Updated JS snapshot + set version to 3.6.4
diff --git a/wp8/VERSION b/wp8/VERSION
index 1ac53bb..0f44168 100644
--- a/wp8/VERSION
+++ b/wp8/VERSION
@@ -1 +1 @@
-3.6.3
\ No newline at end of file
+3.6.4
diff --git a/wp8/package.json b/wp8/package.json
index 8c9cb74..65ab5b3 100644
--- a/wp8/package.json
+++ b/wp8/package.json
@@ -1,6 +1,6 @@
 {
   "name": "cordova-wp8",
-  "version": "3.6.3",
+  "version": "3.6.4",
   "description": "cordova-wp8 release",
   "main": "bin/create",
   "repository": {
diff --git a/wp8/template/www/cordova.js b/wp8/template/www/cordova.js
index 9e59fe3..2696152 100644
--- a/wp8/template/www/cordova.js
+++ b/wp8/template/www/cordova.js
@@ -1,1544 +1,1565 @@
-// Platform: windowsphone
-// 3.6.3
-/*
- Licensed to the Apache Software Foundation (ASF) under one
- or more contributor license agreements.  See the NOTICE file
- distributed with this work for additional information
- regarding copyright ownership.  The ASF licenses this file
- to you under the Apache License, Version 2.0 (the
- "License"); you may not use this file except in compliance
- with the License.  You may obtain a copy of the License at
- 
-     http://www.apache.org/licenses/LICENSE-2.0
- 
- Unless required by applicable law or agreed to in writing,
- software distributed under the License is distributed on an
- "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
- KIND, either express or implied.  See the License for the
- specific language governing permissions and limitations
- under the License.
-*/
-;(function() {
-var CORDOVA_JS_BUILD_LABEL = '3.6.3';
-// file: src/scripts/require.js
-
-/*jshint -W079 */
-/*jshint -W020 */
-
-var require,
-    define;
-
-(function () {
-    var modules = {},
-    // Stack of moduleIds currently being built.
-        requireStack = [],
-    // Map of module ID -> index into requireStack of modules currently being built.
-        inProgressModules = {},
-        SEPARATOR = ".";
-
-
-
-    function build(module) {
-        var factory = module.factory,
-            localRequire = function (id) {
-                var resultantId = id;
-                //Its a relative path, so lop off the last portion and add the id (minus "./")
-                if (id.charAt(0) === ".") {
-                    resultantId = module.id.slice(0, module.id.lastIndexOf(SEPARATOR)) + SEPARATOR + id.slice(2);
-                }
-                return require(resultantId);
-            };
-        module.exports = {};
-        delete module.factory;
-        factory(localRequire, module.exports, module);
-        return module.exports;
-    }
-
-    require = function (id) {
-        if (!modules[id]) {
-            throw "module " + id + " not found";
-        } else if (id in inProgressModules) {
-            var cycle = requireStack.slice(inProgressModules[id]).join('->') + '->' + id;
-            throw "Cycle in require graph: " + cycle;
-        }
-        if (modules[id].factory) {
-            try {
-                inProgressModules[id] = requireStack.length;
-                requireStack.push(id);
-                return build(modules[id]);
-            } finally {
-                delete inProgressModules[id];
-                requireStack.pop();
-            }
-        }
-        return modules[id].exports;
-    };
-
-    define = function (id, factory) {
-        if (modules[id]) {
-            throw "module " + id + " already defined";
-        }
-
-        modules[id] = {
-            id: id,
-            factory: factory
-        };
-    };
-
-    define.remove = function (id) {
-        delete modules[id];
-    };
-
-    define.moduleMap = modules;
-})();
-
-//Export for use in node
-if (typeof module === "object" && typeof require === "function") {
-    module.exports.require = require;
-    module.exports.define = define;
-}
-
-// file: src/cordova.js
-define("cordova", function(require, exports, module) {
-
-
-var channel = require('cordova/channel');
-var platform = require('cordova/platform');
-
-/**
- * Intercept calls to addEventListener + removeEventListener and handle deviceready,
- * resume, and pause events.
- */
-var m_document_addEventListener = document.addEventListener;
-var m_document_removeEventListener = document.removeEventListener;
-var m_window_addEventListener = window.addEventListener;
-var m_window_removeEventListener = window.removeEventListener;
-
-/**
- * Houses custom event handlers to intercept on document + window event listeners.
- */
-var documentEventHandlers = {},
-    windowEventHandlers = {};
-
-document.addEventListener = function(evt, handler, capture) {
-    var e = evt.toLowerCase();
-    if (typeof documentEventHandlers[e] != 'undefined') {
-        documentEventHandlers[e].subscribe(handler);
-    } else {
-        m_document_addEventListener.call(document, evt, handler, capture);
-    }
-};
-
-window.addEventListener = function(evt, handler, capture) {
-    var e = evt.toLowerCase();
-    if (typeof windowEventHandlers[e] != 'undefined') {
-        windowEventHandlers[e].subscribe(handler);
-    } else {
-        m_window_addEventListener.call(window, evt, handler, capture);
-    }
-};
-
-document.removeEventListener = function(evt, handler, capture) {
-    var e = evt.toLowerCase();
-    // If unsubscribing from an event that is handled by a plugin
-    if (typeof documentEventHandlers[e] != "undefined") {
-        documentEventHandlers[e].unsubscribe(handler);
-    } else {
-        m_document_removeEventListener.call(document, evt, handler, capture);
-    }
-};
-
-window.removeEventListener = function(evt, handler, capture) {
-    var e = evt.toLowerCase();
-    // If unsubscribing from an event that is handled by a plugin
-    if (typeof windowEventHandlers[e] != "undefined") {
-        windowEventHandlers[e].unsubscribe(handler);
-    } else {
-        m_window_removeEventListener.call(window, evt, handler, capture);
-    }
-};
-
-function createEvent(type, data) {
-    var event = document.createEvent('Events');
-    event.initEvent(type, false, false);
-    if (data) {
-        for (var i in data) {
-            if (data.hasOwnProperty(i)) {
-                event[i] = data[i];
-            }
-        }
-    }
-    return event;
-}
-
-
-var cordova = {
-    define:define,
-    require:require,
-    version:CORDOVA_JS_BUILD_LABEL,
-    platformId:platform.id,
-    /**
-     * Methods to add/remove your own addEventListener hijacking on document + window.
-     */
-    addWindowEventHandler:function(event) {
-        return (windowEventHandlers[event] = channel.create(event));
-    },
-    addStickyDocumentEventHandler:function(event) {
-        return (documentEventHandlers[event] = channel.createSticky(event));
-    },
-    addDocumentEventHandler:function(event) {
-        return (documentEventHandlers[event] = channel.create(event));
-    },
-    removeWindowEventHandler:function(event) {
-        delete windowEventHandlers[event];
-    },
-    removeDocumentEventHandler:function(event) {
-        delete documentEventHandlers[event];
-    },
-    /**
-     * Retrieve original event handlers that were replaced by Cordova
-     *
-     * @return object
-     */
-    getOriginalHandlers: function() {
-        return {'document': {'addEventListener': m_document_addEventListener, 'removeEventListener': m_document_removeEventListener},
-        'window': {'addEventListener': m_window_addEventListener, 'removeEventListener': m_window_removeEventListener}};
-    },
-    /**
-     * Method to fire event from native code
-     * bNoDetach is required for events which cause an exception which needs to be caught in native code
-     */
-    fireDocumentEvent: function(type, data, bNoDetach) {
-        var evt = createEvent(type, data);
-        if (typeof documentEventHandlers[type] != 'undefined') {
-            if( bNoDetach ) {
-                documentEventHandlers[type].fire(evt);
-            }
-            else {
-                setTimeout(function() {
-                    // Fire deviceready on listeners that were registered before cordova.js was loaded.
-                    if (type == 'deviceready') {
-                        document.dispatchEvent(evt);
-                    }
-                    documentEventHandlers[type].fire(evt);
-                }, 0);
-            }
-        } else {
-            document.dispatchEvent(evt);
-        }
-    },
-    fireWindowEvent: function(type, data) {
-        var evt = createEvent(type,data);
-        if (typeof windowEventHandlers[type] != 'undefined') {
-            setTimeout(function() {
-                windowEventHandlers[type].fire(evt);
-            }, 0);
-        } else {
-            window.dispatchEvent(evt);
-        }
-    },
-
-    /**
-     * Plugin callback mechanism.
-     */
-    // Randomize the starting callbackId to avoid collisions after refreshing or navigating.
-    // This way, it's very unlikely that any new callback would get the same callbackId as an old callback.
-    callbackId: Math.floor(Math.random() * 2000000000),
-    callbacks:  {},
-    callbackStatus: {
-        NO_RESULT: 0,
-        OK: 1,
-        CLASS_NOT_FOUND_EXCEPTION: 2,
-        ILLEGAL_ACCESS_EXCEPTION: 3,
-        INSTANTIATION_EXCEPTION: 4,
-        MALFORMED_URL_EXCEPTION: 5,
-        IO_EXCEPTION: 6,
-        INVALID_ACTION: 7,
-        JSON_EXCEPTION: 8,
-        ERROR: 9
-    },
-
-    /**
-     * Called by native code when returning successful result from an action.
-     */
-    callbackSuccess: function(callbackId, args) {
-        try {
-            cordova.callbackFromNative(callbackId, true, args.status, [args.message], args.keepCallback);
-        } catch (e) {
-            console.log("Error in success callback: " + callbackId + " = "+e);
-        }
-    },
-
-    /**
-     * Called by native code when returning error result from an action.
-     */
-    callbackError: function(callbackId, args) {
-        // TODO: Deprecate callbackSuccess and callbackError in favour of callbackFromNative.
-        // Derive success from status.
-        try {
-            cordova.callbackFromNative(callbackId, false, args.status, [args.message], args.keepCallback);
-        } catch (e) {
-            console.log("Error in error callback: " + callbackId + " = "+e);
-        }
-    },
-
-    /**
-     * Called by native code when returning the result from an action.
-     */
-    callbackFromNative: function(callbackId, success, status, args, keepCallback) {
-        var callback = cordova.callbacks[callbackId];
-        if (callback) {
-            if (success && status == cordova.callbackStatus.OK) {
-                callback.success && callback.success.apply(null, args);
-            } else if (!success) {
-                callback.fail && callback.fail.apply(null, args);
-            }
-
-            // Clear callback if not expecting any more results
-            if (!keepCallback) {
-                delete cordova.callbacks[callbackId];
-            }
-        }
-    },
-    addConstructor: function(func) {
-        channel.onCordovaReady.subscribe(function() {
-            try {
-                func();
-            } catch(e) {
-                console.log("Failed to run constructor: " + e);
-            }
-        });
-    }
-};
-
-
-module.exports = cordova;
-
-});
-
-// file: src/common/argscheck.js
-define("cordova/argscheck", function(require, exports, module) {
-
-var exec = require('cordova/exec');
-var utils = require('cordova/utils');
-
-var moduleExports = module.exports;
-
-var typeMap = {
-    'A': 'Array',
-    'D': 'Date',
-    'N': 'Number',
-    'S': 'String',
-    'F': 'Function',
-    'O': 'Object'
-};
-
-function extractParamName(callee, argIndex) {
-    return (/.*?\((.*?)\)/).exec(callee)[1].split(', ')[argIndex];
-}
-
-function checkArgs(spec, functionName, args, opt_callee) {
-    if (!moduleExports.enableChecks) {
-        return;
-    }
-    var errMsg = null;
-    var typeName;
-    for (var i = 0; i < spec.length; ++i) {
-        var c = spec.charAt(i),
-            cUpper = c.toUpperCase(),
-            arg = args[i];
-        // Asterix means allow anything.
-        if (c == '*') {
-            continue;
-        }
-        typeName = utils.typeName(arg);
-        if ((arg === null || arg === undefined) && c == cUpper) {
-            continue;
-        }
-        if (typeName != typeMap[cUpper]) {
-            errMsg = 'Expected ' + typeMap[cUpper];
-            break;
-        }
-    }
-    if (errMsg) {
-        errMsg += ', but got ' + typeName + '.';
