| /** |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| package org.apache.hadoop.hbase.master.balancer; |
| |
| import java.util.ArrayList; |
| import java.util.Arrays; |
| import java.util.Collections; |
| import java.util.HashMap; |
| import java.util.List; |
| import java.util.Map; |
| import java.util.NavigableMap; |
| import java.util.Random; |
| import java.util.TreeMap; |
| |
| import org.apache.commons.logging.Log; |
| import org.apache.commons.logging.LogFactory; |
| import org.apache.hadoop.hbase.classification.InterfaceAudience; |
| import org.apache.hadoop.hbase.HBaseIOException; |
| import org.apache.hadoop.hbase.HBaseInterfaceAudience; |
| import org.apache.hadoop.hbase.HRegionInfo; |
| import org.apache.hadoop.hbase.ServerName; |
| import org.apache.hadoop.hbase.TableName; |
| import org.apache.hadoop.hbase.master.RegionPlan; |
| |
| import com.google.common.collect.MinMaxPriorityQueue; |
| |
| /** |
| * Makes decisions about the placement and movement of Regions across |
| * RegionServers. |
| * |
| * <p>Cluster-wide load balancing will occur only when there are no regions in |
| * transition and according to a fixed period of a time using {@link #balanceCluster(Map)}. |
| * |
| * <p>On cluster startup, bulk assignment can be used to determine |
| * locations for all Regions in a cluster. |
| * |
| * <p>This classes produces plans for the |
| * {@link org.apache.hadoop.hbase.master.AssignmentManager} to execute. |
| */ |
| @InterfaceAudience.LimitedPrivate(HBaseInterfaceAudience.CONFIG) |
| public class SimpleLoadBalancer extends BaseLoadBalancer { |
| private static final Log LOG = LogFactory.getLog(SimpleLoadBalancer.class); |
| private static final Random RANDOM = new Random(System.currentTimeMillis()); |
| |
| private RegionInfoComparator riComparator = new RegionInfoComparator(); |
| private RegionPlan.RegionPlanComparator rpComparator = new RegionPlan.RegionPlanComparator(); |
| |
| |
| /** |
| * Stores additional per-server information about the regions added/removed |
| * during the run of the balancing algorithm. |
| * |
| * For servers that shed regions, we need to track which regions we have already |
| * shed. <b>nextRegionForUnload</b> contains the index in the list of regions on |
| * the server that is the next to be shed. |
| */ |
| static class BalanceInfo { |
| |
| private final int nextRegionForUnload; |
| private int numRegionsAdded; |
| |
| public BalanceInfo(int nextRegionForUnload, int numRegionsAdded) { |
| this.nextRegionForUnload = nextRegionForUnload; |
| this.numRegionsAdded = numRegionsAdded; |
| } |
| |
| int getNextRegionForUnload() { |
| return nextRegionForUnload; |
| } |
| |
| int getNumRegionsAdded() { |
| return numRegionsAdded; |
| } |
| |
| void setNumRegionsAdded(int numAdded) { |
| this.numRegionsAdded = numAdded; |
| } |
| } |
| |
| /** |
| * Generate a global load balancing plan according to the specified map of |
| * server information to the most loaded regions of each server. |
| * |
| * The load balancing invariant is that all servers are within 1 region of the |
| * average number of regions per server. If the average is an integer number, |
| * all servers will be balanced to the average. Otherwise, all servers will |
| * have either floor(average) or ceiling(average) regions. |
| * |
| * HBASE-3609 Modeled regionsToMove using Guava's MinMaxPriorityQueue so that |
| * we can fetch from both ends of the queue. |
| * At the beginning, we check whether there was empty region server |
| * just discovered by Master. If so, we alternately choose new / old |
| * regions from head / tail of regionsToMove, respectively. This alternation |
| * avoids clustering young regions on the newly discovered region server. |
| * Otherwise, we choose new regions from head of regionsToMove. |
| * |
| * Another improvement from HBASE-3609 is that we assign regions from |
| * regionsToMove to underloaded servers in round-robin fashion. |
| * Previously one underloaded server would be filled before we move onto |
| * the next underloaded server, leading to clustering of young regions. |
| * |
| * Finally, we randomly shuffle underloaded servers so that they receive |
| * offloaded regions relatively evenly across calls to balanceCluster(). |
| * |
