blob: 79c53222d452a106ce860fda8ca940c56a151630 [file] [log] [blame]
{
"id": {
"desc": "<p>Component ID, not specified by default. If specified, it can be used to refer the component in option or API.</p>\n"
},
"coordinateSystem": {
"desc": "<p>The coordinate used in the series, whose options are:</p>\n<ul>\n<li><p><code class=\"codespan\">&#39;parallel&#39;</code></p>\n<p> Use parallel coordinates, with <a href=\"#series-parallel.parallelIndex\">parallelIndex</a> to assign the corresponding parallel coordinate components.</p>\n</li>\n</ul>\n"
},
"parallelIndex": {
"desc": "<p>Index of <a href=\"#parallel\">parallel coordinates</a> to combine with, which is useful for multiple parallel axes in one chart.</p>\n"
},
"name": {
"desc": "<p>Series name used for displaying in <a href=\"#tooltip\">tooltip</a> and filtering with <a href=\"#legend\">legend</a>, or updating data and configuration with <code class=\"codespan\">setOption</code>.</p>\n"
},
"lineStyle": {
"desc": "<p>Line style.</p>\n"
},
"lineStyle.color": {
"desc": "\n\n<p>Line color. </p>\n<blockquote>\n<p>Color can be represented in RGB, for example <code class=\"codespan\">&#39;rgb(128, 128, 128)&#39;</code>. RGBA can be used when you need alpha channel, for example <code class=\"codespan\">&#39;rgba(128, 128, 128, 0.5)&#39;</code>. You may also use hexadecimal format, for example <code class=\"codespan\">&#39;#ccc&#39;</code>. Gradient color and texture are also supported besides single colors.</p>\n<pre><code class=\"lang-js\">// Linear gradient. First four parameters are x0, y0, x2, and y2, each ranged from 0 to 1, standing for percentage in the bounding box. If global is `true`, then the first four parameters are in absolute pixel positions.\ncolor: {\n type: &#39;linear&#39;,\n x: 0,\n y: 0,\n x2: 0,\n y2: 1,\n colorStops: [{\n offset: 0, color: &#39;red&#39; // color at 0% position\n }, {\n offset: 1, color: &#39;blue&#39; // color at 100% position\n }],\n global: false // false by default\n}\n// Radial gradient. First three parameters are x and y positions of center, and radius, similar to linear gradient.\ncolor: {\n type: &#39;radial&#39;,\n x: 0.5,\n y: 0.5,\n r: 0.5,\n colorStops: [{\n offset: 0, color: &#39;red&#39; // color at 0% position\n }, {\n offset: 1, color: &#39;blue&#39; // color at 100% position\n }],\n global: false // false by default\n}\n// Fill with texture\ncolor: {\n image: imageDom, // HTMLImageElement, and HTMLCanvasElement are supported, while string path is not supported\n repeat: &#39;repeat&#39; // whether to repeat texture, whose value can be repeat-x, repeat-y, or no-repeat\n}\n</code></pre>\n</blockquote>\n",
"uiControl": {
"type": "color"
}
},
"lineStyle.width": {
"desc": "\n\n<p> line width.</p>\n",
"uiControl": {
"type": "number",
"value": "2",
"min": "0",
"step": "0.5"
}
},
"lineStyle.type": {
"desc": "\n\n<p> line type.</p>\n<p>Options are:</p>\n<ul>\n<li><code class=\"codespan\">&#39;solid&#39;</code></li>\n<li><code class=\"codespan\">&#39;dashed&#39;</code></li>\n<li><code class=\"codespan\">&#39;dotted&#39;</code></li>\n</ul>\n",
"uiControl": {
"type": "enum",
"default": "solid",
"options": "solid,dashed,dotted"
}
},
"lineStyle.shadowBlur": {
"desc": "\n\n<p>Size of shadow blur. This attribute should be used along with <code class=\"codespan\">shadowColor</code>,<code class=\"codespan\">shadowOffsetX</code>, <code class=\"codespan\">shadowOffsetY</code> to set shadow to component.</p>\n<p>For example:</p>\n<pre><code class=\"lang-js\">{\n shadowColor: &#39;rgba(0, 0, 0, 0.5)&#39;,\n shadowBlur: 10\n}\n</code></pre>\n",
"uiControl": {
"type": "number",
"default": "",
"min": "0",
"step": "0.5"
}
},
"lineStyle.shadowColor": {
"desc": "\n\n<p>Shadow color. Support same format as <code class=\"codespan\">color</code>.</p>\n",
"uiControl": {
