CB-9836 Add .gitattributes to prevent CRLF line endings in repos

Changes cordova.js line endings to LF

github: close #89
diff --git a/.gitattributes b/.gitattributes
new file mode 100644
index 0000000..adb266e
--- /dev/null
+++ b/.gitattributes
@@ -0,0 +1,95 @@
+* text eol=lf
+
+# source code
+*.php text
+*.css text
+*.sass text
+*.scss text
+*.less text
+*.styl text
+*.js text
+*.coffee text
+*.json text
+*.htm text
+*.html text
+*.xml text
+*.svg text
+*.txt text
+*.ini text
+*.inc text
+*.pl text
+*.rb text
+*.py text
+*.scm text
+*.sql text
+*.sh text
+*.bat text
+
+# templates
+*.ejs text
+*.hbt text
+*.jade text
+*.haml text
+*.hbs text
+*.dot text
+*.tmpl text
+*.phtml text
+
+# server config
+.htaccess text
+
+# git config
+.gitattributes text
+.gitignore text
+.gitconfig text
+
+# code analysis config
+.jshintrc text
+.jscsrc text
+.jshintignore text
+.csslintrc text
+
+# misc config
+*.yaml text
+*.yml text
+.editorconfig text
+
+# build config
+*.npmignore text
+*.bowerrc text
+
+# Heroku
+Procfile text
+.slugignore text
+
+# Documentation
+*.md text
+LICENSE text
+AUTHORS text
+
+
+#
+## These files are binary and should be left untouched
+#
+
+# (binary is a macro for -text -diff)
+*.png binary
+*.jpg binary
+*.jpeg binary
+*.gif binary
+*.ico binary
+*.mov binary
+*.mp4 binary
+*.mp3 binary
+*.flv binary
+*.fla binary
+*.swf binary
+*.gz binary
+*.zip binary
+*.7z binary
+*.ttf binary
+*.eot binary
+*.woff binary
+*.pyc binary
+*.pdf binary
+*.dll binary
diff --git a/template/www/cordova.js b/template/www/cordova.js
index bb0d061..44b0afa 100644
--- a/template/www/cordova.js
+++ b/template/www/cordova.js
@@ -1,1571 +1,1571 @@
-// Platform: wp8

-// b4af1c5ec477dd98cd651932ea6df6d46705d7f9

-/*

- Licensed to the Apache Software Foundation (ASF) under one

- or more contributor license agreements.  See the NOTICE file

- distributed with this work for additional information

- regarding copyright ownership.  The ASF licenses this file

- to you under the Apache License, Version 2.0 (the

- "License"); you may not use this file except in compliance

- with the License.  You may obtain a copy of the License at

- 

-     http://www.apache.org/licenses/LICENSE-2.0

- 

- Unless required by applicable law or agreed to in writing,

- software distributed under the License is distributed on an

- "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY

- KIND, either express or implied.  See the License for the

- specific language governing permissions and limitations

- under the License.

-*/

-;(function() {

-var PLATFORM_VERSION_BUILD_LABEL = '3.9.0-dev';

-// file: src/scripts/require.js

-

-/*jshint -W079 */

-/*jshint -W020 */

-

-var require,

-    define;

-

-(function () {

-    var modules = {},

-    // Stack of moduleIds currently being built.

-        requireStack = [],

-    // Map of module ID -> index into requireStack of modules currently being built.

-        inProgressModules = {},

-        SEPARATOR = ".";

-

-

-

-    function build(module) {

-        var factory = module.factory,

-            localRequire = function (id) {

-                var resultantId = id;

-                //Its a relative path, so lop off the last portion and add the id (minus "./")

-                if (id.charAt(0) === ".") {

-                    resultantId = module.id.slice(0, module.id.lastIndexOf(SEPARATOR)) + SEPARATOR + id.slice(2);

-                }

-                return require(resultantId);

-            };

-        module.exports = {};

-        delete module.factory;

-        factory(localRequire, module.exports, module);

-        return module.exports;

-    }

-

-    require = function (id) {

-        if (!modules[id]) {

-            throw "module " + id + " not found";

-        } else if (id in inProgressModules) {

-            var cycle = requireStack.slice(inProgressModules[id]).join('->') + '->' + id;

-            throw "Cycle in require graph: " + cycle;

-        }

-        if (modules[id].factory) {

-            try {

-                inProgressModules[id] = requireStack.length;

-                requireStack.push(id);

-                return build(modules[id]);

-            } finally {

-                delete inProgressModules[id];

-                requireStack.pop();

-            }

-        }

-        return modules[id].exports;

-    };

-

-    define = function (id, factory) {

-        if (modules[id]) {

-            throw "module " + id + " already defined";

-        }

-

-        modules[id] = {

-            id: id,

-            factory: factory

-        };

-    };

-

-    define.remove = function (id) {

-        delete modules[id];

-    };

-

-    define.moduleMap = modules;

-})();

-

-//Export for use in node

-if (typeof module === "object" && typeof require === "function") {

-    module.exports.require = require;

-    module.exports.define = define;

-}

-

-// file: src/cordova.js

-define("cordova", function(require, exports, module) {

-

-if ("cordova" in window) { throw new Error("cordova already defined"); };

-

-

-var channel = require('cordova/channel');

-var platform = require('cordova/platform');

-

-/**

- * Intercept calls to addEventListener + removeEventListener and handle deviceready,

- * resume, and pause events.

- */

-var m_document_addEventListener = document.addEventListener;

-var m_document_removeEventListener = document.removeEventListener;

-var m_window_addEventListener = window.addEventListener;

-var m_window_removeEventListener = window.removeEventListener;

-

-/**

- * Houses custom event handlers to intercept on document + window event listeners.

- */

-var documentEventHandlers = {},

-    windowEventHandlers = {};

-

-document.addEventListener = function(evt, handler, capture) {

-    var e = evt.toLowerCase();

-    if (typeof documentEventHandlers[e] != 'undefined') {

-        documentEventHandlers[e].subscribe(handler);

-    } else {

-        m_document_addEventListener.call(document, evt, handler, capture);

-    }

-};

-

-window.addEventListener = function(evt, handler, capture) {

-    var e = evt.toLowerCase();

-    if (typeof windowEventHandlers[e] != 'undefined') {

-        windowEventHandlers[e].subscribe(handler);

-    } else {

-        m_window_addEventListener.call(window, evt, handler, capture);

-    }

-};

-

-document.removeEventListener = function(evt, handler, capture) {

-    var e = evt.toLowerCase();

-    // If unsubscribing from an event that is handled by a plugin

-    if (typeof documentEventHandlers[e] != "undefined") {

-        documentEventHandlers[e].unsubscribe(handler);

-    } else {

-        m_document_removeEventListener.call(document, evt, handler, capture);

-    }

-};

-

-window.removeEventListener = function(evt, handler, capture) {

-    var e = evt.toLowerCase();

-    // If unsubscribing from an event that is handled by a plugin

-    if (typeof windowEventHandlers[e] != "undefined") {

-        windowEventHandlers[e].unsubscribe(handler);

-    } else {

-        m_window_removeEventListener.call(window, evt, handler, capture);

-    }

-};

-

-function createEvent(type, data) {

-    var event = document.createEvent('Events');

-    event.initEvent(type, false, false);

-    if (data) {

-        for (var i in data) {

-            if (data.hasOwnProperty(i)) {

-                event[i] = data[i];

-            }

-        }

-    }

-    return event;

-}

-

-

-var cordova = {

-    define:define,

-    require:require,

-    version:PLATFORM_VERSION_BUILD_LABEL,

-    platformVersion:PLATFORM_VERSION_BUILD_LABEL,

-    platformId:platform.id,

-    /**

-     * Methods to add/remove your own addEventListener hijacking on document + window.

-     */

-    addWindowEventHandler:function(event) {

-        return (windowEventHandlers[event] = channel.create(event));

-    },

-    addStickyDocumentEventHandler:function(event) {

-        return (documentEventHandlers[event] = channel.createSticky(event));

-    },

-    addDocumentEventHandler:function(event) {

-        return (documentEventHandlers[event] = channel.create(event));

-    },

-    removeWindowEventHandler:function(event) {

-        delete windowEventHandlers[event];

-    },

-    removeDocumentEventHandler:function(event) {

-        delete documentEventHandlers[event];

-    },

-    /**

-     * Retrieve original event handlers that were replaced by Cordova

-     *

-     * @return object

-     */

-    getOriginalHandlers: function() {

-        return {'document': {'addEventListener': m_document_addEventListener, 'removeEventListener': m_document_removeEventListener},

-        'window': {'addEventListener': m_window_addEventListener, 'removeEventListener': m_window_removeEventListener}};

-    },

-    /**

-     * Method to fire event from native code

-     * bNoDetach is required for events which cause an exception which needs to be caught in native code

-     */

-    fireDocumentEvent: function(type, data, bNoDetach) {

-        var evt = createEvent(type, data);

-        if (typeof documentEventHandlers[type] != 'undefined') {

-            if( bNoDetach ) {

-                documentEventHandlers[type].fire(evt);

-            }

-            else {

-                setTimeout(function() {

-                    // Fire deviceready on listeners that were registered before cordova.js was loaded.

-                    if (type == 'deviceready') {

-                        document.dispatchEvent(evt);

-                    }

-                    documentEventHandlers[type].fire(evt);

-                }, 0);

-            }

-        } else {

-            document.dispatchEvent(evt);

-        }

-    },

-    fireWindowEvent: function(type, data) {

-        var evt = createEvent(type,data);

-        if (typeof windowEventHandlers[type] != 'undefined') {

-            setTimeout(function() {

-                windowEventHandlers[type].fire(evt);

-            }, 0);

-        } else {

-            window.dispatchEvent(evt);

-        }

-    },

-

-    /**

-     * Plugin callback mechanism.

-     */

-    // Randomize the starting callbackId to avoid collisions after refreshing or navigating.

-    // This way, it's very unlikely that any new callback would get the same callbackId as an old callback.

-    callbackId: Math.floor(Math.random() * 2000000000),

-    callbacks:  {},

-    callbackStatus: {

-        NO_RESULT: 0,

-        OK: 1,

-        CLASS_NOT_FOUND_EXCEPTION: 2,

-        ILLEGAL_ACCESS_EXCEPTION: 3,

-        INSTANTIATION_EXCEPTION: 4,

-        MALFORMED_URL_EXCEPTION: 5,

-        IO_EXCEPTION: 6,

-        INVALID_ACTION: 7,

-        JSON_EXCEPTION: 8,

-        ERROR: 9

-    },

-

-    /**

-     * Called by native code when returning successful result from an action.

-     */

-    callbackSuccess: function(callbackId, args) {

-        cordova.callbackFromNative(callbackId, true, args.status, [args.message], args.keepCallback);

-    },

-

-    /**

-     * Called by native code when returning error result from an action.

-     */

-    callbackError: function(callbackId, args) {

-        // TODO: Deprecate callbackSuccess and callbackError in favour of callbackFromNative.

-        // Derive success from status.

-        cordova.callbackFromNative(callbackId, false, args.status, [args.message], args.keepCallback);

-    },

-

-    /**

-     * Called by native code when returning the result from an action.

-     */

-    callbackFromNative: function(callbackId, isSuccess, status, args, keepCallback) {

-        try {

-            var callback = cordova.callbacks[callbackId];

-            if (callback) {

-                if (isSuccess && status == cordova.callbackStatus.OK) {

-                    callback.success && callback.success.apply(null, args);

-                } else if (!isSuccess) {

-                    callback.fail && callback.fail.apply(null, args);

-                }

-                /*

-                else

-                    Note, this case is intentionally not caught.