-        errMsg = 'Wrong type for parameter "' + extractParamName(opt_callee || args.callee, i) + '" of ' + functionName + ': ' + errMsg;
-        // Don't log when running unit tests.
-        if (typeof jasmine == 'undefined') {
-            console.error(errMsg);
-        }
-        throw TypeError(errMsg);
-    }
-}
-
-function getValue(value, defaultValue) {
-    return value === undefined ? defaultValue : value;
-}
-
-moduleExports.checkArgs = checkArgs;
-moduleExports.getValue = getValue;
-moduleExports.enableChecks = true;
-
-
-});
-
-// file: src/common/base64.js
-define("cordova/base64", function(require, exports, module) {
-
-var base64 = exports;
-
-base64.fromArrayBuffer = function(arrayBuffer) {
-    var array = new Uint8Array(arrayBuffer);
-    return uint8ToBase64(array);
-};
-
-base64.toArrayBuffer = function(str) {
-    var decodedStr = typeof atob != 'undefined' ? atob(str) : new Buffer(str,'base64').toString('binary');
-    var arrayBuffer = new ArrayBuffer(decodedStr.length);
-    var array = new Uint8Array(arrayBuffer);
-    for (var i=0, len=decodedStr.length; i < len; i++) {
-        array[i] = decodedStr.charCodeAt(i);
-    }
-    return arrayBuffer;
-};
-
-//------------------------------------------------------------------------------
-
-/* This code is based on the performance tests at http://jsperf.com/b64tests
- * This 12-bit-at-a-time algorithm was the best performing version on all
- * platforms tested.
- */
-
-var b64_6bit = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
-var b64_12bit;
-
-var b64_12bitTable = function() {
-    b64_12bit = [];
-    for (var i=0; i<64; i++) {
-        for (var j=0; j<64; j++) {
-            b64_12bit[i*64+j] = b64_6bit[i] + b64_6bit[j];
-        }
-    }
-    b64_12bitTable = function() { return b64_12bit; };
-    return b64_12bit;
-};
-
-function uint8ToBase64(rawData) {
-    var numBytes = rawData.byteLength;
-    var output="";
-    var segment;
-    var table = b64_12bitTable();
-    for (var i=0;i<numBytes-2;i+=3) {
-        segment = (rawData[i] << 16) + (rawData[i+1] << 8) + rawData[i+2];
-        output += table[segment >> 12];
-        output += table[segment & 0xfff];
-    }
-    if (numBytes - i == 2) {
-        segment = (rawData[i] << 16) + (rawData[i+1] << 8);
-        output += table[segment >> 12];
-        output += b64_6bit[(segment & 0xfff) >> 6];
-        output += '=';
-    } else if (numBytes - i == 1) {
-        segment = (rawData[i] << 16);
-        output += table[segment >> 12];
-        output += '==';
-    }
-    return output;
-}
-
-});
-
-// file: src/common/builder.js
-define("cordova/builder", function(require, exports, module) {
-
-var utils = require('cordova/utils');
-
-function each(objects, func, context) {
-    for (var prop in objects) {
-        if (objects.hasOwnProperty(prop)) {
-            func.apply(context, [objects[prop], prop]);
-        }
-    }
-}
-
-function clobber(obj, key, value) {
-    exports.replaceHookForTesting(obj, key);
-    obj[key] = value;
-    // Getters can only be overridden by getters.
-    if (obj[key] !== value) {
-        utils.defineGetter(obj, key, function() {
-            return value;
-        });
-    }
-}
-
-function assignOrWrapInDeprecateGetter(obj, key, value, message) {
-    if (message) {
-        utils.defineGetter(obj, key, function() {
-            console.log(message);
-            delete obj[key];
-            clobber(obj, key, value);
-            return value;
-        });
-    } else {
-        clobber(obj, key, value);
-    }
-}
-
-function include(parent, objects, clobber, merge) {
-    each(objects, function (obj, key) {
-        try {
-            var result = obj.path ? require(obj.path) : {};
-
-            if (clobber) {
-                // Clobber if it doesn't exist.
-                if (typeof parent[key] === 'undefined') {
-                    assignOrWrapInDeprecateGetter(parent, key, result, obj.deprecated);
-                } else if (typeof obj.path !== 'undefined') {
-                    // If merging, merge properties onto parent, otherwise, clobber.
-                    if (merge) {
-                        recursiveMerge(parent[key], result);
-                    } else {
-                        assignOrWrapInDeprecateGetter(parent, key, result, obj.deprecated);
-                    }
-                }
-                result = parent[key];
-            } else {
-                // Overwrite if not currently defined.
-                if (typeof parent[key] == 'undefined') {
-                    assignOrWrapInDeprecateGetter(parent, key, result, obj.deprecated);
-                } else {
-                    // Set result to what already exists, so we can build children into it if they exist.
-                    result = parent[key];
-                }
-            }
-
-            if (obj.children) {
-                include(result, obj.children, clobber, merge);
-            }
-        } catch(e) {
-            utils.alert('Exception building Cordova JS globals: ' + e + ' for key "' + key + '"');
-        }
-    });
-}
-
-/**
- * Merge properties from one object onto another recursively.  Properties from
- * the src object will overwrite existing target property.
- *
- * @param target Object to merge properties into.
- * @param src Object to merge properties from.
- */
-function recursiveMerge(target, src) {
-    for (var prop in src) {
-        if (src.hasOwnProperty(prop)) {
-            if (target.prototype && target.prototype.constructor === target) {
-                // If the target object is a constructor override off prototype.
-                clobber(target.prototype, prop, src[prop]);
-            } else {
-                if (typeof src[prop] === 'object' && typeof target[prop] === 'object') {
-                    recursiveMerge(target[prop], src[prop]);
-                } else {
-                    clobber(target, prop, src[prop]);
-                }
-            }
-        }
-    }
-}
-
-exports.buildIntoButDoNotClobber = function(objects, target) {
-    include(target, objects, false, false);
-};
-exports.buildIntoAndClobber = function(objects, target) {
-    include(target, objects, true, false);
-};
-exports.buildIntoAndMerge = function(objects, target) {
-    include(target, objects, true, true);
-};
-exports.recursiveMerge = recursiveMerge;
-exports.assignOrWrapInDeprecateGetter = assignOrWrapInDeprecateGetter;
-exports.replaceHookForTesting = function() {};
-
-});
-
-// file: src/common/channel.js
-define("cordova/channel", function(require, exports, module) {
-
-var utils = require('cordova/utils'),
-    nextGuid = 1;
-
-/**
- * Custom pub-sub "channel" that can have functions subscribed to it
- * This object is used to define and control firing of events for
- * cordova initialization, as well as for custom events thereafter.
- *
- * The order of events during page load and Cordova startup is as follows:
- *
- * onDOMContentLoaded*         Internal event that is received when the web page is loaded and parsed.
- * onNativeReady*              Internal event that indicates the Cordova native side is ready.
- * onCordovaReady*             Internal event fired when all Cordova JavaScript objects have been created.
- * onDeviceReady*              User event fired to indicate that Cordova is ready
- * onResume                    User event fired to indicate a start/resume lifecycle event
- * onPause                     User event fired to indicate a pause lifecycle event
- * onDestroy*                  Internal event fired when app is being destroyed (User should use window.onunload event, not this one).
- *
- * The events marked with an * are sticky. Once they have fired, they will stay in the fired state.
- * All listeners that subscribe after the event is fired will be executed right away.
- *
- * The only Cordova events that user code should register for are:
- *      deviceready           Cordova native code is initialized and Cordova APIs can be called from JavaScript
- *      pause                 App has moved to background
- *      resume                App has returned to foreground
- *
- * Listeners can be registered as:
- *      document.addEventListener("deviceready", myDeviceReadyListener, false);
- *      document.addEventListener("resume", myResumeListener, false);
- *      document.addEventListener("pause", myPauseListener, false);
- *
- * The DOM lifecycle events should be used for saving and restoring state
- *      window.onload
- *      window.onunload
- *
- */
-
-/**
- * Channel
- * @constructor
- * @param type  String the channel name
- */
-var Channel = function(type, sticky) {
-    this.type = type;
-    // Map of guid -> function.
-    this.handlers = {};
-    // 0 = Non-sticky, 1 = Sticky non-fired, 2 = Sticky fired.
-    this.state = sticky ? 1 : 0;
-    // Used in sticky mode to remember args passed to fire().
-    this.fireArgs = null;
-    // Used by onHasSubscribersChange to know if there are any listeners.
-    this.numHandlers = 0;
-    // Function that is called when the first listener is subscribed, or when
-    // the last listener is unsubscribed.
-    this.onHasSubscribersChange = null;
-},
-    channel = {
-        /**
-         * Calls the provided function only after all of the channels specified
-         * have been fired. All channels must be sticky channels.
-         */
-        join: function(h, c) {
-            var len = c.length,
-                i = len,
-                f = function() {
-                    if (!(--i)) h();
-                };
-            for (var j=0; j<len; j++) {
-                if (c[j].state === 0) {
-                    throw Error('Can only use join with sticky channels.');
-                }
-                c[j].subscribe(f);
-            }
-            if (!len) h();
-        },
-        create: function(type) {
-            return channel[type] = new Channel(type, false);
-        },
-        createSticky: function(type) {
-            return channel[type] = new Channel(type, true);
-        },
-
-        /**
-         * cordova Channels that must fire before "deviceready" is fired.
-         */
-        deviceReadyChannelsArray: [],
-        deviceReadyChannelsMap: {},
-
-        /**
-         * Indicate that a feature needs to be initialized before it is ready to be used.
-         * This holds up Cordova's "deviceready" event until the feature has been initialized
-         * and Cordova.initComplete(feature) is called.
-         *
-         * @param feature {String}     The unique feature name
-         */
-        waitForInitialization: function(feature) {
-            if (feature) {
-                var c = channel[feature] || this.createSticky(feature);
-                this.deviceReadyChannelsMap[feature] = c;
-                this.deviceReadyChannelsArray.push(c);
-            }
-        },
-
-        /**
-         * Indicate that initialization code has completed and the feature is ready to be used.
-         *
-         * @param feature {String}     The unique feature name
-         */
-        initializationComplete: function(feature) {
-            var c = this.deviceReadyChannelsMap[feature];
-            if (c) {
-                c.fire();
-            }
-        }
-    };
-
-function forceFunction(f) {
-    if (typeof f != 'function') throw "Function required as first argument!";
-}
-
-/**
- * Subscribes the given function to the channel. Any time that
- * Channel.fire is called so too will the function.
- * Optionally specify an execution context for the function
- * and a guid that can be used to stop subscribing to the channel.
- * Returns the guid.
- */
-Channel.prototype.subscribe = function(f, c) {
-    // need a function to call
-    forceFunction(f);
-    if (this.state == 2) {
-        f.apply(c || this, this.fireArgs);
-        return;
-    }
-
-    var func = f,
-        guid = f.observer_guid;
-    if (typeof c == "object") { func = utils.close(c, f); }
-
-    if (!guid) {
-        // first time any channel has seen this subscriber
-        guid = '' + nextGuid++;
-    }
-    func.observer_guid = guid;
-    f.observer_guid = guid;
-
-    // Don't add the same handler more than once.
-    if (!this.handlers[guid]) {
-        this.handlers[guid] = func;
-        this.numHandlers++;
-        if (this.numHandlers == 1) {
-            this.onHasSubscribersChange && this.onHasSubscribersChange();
-        }
-    }
-};
-
-/**
- * Unsubscribes the function with the given guid from the channel.
- */
-Channel.prototype.unsubscribe = function(f) {