"type": "color",
"default": ""
}
},
"lineStyle.shadowOffsetX": {
"desc": "\n\n<p>Offset distance on the horizontal direction of shadow.</p>\n",
"uiControl": {
"type": "number",
"default": "0",
"step": "0.5"
}
},
"lineStyle.shadowOffsetY": {
"desc": "\n\n<p>Offset distance on the vertical direction of shadow.</p>\n",
"uiControl": {
"type": "number",
"default": "0",
"step": "0.5"
}
},
"lineStyle.opacity": {
"desc": "\n\n<p>Opacity of the component. Supports value from 0 to 1, and the component will not be drawn when set to 0.</p>\n",
"uiControl": {
"type": "number",
"default": "0.45",
"min": "0",
"max": "1",
"step": "0.01"
}
},
"emphasis.lineStyle.color": {
"desc": "\n\n<p>Line color. </p>\n<blockquote>\n<p>Color can be represented in RGB, for example <code class=\"codespan\">&#39;rgb(128, 128, 128)&#39;</code>. RGBA can be used when you need alpha channel, for example <code class=\"codespan\">&#39;rgba(128, 128, 128, 0.5)&#39;</code>. You may also use hexadecimal format, for example <code class=\"codespan\">&#39;#ccc&#39;</code>. Gradient color and texture are also supported besides single colors.</p>\n<pre><code class=\"lang-js\">// Linear gradient. First four parameters are x0, y0, x2, and y2, each ranged from 0 to 1, standing for percentage in the bounding box. If global is `true`, then the first four parameters are in absolute pixel positions.\ncolor: {\n type: &#39;linear&#39;,\n x: 0,\n y: 0,\n x2: 0,\n y2: 1,\n colorStops: [{\n offset: 0, color: &#39;red&#39; // color at 0% position\n }, {\n offset: 1, color: &#39;blue&#39; // color at 100% position\n }],\n global: false // false by default\n}\n// Radial gradient. First three parameters are x and y positions of center, and radius, similar to linear gradient.\ncolor: {\n type: &#39;radial&#39;,\n x: 0.5,\n y: 0.5,\n r: 0.5,\n colorStops: [{\n offset: 0, color: &#39;red&#39; // color at 0% position\n }, {\n offset: 1, color: &#39;blue&#39; // color at 100% position\n }],\n global: false // false by default\n}\n// Fill with texture\ncolor: {\n image: imageDom, // HTMLImageElement, and HTMLCanvasElement are supported, while string path is not supported\n repeat: &#39;repeat&#39; // whether to repeat texture, whose value can be repeat-x, repeat-y, or no-repeat\n}\n</code></pre>\n</blockquote>\n",
"uiControl": {
"type": "color"
}
},
"emphasis.lineStyle.width": {
"desc": "\n\n<p> line width.</p>\n",
"uiControl": {
"type": "number",
"value": "2",
"min": "0",
"step": "0.5"
}
},
"emphasis.lineStyle.type": {
"desc": "\n\n<p> line type.</p>\n<p>Options are:</p>\n<ul>\n<li><code class=\"codespan\">&#39;solid&#39;</code></li>\n<li><code class=\"codespan\">&#39;dashed&#39;</code></li>\n<li><code class=\"codespan\">&#39;dotted&#39;</code></li>\n</ul>\n",
"uiControl": {
"type": "enum",
"default": "solid",
"options": "solid,dashed,dotted"
}
},
"emphasis.lineStyle.shadowBlur": {
"desc": "\n\n<p>Size of shadow blur. This attribute should be used along with <code class=\"codespan\">shadowColor</code>,<code class=\"codespan\">shadowOffsetX</code>, <code class=\"codespan\">shadowOffsetY</code> to set shadow to component.</p>\n<p>For example:</p>\n<pre><code class=\"lang-js\">{\n shadowColor: &#39;rgba(0, 0, 0, 0.5)&#39;,\n shadowBlur: 10\n}\n</code></pre>\n",
"uiControl": {
"type": "number",
"default": "",
"min": "0",
"step": "0.5"
}
},
"emphasis.lineStyle.shadowColor": {
"desc": "\n\n<p>Shadow color. Support same format as <code class=\"codespan\">color</code>.</p>\n",
"uiControl": {
"type": "color",
"default": ""
}
},
"emphasis.lineStyle.shadowOffsetX": {
"desc": "\n\n<p>Offset distance on the horizontal direction of shadow.</p>\n",
"uiControl": {
"type": "number",
"default": "0",
"step": "0.5"
}
},
"emphasis.lineStyle.shadowOffsetY": {
"desc": "\n\n<p>Offset distance on the vertical direction of shadow.</p>\n",