-                    this can happen if isSuccess is true, but callbackStatus is NO_RESULT

-                    which is used to remove a callback from the list without calling the callbacks

-                    typically keepCallback is false in this case

-                */

-                // Clear callback if not expecting any more results

-                if (!keepCallback) {

-                    delete cordova.callbacks[callbackId];

-                }

-            }

-        }

-        catch (err) {

-            var msg = "Error in " + (isSuccess ? "Success" : "Error") + " callbackId: " + callbackId + " : " + err;

-            console && console.log && console.log(msg);

-            cordova.fireWindowEvent("cordovacallbackerror", { 'message': msg });

-            throw err;

-        }

-    },

-    addConstructor: function(func) {

-        channel.onCordovaReady.subscribe(function() {

-            try {

-                func();

-            } catch(e) {

-                console.log("Failed to run constructor: " + e);

-            }

-        });

-    }

-};

-

-

-module.exports = cordova;

-

-});

-

-// file: src/common/argscheck.js

-define("cordova/argscheck", function(require, exports, module) {

-

-var exec = require('cordova/exec');

-var utils = require('cordova/utils');

-

-var moduleExports = module.exports;

-

-var typeMap = {

-    'A': 'Array',

-    'D': 'Date',

-    'N': 'Number',

-    'S': 'String',

-    'F': 'Function',

-    'O': 'Object'

-};

-

-function extractParamName(callee, argIndex) {

-    return (/.*?\((.*?)\)/).exec(callee)[1].split(', ')[argIndex];

-}

-

-function checkArgs(spec, functionName, args, opt_callee) {

-    if (!moduleExports.enableChecks) {

-        return;

-    }

-    var errMsg = null;

-    var typeName;

-    for (var i = 0; i < spec.length; ++i) {

-        var c = spec.charAt(i),

-            cUpper = c.toUpperCase(),

-            arg = args[i];

-        // Asterix means allow anything.

-        if (c == '*') {

-            continue;

-        }

-        typeName = utils.typeName(arg);

-        if ((arg === null || arg === undefined) && c == cUpper) {

-            continue;

-        }

-        if (typeName != typeMap[cUpper]) {

-            errMsg = 'Expected ' + typeMap[cUpper];

-            break;

-        }

-    }

-    if (errMsg) {

-        errMsg += ', but got ' + typeName + '.';

-        errMsg = 'Wrong type for parameter "' + extractParamName(opt_callee || args.callee, i) + '" of ' + functionName + ': ' + errMsg;

-        // Don't log when running unit tests.

-        if (typeof jasmine == 'undefined') {

-            console.error(errMsg);

-        }

-        throw TypeError(errMsg);

-    }

-}

-

-function getValue(value, defaultValue) {

-    return value === undefined ? defaultValue : value;

-}

-

-moduleExports.checkArgs = checkArgs;

-moduleExports.getValue = getValue;

-moduleExports.enableChecks = true;

-

-

-});

-

-// file: src/common/base64.js

-define("cordova/base64", function(require, exports, module) {

-

-var base64 = exports;

-

-base64.fromArrayBuffer = function(arrayBuffer) {

-    var array = new Uint8Array(arrayBuffer);

-    return uint8ToBase64(array);

-};

-

-base64.toArrayBuffer = function(str) {

-    var decodedStr = typeof atob != 'undefined' ? atob(str) : new Buffer(str,'base64').toString('binary');

-    var arrayBuffer = new ArrayBuffer(decodedStr.length);

-    var array = new Uint8Array(arrayBuffer);

-    for (var i=0, len=decodedStr.length; i < len; i++) {

-        array[i] = decodedStr.charCodeAt(i);

-    }

-    return arrayBuffer;

-};

-

-//------------------------------------------------------------------------------

-

-/* This code is based on the performance tests at http://jsperf.com/b64tests

- * This 12-bit-at-a-time algorithm was the best performing version on all

- * platforms tested.

- */

-

-var b64_6bit = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";

-var b64_12bit;

-

-var b64_12bitTable = function() {

-    b64_12bit = [];

-    for (var i=0; i<64; i++) {

-        for (var j=0; j<64; j++) {

-            b64_12bit[i*64+j] = b64_6bit[i] + b64_6bit[j];

-        }

-    }

-    b64_12bitTable = function() { return b64_12bit; };

-    return b64_12bit;

-};

-

-function uint8ToBase64(rawData) {

-    var numBytes = rawData.byteLength;

-    var output="";

-    var segment;

-    var table = b64_12bitTable();

-    for (var i=0;i<numBytes-2;i+=3) {

-        segment = (rawData[i] << 16) + (rawData[i+1] << 8) + rawData[i+2];

-        output += table[segment >> 12];

-        output += table[segment & 0xfff];

-    }

-    if (numBytes - i == 2) {

-        segment = (rawData[i] << 16) + (rawData[i+1] << 8);

-        output += table[segment >> 12];

-        output += b64_6bit[(segment & 0xfff) >> 6];

-        output += '=';

-    } else if (numBytes - i == 1) {

-        segment = (rawData[i] << 16);

-        output += table[segment >> 12];

-        output += '==';

-    }

-    return output;

-}

-

-});

-

-// file: src/common/builder.js

-define("cordova/builder", function(require, exports, module) {

-

-var utils = require('cordova/utils');

-

-function each(objects, func, context) {

-    for (var prop in objects) {

-        if (objects.hasOwnProperty(prop)) {

-            func.apply(context, [objects[prop], prop]);

-        }

-    }

-}

-

-function clobber(obj, key, value) {

-    exports.replaceHookForTesting(obj, key);

-    var needsProperty = false;

-    try {

-        obj[key] = value;

-    } catch (e) {

-        needsProperty = true;

-    }

-    // Getters can only be overridden by getters.

-    if (needsProperty || obj[key] !== value) {

-        utils.defineGetter(obj, key, function() {

-            return value;

-        });

-    }

-}

-

-function assignOrWrapInDeprecateGetter(obj, key, value, message) {

-    if (message) {

-        utils.defineGetter(obj, key, function() {

-            console.log(message);

-            delete obj[key];

-            clobber(obj, key, value);

-            return value;

-        });

-    } else {

-        clobber(obj, key, value);

-    }

-}

-

-function include(parent, objects, clobber, merge) {

-    each(objects, function (obj, key) {

-        try {

-            var result = obj.path ? require(obj.path) : {};

-

-            if (clobber) {

-                // Clobber if it doesn't exist.

-                if (typeof parent[key] === 'undefined') {

-                    assignOrWrapInDeprecateGetter(parent, key, result, obj.deprecated);

-                } else if (typeof obj.path !== 'undefined') {

-                    // If merging, merge properties onto parent, otherwise, clobber.

-                    if (merge) {

-                        recursiveMerge(parent[key], result);

-                    } else {

-                        assignOrWrapInDeprecateGetter(parent, key, result, obj.deprecated);

-                    }

-                }

-                result = parent[key];

-            } else {

-                // Overwrite if not currently defined.

-                if (typeof parent[key] == 'undefined') {

-                    assignOrWrapInDeprecateGetter(parent, key, result, obj.deprecated);

-                } else {

-                    // Set result to what already exists, so we can build children into it if they exist.

-                    result = parent[key];

-                }

-            }

-

-            if (obj.children) {

-                include(result, obj.children, clobber, merge);

-            }

-        } catch(e) {

-            utils.alert('Exception building Cordova JS globals: ' + e + ' for key "' + key + '"');

-        }

-    });

-}

-

-/**

- * Merge properties from one object onto another recursively.  Properties from

- * the src object will overwrite existing target property.

- *

- * @param target Object to merge properties into.

- * @param src Object to merge properties from.

- */

-function recursiveMerge(target, src) {

-    for (var prop in src) {

-        if (src.hasOwnProperty(prop)) {

-            if (target.prototype && target.prototype.constructor === target) {

-                // If the target object is a constructor override off prototype.

-                clobber(target.prototype, prop, src[prop]);

-            } else {

-                if (typeof src[prop] === 'object' && typeof target[prop] === 'object') {

-                    recursiveMerge(target[prop], src[prop]);

-                } else {

-                    clobber(target, prop, src[prop]);

-                }

-            }

-        }

-    }

-}

-

-exports.buildIntoButDoNotClobber = function(objects, target) {

-    include(target, objects, false, false);

-};

-exports.buildIntoAndClobber = function(objects, target) {

-    include(target, objects, true, false);

-};

-exports.buildIntoAndMerge = function(objects, target) {

-    include(target, objects, true, true);

-};

-exports.recursiveMerge = recursiveMerge;

-exports.assignOrWrapInDeprecateGetter = assignOrWrapInDeprecateGetter;

-exports.replaceHookForTesting = function() {};

-

-});

-

-// file: src/common/channel.js

-define("cordova/channel", function(require, exports, module) {

-

-var utils = require('cordova/utils'),

-    nextGuid = 1;

-

-/**

- * Custom pub-sub "channel" that can have functions subscribed to it

- * This object is used to define and control firing of events for

- * cordova initialization, as well as for custom events thereafter.

- *

- * The order of events during page load and Cordova startup is as follows:

- *

- * onDOMContentLoaded*         Internal event that is received when the web page is loaded and parsed.

- * onNativeReady*              Internal event that indicates the Cordova native side is ready.

- * onCordovaReady*             Internal event fired when all Cordova JavaScript objects have been created.

- * onDeviceReady*              User event fired to indicate that Cordova is ready

- * onResume                    User event fired to indicate a start/resume lifecycle event

- * onPause                     User event fired to indicate a pause lifecycle event

- *

- * The events marked with an * are sticky. Once they have fired, they will stay in the fired state.

- * All listeners that subscribe after the event is fired will be executed right away.

- *

- * The only Cordova events that user code should register for are:

- *      deviceready           Cordova native code is initialized and Cordova APIs can be called from JavaScript

- *      pause                 App has moved to background

- *      resume                App has returned to foreground

- *

- * Listeners can be registered as:

- *      document.addEventListener("deviceready", myDeviceReadyListener, false);

- *      document.addEventListener("resume", myResumeListener, false);

- *      document.addEventListener("pause", myPauseListener, false);

- *

- * The DOM lifecycle events should be used for saving and restoring state

- *      window.onload

- *      window.onunload

- *

- */

-

-/**

- * Channel

- * @constructor

- * @param type  String the channel name

- */

-var Channel = function(type, sticky) {

-    this.type = type;

-    // Map of guid -> function.

-    this.handlers = {};

-    // 0 = Non-sticky, 1 = Sticky non-fired, 2 = Sticky fired.

-    this.state = sticky ? 1 : 0;

-    // Used in sticky mode to remember args passed to fire().

-    this.fireArgs = null;

-    // Used by onHasSubscribersChange to know if there are any listeners.

-    this.numHandlers = 0;

-    // Function that is called when the first listener is subscribed, or when

-    // the last listener is unsubscribed.

-    this.onHasSubscribersChange = null;

-},

-    channel = {

-        /**

-         * Calls the provided function only after all of the channels specified

-         * have been fired. All channels must be sticky channels.

-         */

-        join: function(h, c) {

-            var len = c.length,

-                i = len,

-                f = function() {

-                    if (!(--i)) h();

-                };

-            for (var j=0; j<len; j++) {

-                if (c[j].state === 0) {

-                    throw Error('Can only use join with sticky channels.');

-                }

-                c[j].subscribe(f);

-            }

-            if (!len) h();

-        },

-        create: function(type) {

-            return channel[type] = new Channel(type, false);

-        },

-        createSticky: function(type) {

-            return channel[type] = new Channel(type, true);

-        },

-

-        /**

-         * cordova Channels that must fire before "deviceready" is fired.

-         */

-        deviceReadyChannelsArray: [],

-        deviceReadyChannelsMap: {},

-

-        /**

-         * Indicate that a feature needs to be initialized before it is ready to be used.

-         * This holds up Cordova's "deviceready" event until the feature has been initialized

-         * and Cordova.initComplete(feature) is called.

-         *

-         * @param feature {String}     The unique feature name

-         */

-        waitForInitialization: function(feature) {

-            if (feature) {

-                var c = channel[feature] || this.createSticky(feature);

-                this.deviceReadyChannelsMap[feature] = c;

-                this.deviceReadyChannelsArray.push(c);

-            }

-        },

-

-        /**

-         * Indicate that initialization code has completed and the feature is ready to be used.

-         *

-         * @param feature {String}     The unique feature name

-         */

-        initializationComplete: function(feature) {

-            var c = this.deviceReadyChannelsMap[feature];

-            if (c) {

-                c.fire();

-            }

-        }

-    };

-

-function forceFunction(f) {

-    if (typeof f != 'function') throw "Function required as first argument!";

-}

-

-/**

- * Subscribes the given function to the channel. Any time that

- * Channel.fire is called so too will the function.

- * Optionally specify an execution context for the function

- * and a guid that can be used to stop subscribing to the channel.

- * Returns the guid.

- */

-Channel.prototype.subscribe = function(f, c) {

-    // need a function to call

-    forceFunction(f);

-    if (this.state == 2) {

-        f.apply(c || this, this.fireArgs);

-        return;

-    }

-

-    var func = f,

-        guid = f.observer_guid;

-    if (typeof c == "object") { func = utils.close(c, f); }

-

-    if (!guid) {

-        // first time any channel has seen this subscriber

-        guid = '' + nextGuid++;

-    }

-    func.observer_guid = guid;

-    f.observer_guid = guid;

-

-    // Don't add the same handler more than once.