-    // need a function to unsubscribe
-    forceFunction(f);
-
-    var guid = f.observer_guid,
-        handler = this.handlers[guid];
-    if (handler) {
-        delete this.handlers[guid];
-        this.numHandlers--;
-        if (this.numHandlers === 0) {
-            this.onHasSubscribersChange && this.onHasSubscribersChange();
-        }
-    }
-};
-
-/**
- * Calls all functions subscribed to this channel.
- */
-Channel.prototype.fire = function(e) {
-    var fail = false,
-        fireArgs = Array.prototype.slice.call(arguments);
-    // Apply stickiness.
-    if (this.state == 1) {
-        this.state = 2;
-        this.fireArgs = fireArgs;
-    }
-    if (this.numHandlers) {
-        // Copy the values first so that it is safe to modify it from within
-        // callbacks.
-        var toCall = [];
-        for (var item in this.handlers) {
-            toCall.push(this.handlers[item]);
-        }
-        for (var i = 0; i < toCall.length; ++i) {
-            toCall[i].apply(this, fireArgs);
-        }
-        if (this.state == 2 && this.numHandlers) {
-            this.numHandlers = 0;
-            this.handlers = {};
-            this.onHasSubscribersChange && this.onHasSubscribersChange();
-        }
-    }
-};
-
-
-// defining them here so they are ready super fast!
-// DOM event that is received when the web page is loaded and parsed.
-channel.createSticky('onDOMContentLoaded');
-
-// Event to indicate the Cordova native side is ready.
-channel.createSticky('onNativeReady');
-
-// Event to indicate that all Cordova JavaScript objects have been created
-// and it's time to run plugin constructors.
-channel.createSticky('onCordovaReady');
-
-// Event to indicate that all automatically loaded JS plugins are loaded and ready.
-// FIXME remove this
-channel.createSticky('onPluginsReady');
-
-// Event to indicate that Cordova is ready
-channel.createSticky('onDeviceReady');
-
-// Event to indicate a resume lifecycle event
-channel.create('onResume');
-
-// Event to indicate a pause lifecycle event
-channel.create('onPause');
-
-// Event to indicate a destroy lifecycle event
-channel.createSticky('onDestroy');
-
-// Channels that must fire before "deviceready" is fired.
-channel.waitForInitialization('onCordovaReady');
-channel.waitForInitialization('onDOMContentLoaded');
-
-module.exports = channel;
-
-});
-
-// file: src/windowsphone/exec.js
-define("cordova/exec", function(require, exports, module) {
-
-var cordova = require('cordova'),
-    base64 = require('cordova/base64');
-
-/**
- * Execute a cordova command.  It is up to the native side whether this action
- * is synchronous or asynchronous.  The native side can return:
- *      Synchronous: PluginResult object as a JSON string
- *      Asynchronous: Empty string ""
- * If async, the native side will cordova.callbackSuccess or cordova.callbackError,
- * depending upon the result of the action.
- *
- * @param {Function} success    The success callback
- * @param {Function} fail       The fail callback
- * @param {String} service      The name of the service to use
- * @param {String} action       Action to be run in cordova
- * @param {String[]} [args]     Zero or more arguments to pass to the method
-
- */
-
-module.exports = function(success, fail, service, action, args) {
-
-    var callbackId = service + cordova.callbackId++;
-    if (typeof success == "function" || typeof fail == "function") {
-        cordova.callbacks[callbackId] = {success:success, fail:fail};
-    }
-    args = args || [];
-    // generate a new command string, ex. DebugConsole/log/DebugConsole23/["wtf dude?"]
-    for(var n = 0; n < args.length; n++)
-    {
-        // special case for ArrayBuffer which could not be stringified out of the box
-        if(typeof ArrayBuffer !== "undefined" && args[n] instanceof ArrayBuffer)
-        {
-            args[n] = base64.fromArrayBuffer(args[n]);
-        }
-
-        if(typeof args[n] !== "string")
-        {
-            args[n] = JSON.stringify(args[n]);
-        }
-    }
-    var command = service + "/" + action + "/" + callbackId + "/" + JSON.stringify(args);
-    // pass it on to Notify
-    try {
-        if(window.external) {
-            window.external.Notify(command);
-        }
-        else {
-            console.log("window.external not available :: command=" + command);
-        }
-    }
-    catch(e) {
-        console.log("Exception calling native with command :: " + command + " :: exception=" + e);
-    }
-};
-
-
-});
-
-// file: src/common/exec/proxy.js
-define("cordova/exec/proxy", function(require, exports, module) {
-
-
-// internal map of proxy function
-var CommandProxyMap = {};
-
-module.exports = {
-
-    // example: cordova.commandProxy.add("Accelerometer",{getCurrentAcceleration: function(successCallback, errorCallback, options) {...},...);
-    add:function(id,proxyObj) {
-        console.log("adding proxy for " + id);
-        CommandProxyMap[id] = proxyObj;
-        return proxyObj;
-    },
-
-    // cordova.commandProxy.remove("Accelerometer");
-    remove:function(id) {
-        var proxy = CommandProxyMap[id];
-        delete CommandProxyMap[id];
-        CommandProxyMap[id] = null;
-        return proxy;
-    },
-
-    get:function(service,action) {
-        return ( CommandProxyMap[service] ? CommandProxyMap[service][action] : null );
-    }
-};
-});
-
-// file: src/common/init.js
-define("cordova/init", function(require, exports, module) {
-
-var channel = require('cordova/channel');
-var cordova = require('cordova');
-var modulemapper = require('cordova/modulemapper');
-var platform = require('cordova/platform');
-var pluginloader = require('cordova/pluginloader');
-
-var platformInitChannelsArray = [channel.onNativeReady, channel.onPluginsReady];
-
-function logUnfiredChannels(arr) {
-    for (var i = 0; i < arr.length; ++i) {
-        if (arr[i].state != 2) {
-            console.log('Channel not fired: ' + arr[i].type);
-        }
-    }
-}
-
-window.setTimeout(function() {
-    if (channel.onDeviceReady.state != 2) {
-        console.log('deviceready has not fired after 5 seconds.');
-        logUnfiredChannels(platformInitChannelsArray);
-        logUnfiredChannels(channel.deviceReadyChannelsArray);
-    }
-}, 5000);
-
-// Replace navigator before any modules are required(), to ensure it happens as soon as possible.
-// We replace it so that properties that can't be clobbered can instead be overridden.
-function replaceNavigator(origNavigator) {
-    var CordovaNavigator = function() {};
-    CordovaNavigator.prototype = origNavigator;
-    var newNavigator = new CordovaNavigator();
-    // This work-around really only applies to new APIs that are newer than Function.bind.
-    // Without it, APIs such as getGamepads() break.
-    if (CordovaNavigator.bind) {
-        for (var key in origNavigator) {
-            if (typeof origNavigator[key] == 'function') {
-                newNavigator[key] = origNavigator[key].bind(origNavigator);
-            }
-        }
-    }
-    return newNavigator;
-}
-if (window.navigator) {
-    window.navigator = replaceNavigator(window.navigator);
-}
-
-if (!window.console) {
-    window.console = {
-        log: function(){}
-    };
-}
-if (!window.console.warn) {
-    window.console.warn = function(msg) {
-        this.log("warn: " + msg);
-    };
-}
-
-// Register pause, resume and deviceready channels as events on document.
-channel.onPause = cordova.addDocumentEventHandler('pause');
-channel.onResume = cordova.addDocumentEventHandler('resume');
-channel.onDeviceReady = cordova.addStickyDocumentEventHandler('deviceready');
-
-// Listen for DOMContentLoaded and notify our channel subscribers.
-if (document.readyState == 'complete' || document.readyState == 'interactive') {
-    channel.onDOMContentLoaded.fire();
-} else {
-    document.addEventListener('DOMContentLoaded', function() {
-        channel.onDOMContentLoaded.fire();
-    }, false);
-}
-
-// _nativeReady is global variable that the native side can set
-// to signify that the native code is ready. It is a global since
-// it may be called before any cordova JS is ready.
-if (window._nativeReady) {
-    channel.onNativeReady.fire();
-}
-
-modulemapper.clobbers('cordova', 'cordova');
-modulemapper.clobbers('cordova/exec', 'cordova.exec');
-modulemapper.clobbers('cordova/exec', 'Cordova.exec');
-
-// Call the platform-specific initialization.
-platform.bootstrap && platform.bootstrap();
-
-// Wrap in a setTimeout to support the use-case of having plugin JS appended to cordova.js.
-// The delay allows the attached modules to be defined before the plugin loader looks for them.
-setTimeout(function() {
-    pluginloader.load(function() {
-        channel.onPluginsReady.fire();
-    });
-}, 0);
-
-/**
- * Create all cordova objects once native side is ready.
- */
-channel.join(function() {
-    modulemapper.mapModules(window);
-
-    platform.initialize && platform.initialize();
-
-    // Fire event to notify that all objects are created
-    channel.onCordovaReady.fire();
-
-    // Fire onDeviceReady event once page has fully loaded, all
-    // constructors have run and cordova info has been received from native
-    // side.
-    channel.join(function() {
-        require('cordova').fireDocumentEvent('deviceready');
-    }, channel.deviceReadyChannelsArray);
-
-}, platformInitChannelsArray);
-
-
-});
-
-// file: src/common/init_b.js
-define("cordova/init_b", function(require, exports, module) {
-
-var channel = require('cordova/channel');
-var cordova = require('cordova');
-var platform = require('cordova/platform');
-
-var platformInitChannelsArray = [channel.onDOMContentLoaded, channel.onNativeReady];
-
-// setting exec
-cordova.exec = require('cordova/exec');
-
-function logUnfiredChannels(arr) {
-    for (var i = 0; i < arr.length; ++i) {
-        if (arr[i].state != 2) {
-            console.log('Channel not fired: ' + arr[i].type);
-        }
-    }
-}
-
-window.setTimeout(function() {
-    if (channel.onDeviceReady.state != 2) {
-        console.log('deviceready has not fired after 5 seconds.');
-        logUnfiredChannels(platformInitChannelsArray);
-        logUnfiredChannels(channel.deviceReadyChannelsArray);
-    }
-}, 5000);
-
-// Replace navigator before any modules are required(), to ensure it happens as soon as possible.
-// We replace it so that properties that can't be clobbered can instead be overridden.
-function replaceNavigator(origNavigator) {
-    var CordovaNavigator = function() {};
-    CordovaNavigator.prototype = origNavigator;
-    var newNavigator = new CordovaNavigator();
-    // This work-around really only applies to new APIs that are newer than Function.bind.
-    // Without it, APIs such as getGamepads() break.
-    if (CordovaNavigator.bind) {
-        for (var key in origNavigator) {
-            if (typeof origNavigator[key] == 'function') {
-                newNavigator[key] = origNavigator[key].bind(origNavigator);
-            }
-        }
-    }
-    return newNavigator;
-}
-if (window.navigator) {
-    window.navigator = replaceNavigator(window.navigator);
-}
-
-if (!window.console) {
-    window.console = {
-        log: function(){}
-    };
-}
-if (!window.console.warn) {
-    window.console.warn = function(msg) {
-        this.log("warn: " + msg);
-    };
-}
-
-// Register pause, resume and deviceready channels as events on document.
-channel.onPause = cordova.addDocumentEventHandler('pause');
-channel.onResume = cordova.addDocumentEventHandler('resume');
-channel.onDeviceReady = cordova.addStickyDocumentEventHandler('deviceready');
-
-// Listen for DOMContentLoaded and notify our channel subscribers.
-if (document.readyState == 'complete' || document.readyState == 'interactive') {
-    channel.onDOMContentLoaded.fire();
-} else {
-    document.addEventListener('DOMContentLoaded', function() {
-        channel.onDOMContentLoaded.fire();
-    }, false);
-}
-
-// _nativeReady is global variable that the native side can set
-// to signify that the native code is ready. It is a global since
-// it may be called before any cordova JS is ready.
-if (window._nativeReady) {
-    channel.onNativeReady.fire();
-}
-
-// Call the platform-specific initialization.
-platform.bootstrap && platform.bootstrap();
-
-/**
- * Create all cordova objects once native side is ready.
- */
-channel.join(function() {
-    
-    platform.initialize && platform.initialize();
-
-    // Fire event to notify that all objects are created
-    channel.onCordovaReady.fire();
-