"uiControl": {
"type": "number",
"default": "0",
"step": "0.5"
}
},
"emphasis.lineStyle.opacity": {
"desc": "\n\n<p>Opacity of the component. Supports value from 0 to 1, and the component will not be drawn when set to 0.</p>\n",
"uiControl": {
"type": "number",
"default": "0.45",
"min": "0",
"max": "1",
"step": "0.01"
}
},
"inactiveOpacity": {
"desc": "\n\n<p>When perform brush selection, the unselected lines will be set as this transparency rate (which could darken those lines).</p>\n",
"uiControl": {
"type": "number",
"min": "0",
"max": "1",
"default": "0.05",
"step": "0.01"
}
},
"activeOpacity": {
"desc": "\n\n<p>When perform brush selection, the selected lines will be set as this transparency rate (which could highlight those lines).</p>\n",
"uiControl": {
"type": "number",
"min": "0",
"max": "1",
"default": "1",
"step": "0.01"
}
},
"realtime": {
"desc": "\n\n<p>Whether to update view in realtime.</p>\n",
"uiControl": {
"type": "boolean",
"default": "true"
}
},
"smooth": {
"desc": "\n\n<p>Whether to smooth the line. It defaults to be <code class=\"codespan\">false</code> and can be set as <code class=\"codespan\">true</code> or the values from 0 to 1 which indicating the smoothness.</p>\n",
"uiControl": {
"type": "boolean"
}
},
"progressive": {
"desc": "<p><code class=\"codespan\">progressive</code> specifies the amount of graphic elements that can be rendered within a frame (about 16ms) if &quot;progressive rendering&quot; enabled.</p>\n<p>When data amount is from thousand to more than 10 million, it will take too long time to render all of the graphic elements. Since ECharts 4, &quot;progressive rendering&quot; is supported in its workflow, which processes and renders data chunk by chunk alone with each frame, avoiding to block the UI thread of the browser.</p>\n<p>Set <code class=\"codespan\">progressive: 0</code> to disable progressive permanently. By default, progressive is auto-enabled when data amount is bigger than <code class=\"codespan\">progressiveThreshold</code>.</p>\n"
},
"progressiveThreshold": {
"desc": "<p>If current data amount is over the threshold, &quot;progressive rendering&quot; is enabled.</p>\n"
},
"progressiveChunkMode": {
"desc": "<p>Chunk approach, optional values:</p>\n<ul>\n<li><code class=\"codespan\">&#39;sequential&#39;</code>: slice data by data index.</li>\n<li><code class=\"codespan\">&#39;mod&#39;</code>: slice data by mod, which make the data items of each chunk coming from all over the data, bringing better visual effect while progressive rendering.</li>\n</ul>\n"
},
"data": {
"desc": "<p>For example, <a href=\"#series-parallel.data\">series-parallel.data</a> is the following data:</p>\n<pre><code class=\"lang-javascript\">[\n [1, 55, 9, 56, 0.46, 18, 6, &#39;good&#39;],\n [2, 25, 11, 21, 0.65, 34, 9, &#39;excellent&#39;],\n [3, 56, 7, 63, 0.3, 14, 5, &#39;good&#39;],\n [4, 33, 7, 29, 0.33, 16, 6, &#39;excellent&#39;],\n { // Data item can also be an Object, so that perticular settings of its line can be set here.\n value: [5, 42, 24, 44, 0.76, 40, 16, &#39;excellent&#39;]\n lineStyle: {...},\n }\n ...\n]\n</code></pre>\n<p>In data above, each row is a &quot;data item&quot;, and each column represents a &quot;dimension&quot;. For example, the meanings of columns above are: &quot;data&quot;, &quot;AQI&quot;, &quot;PM2.5&quot;, &quot;PM10&quot;, &quot;carbon monoxide level&quot;, &quot;nitrogen dioxide level&quot;, and &quot;sulfur dioxide level&quot;.</p>\n"
},
"data.name": {
"desc": "<p>The name of a data item.</p>\n"
},
"data.value": {
"desc": "<p>The value of a data item.</p>\n"
},
"data.lineStyle": {
"desc": "<p>Line style.</p>\n"
},
"data.color": {
