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#DebuggingView
CTL_Debugging_view=Debugge
CTL_Debugging_tooltip=Debuggingansicht
LBL_No_Session_Running=Es l\u00e4uft keine Sitzung
LBL_THREAD_GROUPS_TIP=Threadgruppen zeigen
LBL_SUSPEND_TABLE_TIP=Tabelle mit anhalten/fortsetzen anzeigen
LBL_SYSTEM_THREADS_TIP=Systemthreads zeigen
LBL_SUPSENDED_THREADS_ONLY_TIP=Weniger zeigen (nur angehaltene und aktuelle Threads)
LBL_MONITORS_TIP=Monitore zeigen
LBL_QUALIFIED_NAMES_TIP=Vollst\u00e4ndige Namen zeigen
LBL_SUSPEND_SORT_TIP=Nach anhalten/fortsetzen sortieren
LBL_ALPHABETIC_SORT_TIP=Nach Namen sortieren
LBL_NATURAL_SORT_TIP=Standardsortierung
LBL_THREAD_GROUPS=Thread&gruppen zeigen
LBL_SUSPEND_TABLE=&Tabelle mit anhalten/fortsetzen anzeigen
LBL_SYSTEM_THREADS=&Systemthreads zeigen
LBL_SUPSENDED_THREADS_ONLY=&Weniger zeigen
LBL_MONITORS=&Monitore zeigen
LBL_QUALIFIED_NAMES=&Vollst\u00e4ndige Namen zeigen
LBL_SUSPEND_SORT=Nach S&tatus sortieren
LBL_ALPHABETIC_SORT=Nach &Namen sortieren
LBL_NATURAL_SORT=Stan&dardsortierung
LBL_FilterSubmenu=&Optionen
LBL_CURRENT_BAR_TIP=Aktueller Thread (f\u00fcr Evaluierung und schrittweises arbeiten ausgew\u00e4hlt)
LBL_CURRENT_DEADLOCKED_TIP=Aktueller Thread ist blockiert
LBL_BREAKPOINT_HIT_TIP=Neuer Haltepunkt erreicht
LBL_DEADLOCKED_THREAD_TIP=Thread ist blockiert
LBL_SUSPEND_THREAD=Thread {0} anhalten
LBL_RESUME_THREAD=Thread {0} fortsetzen
#InfoPanel
LBL_OneNewHit=Neuer Haltepunkt erreicht
LBL_NewHits=Neuer Haltepunkt erreicht ({0})
#Threads History action
CTL_Session=Sitzung {0}
CTL_ThreadsHistoryAction=Threadverlauf
CTL_THREADS_CHOOSER=Auswahl f\u00fcr aktuellen Thread
InfoPanel.hitsLabel.text=Neuer Haltepunkt erreicht
InfoPanel.infoIcon.text=
InfoPanel.infoIcon1.text=
InfoPanel.deadlocksLabel.text=Blockierung gefunden
InfoPanel.infoIcon2.text=
InfoPanel.debuggerDeadlocksLabelThread.text=Schritt wird durch angehaltenen Thread ''{0}'' blockiert.
InfoPanel.debuggerDeadlocksLabel.Method.text=Methodenaufruf wird durch andere, angehaltene Threads blockiert.
InfoPanel.debuggerDeadlocksLabelThread.Method.text=Methodenaufruf wird durch angehaltenen Thread ''{0}'' blockiert.
InfoPanel.debuggerDeadlocksLabel.text=Schritt wird durch andere, angehaltene Threads blockiert.
InfoPanel.debuggerDeadlocksLabel.tooltip=Blockierende Threads sind: {0}.
InfoPanel.resumeDebuggerDeadlockLabelThread.text=Diesen Thread fortsetzen, zum weitermachen?
InfoPanel.resumeDebuggerDeadlockLabel.text=Diese Threads fortsetzen, zum weitermachen?
InfoPanel.resumeDebuggerDeadlockButton.text=Fortsetzen
InfoPanel.resumeDebuggerDeadlockButton.tooltip=Threads {0} fortsetzen, um den Schritt zu beenden.
InfoPanel.resumeDebuggerDeadlockButton.Method.tooltip=Threads {0} fortsetzen, um die Methodenevaluierung zu beenden.
InfoPanel.resumeDebuggerDeadlockButtonThread.tooltip=Thread ''{0}'' fortsetzen, um den Schritt zu beenden.
InfoPanel.resumeDebuggerDeadlockButtonThread.Method.tooltip=Thread ''{0}'' fortsetzen, um die Methodenevaluierung zu beenden.
DebuggingView.sessionComboBox.AccessibleContext.accessibleName=Sitzungen
DebuggingView.sessionComboBox.AccessibleContext.accessibleDescription=Liste der laufenden Sitzungen
DebuggingView.treeView.AccessibleContext.accessibleName=Debuggingbaum
DebuggingView.treeView.AccessibleContext.accessibleDescription=Baumstruktur der in der untersuchten VM laufenden Threads
InfoPanel.infoIcon3.text=
InfoPanel.stepBrkpLabel.text=Schritt durch einen Haltepunkt in einem anderen Thread (''{0}'') unterbrochen.
InfoPanel.stepBrkpIgnoreButton.text=Haltepunkt ignorieren
InfoPanel.stepBrkpIgnoreButton.tooltip=Diesen Haltepunkt ignorieren und Schritt beenden.