blob: 0e1e5183175de36d0437db1adc843366f4cdebfb [file] [log] [blame]
{
"name": {
"desc": "<p>Series name used for displaying in <a href=\"https://echarts.apache.org/zh/option.html#tooltip\" target=\"_blank\">tooltip</a> and filtering with <a href=\"https://echarts.apache.org/zh/option.html#legend\" target=\"_blank\">legend</a>, or updating data and configuration with <code class=\"codespan\">setOption</code>.</p>\n"
},
"coordinateSystem": {
"desc": "<p>The coordinate system used.</p>\n<p>Same as <a href=\"http://echarts.baidu.com/option.html#series-scatter.coordinateSystem\" target=\"_blank\">scatter.coordinateSystem</a></p>\n"
},
"symbol": {
"desc": "<p>The shape of the scatter. The default is a circle.</p>\n<p>Icon types provided by ECharts includes \n<code class=\"codespan\">&#39;circle&#39;</code>, <code class=\"codespan\">&#39;rect&#39;</code>, <code class=\"codespan\">&#39;roundRect&#39;</code>, <code class=\"codespan\">&#39;triangle&#39;</code>, <code class=\"codespan\">&#39;diamond&#39;</code>, <code class=\"codespan\">&#39;pin&#39;</code>, <code class=\"codespan\">&#39;arrow&#39;</code>, <code class=\"codespan\">&#39;none&#39;</code></p>\n<p>Icons can be set to arbitrary vector path via <code class=\"codespan\">&#39;path://&#39;</code> in ECharts. As compared with a raster image, vector paths prevent jagging and blurring when scaled, and have better control over changing colors. The size of the vector icon will be adapted automatically. Refer to <a href=\"http://www.w3.org/TR/SVG/paths.html#PathData\" target=\"_blank\">SVG PathData</a> for more information about the format of the path. You may export vector paths from tools like Adobe </p>\n"
},
"symbolSize": {
"desc": "<p> symbol size. It can be set to single numbers like <code class=\"codespan\">10</code>, or use an array to represent width and height. For example, <code class=\"codespan\">[20, 10]</code> means symbol width is <code class=\"codespan\">20</code>, and height is<code class=\"codespan\">10</code>.</p>\n<p>If size of symbols needs to be different, you can set with callback function in the following format:</p>\n<pre><code class=\"lang-js\">(value: Array|number, params: Object) =&gt; number|Array\n</code></pre>\n<p>The first parameter <code class=\"codespan\">value</code> is the value in <a href=\"#series-.data\">data</a>, and the second parameter <code class=\"codespan\">params</code> is the rest parameters of data item.</p>\n"
},
"itemStyle": {
"desc": "<p>Sets the style of scatter</p>\n"
},
"itemStyle.color": {
"desc": "<p>The color of the graphic. </p>\n<pre><code class=\"lang-js\">// pure white\n[1, 1, 1, 1]\n</code></pre>\n<p>When using an array representation, each channel can set a value greater than 1 to represent the color value of HDR.</p>\n"
},
"itemStyle.opacity": {
"desc": "<p>The opacity of the graphic.</p>\n"
},
"itemStyle.borderWidth": {
"desc": "<p>Sets the width of the border.</p>\n"
},
"itemStyle.borderColor": {
"desc": "<p>Sets the color of the border.</p>\n"
},
"data": {
"desc": "<p>The data array of scatter.</p>\n<p>The data format is the same as <a href=\"http://echarts.baidu.com/option.html#series-scatter.data\" target=\"_blank\">scatter.data</a></p>\n"
},
"data.name": {
"desc": "<p>The name of the data item.</p>\n"
},
"data.value": {
"desc": "<p>Data item value</p>\n"
},
"data.itemStyle": {
"desc": "<p>The style of a single data graphic.</p>\n"
},
"data.itemStyle.color": {
"desc": "<p>The color of the graphic. </p>\n<pre><code class=\"lang-js\">// pure white\n[1, 1, 1, 1]\n</code></pre>\n<p>When using an array representation, each channel can set a value greater than 1 to represent the color value of HDR.</p>\n"
},
"data.itemStyle.opacity": {
"desc": "<p>The opacity of the graphic.</p>\n"
},
"data.itemStyle.borderWidth": {
"desc": "<p>Sets the width of the border.</p>\n"
},
"data.itemStyle.borderColor": {
"desc": "<p>Sets the color of the border.</p>\n"
},
"blendMode": {
"desc": "<p>Sets the type of compositing operation to apply when drawing a new shape. </p>\n<p>Currently supporting <code class=\"codespan\">&#39;source-over&#39;</code>, <code class=\"codespan\">&#39;lighter&#39;</code>. The default is <code class=\"codespan\">&#39;source-over&#39;</code> mode is blended by alpha. The <code class=\"codespan\">&#39;lighter&#39;</code> is overlap mode. In this mode, the area where the number of graphics is concentrated can be highlighted by the overlap.</p>\n"
},
"zlevel": {
"desc": "<p>The layer in which the component is located.</p>\n<p><code class=\"codespan\">zlevel</code> is used to make layers with Canvas. Graphical elements with different <code class=\"codespan\">zlevel</code> values will be placed in different Canvases, which is a common optimization technique. We can put those frequently changed elements (like those with animations) to a separate <code class=\"codespan\">zlevel</code>. Notice that too many Canvases will increase memory cost, and should be used carefully on mobile phones to avoid the crash.</p>\n<p>Canvases with bigger <code class=\"codespan\">zlevel</code> will be placed on Canvases with smaller <code class=\"codespan\">zlevel</code>.</p>\n<p><strong>Note:</strong> The layers of the components in echarts-gl need to be separated from the layers of the components in echarts. The same <code class=\"codespan\">zlevel</code> cannot be used for both WebGL and Canvas drawing at the same time.</p>\n"
},
"progressiveThreshold": {
"desc": "<p>Enable progressive rendering thresholds, progressive rendering can be loading the screen without blocking.</p>\n"
},
"progressive": {
"desc": "<p>Progressively render the amount of data per render.</p>\n"
}
}