| * The algorithm is currently implemented as such: |
| * |
| * <ol> |
| * <li>Determine the two valid numbers of regions each server should have, |
| * <b>MIN</b>=floor(average) and <b>MAX</b>=ceiling(average). |
| * |
| * <li>Iterate down the most loaded servers, shedding regions from each so |
| * each server hosts exactly <b>MAX</b> regions. Stop once you reach a |
| * server that already has <= <b>MAX</b> regions. |
| * <p> |
| * Order the regions to move from most recent to least. |
| * |
| * <li>Iterate down the least loaded servers, assigning regions so each server |
| * has exactly <b>MIN</b> regions. Stop once you reach a server that |
| * already has >= <b>MIN</b> regions. |
| * |
| * Regions being assigned to underloaded servers are those that were shed |
| * in the previous step. It is possible that there were not enough |
| * regions shed to fill each underloaded server to <b>MIN</b>. If so we |
| * end up with a number of regions required to do so, <b>neededRegions</b>. |
| * |
| * It is also possible that we were able to fill each underloaded but ended |
| * up with regions that were unassigned from overloaded servers but that |
| * still do not have assignment. |
| * |
| * If neither of these conditions hold (no regions needed to fill the |
| * underloaded servers, no regions leftover from overloaded servers), |
| * we are done and return. Otherwise we handle these cases below. |
| * |
| * <li>If <b>neededRegions</b> is non-zero (still have underloaded servers), |
| * we iterate the most loaded servers again, shedding a single server from |
| * each (this brings them from having <b>MAX</b> regions to having |
| * <b>MIN</b> regions). |
| * |
| * <li>We now definitely have more regions that need assignment, either from |
| * the previous step or from the original shedding from overloaded servers. |
| * Iterate the least loaded servers filling each to <b>MIN</b>. |
| * |
| * <li>If we still have more regions that need assignment, again iterate the |
| * least loaded servers, this time giving each one (filling them to |
| * <b>MAX</b>) until we run out. |
| * |
| * <li>All servers will now either host <b>MIN</b> or <b>MAX</b> regions. |
| * |
| * In addition, any server hosting >= <b>MAX</b> regions is guaranteed |
| * to end up with <b>MAX</b> regions at the end of the balancing. This |
| * ensures the minimal number of regions possible are moved. |
| * </ol> |
| * |
| * TODO: We can at-most reassign the number of regions away from a particular |
| * server to be how many they report as most loaded. |
| * Should we just keep all assignment in memory? Any objections? |
| * Does this mean we need HeapSize on HMaster? Or just careful monitor? |
| * (current thinking is we will hold all assignments in memory) |
| * |
| * @param clusterMap Map of regionservers and their load/region information to |
| * a list of their most loaded regions |
| * @return a list of regions to be moved, including source and destination, |
| * or null if cluster is already balanced |
| */ |
| @Override |
| public List<RegionPlan> balanceCluster( |
| Map<ServerName, List<HRegionInfo>> clusterMap) { |
| List<RegionPlan> regionsToReturn = balanceMasterRegions(clusterMap); |
| if (regionsToReturn != null || clusterMap == null || clusterMap.size() <= 1) { |
| return regionsToReturn; |
| } |
| if (masterServerName != null && clusterMap.containsKey(masterServerName)) { |
| if (clusterMap.size() <= 2) { |
| return null; |
| } |
| clusterMap = new HashMap<ServerName, List<HRegionInfo>>(clusterMap); |
| clusterMap.remove(masterServerName); |
| } |
| |
| long startTime = System.currentTimeMillis(); |
| |
| // construct a Cluster object with clusterMap and rest of the |
| // argument as defaults |
| Cluster c = new Cluster(clusterMap, null, this.regionFinder, this.rackManager); |
| if (!this.needsBalance(c)) return null; |
| |
| ClusterLoadState cs = new ClusterLoadState(clusterMap); |
| int numServers = cs.getNumServers(); |
| NavigableMap<ServerAndLoad, List<HRegionInfo>> serversByLoad = cs.getServersByLoad(); |
| int numRegions = cs.getNumRegions(); |
| float average = cs.getLoadAverage(); |
| int max = (int)Math.ceil(average); |
| int min = (int)average; |
| |
| // Using to check balance result. |
| StringBuilder strBalanceParam = new StringBuilder(); |
