Fix SessionPool blocking indefinitely after a server outage(#62)
diff --git a/docs/API.md b/docs/API.md
index 13bcbc8..43fdd04 100644
--- a/docs/API.md
+++ b/docs/API.md
@@ -44,7 +44,7 @@
 | -------------- | ------------------------- | ------------------------ | ----------------------------- |
 | Open           | bool                      | open session             | session_pool.Open(false)      |
 | Close          | null                      | close session            | session_pool.Close()          |
-| IsOpen         | null                      | check if session is open | session_pool.IsOpen()         |
+| IsOpen         | null                      | check if the pool was opened and not yet closed by the caller. It is a lifecycle flag, **not** a connectivity probe: it stays `true` after the server goes down, because the client keeps no heartbeat and reconnects on demand instead. | session_pool.IsOpen()         |
 | OpenDebugMode  | LoggingConfiguration=null | open debug mode          | session_pool.OpenDebugMode()  |
 | CloseDebugMode | null                      | close debug mode         | session_pool.CloseDebugMode() |
 | SetTimeZone    | string                    | set time zone            | session_pool.GetTimeZone()    |
diff --git a/docs/SessionPool_Exception_Handling.md b/docs/SessionPool_Exception_Handling.md
index 75fd019..99039de 100644
--- a/docs/SessionPool_Exception_Handling.md
+++ b/docs/SessionPool_Exception_Handling.md
@@ -34,9 +34,9 @@
 try
 {
     var sessionPool = new SessionPool.Builder()
-        .Host("127.0.0.1")
-        .Port(6667)
-        .PoolSize(4)
+        .SetHost("127.0.0.1")
+        .SetPort(6667)
+        .SetPoolSize(4)
         .Build();
 
     await sessionPool.Open();
@@ -54,6 +54,52 @@
 }
 ```
 
+## `IsOpen()` is a lifecycle flag, not a health check
+
+`SessionPool.IsOpen()` reports whether **you** have opened the pool and not yet closed it. It is not a
+connectivity probe:
+
+- It becomes `true` after a successful `Open()` and only returns to `false` when you call `Close()`.
+- The client runs no heartbeat, so a server that goes down does **not** flip it back to `false`.
+  Reconnection happens lazily, on the next operation.
+
+This means the following common guard never re-opens the pool, because the flag stays `true` forever:
+
+```csharp
+// Anti-pattern: this short-circuits even while every connection is dead
+if (_pool != null && _pool.IsOpen()) return;
+```
+
+To reason about actual availability, use the health metrics below, or simply let an operation throw
+`SessionPoolDepletedException` and handle it.
+
+## Pool Wait Timeout
+
+Two independent timeouts govern a pool operation:
+
+| Setting                                   | Unit | Default | Controls                                                                  |
+| ----------------------------------------- | ---- | ------- | ------------------------------------------------------------------------- |
+| `SetConnectionTimeoutInMs(int)`           | ms   | 500     | Socket-level send/receive timeout of an individual connection             |
+| `SetPoolWaitTimeoutInMs(int)`             | ms   | 10000   | How long an operation waits for a free client before the pool gives up    |
+
+```csharp
+var sessionPool = new SessionPool.Builder()
+    .SetHost("127.0.0.1")
+    .SetPort(6667)
+    .SetPoolSize(8)
+    .SetConnectionTimeoutInMs(500)   // socket timeout
+    .SetPoolWaitTimeoutInMs(10_000)  // give up after 10s of waiting for a free client
+    .Build();
+```
+
+When the wait budget is exhausted, the operation throws `SessionPoolDepletedException` with the reason
+`Connection pool is empty and wait time out(...ms)`. Raise `SetPoolWaitTimeoutInMs` if your workload
+legitimately queues behind long operations; lower it if you would rather fail fast and retry.
+
+> **Note:** before this setting existed, the wait budget was derived from the connection timeout and then
+> misinterpreted as seconds, which turned the 500 ms default into a ~41 minute block. If you are upgrading
+> from an older version and relied on that (unintended) long wait, set `SetPoolWaitTimeoutInMs` explicitly.
+
 ## Pool Health Metrics
 
 ### Monitoring Pool Status
@@ -62,9 +108,9 @@
 
 ```csharp
 var sessionPool = new SessionPool.Builder()
-    .Host("127.0.0.1")
-    .Port(6667)
-    .PoolSize(8)
+    .SetHost("127.0.0.1")
+    .SetPort(6667)
+    .SetPoolSize(8)
     .Build();
 
