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{"name":{"desc":"<p>Series name used for displaying in <a href=\"https://echarts.apache.org/zh/option.html#tooltip\" target=\"_blank\">tooltip</a> and filtering with <a href=\"https://echarts.apache.org/zh/option.html#legend\" target=\"_blank\">legend</a>, or updating data and configuration with <code class=\"codespan\">setOption</code>.</p>\n"},"coordinateSystem":{"desc":"<p>The coordinate used in the series, whose options are:</p>\n<ul>\n<li><p><code class=\"codespan\">&#39;cartesian3D&#39;</code></p>\n<p> Use a 3D rectangular coordinate (also known as Cartesian coordinate), with <a href=\"#series-.xAxisIndex\">xAxisIndex</a> and <a href=\"#series-.yAxisIndex\">yAxisIndex</a> to assign the corresponding axis component.</p>\n</li>\n</ul>\n"},"grid3DIndex":{"desc":"<p>Use the index of the <a href=\"#grid3D\">grid3D</a> component. The first <a href=\"#grid3D\">grid3D</a> component is used by default.</p>\n"},"lineStyle":{"desc":"<p>The style of the lines.</p>\n"},"lineStyle.color":{"desc":"<p>The color of the line. </p>\n<p>In addition to color strings, RGBA values represented by arrays are supported, for example:</p>\n<pre><code class=\"lang-ts\">// pure white\n[1, 1, 1, 1]\n</code></pre>\n<p>When using an array representation, each channel can set a value greater than 1 to represent the color value of HDR.</p>\n"},"lineStyle.opacity":{"desc":"<p>The opacity of the line.</p>\n"},"lineStyle.width":{"desc":"<p>The width of the line.</p>\n"},"lineStyle.lineStyle.color":{"desc":"<p>The color of the line. </p>\n<p>In addition to color strings, RGBA values represented by arrays are supported, for example:</p>\n<pre><code class=\"lang-ts\">// pure white\n[1, 1, 1, 1]\n</code></pre>\n<p>When using an array representation, each channel can set a value greater than 1 to represent the color value of HDR.</p>\n"},"lineStyle.lineStyle.opacity":{"desc":"<p>The opacity of the line.</p>\n"},"lineStyle.lineStyle.width":{"desc":"<p>The width of the line.</p>\n"},"data":{"desc":"<p>A data array. Each item of the array is a piece of data. Usually this data is an array to store each attribute/dimension of the data. For example below:</p>\n<pre><code class=\"lang-ts\">data: [\n [[12, 14, 10], [34, 50, 15], [56, 30, 20], [10, 15, 12], [23, 10, 14]]\n]\n</code></pre>\n<p>The first three values of each item in the array are <code class=\"codespan\">x</code>, <code class=\"codespan\">y</code>, <code class=\"codespan\">z</code>. In addition to these three values, you can add other values to the <a href=\"#visualMap\">visualMap</a> component to map to other graphical properties such as colors.</p>\n<p>More likely, we need to assign name to each data item, in which case each item should be an object:</p>\n<pre><code class=\"lang-ts\">[{\n // name of date item\n name: &#39;data1&#39;,\n // value of date item is 8\n value: [12, 14, 10]\n}, {\n name: &#39;data2&#39;,\n value: 20\n}]\n</code></pre>\n<p>Each data item can be further customized:</p>\n<pre><code class=\"lang-ts\">[{\n name: &#39;data1&#39;,\n value: [12, 14, 10]\n}, {\n // name of data item\n name: &#39;data2&#39;,\n value : [34, 50, 15],\n // user-defined special itemStyle that only useful for this data item\n itemStyle:{}\n}]\n</code></pre>\n"},"data.name":{"desc":"<p>The name of data item.</p>\n"},"data.value":{"desc":"<p>Data value.</p>\n"},"data.itemStyle":{"desc":"<p>The style setting of a single data item.</p>\n"},"data.itemStyle.color":{"desc":"<p>The color of the line. </p>\n<p>In addition to color strings, RGBA values represented by arrays are supported, for example:</p>\n<pre><code class=\"lang-ts\">// pure white\n[1, 1, 1, 1]\n</code></pre>\n<p>When using an array representation, each channel can set a value greater than 1 to represent the color value of HDR.</p>\n"},"data.itemStyle.opacity":{"desc":"<p>The opacity of the line.</p>\n"},"data.itemStyle.width":{"desc":"<p>The width of the line.</p>\n"},"zlevel":{"desc":"<p>The layer in which the component is located.</p>\n<p><code class=\"codespan\">zlevel</code> is used to make layers with Canvas. Graphical elements with different <code class=\"codespan\">zlevel</code> values will be placed in different Canvases, which is a common optimization technique. We can put those frequently changed elements (like those with animations) to a separate <code class=\"codespan\">zlevel</code>. Notice that too many Canvases will increase memory cost, and should be used carefully on mobile phones to avoid the crash.</p>\n<p>Canvases with bigger <code class=\"codespan\">zlevel</code> will be placed on Canvases with smaller <code class=\"codespan\">zlevel</code>.</p>\n<p><strong>Note:</strong> The layers of the components in echarts-gl need to be separated from the layers of the components in echarts. The same <code class=\"codespan\">zlevel</code> cannot be used for both WebGL and Canvas drawing at the same time.</p>\n"},"silent":{"desc":"<p>Whether the graph doesn`t respond and triggers a mouse event. The default is false, which is to respond to and trigger mouse events.</p>\n"},"animation":{"desc":"<p>Whether to enable animation.</p>\n"},"animationDurationUpdate":{"desc":"<p>The duration time for update the transition animation.</p>\n"},"animationEasingUpdate":{"desc":"<p>The easing effect for update transition animation.</p>\n"}}