-    // Fire onDeviceReady event once page has fully loaded, all
-    // constructors have run and cordova info has been received from native
-    // side.
-    channel.join(function() {
-        require('cordova').fireDocumentEvent('deviceready');
-    }, channel.deviceReadyChannelsArray);
-
-}, platformInitChannelsArray);
-
-});
-
-// file: src/common/modulemapper.js
-define("cordova/modulemapper", function(require, exports, module) {
-
-var builder = require('cordova/builder'),
-    moduleMap = define.moduleMap,
-    symbolList,
-    deprecationMap;
-
-exports.reset = function() {
-    symbolList = [];
-    deprecationMap = {};
-};
-
-function addEntry(strategy, moduleName, symbolPath, opt_deprecationMessage) {
-    if (!(moduleName in moduleMap)) {
-        throw new Error('Module ' + moduleName + ' does not exist.');
-    }
-    symbolList.push(strategy, moduleName, symbolPath);
-    if (opt_deprecationMessage) {
-        deprecationMap[symbolPath] = opt_deprecationMessage;
-    }
-}
-
-// Note: Android 2.3 does have Function.bind().
-exports.clobbers = function(moduleName, symbolPath, opt_deprecationMessage) {
-    addEntry('c', moduleName, symbolPath, opt_deprecationMessage);
-};
-
-exports.merges = function(moduleName, symbolPath, opt_deprecationMessage) {
-    addEntry('m', moduleName, symbolPath, opt_deprecationMessage);
-};
-
-exports.defaults = function(moduleName, symbolPath, opt_deprecationMessage) {
-    addEntry('d', moduleName, symbolPath, opt_deprecationMessage);
-};
-
-exports.runs = function(moduleName) {
-    addEntry('r', moduleName, null);
-};
-
-function prepareNamespace(symbolPath, context) {
-    if (!symbolPath) {
-        return context;
-    }
-    var parts = symbolPath.split('.');
-    var cur = context;
-    for (var i = 0, part; part = parts[i]; ++i) {
-        cur = cur[part] = cur[part] || {};
-    }
-    return cur;
-}
-
-exports.mapModules = function(context) {
-    var origSymbols = {};
-    context.CDV_origSymbols = origSymbols;
-    for (var i = 0, len = symbolList.length; i < len; i += 3) {
-        var strategy = symbolList[i];
-        var moduleName = symbolList[i + 1];
-        var module = require(moduleName);
-        // <runs/>
-        if (strategy == 'r') {
-            continue;
-        }
-        var symbolPath = symbolList[i + 2];
-        var lastDot = symbolPath.lastIndexOf('.');
-        var namespace = symbolPath.substr(0, lastDot);
-        var lastName = symbolPath.substr(lastDot + 1);
-
-        var deprecationMsg = symbolPath in deprecationMap ? 'Access made to deprecated symbol: ' + symbolPath + '. ' + deprecationMsg : null;
-        var parentObj = prepareNamespace(namespace, context);
-        var target = parentObj[lastName];
-
-        if (strategy == 'm' && target) {
-            builder.recursiveMerge(target, module);
-        } else if ((strategy == 'd' && !target) || (strategy != 'd')) {
-            if (!(symbolPath in origSymbols)) {
-                origSymbols[symbolPath] = target;
-            }
-            builder.assignOrWrapInDeprecateGetter(parentObj, lastName, module, deprecationMsg);
-        }
-    }
-};
-
-exports.getOriginalSymbol = function(context, symbolPath) {
-    var origSymbols = context.CDV_origSymbols;
-    if (origSymbols && (symbolPath in origSymbols)) {
-        return origSymbols[symbolPath];
-    }
-    var parts = symbolPath.split('.');
-    var obj = context;
-    for (var i = 0; i < parts.length; ++i) {
-        obj = obj && obj[parts[i]];
-    }
-    return obj;
-};
-
-exports.reset();
-
-
-});
-
-// file: src/windowsphone/platform.js
-define("cordova/platform", function(require, exports, module) {
-
-module.exports = {
-    id: 'windowsphone',
-    bootstrap: function() {
-        var cordova = require('cordova'),
-               exec = require('cordova/exec');
-
-        // Inject a listener for the backbutton, and tell native to override the flag (true/false) when we have 1 or more, or 0, listeners
-        var backButtonChannel = cordova.addDocumentEventHandler('backbutton');
-        backButtonChannel.onHasSubscribersChange = function() {
-            exec(null, null, "CoreEvents", "overridebackbutton", [this.numHandlers == 1]);
-        };
-    }
-};
-
-});
-
-// file: src/common/pluginloader.js
-define("cordova/pluginloader", function(require, exports, module) {
-
-var modulemapper = require('cordova/modulemapper');
-var urlutil = require('cordova/urlutil');
-
-// Helper function to inject a <script> tag.
-// Exported for testing.
-exports.injectScript = function(url, onload, onerror) {
-    var script = document.createElement("script");
-    // onload fires even when script fails loads with an error.
-    script.onload = onload;
-    // onerror fires for malformed URLs.
-    script.onerror = onerror;
-    script.src = url;
-    document.head.appendChild(script);
-};
-
-function injectIfNecessary(id, url, onload, onerror) {
-    onerror = onerror || onload;
-    if (id in define.moduleMap) {
-        onload();
-    } else {
-        exports.injectScript(url, function() {
-            if (id in define.moduleMap) {
-                onload();
-            } else {
-                onerror();
-            }
-        }, onerror);
-    }
-}
-
-function onScriptLoadingComplete(moduleList, finishPluginLoading) {
-    // Loop through all the plugins and then through their clobbers and merges.
-    for (var i = 0, module; module = moduleList[i]; i++) {
-        if (module.clobbers && module.clobbers.length) {
-            for (var j = 0; j < module.clobbers.length; j++) {
-                modulemapper.clobbers(module.id, module.clobbers[j]);
-            }
-        }
-
-        if (module.merges && module.merges.length) {
-            for (var k = 0; k < module.merges.length; k++) {
-                modulemapper.merges(module.id, module.merges[k]);
-            }
-        }
-
-        // Finally, if runs is truthy we want to simply require() the module.
-        if (module.runs) {
-            modulemapper.runs(module.id);
-        }
-    }
-
-    finishPluginLoading();
-}
-
-// Handler for the cordova_plugins.js content.
-// See plugman's plugin_loader.js for the details of this object.
-// This function is only called if the really is a plugins array that isn't empty.
-// Otherwise the onerror response handler will just call finishPluginLoading().
-function handlePluginsObject(path, moduleList, finishPluginLoading) {
-    // Now inject the scripts.
-    var scriptCounter = moduleList.length;
-
-    if (!scriptCounter) {
-        finishPluginLoading();
-        return;
-    }
-    function scriptLoadedCallback() {
-        if (!--scriptCounter) {
-            onScriptLoadingComplete(moduleList, finishPluginLoading);
-        }
-    }
-
-    for (var i = 0; i < moduleList.length; i++) {
-        injectIfNecessary(moduleList[i].id, path + moduleList[i].file, scriptLoadedCallback);
-    }
-}
-
-function findCordovaPath() {
-    var path = null;
-    var scripts = document.getElementsByTagName('script');
-    var term = '/cordova.js';
-    for (var n = scripts.length-1; n>-1; n--) {
-        var src = scripts[n].src.replace(/\?.*$/, ''); // Strip any query param (CB-6007).
-        if (src.indexOf(term) == (src.length - term.length)) {
-            path = src.substring(0, src.length - term.length) + '/';
-            break;
-        }
-    }
-    return path;
-}
-
-// Tries to load all plugins' js-modules.
-// This is an async process, but onDeviceReady is blocked on onPluginsReady.
-// onPluginsReady is fired when there are no plugins to load, or they are all done.
-exports.load = function(callback) {
-    var pathPrefix = findCordovaPath();
-    if (pathPrefix === null) {
-        console.log('Could not find cordova.js script tag. Plugin loading may fail.');
-        pathPrefix = '';
-    }
-    injectIfNecessary('cordova/plugin_list', pathPrefix + 'cordova_plugins.js', function() {
-        var moduleList = require("cordova/plugin_list");
-        handlePluginsObject(pathPrefix, moduleList, callback);
-    }, callback);
-};
-
-
-});
-
-// file: src/common/urlutil.js
-define("cordova/urlutil", function(require, exports, module) {
-
-
-/**
- * For already absolute URLs, returns what is passed in.
- * For relative URLs, converts them to absolute ones.
- */
-exports.makeAbsolute = function makeAbsolute(url) {
-    var anchorEl = document.createElement('a');
-    anchorEl.href = url;
-    return anchorEl.href;
-};
-
-
-});
-
-// file: src/common/utils.js
-define("cordova/utils", function(require, exports, module) {
-
-var utils = exports;
-
-/**
- * Defines a property getter / setter for obj[key].
- */
-utils.defineGetterSetter = function(obj, key, getFunc, opt_setFunc) {
-    if (Object.defineProperty) {
-        var desc = {
-            get: getFunc,
-            configurable: true
-        };
-        if (opt_setFunc) {
-            desc.set = opt_setFunc;
-        }
-        Object.defineProperty(obj, key, desc);
-    } else {
-        obj.__defineGetter__(key, getFunc);
-        if (opt_setFunc) {
-            obj.__defineSetter__(key, opt_setFunc);
-        }
-    }
-};
-
-/**
- * Defines a property getter for obj[key].
- */
-utils.defineGetter = utils.defineGetterSetter;
-
-utils.arrayIndexOf = function(a, item) {
-    if (a.indexOf) {
-        return a.indexOf(item);
-    }
-    var len = a.length;
-    for (var i = 0; i < len; ++i) {
-        if (a[i] == item) {
-            return i;
-        }
-    }
-    return -1;
-};
-
-/**
- * Returns whether the item was found in the array.
- */
-utils.arrayRemove = function(a, item) {
-    var index = utils.arrayIndexOf(a, item);
-    if (index != -1) {
-        a.splice(index, 1);
-    }
-    return index != -1;
-};
-
-utils.typeName = function(val) {
-    return Object.prototype.toString.call(val).slice(8, -1);
-};
-
-/**
- * Returns an indication of whether the argument is an array or not
- */
-utils.isArray = function(a) {
-    return utils.typeName(a) == 'Array';
-};
-
-/**
- * Returns an indication of whether the argument is a Date or not
- */
-utils.isDate = function(d) {
-    return utils.typeName(d) == 'Date';
-};
-
-/**
- * Does a deep clone of the object.
- */
-utils.clone = function(obj) {
-    if(!obj || typeof obj == 'function' || utils.isDate(obj) || typeof obj != 'object') {
-        return obj;
-    }
-
-    var retVal, i;
-
-    if(utils.isArray(obj)){
-        retVal = [];
-        for(i = 0; i < obj.length; ++i){
-            retVal.push(utils.clone(obj[i]));
-        }
-        return retVal;
-    }
-
-    retVal = {};
-    for(i in obj){
-        if(!(i in retVal) || retVal[i] != obj[i]) {
-            retVal[i] = utils.clone(obj[i]);
-        }
-    }
-    return retVal;
-};
-
-/**
- * Returns a wrapped version of the function
- */
-utils.close = function(context, func, params) {
-    if (typeof params == 'undefined') {
-        return function() {
-            return func.apply(context, arguments);
-        };
-    } else {
-        return function() {
-            return func.apply(context, params);
-        };
-    }
-};
-
-/**
- * Create a UUID
- */
-utils.createUUID = function() {
-    return UUIDcreatePart(4) + '-' +
-        UUIDcreatePart(2) + '-' +
-        UUIDcreatePart(2) + '-' +
-        UUIDcreatePart(2) + '-' +
-        UUIDcreatePart(6);
-};
-
-/**
- * Extends a child object from a parent object using classical inheritance
- * pattern.
- */
-utils.extend = (function() {
-    // proxy used to establish prototype chain
-    var F = function() {};
-    // extend Child from Parent
-    return function(Child, Parent) {
-        F.prototype = Parent.prototype;
-        Child.prototype = new F();
-        Child.__super__ = Parent.prototype;
-        Child.prototype.constructor = Child;
-    };
-}());
-
-/**
- * Alerts a message in any available way: alert or console.log.
- */
-utils.alert = function(msg) {
-    if (window.alert) {
-        window.alert(msg);
-    } else if (console && console.log) {
-        console.log(msg);
-    }
-};
-
-
-//------------------------------------------------------------------------------
-function UUIDcreatePart(length) {
-    var uuidpart = "";
-    for (var i=0; i<length; i++) {
-        var uuidchar = parseInt((Math.random() * 256), 10).toString(16);
-        if (uuidchar.length == 1) {
-            uuidchar = "0" + uuidchar;
-        }
-        uuidpart += uuidchar;
-    }
-    return uuidpart;
-}
-
-
-});
-
-window.cordova = require('cordova');
-// file: src/scripts/bootstrap.js
-
-require('cordova/init');
-
+// Platform: windowsphone