 await sessionPool.Open();
@@ -72,6 +118,7 @@
 // Check pool health
 Console.WriteLine($"Available Clients: {sessionPool.AvailableClients}");
 Console.WriteLine($"Total Pool Size: {sessionPool.TotalPoolSize}");
+Console.WriteLine($"Unrealized Capacity: {sessionPool.UnrealizedCapacity}");
 Console.WriteLine($"Failed Reconnections: {sessionPool.FailedReconnections}");
 ```
 
@@ -81,8 +128,27 @@
 | -------------------- | --------------------- | ------------------------------------------------ | --------------------------- |
 | Available Clients    | `AvailableClients`    | Number of idle clients ready for use             | Alert if < 25% of pool size |
 | Total Pool Size      | `TotalPoolSize`       | Configured maximum pool size                     | N/A (constant)              |
+| Unrealized Capacity  | `UnrealizedCapacity`  | Configured capacity currently holding no connection, refilled on demand | Not an alert signal on its own - see below |
 | Failed Reconnections | `FailedReconnections` | Cumulative count of failed reconnection attempts | Alert if > 0 and increasing |
 
+### Capacity is demand-driven
+
+When an operation fails and reconnection also fails, the dead connection is discarded but its **capacity is
+retained** rather than lost. `UnrealizedCapacity` counts the capacity left without a connection, and an
+acquisition that finds no idle client materializes one connection before falling back to waiting.
+Consequences:
+
+- The pool no longer shrinks by one on every failure, so it cannot reach the state where every caller blocks
+  on a queue nobody will feed.
+- Once the server is reachable again, the pool repopulates itself as load demands it - no `Close()` +
+  `Open()` cycle is required.
+- **Capacity is refilled on demand, not eagerly.** A connection is only created when an acquisition finds the
+  idle queue empty. Under sequential or light workloads one connection is enough to serve every request, so
+  `UnrealizedCapacity` legitimately stays above zero long after the server has fully recovered. It measures
+  how much of the configured pool has not been materialized, not server availability.
+- Therefore **do not alert on `UnrealizedCapacity` alone.** Use `FailedReconnections` to reason about server
+  reachability: it only increases when a reconnection actually fails.
+
 ## Failure Scenarios and Recovery Strategies
 
 ### Scenario 1: Pool Exhaustion (High Load)
@@ -101,9 +167,9 @@
 
 ```csharp
 var sessionPool = new SessionPool.Builder()
-    .Host("127.0.0.1")
-    .Port(6667)
-    .PoolSize(16)  // Increased from 8
+    .SetHost("127.0.0.1")
+    .SetPort(6667)
+    .SetPoolSize(16)  // Increased from 8
     .Build();
 ```
 
@@ -137,13 +203,25 @@
 **Symptoms:**
 
 - `SessionPoolDepletedException` with reason "Reconnection failed"
-- `AvailableClients` decreases over time
-- `FailedReconnections` > 0 and increasing
+- `AvailableClients` drops toward 0 while `UnrealizedCapacity` rises
+- `FailedReconnections` > 0 and increasing (this, not `UnrealizedCapacity`, is the outage signal)
 
 **Root Cause:** IoTDB server unreachable or network issues
 
 **Recovery Strategies:**
 
+0. **Do nothing but retry.** Capacity is retained and refilled on demand, so once the server comes back a
+   plain retry succeeds. Reinitialising is only needed if you want to change configuration or drop
+   accumulated state:
+
+```csharp
+catch (SessionPoolDepletedException ex)
+{
+    // Capacity is retained and refilled on demand - just back off and try again
+    await Task.Delay(2000);
+}
+```
+
 1. **Reinitialize SessionPool:**
 
 ```csharp
@@ -159,9 +237,9 @@
 
     // Create new pool
     sessionPool = new SessionPool.Builder()
-        .Host("127.0.0.1")
-        .Port(6667)
-        .PoolSize(8)
+        .SetHost("127.0.0.1")
+        .SetPort(6667)
+        .SetPoolSize(8)
         .Build();
 
     await sessionPool.Open();
@@ -245,9 +323,9 @@
 
 ```csharp
 var sessionPool = new SessionPool.Builder()
-    .Host("127.0.0.1")
-    .Port(6667)
-    .Timeout(120)  // Increased timeout for slow server
+    .SetHost("127.0.0.1")
+    .SetPort(6667)
+    .SetConnectionTimeoutInMs(5000)  // Increased socket timeout for a slow server
     .Build();
 ```
 
@@ -381,10 +459,10 @@
     public async Task Initialize()
     {
         _pool = new SessionPool.Builder()
-            .Host("127.0.0.1")
-            .Port(6667)
-            .PoolSize(8)
-            .Timeout(60)
+            .SetHost("127.0.0.1")
+            .SetPort(6667)
+            .SetPoolSize(8)
+            .SetConnectionTimeoutInMs(5000)
             .Build();
 
         await _pool.Open();
@@ -481,7 +559,11 @@
 The SessionPool exception handling and health monitoring features provide comprehensive tools for building robust IoTDB applications:
 