-    if (!this.handlers[guid]) {

-        this.handlers[guid] = func;

-        this.numHandlers++;

-        if (this.numHandlers == 1) {

-            this.onHasSubscribersChange && this.onHasSubscribersChange();

-        }

-    }

-};

-

-/**

- * Unsubscribes the function with the given guid from the channel.

- */

-Channel.prototype.unsubscribe = function(f) {

-    // need a function to unsubscribe

-    forceFunction(f);

-

-    var guid = f.observer_guid,

-        handler = this.handlers[guid];

-    if (handler) {

-        delete this.handlers[guid];

-        this.numHandlers--;

-        if (this.numHandlers === 0) {

-            this.onHasSubscribersChange && this.onHasSubscribersChange();

-        }

-    }

-};

-

-/**

- * Calls all functions subscribed to this channel.

- */

-Channel.prototype.fire = function(e) {

-    var fail = false,

-        fireArgs = Array.prototype.slice.call(arguments);

-    // Apply stickiness.

-    if (this.state == 1) {

-        this.state = 2;

-        this.fireArgs = fireArgs;

-    }

-    if (this.numHandlers) {

-        // Copy the values first so that it is safe to modify it from within

-        // callbacks.

-        var toCall = [];

-        for (var item in this.handlers) {

-            toCall.push(this.handlers[item]);

-        }

-        for (var i = 0; i < toCall.length; ++i) {

-            toCall[i].apply(this, fireArgs);

-        }

-        if (this.state == 2 && this.numHandlers) {

-            this.numHandlers = 0;

-            this.handlers = {};

-            this.onHasSubscribersChange && this.onHasSubscribersChange();

-        }

-    }

-};

-

-

-// defining them here so they are ready super fast!

-// DOM event that is received when the web page is loaded and parsed.

-channel.createSticky('onDOMContentLoaded');

-

-// Event to indicate the Cordova native side is ready.

-channel.createSticky('onNativeReady');

-

-// Event to indicate that all Cordova JavaScript objects have been created

-// and it's time to run plugin constructors.

-channel.createSticky('onCordovaReady');

-

-// Event to indicate that all automatically loaded JS plugins are loaded and ready.

-// FIXME remove this

-channel.createSticky('onPluginsReady');

-

-// Event to indicate that Cordova is ready

-channel.createSticky('onDeviceReady');

-

-// Event to indicate a resume lifecycle event

-channel.create('onResume');

-

-// Event to indicate a pause lifecycle event

-channel.create('onPause');

-

-// Channels that must fire before "deviceready" is fired.

-channel.waitForInitialization('onCordovaReady');

-channel.waitForInitialization('onDOMContentLoaded');

-

-module.exports = channel;

-

-});

-

-// file: src/wp8/exec.js

-define("cordova/exec", function(require, exports, module) {

-

-var cordova = require('cordova'),

-    base64 = require('cordova/base64');

-

-/**

- * Execute a cordova command.  It is up to the native side whether this action

- * is synchronous or asynchronous.  The native side can return:

- *      Synchronous: PluginResult object as a JSON string

- *      Asynchronous: Empty string ""

- * If async, the native side will cordova.callbackSuccess or cordova.callbackError,

- * depending upon the result of the action.

- *

- * @param {Function} success    The success callback

- * @param {Function} fail       The fail callback

- * @param {String} service      The name of the service to use

- * @param {String} action       Action to be run in cordova

- * @param {String[]} [args]     Zero or more arguments to pass to the method

-

- */

-

-module.exports = function(success, fail, service, action, args) {

-

-    var callbackId = service + cordova.callbackId++;

-    if (typeof success == "function" || typeof fail == "function") {

-        cordova.callbacks[callbackId] = {success:success, fail:fail};

-    }

-    args = args || [];

-    // generate a new command string, ex. DebugConsole/log/DebugConsole23/["wtf dude?"]

-    for(var n = 0; n < args.length; n++)

-    {

-        // special case for ArrayBuffer which could not be stringified out of the box

-        if(typeof ArrayBuffer !== "undefined" && args[n] instanceof ArrayBuffer)

-        {

-            args[n] = base64.fromArrayBuffer(args[n]);

-        }

-

-        if(typeof args[n] !== "string")

-        {

-            args[n] = JSON.stringify(args[n]);

-        }

-    }

-    var command = service + "/" + action + "/" + callbackId + "/" + JSON.stringify(args);

-    // pass it on to Notify

-    try {

-        if(window.external) {

-            window.external.Notify(command);

-        }

-        else {

-            console.log("window.external not available :: command=" + command);

-        }

-    }

-    catch(e) {

-        console.log("Exception calling native with command :: " + command + " :: exception=" + e);

-    }

-};

-

-

-});

-

-// file: src/common/exec/proxy.js

-define("cordova/exec/proxy", function(require, exports, module) {

-

-

-// internal map of proxy function

-var CommandProxyMap = {};

-

-module.exports = {

-

-    // example: cordova.commandProxy.add("Accelerometer",{getCurrentAcceleration: function(successCallback, errorCallback, options) {...},...);

-    add:function(id,proxyObj) {

-        console.log("adding proxy for " + id);

-        CommandProxyMap[id] = proxyObj;

-        return proxyObj;

-    },

-

-    // cordova.commandProxy.remove("Accelerometer");

-    remove:function(id) {

-        var proxy = CommandProxyMap[id];

-        delete CommandProxyMap[id];

-        CommandProxyMap[id] = null;

-        return proxy;

-    },

-

-    get:function(service,action) {

-        return ( CommandProxyMap[service] ? CommandProxyMap[service][action] : null );

-    }

-};

-});

-

-// file: src/common/init.js

-define("cordova/init", function(require, exports, module) {

-

-var channel = require('cordova/channel');

-var cordova = require('cordova');

-var modulemapper = require('cordova/modulemapper');

-var platform = require('cordova/platform');

-var pluginloader = require('cordova/pluginloader');

-var utils = require('cordova/utils');

-

-var platformInitChannelsArray = [channel.onNativeReady, channel.onPluginsReady];

-

-function logUnfiredChannels(arr) {

-    for (var i = 0; i < arr.length; ++i) {

-        if (arr[i].state != 2) {

-            console.log('Channel not fired: ' + arr[i].type);

-        }

-    }

-}

-

-window.setTimeout(function() {

-    if (channel.onDeviceReady.state != 2) {

-        console.log('deviceready has not fired after 5 seconds.');

-        logUnfiredChannels(platformInitChannelsArray);

-        logUnfiredChannels(channel.deviceReadyChannelsArray);

-    }

-}, 5000);

-

-// Replace navigator before any modules are required(), to ensure it happens as soon as possible.

-// We replace it so that properties that can't be clobbered can instead be overridden.

-function replaceNavigator(origNavigator) {

-    var CordovaNavigator = function() {};

-    CordovaNavigator.prototype = origNavigator;

-    var newNavigator = new CordovaNavigator();

-    // This work-around really only applies to new APIs that are newer than Function.bind.

-    // Without it, APIs such as getGamepads() break.

-    if (CordovaNavigator.bind) {

-        for (var key in origNavigator) {

-            if (typeof origNavigator[key] == 'function') {

-                newNavigator[key] = origNavigator[key].bind(origNavigator);

-            }

-            else {

-                (function(k) {

-                    utils.defineGetterSetter(newNavigator,key,function() {

-                        return origNavigator[k];

-                    });

-                })(key);

-            }

-        }

-    }

-    return newNavigator;

-}

-

-if (window.navigator) {

-    window.navigator = replaceNavigator(window.navigator);

-}

-

-if (!window.console) {

-    window.console = {

-        log: function(){}

-    };

-}

-if (!window.console.warn) {

-    window.console.warn = function(msg) {

-        this.log("warn: " + msg);

-    };

-}

-

-// Register pause, resume and deviceready channels as events on document.

-channel.onPause = cordova.addDocumentEventHandler('pause');

-channel.onResume = cordova.addDocumentEventHandler('resume');

-channel.onDeviceReady = cordova.addStickyDocumentEventHandler('deviceready');

-

-// Listen for DOMContentLoaded and notify our channel subscribers.

-if (document.readyState == 'complete' || document.readyState == 'interactive') {

-    channel.onDOMContentLoaded.fire();

-} else {

-    document.addEventListener('DOMContentLoaded', function() {

-        channel.onDOMContentLoaded.fire();

-    }, false);

-}

-

-// _nativeReady is global variable that the native side can set

-// to signify that the native code is ready. It is a global since

-// it may be called before any cordova JS is ready.

-if (window._nativeReady) {

-    channel.onNativeReady.fire();

-}

-

-modulemapper.clobbers('cordova', 'cordova');

-modulemapper.clobbers('cordova/exec', 'cordova.exec');

-modulemapper.clobbers('cordova/exec', 'Cordova.exec');

-

-// Call the platform-specific initialization.

-platform.bootstrap && platform.bootstrap();

-

-// Wrap in a setTimeout to support the use-case of having plugin JS appended to cordova.js.

-// The delay allows the attached modules to be defined before the plugin loader looks for them.

-setTimeout(function() {

-    pluginloader.load(function() {

-        channel.onPluginsReady.fire();

-    });

-}, 0);

-

-/**

- * Create all cordova objects once native side is ready.

- */

-channel.join(function() {

-    modulemapper.mapModules(window);

-

-    platform.initialize && platform.initialize();

-

-    // Fire event to notify that all objects are created

-    channel.onCordovaReady.fire();

-

-    // Fire onDeviceReady event once page has fully loaded, all

-    // constructors have run and cordova info has been received from native

-    // side.

-    channel.join(function() {

-        require('cordova').fireDocumentEvent('deviceready');

-    }, channel.deviceReadyChannelsArray);

-

-}, platformInitChannelsArray);

-

-

-});

-

-// file: src/common/init_b.js

-define("cordova/init_b", function(require, exports, module) {

-

-var channel = require('cordova/channel');

-var cordova = require('cordova');

-var platform = require('cordova/platform');

-var utils = require('cordova/utils');

-

-var platformInitChannelsArray = [channel.onDOMContentLoaded, channel.onNativeReady];

-

-// setting exec

-cordova.exec = require('cordova/exec');

-

-function logUnfiredChannels(arr) {

-    for (var i = 0; i < arr.length; ++i) {

-        if (arr[i].state != 2) {

-            console.log('Channel not fired: ' + arr[i].type);

-        }

-    }

-}

-

-window.setTimeout(function() {

-    if (channel.onDeviceReady.state != 2) {

-        console.log('deviceready has not fired after 5 seconds.');

-        logUnfiredChannels(platformInitChannelsArray);

-        logUnfiredChannels(channel.deviceReadyChannelsArray);

-    }

-}, 5000);

-

-// Replace navigator before any modules are required(), to ensure it happens as soon as possible.

-// We replace it so that properties that can't be clobbered can instead be overridden.

-function replaceNavigator(origNavigator) {

-    var CordovaNavigator = function() {};

-    CordovaNavigator.prototype = origNavigator;

-    var newNavigator = new CordovaNavigator();

-    // This work-around really only applies to new APIs that are newer than Function.bind.

-    // Without it, APIs such as getGamepads() break.

-    if (CordovaNavigator.bind) {

-        for (var key in origNavigator) {

-            if (typeof origNavigator[key] == 'function') {

-                newNavigator[key] = origNavigator[key].bind(origNavigator);

-            }

-            else {

-                (function(k) {

-                    utils.defineGetterSetter(newNavigator,key,function() {

-                        return origNavigator[k];

-                    });

-                })(key);

-            }

-        }

-    }

-    return newNavigator;

-}

-if (window.navigator) {

-    window.navigator = replaceNavigator(window.navigator);

-}

-

-if (!window.console) {

-    window.console = {

-        log: function(){}

-    };

-}

-if (!window.console.warn) {

-    window.console.warn = function(msg) {

-        this.log("warn: " + msg);

-    };

-}

-

-// Register pause, resume and deviceready channels as events on document.

-channel.onPause = cordova.addDocumentEventHandler('pause');

-channel.onResume = cordova.addDocumentEventHandler('resume');

-channel.onDeviceReady = cordova.addStickyDocumentEventHandler('deviceready');

-

-// Listen for DOMContentLoaded and notify our channel subscribers.

-if (document.readyState == 'complete' || document.readyState == 'interactive') {

-    channel.onDOMContentLoaded.fire();

-} else {

-    document.addEventListener('DOMContentLoaded', function() {

-        channel.onDOMContentLoaded.fire();

-    }, false);

-}

-

-// _nativeReady is global variable that the native side can set

-// to signify that the native code is ready. It is a global since

-// it may be called before any cordova JS is ready.