+// 8ca0f3b2b87e0759c5236b91c80f18438544409c

+/*

+ Licensed to the Apache Software Foundation (ASF) under one

+ or more contributor license agreements.  See the NOTICE file

+ distributed with this work for additional information

+ regarding copyright ownership.  The ASF licenses this file

+ to you under the Apache License, Version 2.0 (the

+ "License"); you may not use this file except in compliance

+ with the License.  You may obtain a copy of the License at

+ 

+     http://www.apache.org/licenses/LICENSE-2.0

+ 

+ Unless required by applicable law or agreed to in writing,

+ software distributed under the License is distributed on an

+ "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY

+ KIND, either express or implied.  See the License for the

+ specific language governing permissions and limitations

+ under the License.

+*/

+;(function() {

+var PLATFORM_VERSION_BUILD_LABEL = '3.6.4';

+// file: src/scripts/require.js

+

+/*jshint -W079 */

+/*jshint -W020 */

+

+var require,

+    define;

+

+(function () {

+    var modules = {},

+    // Stack of moduleIds currently being built.

+        requireStack = [],

+    // Map of module ID -> index into requireStack of modules currently being built.

+        inProgressModules = {},

+        SEPARATOR = ".";

+

+

+

+    function build(module) {

+        var factory = module.factory,

+            localRequire = function (id) {

+                var resultantId = id;

+                //Its a relative path, so lop off the last portion and add the id (minus "./")

+                if (id.charAt(0) === ".") {

+                    resultantId = module.id.slice(0, module.id.lastIndexOf(SEPARATOR)) + SEPARATOR + id.slice(2);

+                }

+                return require(resultantId);

+            };

+        module.exports = {};

+        delete module.factory;

+        factory(localRequire, module.exports, module);

+        return module.exports;

+    }

+

+    require = function (id) {

+        if (!modules[id]) {

+            throw "module " + id + " not found";

+        } else if (id in inProgressModules) {

+            var cycle = requireStack.slice(inProgressModules[id]).join('->') + '->' + id;

+            throw "Cycle in require graph: " + cycle;

+        }

+        if (modules[id].factory) {

+            try {

+                inProgressModules[id] = requireStack.length;

+                requireStack.push(id);

+                return build(modules[id]);

+            } finally {

+                delete inProgressModules[id];

+                requireStack.pop();

+            }

+        }

+        return modules[id].exports;

+    };

+

+    define = function (id, factory) {

+        if (modules[id]) {

+            throw "module " + id + " already defined";

+        }

+

+        modules[id] = {

+            id: id,

+            factory: factory

+        };

+    };

+

+    define.remove = function (id) {

+        delete modules[id];

+    };

+

+    define.moduleMap = modules;

+})();

+

+//Export for use in node

+if (typeof module === "object" && typeof require === "function") {

+    module.exports.require = require;

+    module.exports.define = define;

+}

+

+// file: src/cordova.js

+define("cordova", function(require, exports, module) {

+

+

+var channel = require('cordova/channel');

+var platform = require('cordova/platform');

+

+/**

+ * Intercept calls to addEventListener + removeEventListener and handle deviceready,

+ * resume, and pause events.

+ */

+var m_document_addEventListener = document.addEventListener;

+var m_document_removeEventListener = document.removeEventListener;

+var m_window_addEventListener = window.addEventListener;

+var m_window_removeEventListener = window.removeEventListener;

+

+/**

+ * Houses custom event handlers to intercept on document + window event listeners.

+ */

+var documentEventHandlers = {},

+    windowEventHandlers = {};

+

+document.addEventListener = function(evt, handler, capture) {

+    var e = evt.toLowerCase();

+    if (typeof documentEventHandlers[e] != 'undefined') {

+        documentEventHandlers[e].subscribe(handler);

+    } else {

+        m_document_addEventListener.call(document, evt, handler, capture);

+    }

+};

+

+window.addEventListener = function(evt, handler, capture) {

+    var e = evt.toLowerCase();

+    if (typeof windowEventHandlers[e] != 'undefined') {

+        windowEventHandlers[e].subscribe(handler);

+    } else {

+        m_window_addEventListener.call(window, evt, handler, capture);

+    }

+};

+

+document.removeEventListener = function(evt, handler, capture) {

+    var e = evt.toLowerCase();

+    // If unsubscribing from an event that is handled by a plugin

+    if (typeof documentEventHandlers[e] != "undefined") {

+        documentEventHandlers[e].unsubscribe(handler);

+    } else {

+        m_document_removeEventListener.call(document, evt, handler, capture);

+    }

+};

+

+window.removeEventListener = function(evt, handler, capture) {

+    var e = evt.toLowerCase();

+    // If unsubscribing from an event that is handled by a plugin

+    if (typeof windowEventHandlers[e] != "undefined") {

+        windowEventHandlers[e].unsubscribe(handler);

+    } else {

+        m_window_removeEventListener.call(window, evt, handler, capture);

+    }

+};

+

+function createEvent(type, data) {

+    var event = document.createEvent('Events');

+    event.initEvent(type, false, false);

+    if (data) {

+        for (var i in data) {

+            if (data.hasOwnProperty(i)) {

+                event[i] = data[i];

+            }

+        }

+    }

+    return event;

+}

+

+

+var cordova = {

+    define:define,

+    require:require,

+    version:PLATFORM_VERSION_BUILD_LABEL,

+    platformVersion:PLATFORM_VERSION_BUILD_LABEL,

+    platformId:platform.id,

+    /**

+     * Methods to add/remove your own addEventListener hijacking on document + window.

+     */

+    addWindowEventHandler:function(event) {

+        return (windowEventHandlers[event] = channel.create(event));

+    },

+    addStickyDocumentEventHandler:function(event) {

+        return (documentEventHandlers[event] = channel.createSticky(event));

+    },

+    addDocumentEventHandler:function(event) {

+        return (documentEventHandlers[event] = channel.create(event));

+    },

+    removeWindowEventHandler:function(event) {

+        delete windowEventHandlers[event];

+    },

+    removeDocumentEventHandler:function(event) {

+        delete documentEventHandlers[event];

+    },

+    /**

+     * Retrieve original event handlers that were replaced by Cordova

+     *

+     * @return object

+     */

+    getOriginalHandlers: function() {

+        return {'document': {'addEventListener': m_document_addEventListener, 'removeEventListener': m_document_removeEventListener},

+        'window': {'addEventListener': m_window_addEventListener, 'removeEventListener': m_window_removeEventListener}};

+    },

+    /**

+     * Method to fire event from native code

+     * bNoDetach is required for events which cause an exception which needs to be caught in native code

+     */

+    fireDocumentEvent: function(type, data, bNoDetach) {

+        var evt = createEvent(type, data);

+        if (typeof documentEventHandlers[type] != 'undefined') {

+            if( bNoDetach ) {

+                documentEventHandlers[type].fire(evt);

+            }

+            else {

+                setTimeout(function() {

+                    // Fire deviceready on listeners that were registered before cordova.js was loaded.

+                    if (type == 'deviceready') {

+                        document.dispatchEvent(evt);

+                    }

+                    documentEventHandlers[type].fire(evt);

+                }, 0);

+            }

+        } else {

+            document.dispatchEvent(evt);

+        }

+    },

+    fireWindowEvent: function(type, data) {

+        var evt = createEvent(type,data);

+        if (typeof windowEventHandlers[type] != 'undefined') {

+            setTimeout(function() {

+                windowEventHandlers[type].fire(evt);

+            }, 0);

+        } else {

+            window.dispatchEvent(evt);

+        }

+    },

+

+    /**

+     * Plugin callback mechanism.

+     */

+    // Randomize the starting callbackId to avoid collisions after refreshing or navigating.

+    // This way, it's very unlikely that any new callback would get the same callbackId as an old callback.

+    callbackId: Math.floor(Math.random() * 2000000000),

+    callbacks:  {},

+    callbackStatus: {

+        NO_RESULT: 0,

+        OK: 1,

+        CLASS_NOT_FOUND_EXCEPTION: 2,

+        ILLEGAL_ACCESS_EXCEPTION: 3,

+        INSTANTIATION_EXCEPTION: 4,

+        MALFORMED_URL_EXCEPTION: 5,

+        IO_EXCEPTION: 6,

+        INVALID_ACTION: 7,

+        JSON_EXCEPTION: 8,

+        ERROR: 9

+    },

+

+    /**

+     * Called by native code when returning successful result from an action.

+     */

+    callbackSuccess: function(callbackId, args) {

+        try {

+            cordova.callbackFromNative(callbackId, true, args.status, [args.message], args.keepCallback);

+        } catch (e) {

+            console.log("Error in success callback: " + callbackId + " = "+e);

+        }

+    },

+

+    /**

+     * Called by native code when returning error result from an action.

+     */

+    callbackError: function(callbackId, args) {

+        // TODO: Deprecate callbackSuccess and callbackError in favour of callbackFromNative.

+        // Derive success from status.

+        try {

+            cordova.callbackFromNative(callbackId, false, args.status, [args.message], args.keepCallback);

+        } catch (e) {

+            console.log("Error in error callback: " + callbackId + " = "+e);

+        }

+    },

+

+    /**

+     * Called by native code when returning the result from an action.

+     */

+    callbackFromNative: function(callbackId, success, status, args, keepCallback) {

+        var callback = cordova.callbacks[callbackId];

+        if (callback) {

+            if (success && status == cordova.callbackStatus.OK) {

+                callback.success && callback.success.apply(null, args);

+            } else if (!success) {

+                callback.fail && callback.fail.apply(null, args);

+            }

+

+            // Clear callback if not expecting any more results

+            if (!keepCallback) {

+                delete cordova.callbacks[callbackId];

+            }

+        }

+    },

+    addConstructor: function(func) {

+        channel.onCordovaReady.subscribe(function() {

+            try {

+                func();

+            } catch(e) {

+                console.log("Failed to run constructor: " + e);

+            }

+        });

+    }

+};

+

+

+module.exports = cordova;

+

+});

+

+// file: src/common/argscheck.js

+define("cordova/argscheck", function(require, exports, module) {

+

+var exec = require('cordova/exec');

+var utils = require('cordova/utils');

+

+var moduleExports = module.exports;

+

+var typeMap = {

+    'A': 'Array',

+    'D': 'Date',

+    'N': 'Number',

+    'S': 'String',

+    'F': 'Function',

+    'O': 'Object'

+};

+

+function extractParamName(callee, argIndex) {

+    return (/.*?\((.*?)\)/).exec(callee)[1].split(', ')[argIndex];

+}

+

+function checkArgs(spec, functionName, args, opt_callee) {

+    if (!moduleExports.enableChecks) {

+        return;

+    }

+    var errMsg = null;

+    var typeName;

+    for (var i = 0; i < spec.length; ++i) {

+        var c = spec.charAt(i),

+            cUpper = c.toUpperCase(),

+            arg = args[i];

+        // Asterix means allow anything.

+        if (c == '*') {

+            continue;

+        }

+        typeName = utils.typeName(arg);

+        if ((arg === null || arg === undefined) && c == cUpper) {

+            continue;

+        }

+        if (typeName != typeMap[cUpper]) {

+            errMsg = 'Expected ' + typeMap[cUpper];

+            break;

+        }

+    }

+    if (errMsg) {

+        errMsg += ', but got ' + typeName + '.';

+        errMsg = 'Wrong type for parameter "' + extractParamName(opt_callee || args.callee, i) + '" of ' + functionName + ': ' + errMsg;

+        // Don't log when running unit tests.

+        if (typeof jasmine == 'undefined') {

+            console.error(errMsg);

+        }

+        throw TypeError(errMsg);

+    }

+}

+

+function getValue(value, defaultValue) {

+    return value === undefined ? defaultValue : value;

+}

+

+moduleExports.checkArgs = checkArgs;

+moduleExports.getValue = getValue;

+moduleExports.enableChecks = true;

+

+

+});

+

+// file: src/common/base64.js

+define("cordova/base64", function(require, exports, module) {

+

+var base64 = exports;

+

+base64.fromArrayBuffer = function(arrayBuffer) {

+    var array = new Uint8Array(arrayBuffer);

+    return uint8ToBase64(array);

+};

+

+base64.toArrayBuffer = function(str) {

+    var decodedStr = typeof atob != 'undefined' ? atob(str) : new Buffer(str,'base64').toString('binary');

+    var arrayBuffer = new ArrayBuffer(decodedStr.length);

+    var array = new Uint8Array(arrayBuffer);

+    for (var i=0, len=decodedStr.length; i < len; i++) {

+        array[i] = decodedStr.charCodeAt(i);

+    }

+    return arrayBuffer;

+};

+

+//------------------------------------------------------------------------------

+

+/* This code is based on the performance tests at http://jsperf.com/b64tests

+ * This 12-bit-at-a-time algorithm was the best performing version on all

+ * platforms tested.