 - Use `SessionPoolDepletedException` to understand and react to pool issues
-- Monitor `AvailableClients`, `TotalPoolSize`, and `FailedReconnections` metrics
+- Treat `IsOpen()` as a lifecycle flag, never as a connectivity check
+- Tune `SetPoolWaitTimeoutInMs` separately from `SetConnectionTimeoutInMs`
+- Monitor `AvailableClients`, `TotalPoolSize`, and `FailedReconnections`; read `UnrealizedCapacity` as
+  capacity not yet materialized rather than as an outage signal
+- Rely on demand-driven capacity refill for recovery; reinitialise only when you need to change configuration
 - Implement appropriate recovery strategies based on failure scenarios
 - Set up proactive monitoring and alerting to prevent issues
 - Follow best practices for pool sizing and resource management
diff --git a/src/Apache.IoTDB/ConcurrentClientQueue.cs b/src/Apache.IoTDB/ConcurrentClientQueue.cs
index 6090c19..f59b631 100644
--- a/src/Apache.IoTDB/ConcurrentClientQueue.cs
+++ b/src/Apache.IoTDB/ConcurrentClientQueue.cs
@@ -58,26 +58,52 @@
         public void AddRef() => Interlocked.Increment(ref _ref);
         public int GetRef() => Volatile.Read(ref _ref);
         public void RemoveRef() => Interlocked.Decrement(ref _ref);
-        public int Timeout { get; set; } = 10;
+
+        /// <summary>
+        /// The maximum time, in milliseconds, that <see cref="Take"/> waits for a client to be
+        /// returned to the pool before throwing. Defaults to 10000 (10 seconds).
+        /// </summary>
+        public int TimeoutInMs { get; set; } = DefaultTimeoutInMs;
+
+        internal const int DefaultTimeoutInMs = 10_000;
+
+        /// <summary>
+        /// The wait timeout expressed in seconds. Kept for backward compatibility only; it is a thin
+        /// wrapper over <see cref="TimeoutInMs"/>. Prefer <see cref="TimeoutInMs"/>, which avoids the
+        /// unit ambiguity that previously caused millisecond values to be interpreted as seconds.
+        /// </summary>
+        [Obsolete("Use TimeoutInMs instead. This property interprets its value as seconds.")]
+        public int Timeout
+        {
+            get => TimeoutInMs / 1000;
+            set => TimeoutInMs = value * 1000;
+        }
+
         public Client Take()
         {
             Client client = null;
+            // One overall deadline for the whole call. Return() uses PulseAll, so every waiter wakes up
+            // while only one of them can dequeue the returned client; re-arming the full timeout on each
+            // wake-up would let an unlucky waiter exceed the configured bound indefinitely under churn.
+            var budgetMs = TimeoutInMs;
+            var elapsed = Stopwatch.StartNew();
             Monitor.Enter(ClientQueue);
             try
             {
                 while (true)
                 {
-                    bool timeout = false;
-                    if (ClientQueue.IsEmpty)
-                    {
-                        timeout = !Monitor.Wait(ClientQueue, TimeSpan.FromSeconds(Timeout));
-                    }
-                    ClientQueue.TryDequeue(out client);
-
-                    if (client != null || timeout)
+                    if (ClientQueue.TryDequeue(out client))
                     {
                         break;
                     }
+
+                    var remainingMs = budgetMs - (int)elapsed.ElapsedMilliseconds;
+                    if (remainingMs <= 0)
+                    {
+                        break;
+                    }
+
+                    Monitor.Wait(ClientQueue, TimeSpan.FromMilliseconds(remainingMs));
                 }
             }
             finally
@@ -86,7 +112,7 @@
             }
             if (client == null)
             {
-                var reasonPhrase = $"Connection pool is empty and wait time out({Timeout}s)";
+                var reasonPhrase = $"Connection pool is empty and wait time out({budgetMs}ms)";
                 if (DiagnosticReporter != null)
                 {
                     throw DiagnosticReporter.BuildDepletionException(reasonPhrase);
diff --git a/src/Apache.IoTDB/SessionPool.Builder.cs b/src/Apache.IoTDB/SessionPool.Builder.cs
index 9de2874..7f5dcb4 100644
--- a/src/Apache.IoTDB/SessionPool.Builder.cs
+++ b/src/Apache.IoTDB/SessionPool.Builder.cs
@@ -34,6 +34,7 @@
         private int _poolSize = 8;
         private bool _enableRpcCompression = false;
         private int _connectionTimeoutInMs = 500;
+        private int _poolWaitTimeoutInMs = DefaultPoolWaitTimeoutInMs;
         private bool _useSsl = false;
         private string _certificatePath = null;
         private string _sqlDialect = IoTDBConstant.TREE_SQL_DIALECT;
@@ -94,6 +95,18 @@
             return this;
         }
 
+        /// <summary>
+        /// Sets how long, in milliseconds, an operation waits for a client to become available in the pool
+        /// before a <see cref="SessionPoolDepletedException"/> is thrown. Defaults to
+        /// <see cref="DefaultPoolWaitTimeoutInMs"/> (10 seconds). This is independent of
+        /// <see cref="SetConnectionTimeoutInMs"/>, which controls the socket-level timeout.
+        /// </summary>
+        public Builder SetPoolWaitTimeoutInMs(int poolWaitTimeoutInMs)
+        {
+            _poolWaitTimeoutInMs = poolWaitTimeoutInMs;
+            return this;
+        }
+
         public Builder SetUseSsl(bool useSsl)
         {
             _useSsl = useSsl;
@@ -135,6 +148,7 @@
             _poolSize = 8;
             _enableRpcCompression = false;
             _connectionTimeoutInMs = 500;
+            _poolWaitTimeoutInMs = DefaultPoolWaitTimeoutInMs;
             _useSsl = false;
             _certificatePath = null;
             _sqlDialect = IoTDBConstant.TREE_SQL_DIALECT;
@@ -146,9 +160,9 @@
             // if nodeUrls is not empty, use nodeUrls to create session pool
             if (_nodeUrls.Count > 0)
             {
-                return new SessionPool(_nodeUrls, _username, _password, _fetchSize, _zoneId, _poolSize, _enableRpcCompression, _connectionTimeoutInMs, _useSsl, _certificatePath, _sqlDialect, _database);
+                return new SessionPool(_nodeUrls, _username, _password, _fetchSize, _zoneId, _poolSize, _enableRpcCompression, _connectionTimeoutInMs, _useSsl, _certificatePath, _sqlDialect, _database, _poolWaitTimeoutInMs);
             }
-            return new SessionPool(_host, _port, _username, _password, _fetchSize, _zoneId, _poolSize, _enableRpcCompression, _connectionTimeoutInMs, _useSsl, _certificatePath, _sqlDialect, _database);
+            return new SessionPool(_host, _port, _username, _password, _fetchSize, _zoneId, _poolSize, _enableRpcCompression, _connectionTimeoutInMs, _useSsl, _certificatePath, _sqlDialect, _database, _poolWaitTimeoutInMs);
         }
     }
 }
diff --git a/src/Apache.IoTDB/SessionPool.cs b/src/Apache.IoTDB/SessionPool.cs
index 1c12d85..fff1ea3 100644
--- a/src/Apache.IoTDB/SessionPool.cs
+++ b/src/Apache.IoTDB/SessionPool.cs
@@ -40,6 +40,12 @@
         private static readonly TSProtocolVersion ProtocolVersion = TSProtocolVersion.IOTDB_SERVICE_PROTOCOL_V3;
         private const string DepletionReasonReconnectFailed = "Reconnection failed";
 
