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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @author Intel, Mikhail Y. Fursov
*
*/
#ifndef _LOOP_TREE_H_
#define _LOOP_TREE_H_
#include "Tree.h"
#include "Stl.h"
#include "MemoryManager.h"
#include "ControlFlowGraph.h"
namespace Jitrino {
class LoopTree;
class EdgeCoalescerCallback {
public:
virtual ~EdgeCoalescerCallback(){};
virtual void coalesce(Node* header, Node* newPreHeader, U_32 numEdges) = 0;
};
class LoopNode : public TreeNode {
public:
LoopNode* getChild() const {return (LoopNode*)child;}
LoopNode* getSiblings() const {return (LoopNode*)siblings;}
LoopNode* getParent() const {return (LoopNode*)parent;}
bool inLoop(const Node* node) const;
Node* getHeader() const;
// return all nodes in loop;
const Nodes& getNodesInLoop() const;
// return true is this edge is a loop exit from this loop.
bool isLoopExit(const Edge* e) const;
// return true is this edge is a back edge for this loop.
bool isBackEdge(const Edge* e) const;
private:
friend class LoopTree;
LoopNode(MemoryManager& mm, LoopTree* lt, Node* hd) : loopTree(lt), header(hd), nodesInLoop(mm){}
void markNodesOfLoop();
void backwardMarkNode(Node* currentTail, DominatorTree* dom);
void clear();
LoopTree* loopTree;
Node* header; // loop entry point
Nodes nodesInLoop;
};
typedef StlVector<LoopNode*> LoopNodes;
class LoopTree : public Tree {
friend class LoopNode;
public:
LoopTree(MemoryManager& mm, ControlFlowGraph* f, EdgeCoalescerCallback* coalesceCallback = NULL);
// rebuilds loop tree if needed.
void rebuild(bool doNormalization, bool ignoreUnreachable = false);
bool hasLoops() const { assert(isValid()); return ((LoopNode*)root)->getChild()!=NULL;} //root node is artificial
bool isLoopHeader(const Node* node) const;
Node* getLoopHeader(const Node* node, bool containingLoop = true) const;
LoopNode* getLoopNode(const Node* node, bool containingLoop) const;
U_32 getLoopDepth(const Node* node) const;
// true if edge is exit from any loop
bool isLoopExit(const Edge* e) const;
bool isBackEdge(const Edge* e) const;
bool isValid() const { return traversalNum > fg->getModificationTraversalNum(); }
U_32 getTraversalNum() { return traversalNum; }
EdgeCoalescerCallback* getCoalesceCallback() const {return coalesceCallback;}
void setCoalesceCallback(EdgeCoalescerCallback* callback) {coalesceCallback = callback;}
bool isNormalized() const { return normalized;}
U_32 getMaxLoopDepth() const {return getHeight()-1;}
private:
void findLoopHeaders(Nodes& headers);
void findAndCoalesceLoopEdges(const Nodes& headers);
Edge* coalesceEdges(Edges& edges);
void formLoopHierarchy(Nodes& headers);
LoopNode* findEnclosingLoop(Node* header);
void createLoop(Node* header);
MemoryManager& mm;
ControlFlowGraph* fg;
U_32 traversalNum;
//nodes by dfn
// loop header by node->dfn.
// Note: if node is loop header this map contains LoopNode for this, but not for containig header
LoopNodes headerMap;
// all loop headers. Used for private needs during loop-tree computation
Nodes headers;
EdgeCoalescerCallback* coalesceCallback;
//indicates that loop tree was normalized during previous rebuild
bool normalized;
};
}
#endif