"desc": "\n\n<p>Line color. </p>\n<blockquote>\n<p>Color can be represented in RGB, for example <code class=\"codespan\">&#39;rgb(128, 128, 128)&#39;</code>. RGBA can be used when you need alpha channel, for example <code class=\"codespan\">&#39;rgba(128, 128, 128, 0.5)&#39;</code>. You may also use hexadecimal format, for example <code class=\"codespan\">&#39;#ccc&#39;</code>. Gradient color and texture are also supported besides single colors.</p>\n<pre><code class=\"lang-js\">// Linear gradient. First four parameters are x0, y0, x2, and y2, each ranged from 0 to 1, standing for percentage in the bounding box. If global is `true`, then the first four parameters are in absolute pixel positions.\ncolor: {\n type: &#39;linear&#39;,\n x: 0,\n y: 0,\n x2: 0,\n y2: 1,\n colorStops: [{\n offset: 0, color: &#39;red&#39; // color at 0% position\n }, {\n offset: 1, color: &#39;blue&#39; // color at 100% position\n }],\n global: false // false by default\n}\n// Radial gradient. First three parameters are x and y positions of center, and radius, similar to linear gradient.\ncolor: {\n type: &#39;radial&#39;,\n x: 0.5,\n y: 0.5,\n r: 0.5,\n colorStops: [{\n offset: 0, color: &#39;red&#39; // color at 0% position\n }, {\n offset: 1, color: &#39;blue&#39; // color at 100% position\n }],\n global: false // false by default\n}\n// Fill with texture\ncolor: {\n image: imageDom, // HTMLImageElement, and HTMLCanvasElement are supported, while string path is not supported\n repeat: &#39;repeat&#39; // whether to repeat texture, whose value can be repeat-x, repeat-y, or no-repeat\n}\n</code></pre>\n</blockquote>\n",
"uiControl": {
"type": "color"
}
},
"data.width": {
"desc": "\n\n<p> line width.</p>\n",
"uiControl": {
"type": "number",
"value": "2",
"min": "0",
"step": "0.5"
}
},
"data.type": {
"desc": "\n\n<p> line type.</p>\n<p>Options are:</p>\n<ul>\n<li><code class=\"codespan\">&#39;solid&#39;</code></li>\n<li><code class=\"codespan\">&#39;dashed&#39;</code></li>\n<li><code class=\"codespan\">&#39;dotted&#39;</code></li>\n</ul>\n",
"uiControl": {
"type": "enum",
"default": "solid",
"options": "solid,dashed,dotted"
}
},
"data.shadowBlur": {
"desc": "\n\n<p>Size of shadow blur. This attribute should be used along with <code class=\"codespan\">shadowColor</code>,<code class=\"codespan\">shadowOffsetX</code>, <code class=\"codespan\">shadowOffsetY</code> to set shadow to component.</p>\n<p>For example:</p>\n<pre><code class=\"lang-js\">{\n shadowColor: &#39;rgba(0, 0, 0, 0.5)&#39;,\n shadowBlur: 10\n}\n</code></pre>\n",
"uiControl": {
"type": "number",
"default": "",
"min": "0",
"step": "0.5"
}
},
"data.shadowColor": {
"desc": "\n\n<p>Shadow color. Support same format as <code class=\"codespan\">color</code>.</p>\n",
"uiControl": {
"type": "color",
"default": ""
}
},
"data.shadowOffsetX": {
"desc": "\n\n<p>Offset distance on the horizontal direction of shadow.</p>\n",
"uiControl": {
"type": "number",
"default": "0",
"step": "0.5"
}
},
"data.shadowOffsetY": {
"desc": "\n\n<p>Offset distance on the vertical direction of shadow.</p>\n",
"uiControl": {
"type": "number",
"default": "0",
"step": "0.5"
}
},
"data.opacity": {
"desc": "\n\n<p>Opacity of the component. Supports value from 0 to 1, and the component will not be drawn when set to 0.</p>\n",
"uiControl": {
"type": "number",
"default": "0.45",
"min": "0",
"max": "1",
"step": "0.01"
}
},
"data.emphasis.lineStyle.color": {