+        /// <summary>
+        /// Default time, in milliseconds, that an operation waits for a client to become available
+        /// in the pool before a <see cref="SessionPoolDepletedException"/> is raised.
+        /// </summary>
+        public const int DefaultPoolWaitTimeoutInMs = 10_000;
+
         private readonly string _username;
         private readonly string _password;
         private bool _enableRpcCompression;
@@ -55,6 +61,11 @@
         /// _timeout is the amount of time a Session will wait for a send operation to complete successfully.
         /// </summary>
         private readonly int _timeout;
+        /// <summary>
+        /// _poolWaitTimeoutInMs is the amount of time, in milliseconds, an operation waits for a client
+        /// to become available in the pool. It is unrelated to the socket-level _timeout.
+        /// </summary>
+        private readonly int _poolWaitTimeoutInMs = DefaultPoolWaitTimeoutInMs;
         private readonly int _poolSize = 4;
         private readonly string _sqlDialect = IoTDBConstant.TREE_SQL_DIALECT;
         private string _database;
@@ -65,6 +76,14 @@
         private ConcurrentClientQueue _clients;
         private ILogger _logger;
         private PoolHealthMetrics _healthMetrics;
+        /// <summary>
+        /// Configured capacity that currently holds no connection, because a reconnection attempt failed and
+        /// the dead connection was discarded. The pool refills this capacity on demand: a slot is only
+        /// materialized when an acquisition finds no idle client, so under light or sequential load this
+        /// stays above zero even after the server has fully recovered. It measures unrealized capacity,
+        /// not server availability.
+        /// </summary>
+        private int _unrealizedCapacity;
 
         public delegate Task<TResult> AsyncOperation<TResult>(Client client);
 
@@ -83,6 +102,14 @@
         /// </summary>
         public int FailedReconnections => _healthMetrics?.GetReconnectionFailureTally() ?? 0;
 
+        /// <summary>
+        /// Configured capacity that currently holds no connection. Capacity is refilled on demand - a slot is
+        /// materialized only when an acquisition finds no idle client - so a steady non-zero value under light
+        /// load is normal and does NOT mean the server is unreachable. Use <see cref="FailedReconnections"/>
+        /// to reason about server availability.
+        /// </summary>
+        public int UnrealizedCapacity => Volatile.Read(ref _unrealizedCapacity);
+
 
         [Obsolete("This method is deprecated, please use new SessionPool.Builder().")]
         public SessionPool(string host, int port, int poolSize)
@@ -110,6 +137,10 @@
         {
         }
         protected internal SessionPool(string host, int port, string username, string password, int fetchSize, string zoneId, int poolSize, bool enableRpcCompression, int timeout, bool useSsl, string certificatePath, string sqlDialect, string database)
+                        : this(host, port, username, password, fetchSize, zoneId, poolSize, enableRpcCompression, timeout, useSsl, certificatePath, sqlDialect, database, DefaultPoolWaitTimeoutInMs)
+        {
+        }
+        protected internal SessionPool(string host, int port, string username, string password, int fetchSize, string zoneId, int poolSize, bool enableRpcCompression, int timeout, bool useSsl, string certificatePath, string sqlDialect, string database, int poolWaitTimeoutInMs)
         {
             _host = host;
             _port = port;
@@ -125,6 +156,7 @@
             _certificatePath = certificatePath;
             _sqlDialect = sqlDialect;
             _database = database;
+            _poolWaitTimeoutInMs = poolWaitTimeoutInMs;
         }
         /// <summary>
         ///  Initializes a new instance of the <see cref="SessionPool"/> class.
@@ -153,6 +185,10 @@
 