+ */

+

+var b64_6bit = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";

+var b64_12bit;

+

+var b64_12bitTable = function() {

+    b64_12bit = [];

+    for (var i=0; i<64; i++) {

+        for (var j=0; j<64; j++) {

+            b64_12bit[i*64+j] = b64_6bit[i] + b64_6bit[j];

+        }

+    }

+    b64_12bitTable = function() { return b64_12bit; };

+    return b64_12bit;

+};

+

+function uint8ToBase64(rawData) {

+    var numBytes = rawData.byteLength;

+    var output="";

+    var segment;

+    var table = b64_12bitTable();

+    for (var i=0;i<numBytes-2;i+=3) {

+        segment = (rawData[i] << 16) + (rawData[i+1] << 8) + rawData[i+2];

+        output += table[segment >> 12];

+        output += table[segment & 0xfff];

+    }

+    if (numBytes - i == 2) {

+        segment = (rawData[i] << 16) + (rawData[i+1] << 8);

+        output += table[segment >> 12];

+        output += b64_6bit[(segment & 0xfff) >> 6];

+        output += '=';

+    } else if (numBytes - i == 1) {

+        segment = (rawData[i] << 16);

+        output += table[segment >> 12];

+        output += '==';

+    }

+    return output;

+}

+

+});

+

+// file: src/common/builder.js

+define("cordova/builder", function(require, exports, module) {

+

+var utils = require('cordova/utils');

+

+function each(objects, func, context) {

+    for (var prop in objects) {

+        if (objects.hasOwnProperty(prop)) {

+            func.apply(context, [objects[prop], prop]);

+        }

+    }

+}

+

+function clobber(obj, key, value) {

+    exports.replaceHookForTesting(obj, key);

+    obj[key] = value;

+    // Getters can only be overridden by getters.

+    if (obj[key] !== value) {

+        utils.defineGetter(obj, key, function() {

+            return value;

+        });

+    }

+}

+

+function assignOrWrapInDeprecateGetter(obj, key, value, message) {

+    if (message) {

+        utils.defineGetter(obj, key, function() {

+            console.log(message);

+            delete obj[key];

+            clobber(obj, key, value);

+            return value;

+        });

+    } else {

+        clobber(obj, key, value);

+    }

+}

+

+function include(parent, objects, clobber, merge) {

+    each(objects, function (obj, key) {

+        try {

+            var result = obj.path ? require(obj.path) : {};

+

+            if (clobber) {

+                // Clobber if it doesn't exist.

+                if (typeof parent[key] === 'undefined') {

+                    assignOrWrapInDeprecateGetter(parent, key, result, obj.deprecated);

+                } else if (typeof obj.path !== 'undefined') {

+                    // If merging, merge properties onto parent, otherwise, clobber.

+                    if (merge) {

+                        recursiveMerge(parent[key], result);

+                    } else {

+                        assignOrWrapInDeprecateGetter(parent, key, result, obj.deprecated);

+                    }

+                }

+                result = parent[key];

+            } else {

+                // Overwrite if not currently defined.

+                if (typeof parent[key] == 'undefined') {

+                    assignOrWrapInDeprecateGetter(parent, key, result, obj.deprecated);

+                } else {

+                    // Set result to what already exists, so we can build children into it if they exist.

+                    result = parent[key];

+                }

+            }

+

+            if (obj.children) {

+                include(result, obj.children, clobber, merge);

+            }

+        } catch(e) {

+            utils.alert('Exception building Cordova JS globals: ' + e + ' for key "' + key + '"');

+        }

+    });

+}

+

+/**

+ * Merge properties from one object onto another recursively.  Properties from

+ * the src object will overwrite existing target property.

+ *

+ * @param target Object to merge properties into.

+ * @param src Object to merge properties from.

+ */

+function recursiveMerge(target, src) {

+    for (var prop in src) {

+        if (src.hasOwnProperty(prop)) {

+            if (target.prototype && target.prototype.constructor === target) {

+                // If the target object is a constructor override off prototype.

+                clobber(target.prototype, prop, src[prop]);

+            } else {

+                if (typeof src[prop] === 'object' && typeof target[prop] === 'object') {

+                    recursiveMerge(target[prop], src[prop]);

+                } else {

+                    clobber(target, prop, src[prop]);

+                }

+            }

+        }

+    }

+}

+

+exports.buildIntoButDoNotClobber = function(objects, target) {

+    include(target, objects, false, false);

+};

+exports.buildIntoAndClobber = function(objects, target) {

+    include(target, objects, true, false);

+};

+exports.buildIntoAndMerge = function(objects, target) {

+    include(target, objects, true, true);

+};

+exports.recursiveMerge = recursiveMerge;

+exports.assignOrWrapInDeprecateGetter = assignOrWrapInDeprecateGetter;

+exports.replaceHookForTesting = function() {};

+

+});

+

+// file: src/common/channel.js

+define("cordova/channel", function(require, exports, module) {

+

+var utils = require('cordova/utils'),

+    nextGuid = 1;

+

+/**

+ * Custom pub-sub "channel" that can have functions subscribed to it

+ * This object is used to define and control firing of events for

+ * cordova initialization, as well as for custom events thereafter.

+ *

+ * The order of events during page load and Cordova startup is as follows:

+ *

+ * onDOMContentLoaded*         Internal event that is received when the web page is loaded and parsed.

+ * onNativeReady*              Internal event that indicates the Cordova native side is ready.

+ * onCordovaReady*             Internal event fired when all Cordova JavaScript objects have been created.

+ * onDeviceReady*              User event fired to indicate that Cordova is ready

+ * onResume                    User event fired to indicate a start/resume lifecycle event

+ * onPause                     User event fired to indicate a pause lifecycle event

+ * onDestroy*                  Internal event fired when app is being destroyed (User should use window.onunload event, not this one).

+ *

+ * The events marked with an * are sticky. Once they have fired, they will stay in the fired state.

+ * All listeners that subscribe after the event is fired will be executed right away.

+ *

+ * The only Cordova events that user code should register for are:

+ *      deviceready           Cordova native code is initialized and Cordova APIs can be called from JavaScript

+ *      pause                 App has moved to background

+ *      resume                App has returned to foreground

+ *

+ * Listeners can be registered as:

+ *      document.addEventListener("deviceready", myDeviceReadyListener, false);

+ *      document.addEventListener("resume", myResumeListener, false);

+ *      document.addEventListener("pause", myPauseListener, false);

+ *

+ * The DOM lifecycle events should be used for saving and restoring state

+ *      window.onload

+ *      window.onunload

+ *

+ */

+

+/**

+ * Channel

+ * @constructor

+ * @param type  String the channel name

+ */

+var Channel = function(type, sticky) {

+    this.type = type;

+    // Map of guid -> function.

+    this.handlers = {};

+    // 0 = Non-sticky, 1 = Sticky non-fired, 2 = Sticky fired.

+    this.state = sticky ? 1 : 0;

+    // Used in sticky mode to remember args passed to fire().

+    this.fireArgs = null;

+    // Used by onHasSubscribersChange to know if there are any listeners.

+    this.numHandlers = 0;

+    // Function that is called when the first listener is subscribed, or when

+    // the last listener is unsubscribed.

+    this.onHasSubscribersChange = null;

+},

+    channel = {

+        /**

+         * Calls the provided function only after all of the channels specified

+         * have been fired. All channels must be sticky channels.

+         */

+        join: function(h, c) {

+            var len = c.length,

+                i = len,

+                f = function() {

+                    if (!(--i)) h();

+                };

+            for (var j=0; j<len; j++) {

+                if (c[j].state === 0) {

+                    throw Error('Can only use join with sticky channels.');

+                }

+                c[j].subscribe(f);

+            }

+            if (!len) h();

+        },

+        create: function(type) {

+            return channel[type] = new Channel(type, false);

+        },

+        createSticky: function(type) {

+            return channel[type] = new Channel(type, true);

+        },

+

+        /**

+         * cordova Channels that must fire before "deviceready" is fired.

+         */

+        deviceReadyChannelsArray: [],

+        deviceReadyChannelsMap: {},

+

+        /**

+         * Indicate that a feature needs to be initialized before it is ready to be used.

+         * This holds up Cordova's "deviceready" event until the feature has been initialized

+         * and Cordova.initComplete(feature) is called.

+         *

+         * @param feature {String}     The unique feature name

+         */

+        waitForInitialization: function(feature) {

+            if (feature) {

+                var c = channel[feature] || this.createSticky(feature);

+                this.deviceReadyChannelsMap[feature] = c;

+                this.deviceReadyChannelsArray.push(c);

+            }

+        },

+

+        /**

+         * Indicate that initialization code has completed and the feature is ready to be used.

+         *

+         * @param feature {String}     The unique feature name

+         */

+        initializationComplete: function(feature) {

+            var c = this.deviceReadyChannelsMap[feature];

+            if (c) {

+                c.fire();

+            }

+        }

+    };

+

+function forceFunction(f) {

+    if (typeof f != 'function') throw "Function required as first argument!";

+}

+

+/**

+ * Subscribes the given function to the channel. Any time that

+ * Channel.fire is called so too will the function.

+ * Optionally specify an execution context for the function

+ * and a guid that can be used to stop subscribing to the channel.

+ * Returns the guid.

+ */

+Channel.prototype.subscribe = function(f, c) {

+    // need a function to call

+    forceFunction(f);

+    if (this.state == 2) {

+        f.apply(c || this, this.fireArgs);

+        return;

+    }

+

+    var func = f,

+        guid = f.observer_guid;

+    if (typeof c == "object") { func = utils.close(c, f); }

+

+    if (!guid) {

+        // first time any channel has seen this subscriber

+        guid = '' + nextGuid++;

+    }

+    func.observer_guid = guid;

+    f.observer_guid = guid;

+

+    // Don't add the same handler more than once.

+    if (!this.handlers[guid]) {

+        this.handlers[guid] = func;

+        this.numHandlers++;

+        if (this.numHandlers == 1) {

+            this.onHasSubscribersChange && this.onHasSubscribersChange();

+        }

+    }

+};

+

+/**

+ * Unsubscribes the function with the given guid from the channel.

+ */

+Channel.prototype.unsubscribe = function(f) {

+    // need a function to unsubscribe

+    forceFunction(f);

+

+    var guid = f.observer_guid,

+        handler = this.handlers[guid];

+    if (handler) {

+        delete this.handlers[guid];

+        this.numHandlers--;

+        if (this.numHandlers === 0) {

+            this.onHasSubscribersChange && this.onHasSubscribersChange();

+        }

+    }

+};

+

+/**

+ * Calls all functions subscribed to this channel.

+ */

+Channel.prototype.fire = function(e) {

+    var fail = false,

+        fireArgs = Array.prototype.slice.call(arguments);

+    // Apply stickiness.

+    if (this.state == 1) {

+        this.state = 2;

+        this.fireArgs = fireArgs;

+    }

+    if (this.numHandlers) {

+        // Copy the values first so that it is safe to modify it from within

+        // callbacks.

+        var toCall = [];

+        for (var item in this.handlers) {

+            toCall.push(this.handlers[item]);

+        }

+        for (var i = 0; i < toCall.length; ++i) {

+            toCall[i].apply(this, fireArgs);

+        }

+        if (this.state == 2 && this.numHandlers) {

+            this.numHandlers = 0;

+            this.handlers = {};

+            this.onHasSubscribersChange && this.onHasSubscribersChange();

+        }

+    }

+};

+

+

+// defining them here so they are ready super fast!

+// DOM event that is received when the web page is loaded and parsed.