-if (window._nativeReady) {

-    channel.onNativeReady.fire();

-}

-

-// Call the platform-specific initialization.

-platform.bootstrap && platform.bootstrap();

-

-/**

- * Create all cordova objects once native side is ready.

- */

-channel.join(function() {

-

-    platform.initialize && platform.initialize();

-

-    // Fire event to notify that all objects are created

-    channel.onCordovaReady.fire();

-

-    // Fire onDeviceReady event once page has fully loaded, all

-    // constructors have run and cordova info has been received from native

-    // side.

-    channel.join(function() {

-        require('cordova').fireDocumentEvent('deviceready');

-    }, channel.deviceReadyChannelsArray);

-

-}, platformInitChannelsArray);

-

-});

-

-// file: src/common/modulemapper.js

-define("cordova/modulemapper", function(require, exports, module) {

-

-var builder = require('cordova/builder'),

-    moduleMap = define.moduleMap,

-    symbolList,

-    deprecationMap;

-

-exports.reset = function() {

-    symbolList = [];

-    deprecationMap = {};

-};

-

-function addEntry(strategy, moduleName, symbolPath, opt_deprecationMessage) {

-    if (!(moduleName in moduleMap)) {

-        throw new Error('Module ' + moduleName + ' does not exist.');

-    }

-    symbolList.push(strategy, moduleName, symbolPath);

-    if (opt_deprecationMessage) {

-        deprecationMap[symbolPath] = opt_deprecationMessage;

-    }

-}

-

-// Note: Android 2.3 does have Function.bind().

-exports.clobbers = function(moduleName, symbolPath, opt_deprecationMessage) {

-    addEntry('c', moduleName, symbolPath, opt_deprecationMessage);

-};

-

-exports.merges = function(moduleName, symbolPath, opt_deprecationMessage) {

-    addEntry('m', moduleName, symbolPath, opt_deprecationMessage);

-};

-

-exports.defaults = function(moduleName, symbolPath, opt_deprecationMessage) {

-    addEntry('d', moduleName, symbolPath, opt_deprecationMessage);

-};

-

-exports.runs = function(moduleName) {

-    addEntry('r', moduleName, null);

-};

-

-function prepareNamespace(symbolPath, context) {

-    if (!symbolPath) {

-        return context;

-    }

-    var parts = symbolPath.split('.');

-    var cur = context;

-    for (var i = 0, part; part = parts[i]; ++i) {

-        cur = cur[part] = cur[part] || {};

-    }

-    return cur;

-}

-

-exports.mapModules = function(context) {

-    var origSymbols = {};

-    context.CDV_origSymbols = origSymbols;

-    for (var i = 0, len = symbolList.length; i < len; i += 3) {

-        var strategy = symbolList[i];

-        var moduleName = symbolList[i + 1];

-        var module = require(moduleName);

-        // <runs/>

-        if (strategy == 'r') {

-            continue;

-        }

-        var symbolPath = symbolList[i + 2];

-        var lastDot = symbolPath.lastIndexOf('.');

-        var namespace = symbolPath.substr(0, lastDot);

-        var lastName = symbolPath.substr(lastDot + 1);

-

-        var deprecationMsg = symbolPath in deprecationMap ? 'Access made to deprecated symbol: ' + symbolPath + '. ' + deprecationMsg : null;

-        var parentObj = prepareNamespace(namespace, context);

-        var target = parentObj[lastName];

-

-        if (strategy == 'm' && target) {

-            builder.recursiveMerge(target, module);

-        } else if ((strategy == 'd' && !target) || (strategy != 'd')) {

-            if (!(symbolPath in origSymbols)) {

-                origSymbols[symbolPath] = target;

-            }

-            builder.assignOrWrapInDeprecateGetter(parentObj, lastName, module, deprecationMsg);

-        }

-    }

-};

-

-exports.getOriginalSymbol = function(context, symbolPath) {

-    var origSymbols = context.CDV_origSymbols;

-    if (origSymbols && (symbolPath in origSymbols)) {

-        return origSymbols[symbolPath];

-    }

-    var parts = symbolPath.split('.');

-    var obj = context;

-    for (var i = 0; i < parts.length; ++i) {

-        obj = obj && obj[parts[i]];

-    }

-    return obj;

-};

-

-exports.reset();

-

-

-});

-

-// file: src/wp8/platform.js

-define("cordova/platform", function(require, exports, module) {

-

-module.exports = {

-    id: 'windowsphone',

-    bootstrap: function() {

-        var cordova = require('cordova'),

-               exec = require('cordova/exec');

-

-        // Inject a listener for the backbutton, and tell native to override the flag (true/false) when we have 1 or more, or 0, listeners

-        var backButtonChannel = cordova.addDocumentEventHandler('backbutton');

-        backButtonChannel.onHasSubscribersChange = function() {

-            exec(null, null, "CoreEvents", "overridebackbutton", [this.numHandlers == 1]);

-        };

-    }

-};

-

-});

-

-// file: src/common/pluginloader.js

-define("cordova/pluginloader", function(require, exports, module) {

-

-var modulemapper = require('cordova/modulemapper');

-var urlutil = require('cordova/urlutil');

-

-// Helper function to inject a <script> tag.

-// Exported for testing.

-exports.injectScript = function(url, onload, onerror) {

-    var script = document.createElement("script");

-    // onload fires even when script fails loads with an error.

-    script.onload = onload;

-    // onerror fires for malformed URLs.

-    script.onerror = onerror;

-    script.src = url;

-    document.head.appendChild(script);

-};

-

-function injectIfNecessary(id, url, onload, onerror) {

-    onerror = onerror || onload;

-    if (id in define.moduleMap) {

-        onload();

-    } else {

-        exports.injectScript(url, function() {

-            if (id in define.moduleMap) {

-                onload();

-            } else {

-                onerror();

-            }

-        }, onerror);

-    }

-}

-

-function onScriptLoadingComplete(moduleList, finishPluginLoading) {

-    // Loop through all the plugins and then through their clobbers and merges.

-    for (var i = 0, module; module = moduleList[i]; i++) {

-        if (module.clobbers && module.clobbers.length) {

-            for (var j = 0; j < module.clobbers.length; j++) {

-                modulemapper.clobbers(module.id, module.clobbers[j]);

-            }

-        }

-

-        if (module.merges && module.merges.length) {

-            for (var k = 0; k < module.merges.length; k++) {

-                modulemapper.merges(module.id, module.merges[k]);

-            }

-        }

-

-        // Finally, if runs is truthy we want to simply require() the module.

-        if (module.runs) {

-            modulemapper.runs(module.id);

-        }

-    }

-

-    finishPluginLoading();

-}

-

-// Handler for the cordova_plugins.js content.

-// See plugman's plugin_loader.js for the details of this object.

-// This function is only called if the really is a plugins array that isn't empty.

-// Otherwise the onerror response handler will just call finishPluginLoading().

-function handlePluginsObject(path, moduleList, finishPluginLoading) {

-    // Now inject the scripts.

-    var scriptCounter = moduleList.length;

-

-    if (!scriptCounter) {

-        finishPluginLoading();

-        return;

-    }

-    function scriptLoadedCallback() {

-        if (!--scriptCounter) {

-            onScriptLoadingComplete(moduleList, finishPluginLoading);

-        }

-    }

-

-    for (var i = 0; i < moduleList.length; i++) {

-        injectIfNecessary(moduleList[i].id, path + moduleList[i].file, scriptLoadedCallback);

-    }

-}

-

-function findCordovaPath() {

-    var path = null;

-    var scripts = document.getElementsByTagName('script');

-    var term = '/cordova.js';

-    for (var n = scripts.length-1; n>-1; n--) {

-        var src = scripts[n].src.replace(/\?.*$/, ''); // Strip any query param (CB-6007).

-        if (src.indexOf(term) == (src.length - term.length)) {

-            path = src.substring(0, src.length - term.length) + '/';

-            break;

-        }

-    }

-    return path;

-}

-

-// Tries to load all plugins' js-modules.

-// This is an async process, but onDeviceReady is blocked on onPluginsReady.

-// onPluginsReady is fired when there are no plugins to load, or they are all done.

-exports.load = function(callback) {

-    var pathPrefix = findCordovaPath();

-    if (pathPrefix === null) {

-        console.log('Could not find cordova.js script tag. Plugin loading may fail.');

-        pathPrefix = '';

-    }

-    injectIfNecessary('cordova/plugin_list', pathPrefix + 'cordova_plugins.js', function() {

-        var moduleList = require("cordova/plugin_list");

-        handlePluginsObject(pathPrefix, moduleList, callback);

-    }, callback);

-};

-

-

-});

-

-// file: src/common/urlutil.js

-define("cordova/urlutil", function(require, exports, module) {

-

-

-/**

- * For already absolute URLs, returns what is passed in.

- * For relative URLs, converts them to absolute ones.

- */

-exports.makeAbsolute = function makeAbsolute(url) {

-    var anchorEl = document.createElement('a');

-    anchorEl.href = url;

-    return anchorEl.href;

-};

-

-

-});

-

-// file: src/common/utils.js

-define("cordova/utils", function(require, exports, module) {

-

-var utils = exports;

-

-/**

- * Defines a property getter / setter for obj[key].

- */

-utils.defineGetterSetter = function(obj, key, getFunc, opt_setFunc) {

-    if (Object.defineProperty) {

-        var desc = {

-            get: getFunc,

-            configurable: true

-        };

-        if (opt_setFunc) {

-            desc.set = opt_setFunc;

-        }

-        Object.defineProperty(obj, key, desc);

-    } else {

-        obj.__defineGetter__(key, getFunc);

-        if (opt_setFunc) {

-            obj.__defineSetter__(key, opt_setFunc);

-        }

-    }

-};

-

-/**

- * Defines a property getter for obj[key].

- */

-utils.defineGetter = utils.defineGetterSetter;

-

-utils.arrayIndexOf = function(a, item) {

-    if (a.indexOf) {

-        return a.indexOf(item);

-    }

-    var len = a.length;

-    for (var i = 0; i < len; ++i) {

-        if (a[i] == item) {

-            return i;

-        }

-    }

-    return -1;

-};

-

-/**

- * Returns whether the item was found in the array.

- */

-utils.arrayRemove = function(a, item) {

-    var index = utils.arrayIndexOf(a, item);

-    if (index != -1) {

-        a.splice(index, 1);

-    }

-    return index != -1;

-};

-

-utils.typeName = function(val) {

-    return Object.prototype.toString.call(val).slice(8, -1);

-};

-

-/**

- * Returns an indication of whether the argument is an array or not

- */

-utils.isArray = function(a) {

-    return utils.typeName(a) == 'Array';

-};

-

-/**

- * Returns an indication of whether the argument is a Date or not

- */

-utils.isDate = function(d) {

-    return utils.typeName(d) == 'Date';

-};

-

-/**

- * Does a deep clone of the object.

- */

-utils.clone = function(obj) {

-    if(!obj || typeof obj == 'function' || utils.isDate(obj) || typeof obj != 'object') {

-        return obj;

-    }

-

-    var retVal, i;

-

-    if(utils.isArray(obj)){

-        retVal = [];

-        for(i = 0; i < obj.length; ++i){

-            retVal.push(utils.clone(obj[i]));

-        }

-        return retVal;

-    }

-

-    retVal = {};

-    for(i in obj){

-        if(!(i in retVal) || retVal[i] != obj[i]) {

-            retVal[i] = utils.clone(obj[i]);

-        }

-    }

-    return retVal;

-};

-

-/**

- * Returns a wrapped version of the function

- */

-utils.close = function(context, func, params) {

-    if (typeof params == 'undefined') {

-        return function() {

-            return func.apply(context, arguments);

-        };

-    } else {

-        return function() {

-            return func.apply(context, params);

-        };

-    }

-};

-

-/**

- * Create a UUID

- */

-utils.createUUID = function() {

-    return UUIDcreatePart(4) + '-' +

-        UUIDcreatePart(2) + '-' +

-        UUIDcreatePart(2) + '-' +

-        UUIDcreatePart(2) + '-' +

-        UUIDcreatePart(6);

-};

-

-/**

- * Extends a child object from a parent object using classical inheritance

- * pattern.

- */

-utils.extend = (function() {

-    // proxy used to establish prototype chain

-    var F = function() {};

-    // extend Child from Parent

-    return function(Child, Parent) {

-        F.prototype = Parent.prototype;

-        Child.prototype = new F();

-        Child.__super__ = Parent.prototype;

-        Child.prototype.constructor = Child;

-    };

-}());

-

-/**

- * Alerts a message in any available way: alert or console.log.