"desc": "\n\n<p>Line color. </p>\n<blockquote>\n<p>Color can be represented in RGB, for example <code class=\"codespan\">&#39;rgb(128, 128, 128)&#39;</code>. RGBA can be used when you need alpha channel, for example <code class=\"codespan\">&#39;rgba(128, 128, 128, 0.5)&#39;</code>. You may also use hexadecimal format, for example <code class=\"codespan\">&#39;#ccc&#39;</code>. Gradient color and texture are also supported besides single colors.</p>\n<pre><code class=\"lang-js\">// Linear gradient. First four parameters are x0, y0, x2, and y2, each ranged from 0 to 1, standing for percentage in the bounding box. If global is `true`, then the first four parameters are in absolute pixel positions.\ncolor: {\n type: &#39;linear&#39;,\n x: 0,\n y: 0,\n x2: 0,\n y2: 1,\n colorStops: [{\n offset: 0, color: &#39;red&#39; // color at 0% position\n }, {\n offset: 1, color: &#39;blue&#39; // color at 100% position\n }],\n global: false // false by default\n}\n// Radial gradient. First three parameters are x and y positions of center, and radius, similar to linear gradient.\ncolor: {\n type: &#39;radial&#39;,\n x: 0.5,\n y: 0.5,\n r: 0.5,\n colorStops: [{\n offset: 0, color: &#39;red&#39; // color at 0% position\n }, {\n offset: 1, color: &#39;blue&#39; // color at 100% position\n }],\n global: false // false by default\n}\n// Fill with texture\ncolor: {\n image: imageDom, // HTMLImageElement, and HTMLCanvasElement are supported, while string path is not supported\n repeat: &#39;repeat&#39; // whether to repeat texture, whose value can be repeat-x, repeat-y, or no-repeat\n}\n</code></pre>\n</blockquote>\n",
"uiControl": {
"type": "color"
}
},
"data.emphasis.lineStyle.width": {
"desc": "\n\n<p> line width.</p>\n",
"uiControl": {
"type": "number",
"value": "2",
"min": "0",
"step": "0.5"
}
},
"data.emphasis.lineStyle.type": {
"desc": "\n\n<p> line type.</p>\n<p>Options are:</p>\n<ul>\n<li><code class=\"codespan\">&#39;solid&#39;</code></li>\n<li><code class=\"codespan\">&#39;dashed&#39;</code></li>\n<li><code class=\"codespan\">&#39;dotted&#39;</code></li>\n</ul>\n",
"uiControl": {
"type": "enum",
"default": "solid",
"options": "solid,dashed,dotted"
}
},
"data.emphasis.lineStyle.shadowBlur": {
"desc": "\n\n<p>Size of shadow blur. This attribute should be used along with <code class=\"codespan\">shadowColor</code>,<code class=\"codespan\">shadowOffsetX</code>, <code class=\"codespan\">shadowOffsetY</code> to set shadow to component.</p>\n<p>For example:</p>\n<pre><code class=\"lang-js\">{\n shadowColor: &#39;rgba(0, 0, 0, 0.5)&#39;,\n shadowBlur: 10\n}\n</code></pre>\n",
"uiControl": {
"type": "number",
"default": "",
"min": "0",
"step": "0.5"
}
},
"data.emphasis.lineStyle.shadowColor": {
"desc": "\n\n<p>Shadow color. Support same format as <code class=\"codespan\">color</code>.</p>\n",
"uiControl": {
"type": "color",
"default": ""
}
},
"data.emphasis.lineStyle.shadowOffsetX": {
"desc": "\n\n<p>Offset distance on the horizontal direction of shadow.</p>\n",
"uiControl": {
"type": "number",
"default": "0",
"step": "0.5"
}
},
"data.emphasis.lineStyle.shadowOffsetY": {
"desc": "\n\n<p>Offset distance on the vertical direction of shadow.</p>\n",
"uiControl": {
"type": "number",
"default": "0",
"step": "0.5"
}
},
"data.emphasis.lineStyle.opacity": {
"desc": "\n\n<p>Opacity of the component. Supports value from 0 to 1, and the component will not be drawn when set to 0.</p>\n",
"uiControl": {
"type": "number",
"default": "0.45",
"min": "0",
"max": "1",
"step": "0.01"
}
},
"zlevel": {
"desc": "<p><code class=\"codespan\">zlevel</code> value of all graphical elements in parallel.</p>\n<p><code class=\"codespan\">zlevel</code> is used to make layers with Canvas. Graphical elements with different <code class=\"codespan\">zlevel</code> values will be placed in different Canvases, which is a common optimization technique. We can put those frequently changed elements (like those with animations) to a separate <code class=\"codespan\">zlevel</code>. Notice that too many Canvases will increase memory cost, and should be used carefully on mobile phones to avoid crash.</p>\n<p>Canvases with bigger <code class=\"codespan\">zlevel</code> will be placed on Canvases with smaller <code class=\"codespan\">zlevel</code>.</p>\n"
},
"z": {
