabel.tooltip=Blocking threads are: {0}.
InfoPanel.resumeDebuggerDeadlockLabelThread.text=Retomar este f\u00edo para proceder?
InfoPanel.resumeDebuggerDeadlockLabel.text=Retomar estes f\u00edos para proceder?
InfoPanel.resumeDebuggerDeadlockButton.text=Continuar
InfoPanel.resumeDebuggerDeadlockButton.tooltip=Resume threads {0} to complete the step.
InfoPanel.resumeDebuggerDeadlockButton.Method.tooltip=Resume threads {0} to complete the method evaluation.
InfoPanel.resumeDebuggerDeadlockButtonThread.tooltip=Resume thread ''{0}'' to complete the step.
InfoPanel.resumeDebuggerDeadlockButtonThread.Method.tooltip=Resume thread ''{0}'' to complete the method evaluation.
DebuggingView.sessionComboBox.AccessibleContext.accessibleName=Sesi\u00f3ns
DebuggingView.sessionComboBox.AccessibleContext.accessibleDescription=Lista de sesi\u00f3ns en execuci\u00f3n.
DebuggingView.treeView.AccessibleContext.accessibleName=Debugging Tree
DebuggingView.treeView.AccessibleContext.accessibleDescription=Tree structure of threads in debugged VM.
InfoPanel.infoIcon3.text=
InfoPanel.stepBrkpLabel.text=Step interrupted by a breakpoint in another thread ''{0}''.
InfoPanel.stepBrkpIgnoreButton.text=Ignore Breakpoint
InfoPanel.stepBrkpIgnoreButton.tooltip=Ignore this breakpoint and complete the step.