| strBalanceParam.append("Balance parameter: numRegions=").append(numRegions) |
| .append(", numServers=").append(numServers).append(", max=").append(max) |
| .append(", min=").append(min); |
| LOG.debug(strBalanceParam.toString()); |
| |
| // Balance the cluster |
| // TODO: Look at data block locality or a more complex load to do this |
| MinMaxPriorityQueue<RegionPlan> regionsToMove = |
| MinMaxPriorityQueue.orderedBy(rpComparator).create(); |
| regionsToReturn = new ArrayList<RegionPlan>(); |
| |
| // Walk down most loaded, pruning each to the max |
| int serversOverloaded = 0; |
| // flag used to fetch regions from head and tail of list, alternately |
| boolean fetchFromTail = false; |
| Map<ServerName, BalanceInfo> serverBalanceInfo = |
| new TreeMap<ServerName, BalanceInfo>(); |
| for (Map.Entry<ServerAndLoad, List<HRegionInfo>> server: |
| serversByLoad.descendingMap().entrySet()) { |
| ServerAndLoad sal = server.getKey(); |
| int load = sal.getLoad(); |
| if (load <= max) { |
| serverBalanceInfo.put(sal.getServerName(), new BalanceInfo(0, 0)); |
| break; |
| } |
| serversOverloaded++; |
| List<HRegionInfo> regions = server.getValue(); |
| int numToOffload = Math.min(load - max, regions.size()); |
| // account for the out-of-band regions which were assigned to this server |
| // after some other region server crashed |
| Collections.sort(regions, riComparator); |
| int numTaken = 0; |
| for (int i = 0; i <= numToOffload; ) { |
| HRegionInfo hri = regions.get(i); // fetch from head |
| if (fetchFromTail) { |
| hri = regions.get(regions.size() - 1 - i); |
| } |
| i++; |
| // Don't rebalance special regions. |
| if (shouldBeOnMaster(hri) |
| && masterServerName.equals(sal.getServerName())) continue; |
| regionsToMove.add(new RegionPlan(hri, sal.getServerName(), null)); |
| numTaken++; |
| if (numTaken >= numToOffload) break; |
| } |
| serverBalanceInfo.put(sal.getServerName(), |
| new BalanceInfo(numToOffload, (-1)*numTaken)); |
| } |
| int totalNumMoved = regionsToMove.size(); |
| |
| // Walk down least loaded, filling each to the min |
| int neededRegions = 0; // number of regions needed to bring all up to min |
| fetchFromTail = false; |
| |
| Map<ServerName, Integer> underloadedServers = new HashMap<ServerName, Integer>(); |
| int maxToTake = numRegions - min; |
| for (Map.Entry<ServerAndLoad, List<HRegionInfo>> server: |
| serversByLoad.entrySet()) { |
| if (maxToTake == 0) break; // no more to take |
| int load = server.getKey().getLoad(); |
| if (load >= min && load > 0) { |
| continue; // look for other servers which haven't reached min |
| } |
| int regionsToPut = min - load; |
| if (regionsToPut == 0) |
| { |
| regionsToPut = 1; |
| } |
| maxToTake -= regionsToPut; |
| underloadedServers.put(server.getKey().getServerName(), regionsToPut); |
| } |
| // number of servers that get new regions |
| int serversUnderloaded = underloadedServers.size(); |
| int incr = 1; |
| List<ServerName> sns = |
| Arrays.asList(underloadedServers.keySet().toArray(new ServerName[serversUnderloaded])); |
| Collections.shuffle(sns, RANDOM); |
| while (regionsToMove.size() > 0) { |
| int cnt = 0; |
| int i = incr > 0 ? 0 : underloadedServers.size()-1; |
| for (; i >= 0 && i < underloadedServers.size(); i += incr) { |
| if (regionsToMove.isEmpty()) break; |
| ServerName si = sns.get(i); |
| int numToTake = underloadedServers.get(si); |
| if (numToTake == 0) continue; |
| |
| addRegionPlan(regionsToMove, fetchFromTail, si, regionsToReturn); |
| |
| underloadedServers.put(si, numToTake-1); |
| cnt++; |
| BalanceInfo bi = serverBalanceInfo.get(si); |
| if (bi == null) { |
| bi = new BalanceInfo(0, 0); |
| serverBalanceInfo.put(si, bi); |
| } |
| bi.setNumRegionsAdded(bi.getNumRegionsAdded()+1); |
| } |
| if (cnt == 0) break; |
| // iterates underloadedServers in the other direction |
| incr = -incr; |
| } |
| for (Integer i : underloadedServers.values()) { |
| // If we still want to take some, increment needed |
| neededRegions += i; |
| } |
| |
| // If none needed to fill all to min and none left to drain all to max, |
| // we are done |
| if (neededRegions == 0 && regionsToMove.isEmpty()) { |
| long endTime = System.currentTimeMillis(); |
| LOG.info("Calculated a load balance in " + (endTime-startTime) + "ms. " + |