         }
         protected internal SessionPool(List<string> nodeUrls, string username, string password, int fetchSize, string zoneId, int poolSize, bool enableRpcCompression, int timeout, bool useSsl, string certificatePath, string sqlDialect, string database)
+                        : this(nodeUrls, username, password, fetchSize, zoneId, poolSize, enableRpcCompression, timeout, useSsl, certificatePath, sqlDialect, database, DefaultPoolWaitTimeoutInMs)
+        {
+        }
+        protected internal SessionPool(List<string> nodeUrls, string username, string password, int fetchSize, string zoneId, int poolSize, bool enableRpcCompression, int timeout, bool useSsl, string certificatePath, string sqlDialect, string database, int poolWaitTimeoutInMs)
         {
             if (nodeUrls.Count == 0)
             {
@@ -172,10 +208,61 @@
             _certificatePath = certificatePath;
             _sqlDialect = sqlDialect;
             _database = database;
+            _poolWaitTimeoutInMs = poolWaitTimeoutInMs;
         }
+        /// <summary>
+        /// Acquires a client from the pool. If the pool has no idle client but still owns unrealized
+        /// capacity left behind by earlier failed reconnections, one of those slots is materialized on the
+        /// spot instead of blocking on a queue that nobody will ever feed. This is what lets the pool
+        /// recover on its own after the server has been unreachable for a while.
+        /// </summary>
+        private async Task<Client> AcquireClientAsync(CancellationToken cancellationToken = default)
+        {
+            if (!_isClose && _clients.ClientQueue.IsEmpty && TryReserveUnrealizedCapacity())
+            {
+                try
+                {
+                    return await Reconnect(cancellationToken: cancellationToken);
+                }
+                catch (ReconnectionFailedException reconnectEx)
+                {
+                    // Still unreachable - hand the slot back so a later call can retry.
+                    Interlocked.Increment(ref _unrealizedCapacity);
+                    throw new SessionPoolDepletedException(DepletionReasonReconnectFailed, AvailableClients, TotalPoolSize, FailedReconnections, reconnectEx);
+                }
+                catch
+                {
+                    // Any other failure must not swallow the slot either.
+                    Interlocked.Increment(ref _unrealizedCapacity);
+                    throw;
+                }
+            }
+
+            return _clients.Take();
+        }
+
+        /// <summary>
+        /// Atomically claims one unit of unrealized capacity, returning false when none is left.
+        /// </summary>
+        private bool TryReserveUnrealizedCapacity()
+        {
+            while (true)
+            {
+                int current = Volatile.Read(ref _unrealizedCapacity);
+                if (current <= 0)
+                {
+                    return false;
+                }
+                if (Interlocked.CompareExchange(ref _unrealizedCapacity, current - 1, current) == current)
+                {
+                    return true;
+                }
+            }
+        }
+
         public async Task<TResult> ExecuteClientOperationAsync<TResult>(AsyncOperation<TResult> operation, string errMsg, bool retryOnFailure = true, bool putClientBack = true)
         {
-            Client client = _clients.Take();
+            Client client = await AcquireClientAsync();
             bool shouldReturnClient = true;
             bool operationSucceeded = false;
             try
@@ -196,8 +283,11 @@
                     }
                     catch (ReconnectionFailedException reconnectEx)
                     {
-                        // Reconnection failed - original client was closed by Reconnect
+                        // Reconnection failed - original client was closed by Reconnect. Record the now-empty
+                        // slot so the pool keeps its configured capacity and can rebuild it later, instead of
+                        // shrinking by one on every failure until every caller blocks forever.
                         shouldReturnClient = false;
+                        Interlocked.Increment(ref _unrealizedCapacity);
                         throw new SessionPoolDepletedException(DepletionReasonReconnectFailed, AvailableClients, TotalPoolSize, FailedReconnections, reconnectEx);
                     }
 
@@ -268,8 +358,9 @@
         {
             _healthMetrics = new PoolHealthMetrics(_poolSize);
             _clients = new ConcurrentClientQueue();
-            _clients.Timeout = _timeout * 5;
+            _clients.TimeoutInMs = _poolWaitTimeoutInMs;
             _clients.DiagnosticReporter = this;
+            Volatile.Write(ref _unrealizedCapacity, 0);
 
             if (_nodeUrls.Count == 0)
             {
@@ -344,7 +435,9 @@
             }
             else
             {
-                int startIndex = _endPoints.FindIndex(x => x.Ip == originalClient.EndPoint.Ip && x.Port == originalClient.EndPoint.Port);
+                int startIndex = originalClient == null
+                    ? 0
+                    : _endPoints.FindIndex(x => x.Ip == originalClient.EndPoint.Ip && x.Port == originalClient.EndPoint.Port);
                 if (startIndex == -1)
                 {
                     throw new ArgumentException($"The original client is not in the list of endpoints. Original client: {originalClient.EndPoint.Ip}:{originalClient.EndPoint.Port}");
@@ -372,6 +465,16 @@
             throw new ReconnectionFailedException("Error occurs when reconnecting session pool. Could not connect to any server");
         }
 
+        /// <summary>
+        /// Indicates whether this pool has been opened and not yet closed by the caller.
+        /// </summary>
+        /// <remarks>
+        /// This reflects the lifecycle of the pool object only - it is NOT a server-connectivity probe.
+        /// The client performs no heartbeat, so a server going down does not flip this back to false;
+        /// it stays true until <see cref="Close"/> is called. To reason about connectivity, use
+        /// <see cref="AvailableClients"/>, <see cref="UnrealizedCapacity"/> and <see cref="FailedReconnections"/>,
+        /// or simply let an operation throw <see cref="SessionPoolDepletedException"/>.
+        /// </remarks>
         public bool IsOpen() => !_isClose;
 
         public async Task Close()
@@ -381,6 +484,13 @@
                 return;
             }
 
+            // Flip the lifecycle state first. It must not depend on how many clients happen to be queued:
+            // once every connection has been discarded the queue is empty, and assigning _isClose
+            // inside the loop below would leave IsOpen() true forever. Zeroing the unrealized capacity also
+            // disables the rebuild path in AcquireClientAsync while we are tearing down.
+            _isClose = true;
+            Volatile.Write(ref _unrealizedCapacity, 0);
+
             foreach (var client in _clients.ClientQueue.AsEnumerable())
             {
                 var closeSessionRequest = new TSCloseSessionReq(client.SessionId);
@@ -394,8 +504,6 @@
                 }
                 finally
                 {
-                    _isClose = true;
-
                     client.Transport?.Close();
                 }
             }
@@ -430,7 +538,7 @@
                 return _zoneId;
             }
 