- */

-utils.alert = function(msg) {

-    if (window.alert) {

-        window.alert(msg);

-    } else if (console && console.log) {

-        console.log(msg);

-    }

-};

-

-

-//------------------------------------------------------------------------------

-function UUIDcreatePart(length) {

-    var uuidpart = "";

-    for (var i=0; i<length; i++) {

-        var uuidchar = parseInt((Math.random() * 256), 10).toString(16);

-        if (uuidchar.length == 1) {

-            uuidchar = "0" + uuidchar;

-        }

-        uuidpart += uuidchar;

-    }

-    return uuidpart;

-}

-

-

-});

-

-window.cordova = require('cordova');

-// file: src/scripts/bootstrap.js

-

-require('cordova/init');

-

+// Platform: wp8
+// b4af1c5ec477dd98cd651932ea6df6d46705d7f9
+/*
+ Licensed to the Apache Software Foundation (ASF) under one
+ or more contributor license agreements.  See the NOTICE file
+ distributed with this work for additional information
+ regarding copyright ownership.  The ASF licenses this file
+ to you under the Apache License, Version 2.0 (the
+ "License"); you may not use this file except in compliance
+ with the License.  You may obtain a copy of the License at
+ 
+     http://www.apache.org/licenses/LICENSE-2.0
+ 
+ Unless required by applicable law or agreed to in writing,
+ software distributed under the License is distributed on an
+ "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ KIND, either express or implied.  See the License for the
+ specific language governing permissions and limitations
+ under the License.
+*/
+;(function() {
+var PLATFORM_VERSION_BUILD_LABEL = '3.9.0-dev';
+// file: src/scripts/require.js
+
+/*jshint -W079 */
+/*jshint -W020 */
+
+var require,
+    define;
+
+(function () {
+    var modules = {},
+    // Stack of moduleIds currently being built.
+        requireStack = [],
+    // Map of module ID -> index into requireStack of modules currently being built.
+        inProgressModules = {},
+        SEPARATOR = ".";
+
+
+
+    function build(module) {
+        var factory = module.factory,
+            localRequire = function (id) {
+                var resultantId = id;
+                //Its a relative path, so lop off the last portion and add the id (minus "./")
+                if (id.charAt(0) === ".") {
+                    resultantId = module.id.slice(0, module.id.lastIndexOf(SEPARATOR)) + SEPARATOR + id.slice(2);
+                }
+                return require(resultantId);
+            };
+        module.exports = {};
+        delete module.factory;
+        factory(localRequire, module.exports, module);
+        return module.exports;
+    }
+
+    require = function (id) {
+        if (!modules[id]) {
+            throw "module " + id + " not found";
+        } else if (id in inProgressModules) {
+            var cycle = requireStack.slice(inProgressModules[id]).join('->') + '->' + id;
+            throw "Cycle in require graph: " + cycle;
+        }
+        if (modules[id].factory) {
+            try {
+                inProgressModules[id] = requireStack.length;
+                requireStack.push(id);
+                return build(modules[id]);
+            } finally {
+                delete inProgressModules[id];
+                requireStack.pop();
+            }
+        }
+        return modules[id].exports;
+    };
+
+    define = function (id, factory) {
+        if (modules[id]) {
+            throw "module " + id + " already defined";
+        }
+
+        modules[id] = {
+            id: id,
+            factory: factory
+        };
+    };
+
+    define.remove = function (id) {
+        delete modules[id];
+    };
+
+    define.moduleMap = modules;
+})();
+
+//Export for use in node
+if (typeof module === "object" && typeof require === "function") {
+    module.exports.require = require;
+    module.exports.define = define;
+}
+
+// file: src/cordova.js
+define("cordova", function(require, exports, module) {
+
+if ("cordova" in window) { throw new Error("cordova already defined"); };
+
+
+var channel = require('cordova/channel');
+var platform = require('cordova/platform');
+
+/**
+ * Intercept calls to addEventListener + removeEventListener and handle deviceready,
+ * resume, and pause events.
+ */
+var m_document_addEventListener = document.addEventListener;
+var m_document_removeEventListener = document.removeEventListener;
+var m_window_addEventListener = window.addEventListener;
+var m_window_removeEventListener = window.removeEventListener;
+
+/**
+ * Houses custom event handlers to intercept on document + window event listeners.
+ */
+var documentEventHandlers = {},
+    windowEventHandlers = {};
+
+document.addEventListener = function(evt, handler, capture) {
+    var e = evt.toLowerCase();
+    if (typeof documentEventHandlers[e] != 'undefined') {
+        documentEventHandlers[e].subscribe(handler);
+    } else {
+        m_document_addEventListener.call(document, evt, handler, capture);
+    }
+};
+
+window.addEventListener = function(evt, handler, capture) {
+    var e = evt.toLowerCase();
+    if (typeof windowEventHandlers[e] != 'undefined') {
+        windowEventHandlers[e].subscribe(handler);
+    } else {
+        m_window_addEventListener.call(window, evt, handler, capture);
+    }
+};
+
+document.removeEventListener = function(evt, handler, capture) {
+    var e = evt.toLowerCase();
+    // If unsubscribing from an event that is handled by a plugin
+    if (typeof documentEventHandlers[e] != "undefined") {
+        documentEventHandlers[e].unsubscribe(handler);
+    } else {
+        m_document_removeEventListener.call(document, evt, handler, capture);
+    }
+};
+
+window.removeEventListener = function(evt, handler, capture) {
+    var e = evt.toLowerCase();
+    // If unsubscribing from an event that is handled by a plugin
+    if (typeof windowEventHandlers[e] != "undefined") {
+        windowEventHandlers[e].unsubscribe(handler);
+    } else {
+        m_window_removeEventListener.call(window, evt, handler, capture);
+    }
+};
+
+function createEvent(type, data) {
+    var event = document.createEvent('Events');
+    event.initEvent(type, false, false);
+    if (data) {
+        for (var i in data) {
+            if (data.hasOwnProperty(i)) {
+                event[i] = data[i];
+            }
+        }
+    }
+    return event;
+}
+
+
+var cordova = {
+    define:define,
+    require:require,
+    version:PLATFORM_VERSION_BUILD_LABEL,
+    platformVersion:PLATFORM_VERSION_BUILD_LABEL,
+    platformId:platform.id,
+    /**
+     * Methods to add/remove your own addEventListener hijacking on document + window.
+     */
+    addWindowEventHandler:function(event) {
+        return (windowEventHandlers[event] = channel.create(event));
+    },
+    addStickyDocumentEventHandler:function(event) {
+        return (documentEventHandlers[event] = channel.createSticky(event));
+    },
+    addDocumentEventHandler:function(event) {
+        return (documentEventHandlers[event] = channel.create(event));
+    },
+    removeWindowEventHandler:function(event) {
+        delete windowEventHandlers[event];
+    },
+    removeDocumentEventHandler:function(event) {
+        delete documentEventHandlers[event];
+    },
+    /**
+     * Retrieve original event handlers that were replaced by Cordova
+     *
+     * @return object
+     */
+    getOriginalHandlers: function() {
+        return {'document': {'addEventListener': m_document_addEventListener, 'removeEventListener': m_document_removeEventListener},
+        'window': {'addEventListener': m_window_addEventListener, 'removeEventListener': m_window_removeEventListener}};
+    },
+    /**
+     * Method to fire event from native code
+     * bNoDetach is required for events which cause an exception which needs to be caught in native code
+     */
+    fireDocumentEvent: function(type, data, bNoDetach) {
+        var evt = createEvent(type, data);
+        if (typeof documentEventHandlers[type] != 'undefined') {
+            if( bNoDetach ) {
+                documentEventHandlers[type].fire(evt);
+            }
+            else {
+                setTimeout(function() {
+                    // Fire deviceready on listeners that were registered before cordova.js was loaded.
+                    if (type == 'deviceready') {
+                        document.dispatchEvent(evt);
+                    }
+                    documentEventHandlers[type].fire(evt);
+                }, 0);
+            }
+        } else {
+            document.dispatchEvent(evt);
+        }
+    },
+    fireWindowEvent: function(type, data) {
+        var evt = createEvent(type,data);
+        if (typeof windowEventHandlers[type] != 'undefined') {
+            setTimeout(function() {
+                windowEventHandlers[type].fire(evt);
+            }, 0);
+        } else {
+            window.dispatchEvent(evt);
+        }
+    },
+
+    /**
+     * Plugin callback mechanism.
+     */
+    // Randomize the starting callbackId to avoid collisions after refreshing or navigating.
+    // This way, it's very unlikely that any new callback would get the same callbackId as an old callback.
+    callbackId: Math.floor(Math.random() * 2000000000),
+    callbacks:  {},
+    callbackStatus: {
+        NO_RESULT: 0,
+        OK: 1,
+        CLASS_NOT_FOUND_EXCEPTION: 2,
+        ILLEGAL_ACCESS_EXCEPTION: 3,
+        INSTANTIATION_EXCEPTION: 4,
+        MALFORMED_URL_EXCEPTION: 5,
+        IO_EXCEPTION: 6,
+        INVALID_ACTION: 7,
+        JSON_EXCEPTION: 8,
+        ERROR: 9
+    },
+
+    /**
+     * Called by native code when returning successful result from an action.
+     */
+    callbackSuccess: function(callbackId, args) {
+        cordova.callbackFromNative(callbackId, true, args.status, [args.message], args.keepCallback);
+    },
+
+    /**
+     * Called by native code when returning error result from an action.
+     */
+    callbackError: function(callbackId, args) {
+        // TODO: Deprecate callbackSuccess and callbackError in favour of callbackFromNative.
+        // Derive success from status.
+        cordova.callbackFromNative(callbackId, false, args.status, [args.message], args.keepCallback);
+    },
+
+    /**
+     * Called by native code when returning the result from an action.
+     */
+    callbackFromNative: function(callbackId, isSuccess, status, args, keepCallback) {
+        try {
+            var callback = cordova.callbacks[callbackId];
+            if (callback) {
+                if (isSuccess && status == cordova.callbackStatus.OK) {
+                    callback.success && callback.success.apply(null, args);
+                } else if (!isSuccess) {
+                    callback.fail && callback.fail.apply(null, args);
+                }
+                /*
+                else
+                    Note, this case is intentionally not caught.
+                    this can happen if isSuccess is true, but callbackStatus is NO_RESULT
+                    which is used to remove a callback from the list without calling the callbacks
+                    typically keepCallback is false in this case
+                */
+                // Clear callback if not expecting any more results
+                if (!keepCallback) {
+                    delete cordova.callbacks[callbackId];
+                }
+            }
+        }
+        catch (err) {
+            var msg = "Error in " + (isSuccess ? "Success" : "Error") + " callbackId: " + callbackId + " : " + err;
+            console && console.log && console.log(msg);
+            cordova.fireWindowEvent("cordovacallbackerror", { 'message': msg });
+            throw err;
+        }
+    },
+    addConstructor: function(func) {
+        channel.onCordovaReady.subscribe(function() {
+            try {
+                func();
+            } catch(e) {
+                console.log("Failed to run constructor: " + e);
+            }
+        });
+    }
+};
+
+
+module.exports = cordova;
+
+});
+
+// file: src/common/argscheck.js
+define("cordova/argscheck", function(require, exports, module) {
+
+var exec = require('cordova/exec');
+var utils = require('cordova/utils');
+
+var moduleExports = module.exports;
+
+var typeMap = {
+    'A': 'Array',
+    'D': 'Date',
+    'N': 'Number',
+    'S': 'String',
+    'F': 'Function',
+    'O': 'Object'
+};
+
+function extractParamName(callee, argIndex) {
+    return (/.*?\((.*?)\)/).exec(callee)[1].split(', ')[argIndex];
+}
+
+function checkArgs(spec, functionName, args, opt_callee) {
+    if (!moduleExports.enableChecks) {
+        return;
+    }
+    var errMsg = null;
+    var typeName;
+    for (var i = 0; i < spec.length; ++i) {
+        var c = spec.charAt(i),
+            cUpper = c.toUpperCase(),
+            arg = args[i];
+        // Asterix means allow anything.