| "Moving " + totalNumMoved + " regions off of " + |
| serversOverloaded + " overloaded servers onto " + |
| serversUnderloaded + " less loaded servers"); |
| return regionsToReturn; |
| } |
| |
| // Need to do a second pass. |
| // Either more regions to assign out or servers that are still underloaded |
| |
| // If we need more to fill min, grab one from each most loaded until enough |
| if (neededRegions != 0) { |
| // Walk down most loaded, grabbing one from each until we get enough |
| for (Map.Entry<ServerAndLoad, List<HRegionInfo>> server : |
| serversByLoad.descendingMap().entrySet()) { |
| BalanceInfo balanceInfo = |
| serverBalanceInfo.get(server.getKey().getServerName()); |
| int idx = |
| balanceInfo == null ? 0 : balanceInfo.getNextRegionForUnload(); |
| if (idx >= server.getValue().size()) break; |
| HRegionInfo region = server.getValue().get(idx); |
| if (region.isMetaRegion()) continue; // Don't move meta regions. |
| regionsToMove.add(new RegionPlan(region, server.getKey().getServerName(), null)); |
| totalNumMoved++; |
| if (--neededRegions == 0) { |
| // No more regions needed, done shedding |
| break; |
| } |
| } |
| } |
| |
| // Now we have a set of regions that must be all assigned out |
| // Assign each underloaded up to the min, then if leftovers, assign to max |
| |
| // Walk down least loaded, assigning to each to fill up to min |
| for (Map.Entry<ServerAndLoad, List<HRegionInfo>> server : |
| serversByLoad.entrySet()) { |
| int regionCount = server.getKey().getLoad(); |
| if (regionCount >= min) break; |
| BalanceInfo balanceInfo = serverBalanceInfo.get(server.getKey().getServerName()); |
| if(balanceInfo != null) { |
| regionCount += balanceInfo.getNumRegionsAdded(); |
| } |
| if(regionCount >= min) { |
| continue; |
| } |
| int numToTake = min - regionCount; |
| int numTaken = 0; |
| while(numTaken < numToTake && 0 < regionsToMove.size()) { |
| addRegionPlan(regionsToMove, fetchFromTail, |
| server.getKey().getServerName(), regionsToReturn); |
| numTaken++; |
| } |
| } |
| |
| // If we still have regions to dish out, assign underloaded to max |
| if (0 < regionsToMove.size()) { |
| for (Map.Entry<ServerAndLoad, List<HRegionInfo>> server : |
| serversByLoad.entrySet()) { |
| int regionCount = server.getKey().getLoad(); |
| BalanceInfo balanceInfo = serverBalanceInfo.get(server.getKey().getServerName()); |
| if(balanceInfo != null) { |
| regionCount += balanceInfo.getNumRegionsAdded(); |
| } |
| if(regionCount >= max) { |
| break; |
| } |
| addRegionPlan(regionsToMove, fetchFromTail, |
| server.getKey().getServerName(), regionsToReturn); |
| if (regionsToMove.isEmpty()) { |
| break; |
| } |
| } |
| } |
| |
| long endTime = System.currentTimeMillis(); |
| |
| if (!regionsToMove.isEmpty() || neededRegions != 0) { |
| // Emit data so can diagnose how balancer went astray. |
| LOG.warn("regionsToMove=" + totalNumMoved + |
| ", numServers=" + numServers + ", serversOverloaded=" + serversOverloaded + |
| ", serversUnderloaded=" + serversUnderloaded); |
| StringBuilder sb = new StringBuilder(); |
| for (Map.Entry<ServerName, List<HRegionInfo>> e: clusterMap.entrySet()) { |
| if (sb.length() > 0) sb.append(", "); |
| sb.append(e.getKey().toString()); |
| sb.append(" "); |
| sb.append(e.getValue().size()); |
| } |
| LOG.warn("Input " + sb.toString()); |
| } |
| |
| // All done! |
| LOG.info("Done. Calculated a load balance in " + (endTime-startTime) + "ms. " + |
| "Moving " + totalNumMoved + " regions off of " + |
| serversOverloaded + " overloaded servers onto " + |
| serversUnderloaded + " less loaded servers"); |
| |
| return regionsToReturn; |
| } |
| |
| /** |
| * Add a region from the head or tail to the List of regions to return. |
| */ |
| private void addRegionPlan(final MinMaxPriorityQueue<RegionPlan> regionsToMove, |
| final boolean fetchFromTail, final ServerName sn, List<RegionPlan> regionsToReturn) { |
| RegionPlan rp = null; |
| if (!fetchFromTail) rp = regionsToMove.remove(); |
| else rp = regionsToMove.removeLast(); |
| rp.setDestination(sn); |
| regionsToReturn.add(rp); |
| } |
| |
| @Override |
| public List<RegionPlan> balanceCluster(TableName tableName, |
| Map<ServerName, List<HRegionInfo>> clusterState) throws HBaseIOException { |
| return balanceCluster(clusterState); |
| } |
| } |