-            var client = _clients.Take();
+            var client = await AcquireClientAsync();
 
             try
             {
diff --git a/src/Apache.IoTDB/TableSessionPool.Builder.cs b/src/Apache.IoTDB/TableSessionPool.Builder.cs
index 10e24c8..192a677 100644
--- a/src/Apache.IoTDB/TableSessionPool.Builder.cs
+++ b/src/Apache.IoTDB/TableSessionPool.Builder.cs
@@ -37,6 +37,7 @@
         private int _poolSize = 8;
         private bool _enableRpcCompression = false;
         private int _connectionTimeoutInMs = 500;
+        private int _poolWaitTimeoutInMs = SessionPool.DefaultPoolWaitTimeoutInMs;
         private bool _useSsl = false;
         private string _certificatePath = null;
         private string _sqlDialect = IoTDBConstant.TREE_SQL_DIALECT;
@@ -97,6 +98,18 @@
             return this;
         }
 
+        /// <summary>
+        /// Sets how long, in milliseconds, an operation waits for a client to become available in the pool
+        /// before a <see cref="SessionPoolDepletedException"/> is thrown. Defaults to
+        /// <see cref="SessionPool.DefaultPoolWaitTimeoutInMs"/> (10 seconds). This is independent of
+        /// <see cref="SetConnectionTimeoutInMs"/>, which controls the socket-level timeout.
+        /// </summary>
+        public Builder SetPoolWaitTimeoutInMs(int poolWaitTimeoutInMs)
+        {
+            _poolWaitTimeoutInMs = poolWaitTimeoutInMs;
+            return this;
+        }
+
         public Builder SetUseSsl(bool useSsl)
         {
             _useSsl = useSsl;
@@ -138,6 +151,7 @@
             _poolSize = 8;
             _enableRpcCompression = false;
             _connectionTimeoutInMs = 500;
+            _poolWaitTimeoutInMs = SessionPool.DefaultPoolWaitTimeoutInMs;
             _sqlDialect = IoTDBConstant.TABLE_SQL_DIALECT;
             _database = "";
         }
@@ -148,11 +162,11 @@
             // if nodeUrls is not empty, use nodeUrls to create session pool
             if (_nodeUrls.Count > 0)
             {
-                sessionPool = new SessionPool(_nodeUrls, _username, _password, _fetchSize, _zoneId, _poolSize, _enableRpcCompression, _connectionTimeoutInMs, _useSsl, _certificatePath, _sqlDialect, _database);
+                sessionPool = new SessionPool(_nodeUrls, _username, _password, _fetchSize, _zoneId, _poolSize, _enableRpcCompression, _connectionTimeoutInMs, _useSsl, _certificatePath, _sqlDialect, _database, _poolWaitTimeoutInMs);
             }
             else
             {
-                sessionPool = new SessionPool(_host, _port, _username, _password, _fetchSize, _zoneId, _poolSize, _enableRpcCompression, _connectionTimeoutInMs, _useSsl, _certificatePath, _sqlDialect, _database);
+                sessionPool = new SessionPool(_host, _port, _username, _password, _fetchSize, _zoneId, _poolSize, _enableRpcCompression, _connectionTimeoutInMs, _useSsl, _certificatePath, _sqlDialect, _database, _poolWaitTimeoutInMs);
             }
             return new TableSessionPool(sessionPool);
         }
diff --git a/tests/Apache.IoTDB.Tests/ConcurrentClientQueueTests.cs b/tests/Apache.IoTDB.Tests/ConcurrentClientQueueTests.cs
new file mode 100644
index 0000000..8511020
--- /dev/null
+++ b/tests/Apache.IoTDB.Tests/ConcurrentClientQueueTests.cs
@@ -0,0 +1,178 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements.  See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership.  The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License.  You may obtain a copy of the License at
+ *
+ *   http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing,
+ * software distributed under the License is distributed on an
+ * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ * KIND, either express or implied.  See the License for the
+ * specific language governing permissions and limitations
+ * under the License.
+ */
+
+using System;
+using System.Diagnostics;
+using System.Threading;
+using System.Threading.Tasks;
+using NUnit.Framework;
+
+namespace Apache.IoTDB.Tests
+{
+    [TestFixture]
+    public class ConcurrentClientQueueTests
+    {
+        private static Client NewStubClient() => new Client(null, 1L, 1L, null, null);
+
+        [Test]
+        public void TimeoutInMs_DefaultsToTenSeconds()
+        {
+            var queue = new ConcurrentClientQueue();
+
+            Assert.That(queue.TimeoutInMs, Is.EqualTo(10_000), "Default pool wait timeout should be 10 seconds.");
+        }
+
+        [Test]
+        public void Take_EmptyQueue_ThrowsWithinConfiguredMilliseconds()
+        {
+            // Regression guard: the wait timeout used to be interpreted as seconds while callers assigned
+            // a millisecond value, so a 200ms budget blocked the caller for 200 seconds instead.
+            var queue = new ConcurrentClientQueue { TimeoutInMs = 200 };
+            var stopwatch = Stopwatch.StartNew();
+
+            Assert.Throws<TimeoutException>(() => queue.Take());
+
+            stopwatch.Stop();
+            Assert.That(stopwatch.ElapsedMilliseconds, Is.LessThan(5_000),
+                "Take() must honour TimeoutInMs as milliseconds, not seconds.");
+        }
+
+        [Test]
+        public void Take_EmptyQueue_ReportsTimeoutUnitInMessage()
+        {
+            var queue = new ConcurrentClientQueue { TimeoutInMs = 150 };