+channel.createSticky('onDOMContentLoaded');

+

+// Event to indicate the Cordova native side is ready.

+channel.createSticky('onNativeReady');

+

+// Event to indicate that all Cordova JavaScript objects have been created

+// and it's time to run plugin constructors.

+channel.createSticky('onCordovaReady');

+

+// Event to indicate that all automatically loaded JS plugins are loaded and ready.

+// FIXME remove this

+channel.createSticky('onPluginsReady');

+

+// Event to indicate that Cordova is ready

+channel.createSticky('onDeviceReady');

+

+// Event to indicate a resume lifecycle event

+channel.create('onResume');

+

+// Event to indicate a pause lifecycle event

+channel.create('onPause');

+

+// Event to indicate a destroy lifecycle event

+channel.createSticky('onDestroy');

+

+// Channels that must fire before "deviceready" is fired.

+channel.waitForInitialization('onCordovaReady');

+channel.waitForInitialization('onDOMContentLoaded');

+

+module.exports = channel;

+

+});

+

+// file: src/windowsphone/exec.js

+define("cordova/exec", function(require, exports, module) {

+

+var cordova = require('cordova'),

+    base64 = require('cordova/base64');

+

+/**

+ * Execute a cordova command.  It is up to the native side whether this action

+ * is synchronous or asynchronous.  The native side can return:

+ *      Synchronous: PluginResult object as a JSON string

+ *      Asynchronous: Empty string ""

+ * If async, the native side will cordova.callbackSuccess or cordova.callbackError,

+ * depending upon the result of the action.

+ *

+ * @param {Function} success    The success callback

+ * @param {Function} fail       The fail callback

+ * @param {String} service      The name of the service to use

+ * @param {String} action       Action to be run in cordova

+ * @param {String[]} [args]     Zero or more arguments to pass to the method

+

+ */

+

+module.exports = function(success, fail, service, action, args) {

+

+    var callbackId = service + cordova.callbackId++;

+    if (typeof success == "function" || typeof fail == "function") {

+        cordova.callbacks[callbackId] = {success:success, fail:fail};

+    }

+    args = args || [];

+    // generate a new command string, ex. DebugConsole/log/DebugConsole23/["wtf dude?"]

+    for(var n = 0; n < args.length; n++)

+    {

+        // special case for ArrayBuffer which could not be stringified out of the box

+        if(typeof ArrayBuffer !== "undefined" && args[n] instanceof ArrayBuffer)

+        {

+            args[n] = base64.fromArrayBuffer(args[n]);

+        }

+

+        if(typeof args[n] !== "string")

+        {

+            args[n] = JSON.stringify(args[n]);

+        }

+    }

+    var command = service + "/" + action + "/" + callbackId + "/" + JSON.stringify(args);

+    // pass it on to Notify

+    try {

+        if(window.external) {

+            window.external.Notify(command);

+        }

+        else {

+            console.log("window.external not available :: command=" + command);

+        }

+    }

+    catch(e) {

+        console.log("Exception calling native with command :: " + command + " :: exception=" + e);

+    }

+};

+

+

+});

+

+// file: src/common/exec/proxy.js

+define("cordova/exec/proxy", function(require, exports, module) {

+

+

+// internal map of proxy function

+var CommandProxyMap = {};

+

+module.exports = {

+

+    // example: cordova.commandProxy.add("Accelerometer",{getCurrentAcceleration: function(successCallback, errorCallback, options) {...},...);

+    add:function(id,proxyObj) {

+        console.log("adding proxy for " + id);

+        CommandProxyMap[id] = proxyObj;

+        return proxyObj;

+    },

+

+    // cordova.commandProxy.remove("Accelerometer");

+    remove:function(id) {

+        var proxy = CommandProxyMap[id];

+        delete CommandProxyMap[id];

+        CommandProxyMap[id] = null;

+        return proxy;

+    },

+

+    get:function(service,action) {

+        return ( CommandProxyMap[service] ? CommandProxyMap[service][action] : null );

+    }

+};

+});

+

+// file: src/common/init.js

+define("cordova/init", function(require, exports, module) {

+

+var channel = require('cordova/channel');

+var cordova = require('cordova');

+var modulemapper = require('cordova/modulemapper');

+var platform = require('cordova/platform');

+var pluginloader = require('cordova/pluginloader');

+

+var platformInitChannelsArray = [channel.onNativeReady, channel.onPluginsReady];

+

+function logUnfiredChannels(arr) {

+    for (var i = 0; i < arr.length; ++i) {

+        if (arr[i].state != 2) {

+            console.log('Channel not fired: ' + arr[i].type);

+        }

+    }

+}

+

+window.setTimeout(function() {

+    if (channel.onDeviceReady.state != 2) {

+        console.log('deviceready has not fired after 5 seconds.');

+        logUnfiredChannels(platformInitChannelsArray);

+        logUnfiredChannels(channel.deviceReadyChannelsArray);

+    }

+}, 5000);

+

+// Replace navigator before any modules are required(), to ensure it happens as soon as possible.

+// We replace it so that properties that can't be clobbered can instead be overridden.

+function replaceNavigator(origNavigator) {

+    var CordovaNavigator = function() {};

+    CordovaNavigator.prototype = origNavigator;

+    var newNavigator = new CordovaNavigator();

+    // This work-around really only applies to new APIs that are newer than Function.bind.

+    // Without it, APIs such as getGamepads() break.

+    if (CordovaNavigator.bind) {

+        for (var key in origNavigator) {

+            if (typeof origNavigator[key] == 'function') {

+                newNavigator[key] = origNavigator[key].bind(origNavigator);

+            } else {

+                (function(k) {

+                        Object.defineProperty(newNavigator, k, {

+                            get: function() {

+                                return origNavigator[k];

+                            },

+                            configurable: true,

+                            enumerable: true

+                        });

+                    })(key);

+            }

+        }

+    }

+    return newNavigator;

+}

+if (window.navigator) {

+    window.navigator = replaceNavigator(window.navigator);

+}

+

+if (!window.console) {

+    window.console = {

+        log: function(){}

+    };

+}

+if (!window.console.warn) {

+    window.console.warn = function(msg) {

+        this.log("warn: " + msg);

+    };

+}

+

+// Register pause, resume and deviceready channels as events on document.

+channel.onPause = cordova.addDocumentEventHandler('pause');

+channel.onResume = cordova.addDocumentEventHandler('resume');

+channel.onDeviceReady = cordova.addStickyDocumentEventHandler('deviceready');

+

+// Listen for DOMContentLoaded and notify our channel subscribers.

+if (document.readyState == 'complete' || document.readyState == 'interactive') {

+    channel.onDOMContentLoaded.fire();

+} else {

+    document.addEventListener('DOMContentLoaded', function() {

+        channel.onDOMContentLoaded.fire();

+    }, false);

+}

+

+// _nativeReady is global variable that the native side can set

+// to signify that the native code is ready. It is a global since

+// it may be called before any cordova JS is ready.

+if (window._nativeReady) {

+    channel.onNativeReady.fire();

+}

+

+modulemapper.clobbers('cordova', 'cordova');

+modulemapper.clobbers('cordova/exec', 'cordova.exec');

+modulemapper.clobbers('cordova/exec', 'Cordova.exec');

+

+// Call the platform-specific initialization.

+platform.bootstrap && platform.bootstrap();

+

+// Wrap in a setTimeout to support the use-case of having plugin JS appended to cordova.js.

+// The delay allows the attached modules to be defined before the plugin loader looks for them.

+setTimeout(function() {

+    pluginloader.load(function() {

+        channel.onPluginsReady.fire();

+    });

+}, 0);

+

+/**

+ * Create all cordova objects once native side is ready.

+ */

+channel.join(function() {

+    modulemapper.mapModules(window);

+

+    platform.initialize && platform.initialize();

+

+    // Fire event to notify that all objects are created

+    channel.onCordovaReady.fire();

+

+    // Fire onDeviceReady event once page has fully loaded, all

+    // constructors have run and cordova info has been received from native

+    // side.

+    channel.join(function() {

+        require('cordova').fireDocumentEvent('deviceready');

+    }, channel.deviceReadyChannelsArray);

+

+}, platformInitChannelsArray);

+

+

+});

+

+// file: src/common/init_b.js

+define("cordova/init_b", function(require, exports, module) {

+

+var channel = require('cordova/channel');

+var cordova = require('cordova');

+var platform = require('cordova/platform');

+

+var platformInitChannelsArray = [channel.onDOMContentLoaded, channel.onNativeReady];

+

+// setting exec

+cordova.exec = require('cordova/exec');

+

+function logUnfiredChannels(arr) {

+    for (var i = 0; i < arr.length; ++i) {

+        if (arr[i].state != 2) {

+            console.log('Channel not fired: ' + arr[i].type);

+        }

+    }

+}

+

+window.setTimeout(function() {

+    if (channel.onDeviceReady.state != 2) {

+        console.log('deviceready has not fired after 5 seconds.');

+        logUnfiredChannels(platformInitChannelsArray);

+        logUnfiredChannels(channel.deviceReadyChannelsArray);

+    }

+}, 5000);

+

+// Replace navigator before any modules are required(), to ensure it happens as soon as possible.

+// We replace it so that properties that can't be clobbered can instead be overridden.

+function replaceNavigator(origNavigator) {

+    var CordovaNavigator = function() {};

+    CordovaNavigator.prototype = origNavigator;

+    var newNavigator = new CordovaNavigator();

+    // This work-around really only applies to new APIs that are newer than Function.bind.

+    // Without it, APIs such as getGamepads() break.

+    if (CordovaNavigator.bind) {

+        for (var key in origNavigator) {

+            if (typeof origNavigator[key] == 'function') {

+                newNavigator[key] = origNavigator[key].bind(origNavigator);

+            } else {

+                (function(k) {

+                        Object.defineProperty(newNavigator, k, {

+                            get: function() {

+                                return origNavigator[k];

+                            },

+                            configurable: true,

+                            enumerable: true

+                        });

+                    })(key);

+            }

+        }

+    }

+    return newNavigator;

+}

+if (window.navigator) {

+    window.navigator = replaceNavigator(window.navigator);

+}

+

+if (!window.console) {

+    window.console = {

+        log: function(){}

+    };

+}

+if (!window.console.warn) {

+    window.console.warn = function(msg) {

+        this.log("warn: " + msg);

+    };

+}

+

+// Register pause, resume and deviceready channels as events on document.

+channel.onPause = cordova.addDocumentEventHandler('pause');

+channel.onResume = cordova.addDocumentEventHandler('resume');

+channel.onDeviceReady = cordova.addStickyDocumentEventHandler('deviceready');

+

+// Listen for DOMContentLoaded and notify our channel subscribers.

+if (document.readyState == 'complete' || document.readyState == 'interactive') {

+    channel.onDOMContentLoaded.fire();

+} else {

+    document.addEventListener('DOMContentLoaded', function() {

+        channel.onDOMContentLoaded.fire();

+    }, false);

+}

+

+// _nativeReady is global variable that the native side can set

+// to signify that the native code is ready. It is a global since

+// it may be called before any cordova JS is ready.

+if (window._nativeReady) {

+    channel.onNativeReady.fire();

+}

+

+// Call the platform-specific initialization.

+platform.bootstrap && platform.bootstrap();

+

+/**

+ * Create all cordova objects once native side is ready.

+ */

+channel.join(function() {

+    

+    platform.initialize && platform.initialize();

+

+    // Fire event to notify that all objects are created

+    channel.onCordovaReady.fire();

+

+    // Fire onDeviceReady event once page has fully loaded, all

+    // constructors have run and cordova info has been received from native

+    // side.

+    channel.join(function() {

+        require('cordova').fireDocumentEvent('deviceready');

+    }, channel.deviceReadyChannelsArray);

+

+}, platformInitChannelsArray);

+

+});

+

+// file: src/common/modulemapper.js

+define("cordova/modulemapper", function(require, exports, module) {

+

+var builder = require('cordova/builder'),

+    moduleMap = define.moduleMap,

+    symbolList,

+    deprecationMap;

+

+exports.reset = function() {

+    symbolList = [];

+    deprecationMap = {};

+};

+

+function addEntry(strategy, moduleName, symbolPath, opt_deprecationMessage) {

+    if (!(moduleName in moduleMap)) {

+        throw new Error('Module ' + moduleName + ' does not exist.');

+    }

+    symbolList.push(strategy, moduleName, symbolPath);

+    if (opt_deprecationMessage) {

+        deprecationMap[symbolPath] = opt_deprecationMessage;

+    }

+}

+

+// Note: Android 2.3 does have Function.bind().