+        if (c == '*') {
+            continue;
+        }
+        typeName = utils.typeName(arg);
+        if ((arg === null || arg === undefined) && c == cUpper) {
+            continue;
+        }
+        if (typeName != typeMap[cUpper]) {
+            errMsg = 'Expected ' + typeMap[cUpper];
+            break;
+        }
+    }
+    if (errMsg) {
+        errMsg += ', but got ' + typeName + '.';
+        errMsg = 'Wrong type for parameter "' + extractParamName(opt_callee || args.callee, i) + '" of ' + functionName + ': ' + errMsg;
+        // Don't log when running unit tests.
+        if (typeof jasmine == 'undefined') {
+            console.error(errMsg);
+        }
+        throw TypeError(errMsg);
+    }
+}
+
+function getValue(value, defaultValue) {
+    return value === undefined ? defaultValue : value;
+}
+
+moduleExports.checkArgs = checkArgs;
+moduleExports.getValue = getValue;
+moduleExports.enableChecks = true;
+
+
+});
+
+// file: src/common/base64.js
+define("cordova/base64", function(require, exports, module) {
+
+var base64 = exports;
+
+base64.fromArrayBuffer = function(arrayBuffer) {
+    var array = new Uint8Array(arrayBuffer);
+    return uint8ToBase64(array);
+};
+
+base64.toArrayBuffer = function(str) {
+    var decodedStr = typeof atob != 'undefined' ? atob(str) : new Buffer(str,'base64').toString('binary');
+    var arrayBuffer = new ArrayBuffer(decodedStr.length);
+    var array = new Uint8Array(arrayBuffer);
+    for (var i=0, len=decodedStr.length; i < len; i++) {
+        array[i] = decodedStr.charCodeAt(i);
+    }
+    return arrayBuffer;
+};
+
+//------------------------------------------------------------------------------
+
+/* This code is based on the performance tests at http://jsperf.com/b64tests
+ * This 12-bit-at-a-time algorithm was the best performing version on all
+ * platforms tested.
+ */
+
+var b64_6bit = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
+var b64_12bit;
+
+var b64_12bitTable = function() {
+    b64_12bit = [];
+    for (var i=0; i<64; i++) {
+        for (var j=0; j<64; j++) {
+            b64_12bit[i*64+j] = b64_6bit[i] + b64_6bit[j];
+        }
+    }
+    b64_12bitTable = function() { return b64_12bit; };
+    return b64_12bit;
+};
+
+function uint8ToBase64(rawData) {
+    var numBytes = rawData.byteLength;
+    var output="";
+    var segment;
+    var table = b64_12bitTable();
+    for (var i=0;i<numBytes-2;i+=3) {
+        segment = (rawData[i] << 16) + (rawData[i+1] << 8) + rawData[i+2];
+        output += table[segment >> 12];
+        output += table[segment & 0xfff];
+    }
+    if (numBytes - i == 2) {
+        segment = (rawData[i] << 16) + (rawData[i+1] << 8);
+        output += table[segment >> 12];
+        output += b64_6bit[(segment & 0xfff) >> 6];
+        output += '=';
+    } else if (numBytes - i == 1) {
+        segment = (rawData[i] << 16);
+        output += table[segment >> 12];
+        output += '==';
+    }
+    return output;
+}
+
+});
+
+// file: src/common/builder.js
+define("cordova/builder", function(require, exports, module) {
+
+var utils = require('cordova/utils');
+
+function each(objects, func, context) {
+    for (var prop in objects) {
+        if (objects.hasOwnProperty(prop)) {
+            func.apply(context, [objects[prop], prop]);
+        }
+    }
+}
+
+function clobber(obj, key, value) {
+    exports.replaceHookForTesting(obj, key);
+    var needsProperty = false;
+    try {
+        obj[key] = value;
+    } catch (e) {
+        needsProperty = true;
+    }
+    // Getters can only be overridden by getters.
+    if (needsProperty || obj[key] !== value) {
+        utils.defineGetter(obj, key, function() {
+            return value;
+        });
+    }
+}
+
+function assignOrWrapInDeprecateGetter(obj, key, value, message) {
+    if (message) {
+        utils.defineGetter(obj, key, function() {
+            console.log(message);
+            delete obj[key];
+            clobber(obj, key, value);
+            return value;
+        });
+    } else {
+        clobber(obj, key, value);
+    }
+}
+
+function include(parent, objects, clobber, merge) {
+    each(objects, function (obj, key) {
+        try {
+            var result = obj.path ? require(obj.path) : {};
+
+            if (clobber) {
+                // Clobber if it doesn't exist.
+                if (typeof parent[key] === 'undefined') {
+                    assignOrWrapInDeprecateGetter(parent, key, result, obj.deprecated);
+                } else if (typeof obj.path !== 'undefined') {
+                    // If merging, merge properties onto parent, otherwise, clobber.
+                    if (merge) {
+                        recursiveMerge(parent[key], result);
+                    } else {
+                        assignOrWrapInDeprecateGetter(parent, key, result, obj.deprecated);
+                    }
+                }
+                result = parent[key];
+            } else {
+                // Overwrite if not currently defined.
+                if (typeof parent[key] == 'undefined') {
+                    assignOrWrapInDeprecateGetter(parent, key, result, obj.deprecated);
+                } else {
+                    // Set result to what already exists, so we can build children into it if they exist.
+                    result = parent[key];
+                }
+            }
+
+            if (obj.children) {
+                include(result, obj.children, clobber, merge);
+            }
+        } catch(e) {
+            utils.alert('Exception building Cordova JS globals: ' + e + ' for key "' + key + '"');
+        }
+    });
+}
+
+/**
+ * Merge properties from one object onto another recursively.  Properties from
+ * the src object will overwrite existing target property.
+ *
+ * @param target Object to merge properties into.
+ * @param src Object to merge properties from.
+ */
+function recursiveMerge(target, src) {
+    for (var prop in src) {
+        if (src.hasOwnProperty(prop)) {
+            if (target.prototype && target.prototype.constructor === target) {
+                // If the target object is a constructor override off prototype.
+                clobber(target.prototype, prop, src[prop]);
+            } else {
+                if (typeof src[prop] === 'object' && typeof target[prop] === 'object') {
+                    recursiveMerge(target[prop], src[prop]);
+                } else {
+                    clobber(target, prop, src[prop]);
+                }
+            }
+        }
+    }
+}
+
+exports.buildIntoButDoNotClobber = function(objects, target) {
+    include(target, objects, false, false);
+};
+exports.buildIntoAndClobber = function(objects, target) {
+    include(target, objects, true, false);
+};
+exports.buildIntoAndMerge = function(objects, target) {
+    include(target, objects, true, true);
+};
+exports.recursiveMerge = recursiveMerge;
+exports.assignOrWrapInDeprecateGetter = assignOrWrapInDeprecateGetter;
+exports.replaceHookForTesting = function() {};
+
+});
+
+// file: src/common/channel.js
+define("cordova/channel", function(require, exports, module) {
+
+var utils = require('cordova/utils'),
+    nextGuid = 1;
+
+/**
+ * Custom pub-sub "channel" that can have functions subscribed to it
+ * This object is used to define and control firing of events for
+ * cordova initialization, as well as for custom events thereafter.
+ *
+ * The order of events during page load and Cordova startup is as follows:
+ *
+ * onDOMContentLoaded*         Internal event that is received when the web page is loaded and parsed.
+ * onNativeReady*              Internal event that indicates the Cordova native side is ready.
+ * onCordovaReady*             Internal event fired when all Cordova JavaScript objects have been created.
+ * onDeviceReady*              User event fired to indicate that Cordova is ready
+ * onResume                    User event fired to indicate a start/resume lifecycle event
+ * onPause                     User event fired to indicate a pause lifecycle event
+ *
+ * The events marked with an * are sticky. Once they have fired, they will stay in the fired state.
+ * All listeners that subscribe after the event is fired will be executed right away.
+ *
+ * The only Cordova events that user code should register for are:
+ *      deviceready           Cordova native code is initialized and Cordova APIs can be called from JavaScript
+ *      pause                 App has moved to background
+ *      resume                App has returned to foreground
+ *
+ * Listeners can be registered as:
+ *      document.addEventListener("deviceready", myDeviceReadyListener, false);
+ *      document.addEventListener("resume", myResumeListener, false);
+ *      document.addEventListener("pause", myPauseListener, false);
+ *
+ * The DOM lifecycle events should be used for saving and restoring state
+ *      window.onload
+ *      window.onunload
+ *
+ */
+
+/**
+ * Channel
+ * @constructor
+ * @param type  String the channel name
+ */
+var Channel = function(type, sticky) {
+    this.type = type;
+    // Map of guid -> function.
+    this.handlers = {};
+    // 0 = Non-sticky, 1 = Sticky non-fired, 2 = Sticky fired.
+    this.state = sticky ? 1 : 0;
+    // Used in sticky mode to remember args passed to fire().
+    this.fireArgs = null;
+    // Used by onHasSubscribersChange to know if there are any listeners.
+    this.numHandlers = 0;
+    // Function that is called when the first listener is subscribed, or when
+    // the last listener is unsubscribed.
+    this.onHasSubscribersChange = null;
+},
+    channel = {
+        /**
+         * Calls the provided function only after all of the channels specified
+         * have been fired. All channels must be sticky channels.
+         */
+        join: function(h, c) {
+            var len = c.length,
+                i = len,
+                f = function() {
+                    if (!(--i)) h();
+                };
+            for (var j=0; j<len; j++) {
+                if (c[j].state === 0) {
+                    throw Error('Can only use join with sticky channels.');
+                }
+                c[j].subscribe(f);
+            }
+            if (!len) h();
+        },
+        create: function(type) {
+            return channel[type] = new Channel(type, false);
+        },
+        createSticky: function(type) {
+            return channel[type] = new Channel(type, true);
+        },
+
+        /**
+         * cordova Channels that must fire before "deviceready" is fired.
+         */
+        deviceReadyChannelsArray: [],
+        deviceReadyChannelsMap: {},
+
+        /**
+         * Indicate that a feature needs to be initialized before it is ready to be used.
+         * This holds up Cordova's "deviceready" event until the feature has been initialized
+         * and Cordova.initComplete(feature) is called.
+         *
+         * @param feature {String}     The unique feature name
+         */
+        waitForInitialization: function(feature) {
+            if (feature) {
+                var c = channel[feature] || this.createSticky(feature);
+                this.deviceReadyChannelsMap[feature] = c;
+                this.deviceReadyChannelsArray.push(c);
+            }
+        },
+
+        /**
+         * Indicate that initialization code has completed and the feature is ready to be used.
+         *
+         * @param feature {String}     The unique feature name
+         */
+        initializationComplete: function(feature) {
+            var c = this.deviceReadyChannelsMap[feature];
+            if (c) {
+                c.fire();
+            }
+        }
+    };
+
+function forceFunction(f) {
+    if (typeof f != 'function') throw "Function required as first argument!";
+}
+
+/**
+ * Subscribes the given function to the channel. Any time that
+ * Channel.fire is called so too will the function.
+ * Optionally specify an execution context for the function
+ * and a guid that can be used to stop subscribing to the channel.
+ * Returns the guid.
+ */
+Channel.prototype.subscribe = function(f, c) {
+    // need a function to call
+    forceFunction(f);
+    if (this.state == 2) {
+        f.apply(c || this, this.fireArgs);
+        return;
+    }
+
+    var func = f,
+        guid = f.observer_guid;
+    if (typeof c == "object") { func = utils.close(c, f); }
+
+    if (!guid) {
+        // first time any channel has seen this subscriber
+        guid = '' + nextGuid++;
+    }
+    func.observer_guid = guid;
+    f.observer_guid = guid;
+
+    // Don't add the same handler more than once.
+    if (!this.handlers[guid]) {
+        this.handlers[guid] = func;
+        this.numHandlers++;
+        if (this.numHandlers == 1) {
+            this.onHasSubscribersChange && this.onHasSubscribersChange();
+        }
+    }
+};
+
+/**