+
+            var ex = Assert.Throws<TimeoutException>(() => queue.Take());
+
+            Assert.That(ex.Message, Does.Contain("150ms"), "The depletion message should state the timeout in milliseconds.");
+        }
+
+        [Test]
+        public void Take_ReturnsClientOnceOneIsHandedBack()
+        {
+            var queue = new ConcurrentClientQueue { TimeoutInMs = 5_000 };
+            var expected = NewStubClient();
+
+            var taker = Task.Run(() => queue.Take());
+            Thread.Sleep(100); // let the taker block on the empty queue
+            queue.Return(expected);
+
+            Assert.That(taker.Wait(TimeSpan.FromSeconds(5)), Is.True, "Take() should be woken by Return().");
+            Assert.That(taker.Result, Is.SameAs(expected));
+        }
+
+        [Test]
+        public void Take_DequeuesWithoutWaitingWhenClientAvailable()
+        {
+            var queue = new ConcurrentClientQueue { TimeoutInMs = 60_000 };
+            var expected = NewStubClient();
+            queue.Add(expected);
+
+            var stopwatch = Stopwatch.StartNew();
+            var actual = queue.Take();
+            stopwatch.Stop();
+
+            Assert.That(actual, Is.SameAs(expected));
+            Assert.That(stopwatch.ElapsedMilliseconds, Is.LessThan(1_000), "A ready client must be returned immediately.");
+        }
+
+#pragma warning disable CS0618 // exercising the obsolete compatibility shim on purpose
+        [Test]
+        public void ObsoleteTimeoutProperty_ConvertsBetweenSecondsAndMilliseconds()
+        {
+            var queue = new ConcurrentClientQueue { Timeout = 3 };
+
+            Assert.That(queue.TimeoutInMs, Is.EqualTo(3_000), "Setting Timeout (seconds) should scale to milliseconds.");
+            Assert.That(queue.Timeout, Is.EqualTo(3), "Reading Timeout should scale back to seconds.");
+        }
+#pragma warning restore CS0618
+
+        [Test]
+        public void Take_RepeatedWakeUps_StillHonoursTheOverallDeadline()
+        {
+            // Return() pulses ALL waiters while only one can dequeue, so a losing waiter re-enters the loop
+            // and waits again. If the full timeout were re-armed on each wake-up, that waiter could exceed
+            // its budget indefinitely under steady churn. Here the queue is deliberately never fed: the
+            // waiter is only ever pulsed, so it must still give up once the overall deadline passes.
+            var queue = new ConcurrentClientQueue { TimeoutInMs = 200 };
+            var stop = new ManualResetEventSlim(false);
+
+            var pulser = Task.Run(() =>
+            {
+                while (!stop.IsSet)
+                {
+                    Monitor.Enter(queue.ClientQueue);
+                    try
+                    {
+                        Monitor.PulseAll(queue.ClientQueue);
+                    }
+                    finally
+                    {
+                        Monitor.Exit(queue.ClientQueue);
+                    }
+                    Thread.Sleep(20);
+                }
+            });
+
+            var stopwatch = Stopwatch.StartNew();
+            Assert.Throws<TimeoutException>(() => queue.Take());
+            stopwatch.Stop();
+            stop.Set();
+            pulser.Wait(TimeSpan.FromSeconds(5));
+
+            Assert.That(stopwatch.ElapsedMilliseconds, Is.LessThan(1_000),
+                $"Take() must not re-arm its budget on every wake-up (waited {stopwatch.ElapsedMilliseconds}ms for a 200ms budget).");
+        }
+
+        [Test]
+        public void Take_MultipleWaiters_EachHonoursTheOverallDeadline()
+        {
+            var queue = new ConcurrentClientQueue { TimeoutInMs = 300 };
+            const int waiterCount = 4;
+
+            var stopwatch = Stopwatch.StartNew();
+            var waiters = new Task[waiterCount];
+            for (int i = 0; i < waiterCount; i++)
+            {
+                waiters[i] = Task.Run(() =>
+                {
+                    try
+                    {
+                        queue.Take();
+                        return true;    // won the single client
+                    }
+                    catch (TimeoutException)
+                    {
+                        return false;   // timed out within budget
+                    }
+                });
+            }
+
+            Thread.Sleep(100);
+            queue.Return(NewStubClient());  // wakes all waiters; only one can win
+
+            Assert.That(Task.WaitAll(waiters, TimeSpan.FromSeconds(5)), Is.True,
+                "Every waiter should settle within its own deadline rather than waiting indefinitely.");
+            stopwatch.Stop();
+
+            Assert.That(stopwatch.ElapsedMilliseconds, Is.LessThan(2_000),
+                $"Losing waiters must not restart their budget (took {stopwatch.ElapsedMilliseconds}ms for a 300ms budget).");
+        }
+    }
+}
diff --git a/tests/Apache.IoTDB.Tests/SessionPoolConfigurationTests.cs b/tests/Apache.IoTDB.Tests/SessionPoolConfigurationTests.cs
new file mode 100644
index 0000000..e27cf96
--- /dev/null
+++ b/tests/Apache.IoTDB.Tests/SessionPoolConfigurationTests.cs
@@ -0,0 +1,135 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements.  See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership.  The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License.  You may obtain a copy of the License at