"desc": "<p><code class=\"codespan\">z</code> value of all graphical elements in parallel, which controls order of drawing graphical components. Components with smaller <code class=\"codespan\">z</code> values may be overwritten by those with larger <code class=\"codespan\">z</code> values.</p>\n<p><code class=\"codespan\">z</code> has a lower priority to <code class=\"codespan\">zlevel</code>, and will not create new Canvas.</p>\n"
},
"silent": {
"desc": "\n\n<p>Whether to ignore mouse events. Default value is false, for triggering and responding to mouse events.</p>\n",
"uiControl": {
"type": "boolean"
}
},
"animation": {
"desc": "\n\n<p>Whether to enable animation.</p>\n",
"uiControl": {
"type": "boolean",
"default": "true",
"clean": "true"
}
},
"animationThreshold": {
"desc": "<p>Whether to set graphic number threshold to animation. Animation will be disabled when graphic number is larger than threshold.</p>\n"
},
"animationDuration": {
"desc": "\n\n<p>Duration of the first animation, which supports callback function for different data to have different animation effect:</p>\n<pre><code class=\"lang-js\">animationDuration: function (idx) {\n // delay for later data is larger\n return idx * 100;\n}\n</code></pre>\n",
"uiControl": {
"type": "number",
"min": "0",
"default": "1000",
"step": "20",
"clean": "true"
}
},
"animationEasing": {
"desc": "\n\n<p>Easing method used for the first animation. Varied easing effects can be found at <a href=\"https://echarts.apache.org/next/examples/en/editor.html?c=line-easing\" target=\"_blank\">easing effect example</a>.</p>\n",
"uiControl": {
"type": "enum",
"options": "linear,quadraticIn,quadraticOut,quadraticInOut,cubicIn,cubicOut,cubicInOut,quarticIn,quarticOut,quarticInOut,quinticIn,quinticOut,quinticInOut,sinusoidalIn,sinusoidalOut,sinusoidalInOut,exponentialIn,exponentialOut,exponentialInOut,circularIn,circularOut,circularInOut,elasticIn,elasticOut,elasticInOut,backIn,backOut,backInOut,bounceIn,bounceOut,bounceInOut",
"clean": "true"
}
},
"animationDelay": {
"desc": "<p>Delay before updating the first animation, which supports callback function for different data to have different animation effect.</p>\n<p>For example:</p>\n<pre><code class=\"lang-js\">animationDelay: function (idx) {\n // delay for later data is larger\n return idx * 100;\n}\n</code></pre>\n<p>See <a href=\"https://echarts.apache.org/next/examples/en/editor.html?c=bar-animation-delay\" target=\"_blank\">this example</a> for more information.</p>\n"
},
"animationDurationUpdate": {
"desc": "\n\n<p>Time for animation to complete, which supports callback function for different data to have different animation effect:</p>\n<pre><code class=\"lang-js\">animationDurationUpdate: function (idx) {\n // delay for later data is larger\n return idx * 100;\n}\n</code></pre>\n",
"uiControl": {
"type": "number",
"min": "0",
"default": "1000",
"step": "20"
}
},
"animationEasingUpdate": {
"desc": "\n\n<p>Easing method used for animation.</p>\n",
"uiControl": {
"type": "enum",
"options": "linear,quadraticIn,quadraticOut,quadraticInOut,cubicIn,cubicOut,cubicInOut,quarticIn,quarticOut,quarticInOut,quinticIn,quinticOut,quinticInOut,sinusoidalIn,sinusoidalOut,sinusoidalInOut,exponentialIn,exponentialOut,exponentialInOut,circularIn,circularOut,circularInOut,elasticIn,elasticOut,elasticInOut,backIn,backOut,backInOut,bounceIn,bounceOut,bounceInOut"
}
},
"animationDelayUpdate": {
"desc": "<p>Delay before updating animation, which supports callback function for different data to have different animation effects.</p>\n<p>For example:</p>\n<pre><code class=\"lang-js\">animationDelayUpdate: function (idx) {\n // delay for later data is larger\n return idx * 100;\n}\n</code></pre>\n<p>See <a href=\"https://echarts.apache.org/next/examples/en/editor.html?c=bar-animation-delay\" target=\"_blank\">this example</a> for more information.</p>\n"
}
}