+ * Unsubscribes the function with the given guid from the channel.
+ */
+Channel.prototype.unsubscribe = function(f) {
+    // need a function to unsubscribe
+    forceFunction(f);
+
+    var guid = f.observer_guid,
+        handler = this.handlers[guid];
+    if (handler) {
+        delete this.handlers[guid];
+        this.numHandlers--;
+        if (this.numHandlers === 0) {
+            this.onHasSubscribersChange && this.onHasSubscribersChange();
+        }
+    }
+};
+
+/**
+ * Calls all functions subscribed to this channel.
+ */
+Channel.prototype.fire = function(e) {
+    var fail = false,
+        fireArgs = Array.prototype.slice.call(arguments);
+    // Apply stickiness.
+    if (this.state == 1) {
+        this.state = 2;
+        this.fireArgs = fireArgs;
+    }
+    if (this.numHandlers) {
+        // Copy the values first so that it is safe to modify it from within
+        // callbacks.
+        var toCall = [];
+        for (var item in this.handlers) {
+            toCall.push(this.handlers[item]);
+        }
+        for (var i = 0; i < toCall.length; ++i) {
+            toCall[i].apply(this, fireArgs);
+        }
+        if (this.state == 2 && this.numHandlers) {
+            this.numHandlers = 0;
+            this.handlers = {};
+            this.onHasSubscribersChange && this.onHasSubscribersChange();
+        }
+    }
+};
+
+
+// defining them here so they are ready super fast!
+// DOM event that is received when the web page is loaded and parsed.
+channel.createSticky('onDOMContentLoaded');
+
+// Event to indicate the Cordova native side is ready.
+channel.createSticky('onNativeReady');
+
+// Event to indicate that all Cordova JavaScript objects have been created
+// and it's time to run plugin constructors.
+channel.createSticky('onCordovaReady');
+
+// Event to indicate that all automatically loaded JS plugins are loaded and ready.
+// FIXME remove this
+channel.createSticky('onPluginsReady');
+
+// Event to indicate that Cordova is ready
+channel.createSticky('onDeviceReady');
+
+// Event to indicate a resume lifecycle event
+channel.create('onResume');
+
+// Event to indicate a pause lifecycle event
+channel.create('onPause');
+
+// Channels that must fire before "deviceready" is fired.
+channel.waitForInitialization('onCordovaReady');
+channel.waitForInitialization('onDOMContentLoaded');
+
+module.exports = channel;
+
+});
+
+// file: src/wp8/exec.js
+define("cordova/exec", function(require, exports, module) {
+
+var cordova = require('cordova'),
+    base64 = require('cordova/base64');
+
+/**
+ * Execute a cordova command.  It is up to the native side whether this action
+ * is synchronous or asynchronous.  The native side can return:
+ *      Synchronous: PluginResult object as a JSON string
+ *      Asynchronous: Empty string ""
+ * If async, the native side will cordova.callbackSuccess or cordova.callbackError,
+ * depending upon the result of the action.
+ *
+ * @param {Function} success    The success callback
+ * @param {Function} fail       The fail callback
+ * @param {String} service      The name of the service to use
+ * @param {String} action       Action to be run in cordova
+ * @param {String[]} [args]     Zero or more arguments to pass to the method
+
+ */
+
+module.exports = function(success, fail, service, action, args) {
+
+    var callbackId = service + cordova.callbackId++;
+    if (typeof success == "function" || typeof fail == "function") {
+        cordova.callbacks[callbackId] = {success:success, fail:fail};
+    }
+    args = args || [];
+    // generate a new command string, ex. DebugConsole/log/DebugConsole23/["wtf dude?"]
+    for(var n = 0; n < args.length; n++)
+    {
+        // special case for ArrayBuffer which could not be stringified out of the box
+        if(typeof ArrayBuffer !== "undefined" && args[n] instanceof ArrayBuffer)
+        {
+            args[n] = base64.fromArrayBuffer(args[n]);
+        }
+
+        if(typeof args[n] !== "string")
+        {
+            args[n] = JSON.stringify(args[n]);
+        }
+    }
+    var command = service + "/" + action + "/" + callbackId + "/" + JSON.stringify(args);
+    // pass it on to Notify
+    try {
+        if(window.external) {
+            window.external.Notify(command);
+        }
+        else {
+            console.log("window.external not available :: command=" + command);
+        }
+    }
+    catch(e) {
+        console.log("Exception calling native with command :: " + command + " :: exception=" + e);
+    }
+};
+
+
+});
+
+// file: src/common/exec/proxy.js
+define("cordova/exec/proxy", function(require, exports, module) {
+
+
+// internal map of proxy function
+var CommandProxyMap = {};
+
+module.exports = {
+
+    // example: cordova.commandProxy.add("Accelerometer",{getCurrentAcceleration: function(successCallback, errorCallback, options) {...},...);
+    add:function(id,proxyObj) {
+        console.log("adding proxy for " + id);
+        CommandProxyMap[id] = proxyObj;
+        return proxyObj;
+    },
+
+    // cordova.commandProxy.remove("Accelerometer");
+    remove:function(id) {
+        var proxy = CommandProxyMap[id];
+        delete CommandProxyMap[id];
+        CommandProxyMap[id] = null;
+        return proxy;
+    },
+
+    get:function(service,action) {
+        return ( CommandProxyMap[service] ? CommandProxyMap[service][action] : null );
+    }
+};
+});
+
+// file: src/common/init.js
+define("cordova/init", function(require, exports, module) {
+
+var channel = require('cordova/channel');
+var cordova = require('cordova');
+var modulemapper = require('cordova/modulemapper');
+var platform = require('cordova/platform');
+var pluginloader = require('cordova/pluginloader');
+var utils = require('cordova/utils');
+
+var platformInitChannelsArray = [channel.onNativeReady, channel.onPluginsReady];
+
+function logUnfiredChannels(arr) {
+    for (var i = 0; i < arr.length; ++i) {
+        if (arr[i].state != 2) {
+            console.log('Channel not fired: ' + arr[i].type);
+        }
+    }
+}
+
+window.setTimeout(function() {
+    if (channel.onDeviceReady.state != 2) {
+        console.log('deviceready has not fired after 5 seconds.');
+        logUnfiredChannels(platformInitChannelsArray);
+        logUnfiredChannels(channel.deviceReadyChannelsArray);
+    }
+}, 5000);
+
+// Replace navigator before any modules are required(), to ensure it happens as soon as possible.
+// We replace it so that properties that can't be clobbered can instead be overridden.
+function replaceNavigator(origNavigator) {
+    var CordovaNavigator = function() {};
+    CordovaNavigator.prototype = origNavigator;
+    var newNavigator = new CordovaNavigator();
+    // This work-around really only applies to new APIs that are newer than Function.bind.
+    // Without it, APIs such as getGamepads() break.
+    if (CordovaNavigator.bind) {
+        for (var key in origNavigator) {
+            if (typeof origNavigator[key] == 'function') {
+                newNavigator[key] = origNavigator[key].bind(origNavigator);
+            }
+            else {
+                (function(k) {
+                    utils.defineGetterSetter(newNavigator,key,function() {
+                        return origNavigator[k];
+                    });
+                })(key);
+            }
+        }
+    }
+    return newNavigator;
+}
+
+if (window.navigator) {
+    window.navigator = replaceNavigator(window.navigator);
+}
+
+if (!window.console) {
+    window.console = {
+        log: function(){}
+    };
+}
+if (!window.console.warn) {
+    window.console.warn = function(msg) {
+        this.log("warn: " + msg);
+    };
+}
+
+// Register pause, resume and deviceready channels as events on document.
+channel.onPause = cordova.addDocumentEventHandler('pause');
+channel.onResume = cordova.addDocumentEventHandler('resume');
+channel.onDeviceReady = cordova.addStickyDocumentEventHandler('deviceready');
+
+// Listen for DOMContentLoaded and notify our channel subscribers.
+if (document.readyState == 'complete' || document.readyState == 'interactive') {
+    channel.onDOMContentLoaded.fire();
+} else {
+    document.addEventListener('DOMContentLoaded', function() {
+        channel.onDOMContentLoaded.fire();
+    }, false);
+}
+
+// _nativeReady is global variable that the native side can set
+// to signify that the native code is ready. It is a global since
+// it may be called before any cordova JS is ready.
+if (window._nativeReady) {
+    channel.onNativeReady.fire();
+}
+
+modulemapper.clobbers('cordova', 'cordova');
+modulemapper.clobbers('cordova/exec', 'cordova.exec');
+modulemapper.clobbers('cordova/exec', 'Cordova.exec');
+
+// Call the platform-specific initialization.
+platform.bootstrap && platform.bootstrap();
+
+// Wrap in a setTimeout to support the use-case of having plugin JS appended to cordova.js.
+// The delay allows the attached modules to be defined before the plugin loader looks for them.
+setTimeout(function() {
+    pluginloader.load(function() {
+        channel.onPluginsReady.fire();
+    });
+}, 0);
+
+/**
+ * Create all cordova objects once native side is ready.
+ */
+channel.join(function() {
+    modulemapper.mapModules(window);
+
+    platform.initialize && platform.initialize();
+
+    // Fire event to notify that all objects are created
+    channel.onCordovaReady.fire();
+
+    // Fire onDeviceReady event once page has fully loaded, all
+    // constructors have run and cordova info has been received from native
+    // side.
+    channel.join(function() {
+        require('cordova').fireDocumentEvent('deviceready');
+    }, channel.deviceReadyChannelsArray);
+
+}, platformInitChannelsArray);
+
+
+});
+
+// file: src/common/init_b.js
+define("cordova/init_b", function(require, exports, module) {
+
+var channel = require('cordova/channel');
+var cordova = require('cordova');
+var platform = require('cordova/platform');
+var utils = require('cordova/utils');
+
+var platformInitChannelsArray = [channel.onDOMContentLoaded, channel.onNativeReady];
+
+// setting exec
+cordova.exec = require('cordova/exec');
+
+function logUnfiredChannels(arr) {
+    for (var i = 0; i < arr.length; ++i) {
+        if (arr[i].state != 2) {
+            console.log('Channel not fired: ' + arr[i].type);
+        }
+    }
+}
+
+window.setTimeout(function() {
+    if (channel.onDeviceReady.state != 2) {
+        console.log('deviceready has not fired after 5 seconds.');
+        logUnfiredChannels(platformInitChannelsArray);
+        logUnfiredChannels(channel.deviceReadyChannelsArray);
+    }
+}, 5000);
+
+// Replace navigator before any modules are required(), to ensure it happens as soon as possible.
+// We replace it so that properties that can't be clobbered can instead be overridden.
+function replaceNavigator(origNavigator) {
+    var CordovaNavigator = function() {};
+    CordovaNavigator.prototype = origNavigator;
+    var newNavigator = new CordovaNavigator();
+    // This work-around really only applies to new APIs that are newer than Function.bind.
+    // Without it, APIs such as getGamepads() break.
+    if (CordovaNavigator.bind) {
+        for (var key in origNavigator) {
+            if (typeof origNavigator[key] == 'function') {
+                newNavigator[key] = origNavigator[key].bind(origNavigator);
+            }
+            else {
+                (function(k) {
+                    utils.defineGetterSetter(newNavigator,key,function() {
+                        return origNavigator[k];
+                    });
+                })(key);
+            }
+        }
+    }
+    return newNavigator;
+}
+if (window.navigator) {
+    window.navigator = replaceNavigator(window.navigator);
+}
+
+if (!window.console) {
+    window.console = {
+        log: function(){}
+    };
+}
+if (!window.console.warn) {
+    window.console.warn = function(msg) {
+        this.log("warn: " + msg);
+    };
+}
+
+// Register pause, resume and deviceready channels as events on document.
+channel.onPause = cordova.addDocumentEventHandler('pause');
+channel.onResume = cordova.addDocumentEventHandler('resume');
+channel.onDeviceReady = cordova.addStickyDocumentEventHandler('deviceready');
+
+// Listen for DOMContentLoaded and notify our channel subscribers.
+if (document.readyState == 'complete' || document.readyState == 'interactive') {
+    channel.onDOMContentLoaded.fire();
+} else {
+    document.addEventListener('DOMContentLoaded', function() {
+        channel.onDOMContentLoaded.fire();
+    }, false);
+}
+
+// _nativeReady is global variable that the native side can set
+// to signify that the native code is ready. It is a global since
+// it may be called before any cordova JS is ready.
+if (window._nativeReady) {
+    channel.onNativeReady.fire();
+}
+
+// Call the platform-specific initialization.
+platform.bootstrap && platform.bootstrap();