+ *
+ *   http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing,
+ * software distributed under the License is distributed on an
+ * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ * KIND, either express or implied.  See the License for the
+ * specific language governing permissions and limitations
+ * under the License.
+ */
+
+using System.Collections.Generic;
+using System.Reflection;
+using System.Threading.Tasks;
+using NUnit.Framework;
+
+namespace Apache.IoTDB.Tests
+{
+    [TestFixture]
+    public class SessionPoolConfigurationTests
+    {
+        private static int ReadPoolWaitTimeout(SessionPool pool)
+        {
+            var field = typeof(SessionPool).GetField("_poolWaitTimeoutInMs", BindingFlags.NonPublic | BindingFlags.Instance);
+            Assert.That(field, Is.Not.Null, "_poolWaitTimeoutInMs field is expected to exist on SessionPool.");
+            return (int)field.GetValue(pool);
+        }
+
+        [Test]
+        public void Builder_WithoutExplicitPoolWaitTimeout_UsesDefault()
+        {
+            var pool = new SessionPool.Builder().SetHost("127.0.0.1").SetPort(6667).Build();
+
+            Assert.That(ReadPoolWaitTimeout(pool), Is.EqualTo(SessionPool.DefaultPoolWaitTimeoutInMs));
+        }
+
+        [Test]
+        public void Builder_PoolWaitTimeoutIsIndependentOfConnectionTimeout()
+        {
+            // The pool wait timeout used to be derived from the connection timeout (_timeout * 5) and then
+            // read back as seconds, which turned a 500ms connection timeout into a ~41 minute pool wait.
+            var pool = new SessionPool.Builder()
+                .SetHost("127.0.0.1")
+                .SetPort(6667)
+                .SetConnectionTimeoutInMs(500)
+                .SetPoolWaitTimeoutInMs(3_000)
+                .Build();
+
+            Assert.That(ReadPoolWaitTimeout(pool), Is.EqualTo(3_000));
+        }
+
+        [Test]
+        public void Builder_WithNodeUrls_PropagatesPoolWaitTimeout()
+        {
+            var pool = new SessionPool.Builder()
+                .SetNodeUrl(new List<string> { "127.0.0.1:6667", "127.0.0.1:6668" })
+                .SetPoolWaitTimeoutInMs(7_500)
+                .Build();
+
+            Assert.That(ReadPoolWaitTimeout(pool), Is.EqualTo(7_500));
+        }
+
+        [Test]
+        public void TableSessionPoolBuilder_PropagatesPoolWaitTimeout()
+        {
+            var tablePool = new TableSessionPool.Builder()
+                .SetHost("127.0.0.1")
+                .SetPort(6667)
+                .SetPoolWaitTimeoutInMs(4_200)
+                .Build();
+
+            var innerField = typeof(TableSessionPool).GetField("sessionPool", BindingFlags.NonPublic | BindingFlags.Instance);
+            Assert.That(innerField, Is.Not.Null, "TableSessionPool is expected to wrap a SessionPool.");
+
+            var inner = (SessionPool)innerField.GetValue(tablePool);
+            Assert.That(ReadPoolWaitTimeout(inner), Is.EqualTo(4_200));
+        }
+
+        [Test]
+        public void NewPool_StartsWithNoUnrealizedCapacityAndIsNotOpen()
+        {
+            var pool = new SessionPool.Builder().SetHost("127.0.0.1").SetPort(6667).Build();
+
+            Assert.That(pool.UnrealizedCapacity, Is.Zero);
+            Assert.That(pool.IsOpen(), Is.False);
+        }
+
+        private static void SetPrivateField(object target, string name, object value)
+        {
+            var field = target.GetType().GetField(name, BindingFlags.NonPublic | BindingFlags.Instance);
+            Assert.That(field, Is.Not.Null, $"{name} field is expected to exist.");
+            field.SetValue(target, value);
+        }
+
+        [Test]
+        public async Task Close_EmptyClientQueue_StillMarksThePoolClosed()
+        {
+            // Regression guard: _isClose used to be assigned only inside the foreach over queued clients.
+            // Once every connection had been discarded the queue was empty, the loop ran zero times,
+            // and Close() returned while IsOpen() stayed true - leaving the rebuild path armed.
+            var pool = new SessionPool.Builder().SetHost("127.0.0.1").SetPort(6667).Build();
+            SetPrivateField(pool, "_clients", new ConcurrentClientQueue());
+            SetPrivateField(pool, "_isClose", false);
+            SetPrivateField(pool, "_unrealizedCapacity", 8);
+
+            Assert.That(pool.IsOpen(), Is.True, "Precondition: the pool looks open with an empty queue.");
+
+            await pool.Close();
+
+            Assert.That(pool.IsOpen(), Is.False, "Close() must flip the lifecycle flag regardless of queue contents.");
+            Assert.That(pool.UnrealizedCapacity, Is.Zero, "Close() must disarm capacity refill.");
+        }
+
+        [Test]
+        public async Task Close_IsIdempotentWhenQueueIsEmpty()
+        {
+            var pool = new SessionPool.Builder().SetHost("127.0.0.1").SetPort(6667).Build();
+            SetPrivateField(pool, "_clients", new ConcurrentClientQueue());
+            SetPrivateField(pool, "_isClose", false);
+
+            await pool.Close();
+            await pool.Close();
+
+            Assert.That(pool.IsOpen(), Is.False);
+        }
+    }
+}