+exports.clobbers = function(moduleName, symbolPath, opt_deprecationMessage) {

+    addEntry('c', moduleName, symbolPath, opt_deprecationMessage);

+};

+

+exports.merges = function(moduleName, symbolPath, opt_deprecationMessage) {

+    addEntry('m', moduleName, symbolPath, opt_deprecationMessage);

+};

+

+exports.defaults = function(moduleName, symbolPath, opt_deprecationMessage) {

+    addEntry('d', moduleName, symbolPath, opt_deprecationMessage);

+};

+

+exports.runs = function(moduleName) {

+    addEntry('r', moduleName, null);

+};

+

+function prepareNamespace(symbolPath, context) {

+    if (!symbolPath) {

+        return context;

+    }

+    var parts = symbolPath.split('.');

+    var cur = context;

+    for (var i = 0, part; part = parts[i]; ++i) {

+        cur = cur[part] = cur[part] || {};

+    }

+    return cur;

+}

+

+exports.mapModules = function(context) {

+    var origSymbols = {};

+    context.CDV_origSymbols = origSymbols;

+    for (var i = 0, len = symbolList.length; i < len; i += 3) {

+        var strategy = symbolList[i];

+        var moduleName = symbolList[i + 1];

+        var module = require(moduleName);

+        // <runs/>

+        if (strategy == 'r') {

+            continue;

+        }

+        var symbolPath = symbolList[i + 2];

+        var lastDot = symbolPath.lastIndexOf('.');

+        var namespace = symbolPath.substr(0, lastDot);

+        var lastName = symbolPath.substr(lastDot + 1);

+

+        var deprecationMsg = symbolPath in deprecationMap ? 'Access made to deprecated symbol: ' + symbolPath + '. ' + deprecationMsg : null;

+        var parentObj = prepareNamespace(namespace, context);

+        var target = parentObj[lastName];

+

+        if (strategy == 'm' && target) {

+            builder.recursiveMerge(target, module);

+        } else if ((strategy == 'd' && !target) || (strategy != 'd')) {

+            if (!(symbolPath in origSymbols)) {

+                origSymbols[symbolPath] = target;

+            }

+            builder.assignOrWrapInDeprecateGetter(parentObj, lastName, module, deprecationMsg);

+        }

+    }

+};

+

+exports.getOriginalSymbol = function(context, symbolPath) {

+    var origSymbols = context.CDV_origSymbols;

+    if (origSymbols && (symbolPath in origSymbols)) {

+        return origSymbols[symbolPath];

+    }

+    var parts = symbolPath.split('.');

+    var obj = context;

+    for (var i = 0; i < parts.length; ++i) {

+        obj = obj && obj[parts[i]];

+    }

+    return obj;

+};

+

+exports.reset();

+

+

+});

+

+// file: src/windowsphone/platform.js

+define("cordova/platform", function(require, exports, module) {

+

+module.exports = {

+    id: 'windowsphone',

+    bootstrap: function() {

+        var cordova = require('cordova'),

+               exec = require('cordova/exec');

+

+        // Inject a listener for the backbutton, and tell native to override the flag (true/false) when we have 1 or more, or 0, listeners

+        var backButtonChannel = cordova.addDocumentEventHandler('backbutton');

+        backButtonChannel.onHasSubscribersChange = function() {

+            exec(null, null, "CoreEvents", "overridebackbutton", [this.numHandlers == 1]);

+        };

+    }

+};

+

+});

+

+// file: src/common/pluginloader.js

+define("cordova/pluginloader", function(require, exports, module) {

+

+var modulemapper = require('cordova/modulemapper');

+var urlutil = require('cordova/urlutil');

+

+// Helper function to inject a <script> tag.

+// Exported for testing.

+exports.injectScript = function(url, onload, onerror) {

+    var script = document.createElement("script");

+    // onload fires even when script fails loads with an error.

+    script.onload = onload;

+    // onerror fires for malformed URLs.

+    script.onerror = onerror;

+    script.src = url;

+    document.head.appendChild(script);

+};

+

+function injectIfNecessary(id, url, onload, onerror) {

+    onerror = onerror || onload;

+    if (id in define.moduleMap) {

+        onload();

+    } else {

+        exports.injectScript(url, function() {

+            if (id in define.moduleMap) {

+                onload();

+            } else {

+                onerror();

+            }

+        }, onerror);

+    }

+}

+

+function onScriptLoadingComplete(moduleList, finishPluginLoading) {

+    // Loop through all the plugins and then through their clobbers and merges.

+    for (var i = 0, module; module = moduleList[i]; i++) {

+        if (module.clobbers && module.clobbers.length) {

+            for (var j = 0; j < module.clobbers.length; j++) {

+                modulemapper.clobbers(module.id, module.clobbers[j]);

+            }

+        }

+

+        if (module.merges && module.merges.length) {

+            for (var k = 0; k < module.merges.length; k++) {

+                modulemapper.merges(module.id, module.merges[k]);

+            }

+        }

+

+        // Finally, if runs is truthy we want to simply require() the module.

+        if (module.runs) {

+            modulemapper.runs(module.id);

+        }

+    }

+

+    finishPluginLoading();

+}

+

+// Handler for the cordova_plugins.js content.

+// See plugman's plugin_loader.js for the details of this object.

+// This function is only called if the really is a plugins array that isn't empty.

+// Otherwise the onerror response handler will just call finishPluginLoading().

+function handlePluginsObject(path, moduleList, finishPluginLoading) {

+    // Now inject the scripts.

+    var scriptCounter = moduleList.length;

+

+    if (!scriptCounter) {

+        finishPluginLoading();

+        return;

+    }

+    function scriptLoadedCallback() {

+        if (!--scriptCounter) {

+            onScriptLoadingComplete(moduleList, finishPluginLoading);

+        }

+    }

+

+    for (var i = 0; i < moduleList.length; i++) {

+        injectIfNecessary(moduleList[i].id, path + moduleList[i].file, scriptLoadedCallback);

+    }

+}

+

+function findCordovaPath() {

+    var path = null;

+    var scripts = document.getElementsByTagName('script');

+    var term = '/cordova.js';

+    for (var n = scripts.length-1; n>-1; n--) {

+        var src = scripts[n].src.replace(/\?.*$/, ''); // Strip any query param (CB-6007).

+        if (src.indexOf(term) == (src.length - term.length)) {

+            path = src.substring(0, src.length - term.length) + '/';

+            break;

+        }

+    }

+    return path;

+}

+

+// Tries to load all plugins' js-modules.

+// This is an async process, but onDeviceReady is blocked on onPluginsReady.

+// onPluginsReady is fired when there are no plugins to load, or they are all done.

+exports.load = function(callback) {

+    var pathPrefix = findCordovaPath();

+    if (pathPrefix === null) {

+        console.log('Could not find cordova.js script tag. Plugin loading may fail.');

+        pathPrefix = '';

+    }

+    injectIfNecessary('cordova/plugin_list', pathPrefix + 'cordova_plugins.js', function() {

+        var moduleList = require("cordova/plugin_list");

+        handlePluginsObject(pathPrefix, moduleList, callback);

+    }, callback);

+};

+

+

+});

+

+// file: src/common/urlutil.js

+define("cordova/urlutil", function(require, exports, module) {

+

+

+/**

+ * For already absolute URLs, returns what is passed in.

+ * For relative URLs, converts them to absolute ones.

+ */

+exports.makeAbsolute = function makeAbsolute(url) {

+    var anchorEl = document.createElement('a');

+    anchorEl.href = url;

+    return anchorEl.href;

+};

+

+

+});

+

+// file: src/common/utils.js

+define("cordova/utils", function(require, exports, module) {

+

+var utils = exports;

+

+/**

+ * Defines a property getter / setter for obj[key].

+ */

+utils.defineGetterSetter = function(obj, key, getFunc, opt_setFunc) {

+    if (Object.defineProperty) {

+        var desc = {

+            get: getFunc,

+            configurable: true

+        };

+        if (opt_setFunc) {

+            desc.set = opt_setFunc;

+        }

+        Object.defineProperty(obj, key, desc);

+    } else {

+        obj.__defineGetter__(key, getFunc);

+        if (opt_setFunc) {

+            obj.__defineSetter__(key, opt_setFunc);

+        }

+    }

+};

+

+/**

+ * Defines a property getter for obj[key].

+ */

+utils.defineGetter = utils.defineGetterSetter;

+

+utils.arrayIndexOf = function(a, item) {

+    if (a.indexOf) {

+        return a.indexOf(item);

+    }

+    var len = a.length;

+    for (var i = 0; i < len; ++i) {

+        if (a[i] == item) {

+            return i;

+        }

+    }

+    return -1;

+};

+

+/**

+ * Returns whether the item was found in the array.

+ */

+utils.arrayRemove = function(a, item) {

+    var index = utils.arrayIndexOf(a, item);

+    if (index != -1) {

+        a.splice(index, 1);

+    }

+    return index != -1;

+};

+

+utils.typeName = function(val) {

+    return Object.prototype.toString.call(val).slice(8, -1);

+};

+

+/**

+ * Returns an indication of whether the argument is an array or not

+ */

+utils.isArray = function(a) {

+    return utils.typeName(a) == 'Array';

+};

+

+/**

+ * Returns an indication of whether the argument is a Date or not

+ */

+utils.isDate = function(d) {

+    return utils.typeName(d) == 'Date';

+};

+

+/**

+ * Does a deep clone of the object.

+ */

+utils.clone = function(obj) {

+    if(!obj || typeof obj == 'function' || utils.isDate(obj) || typeof obj != 'object') {

+        return obj;

+    }

+

+    var retVal, i;

+

+    if(utils.isArray(obj)){

+        retVal = [];

+        for(i = 0; i < obj.length; ++i){

+            retVal.push(utils.clone(obj[i]));

+        }

+        return retVal;

+    }

+

+    retVal = {};

+    for(i in obj){

+        if(!(i in retVal) || retVal[i] != obj[i]) {

+            retVal[i] = utils.clone(obj[i]);

+        }

+    }

+    return retVal;

+};

+

+/**

+ * Returns a wrapped version of the function

+ */

+utils.close = function(context, func, params) {

+    if (typeof params == 'undefined') {

+        return function() {

+            return func.apply(context, arguments);

+        };

+    } else {

+        return function() {

+            return func.apply(context, params);

+        };

+    }

+};

+

+/**

+ * Create a UUID

+ */

+utils.createUUID = function() {

+    return UUIDcreatePart(4) + '-' +

+        UUIDcreatePart(2) + '-' +

+        UUIDcreatePart(2) + '-' +

+        UUIDcreatePart(2) + '-' +

+        UUIDcreatePart(6);

+};

+

+/**

+ * Extends a child object from a parent object using classical inheritance

+ * pattern.

+ */

+utils.extend = (function() {

+    // proxy used to establish prototype chain

+    var F = function() {};

+    // extend Child from Parent

+    return function(Child, Parent) {

+        F.prototype = Parent.prototype;

+        Child.prototype = new F();

+        Child.__super__ = Parent.prototype;

+        Child.prototype.constructor = Child;

+    };

+}());

+

+/**

+ * Alerts a message in any available way: alert or console.log.

+ */

+utils.alert = function(msg) {

+    if (window.alert) {

+        window.alert(msg);

+    } else if (console && console.log) {

+        console.log(msg);

+    }

+};

+

+

+//------------------------------------------------------------------------------

+function UUIDcreatePart(length) {

+    var uuidpart = "";

+    for (var i=0; i<length; i++) {

+        var uuidchar = parseInt((Math.random() * 256), 10).toString(16);

+        if (uuidchar.length == 1) {

+            uuidchar = "0" + uuidchar;

+        }

+        uuidpart += uuidchar;

+    }

+    return uuidpart;

+}

+

+

+});

+

+window.cordova = require('cordova');

+// file: src/scripts/bootstrap.js

+

+require('cordova/init');

+

 })();
\ No newline at end of file