+
+/**
+ * Create all cordova objects once native side is ready.
+ */
+channel.join(function() {
+
+    platform.initialize && platform.initialize();
+
+    // Fire event to notify that all objects are created
+    channel.onCordovaReady.fire();
+
+    // Fire onDeviceReady event once page has fully loaded, all
+    // constructors have run and cordova info has been received from native
+    // side.
+    channel.join(function() {
+        require('cordova').fireDocumentEvent('deviceready');
+    }, channel.deviceReadyChannelsArray);
+
+}, platformInitChannelsArray);
+
+});
+
+// file: src/common/modulemapper.js
+define("cordova/modulemapper", function(require, exports, module) {
+
+var builder = require('cordova/builder'),
+    moduleMap = define.moduleMap,
+    symbolList,
+    deprecationMap;
+
+exports.reset = function() {
+    symbolList = [];
+    deprecationMap = {};
+};
+
+function addEntry(strategy, moduleName, symbolPath, opt_deprecationMessage) {
+    if (!(moduleName in moduleMap)) {
+        throw new Error('Module ' + moduleName + ' does not exist.');
+    }
+    symbolList.push(strategy, moduleName, symbolPath);
+    if (opt_deprecationMessage) {
+        deprecationMap[symbolPath] = opt_deprecationMessage;
+    }
+}
+
+// Note: Android 2.3 does have Function.bind().
+exports.clobbers = function(moduleName, symbolPath, opt_deprecationMessage) {
+    addEntry('c', moduleName, symbolPath, opt_deprecationMessage);
+};
+
+exports.merges = function(moduleName, symbolPath, opt_deprecationMessage) {
+    addEntry('m', moduleName, symbolPath, opt_deprecationMessage);
+};
+
+exports.defaults = function(moduleName, symbolPath, opt_deprecationMessage) {
+    addEntry('d', moduleName, symbolPath, opt_deprecationMessage);
+};
+
+exports.runs = function(moduleName) {
+    addEntry('r', moduleName, null);
+};
+
+function prepareNamespace(symbolPath, context) {
+    if (!symbolPath) {
+        return context;
+    }
+    var parts = symbolPath.split('.');
+    var cur = context;
+    for (var i = 0, part; part = parts[i]; ++i) {
+        cur = cur[part] = cur[part] || {};
+    }
+    return cur;
+}
+
+exports.mapModules = function(context) {
+    var origSymbols = {};
+    context.CDV_origSymbols = origSymbols;
+    for (var i = 0, len = symbolList.length; i < len; i += 3) {
+        var strategy = symbolList[i];
+        var moduleName = symbolList[i + 1];
+        var module = require(moduleName);
+        // <runs/>
+        if (strategy == 'r') {
+            continue;
+        }
+        var symbolPath = symbolList[i + 2];
+        var lastDot = symbolPath.lastIndexOf('.');
+        var namespace = symbolPath.substr(0, lastDot);
+        var lastName = symbolPath.substr(lastDot + 1);
+
+        var deprecationMsg = symbolPath in deprecationMap ? 'Access made to deprecated symbol: ' + symbolPath + '. ' + deprecationMsg : null;
+        var parentObj = prepareNamespace(namespace, context);
+        var target = parentObj[lastName];
+
+        if (strategy == 'm' && target) {
+            builder.recursiveMerge(target, module);
+        } else if ((strategy == 'd' && !target) || (strategy != 'd')) {
+            if (!(symbolPath in origSymbols)) {
+                origSymbols[symbolPath] = target;
+            }
+            builder.assignOrWrapInDeprecateGetter(parentObj, lastName, module, deprecationMsg);
+        }
+    }
+};
+
+exports.getOriginalSymbol = function(context, symbolPath) {
+    var origSymbols = context.CDV_origSymbols;
+    if (origSymbols && (symbolPath in origSymbols)) {
+        return origSymbols[symbolPath];
+    }
+    var parts = symbolPath.split('.');
+    var obj = context;
+    for (var i = 0; i < parts.length; ++i) {
+        obj = obj && obj[parts[i]];
+    }
+    return obj;
+};
+
+exports.reset();
+
+
+});
+
+// file: src/wp8/platform.js
+define("cordova/platform", function(require, exports, module) {
+
+module.exports = {
+    id: 'windowsphone',
+    bootstrap: function() {
+        var cordova = require('cordova'),
+               exec = require('cordova/exec');
+
+        // Inject a listener for the backbutton, and tell native to override the flag (true/false) when we have 1 or more, or 0, listeners
+        var backButtonChannel = cordova.addDocumentEventHandler('backbutton');
+        backButtonChannel.onHasSubscribersChange = function() {
+            exec(null, null, "CoreEvents", "overridebackbutton", [this.numHandlers == 1]);
+        };
+    }
+};
+
+});
+
+// file: src/common/pluginloader.js
+define("cordova/pluginloader", function(require, exports, module) {
+
+var modulemapper = require('cordova/modulemapper');
+var urlutil = require('cordova/urlutil');
+
+// Helper function to inject a <script> tag.
+// Exported for testing.
+exports.injectScript = function(url, onload, onerror) {
+    var script = document.createElement("script");
+    // onload fires even when script fails loads with an error.
+    script.onload = onload;
+    // onerror fires for malformed URLs.
+    script.onerror = onerror;
+    script.src = url;
+    document.head.appendChild(script);
+};
+
+function injectIfNecessary(id, url, onload, onerror) {
+    onerror = onerror || onload;
+    if (id in define.moduleMap) {
+        onload();
+    } else {
+        exports.injectScript(url, function() {
+            if (id in define.moduleMap) {
+                onload();
+            } else {
+                onerror();
+            }
+        }, onerror);
+    }
+}
+
+function onScriptLoadingComplete(moduleList, finishPluginLoading) {
+    // Loop through all the plugins and then through their clobbers and merges.
+    for (var i = 0, module; module = moduleList[i]; i++) {
+        if (module.clobbers && module.clobbers.length) {
+            for (var j = 0; j < module.clobbers.length; j++) {
+                modulemapper.clobbers(module.id, module.clobbers[j]);
+            }
+        }
+
+        if (module.merges && module.merges.length) {
+            for (var k = 0; k < module.merges.length; k++) {
+                modulemapper.merges(module.id, module.merges[k]);
+            }
+        }
+
+        // Finally, if runs is truthy we want to simply require() the module.
+        if (module.runs) {
+            modulemapper.runs(module.id);
+        }
+    }
+
+    finishPluginLoading();
+}
+
+// Handler for the cordova_plugins.js content.
+// See plugman's plugin_loader.js for the details of this object.
+// This function is only called if the really is a plugins array that isn't empty.
+// Otherwise the onerror response handler will just call finishPluginLoading().
+function handlePluginsObject(path, moduleList, finishPluginLoading) {
+    // Now inject the scripts.
+    var scriptCounter = moduleList.length;
+
+    if (!scriptCounter) {
+        finishPluginLoading();
+        return;
+    }
+    function scriptLoadedCallback() {
+        if (!--scriptCounter) {
+            onScriptLoadingComplete(moduleList, finishPluginLoading);
+        }
+    }
+
+    for (var i = 0; i < moduleList.length; i++) {
+        injectIfNecessary(moduleList[i].id, path + moduleList[i].file, scriptLoadedCallback);
+    }
+}
+
+function findCordovaPath() {
+    var path = null;
+    var scripts = document.getElementsByTagName('script');
+    var term = '/cordova.js';
+    for (var n = scripts.length-1; n>-1; n--) {
+        var src = scripts[n].src.replace(/\?.*$/, ''); // Strip any query param (CB-6007).
+        if (src.indexOf(term) == (src.length - term.length)) {
+            path = src.substring(0, src.length - term.length) + '/';
+            break;
+        }
+    }
+    return path;
+}
+
+// Tries to load all plugins' js-modules.
+// This is an async process, but onDeviceReady is blocked on onPluginsReady.
+// onPluginsReady is fired when there are no plugins to load, or they are all done.
+exports.load = function(callback) {
+    var pathPrefix = findCordovaPath();
+    if (pathPrefix === null) {
+        console.log('Could not find cordova.js script tag. Plugin loading may fail.');
+        pathPrefix = '';
+    }
+    injectIfNecessary('cordova/plugin_list', pathPrefix + 'cordova_plugins.js', function() {
+        var moduleList = require("cordova/plugin_list");
+        handlePluginsObject(pathPrefix, moduleList, callback);
+    }, callback);
+};
+
+
+});
+
+// file: src/common/urlutil.js
+define("cordova/urlutil", function(require, exports, module) {
+
+
+/**
+ * For already absolute URLs, returns what is passed in.
+ * For relative URLs, converts them to absolute ones.
+ */
+exports.makeAbsolute = function makeAbsolute(url) {
+    var anchorEl = document.createElement('a');
+    anchorEl.href = url;
+    return anchorEl.href;
+};
+
+
+});
+
+// file: src/common/utils.js
+define("cordova/utils", function(require, exports, module) {
+
+var utils = exports;
+
+/**
+ * Defines a property getter / setter for obj[key].
+ */
+utils.defineGetterSetter = function(obj, key, getFunc, opt_setFunc) {
+    if (Object.defineProperty) {
+        var desc = {
+            get: getFunc,
+            configurable: true
+        };
+        if (opt_setFunc) {
+            desc.set = opt_setFunc;
+        }
+        Object.defineProperty(obj, key, desc);
+    } else {
+        obj.__defineGetter__(key, getFunc);
+        if (opt_setFunc) {
+            obj.__defineSetter__(key, opt_setFunc);
+        }
+    }
+};
+
+/**
+ * Defines a property getter for obj[key].
+ */
+utils.defineGetter = utils.defineGetterSetter;
+
+utils.arrayIndexOf = function(a, item) {
+    if (a.indexOf) {
+        return a.indexOf(item);
+    }
+    var len = a.length;
+    for (var i = 0; i < len; ++i) {
+        if (a[i] == item) {
+            return i;
+        }
+    }
+    return -1;
+};
+
+/**
+ * Returns whether the item was found in the array.
+ */
+utils.arrayRemove = function(a, item) {
+    var index = utils.arrayIndexOf(a, item);
+    if (index != -1) {
+        a.splice(index, 1);
+    }
+    return index != -1;
+};
+
+utils.typeName = function(val) {
+    return Object.prototype.toString.call(val).slice(8, -1);
+};
+
+/**
+ * Returns an indication of whether the argument is an array or not
+ */
+utils.isArray = function(a) {
+    return utils.typeName(a) == 'Array';
+};
+
+/**
+ * Returns an indication of whether the argument is a Date or not
+ */
+utils.isDate = function(d) {
+    return utils.typeName(d) == 'Date';
+};
+
+/**
+ * Does a deep clone of the object.
+ */
+utils.clone = function(obj) {
+    if(!obj || typeof obj == 'function' || utils.isDate(obj) || typeof obj != 'object') {
+        return obj;
+    }
+
+    var retVal, i;
+
+    if(utils.isArray(obj)){
+        retVal = [];
+        for(i = 0; i < obj.length; ++i){
+            retVal.push(utils.clone(obj[i]));
+        }
+        return retVal;
+    }
+
+    retVal = {};
+    for(i in obj){
+        if(!(i in retVal) || retVal[i] != obj[i]) {
+            retVal[i] = utils.clone(obj[i]);
+        }
+    }
+    return retVal;
+};
+
+/**
+ * Returns a wrapped version of the function
+ */
+utils.close = function(context, func, params) {
+    if (typeof params == 'undefined') {
+        return function() {
+            return func.apply(context, arguments);
+        };
+    } else {
+        return function() {
+            return func.apply(context, params);
+        };
+    }
+};
+
+/**
+ * Create a UUID
+ */
+utils.createUUID = function() {
+    return UUIDcreatePart(4) + '-' +
+        UUIDcreatePart(2) + '-' +
+        UUIDcreatePart(2) + '-' +
+        UUIDcreatePart(2) + '-' +
+        UUIDcreatePart(6);
+};
+
+/**
+ * Extends a child object from a parent object using classical inheritance
+ * pattern.
+ */
+utils.extend = (function() {
+    // proxy used to establish prototype chain
+    var F = function() {};
+    // extend Child from Parent
+    return function(Child, Parent) {
+        F.prototype = Parent.prototype;
+        Child.prototype = new F();
+        Child.__super__ = Parent.prototype;
+        Child.prototype.constructor = Child;
+    };
+}());
+
+/**
+ * Alerts a message in any available way: alert or console.log.
+ */
+utils.alert = function(msg) {
+    if (window.alert) {
+        window.alert(msg);
+    } else if (console && console.log) {
+        console.log(msg);
+    }
+};
+
+
+//------------------------------------------------------------------------------
+function UUIDcreatePart(length) {
+    var uuidpart = "";
+    for (var i=0; i<length; i++) {
+        var uuidchar = parseInt((Math.random() * 256), 10).toString(16);
+        if (uuidchar.length == 1) {
+            uuidchar = "0" + uuidchar;
+        }
+        uuidpart += uuidchar;
+    }
+    return uuidpart;
+}
+
+
+});
+
+window.cordova = require('cordova');
+// file: src/scripts/bootstrap.js
+
+require('cordova/init');
+
 })();
\ No newline at end of file