blob: ef4b0e29542bbaf406ed6da738e9a61fe8339f78 [file] [log] [blame]
<!DOCTYPE html>
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
<meta name="viewport" content="width=device-width,height=device-height,user-scalable=no,maximum-scale=1.0,initial-scale=1.0" />
<meta http-equiv="Content-type" content="text/html; charset=utf-8"> <!-- ISO-8859-1 -->
<title>Cordova Mobile Spec</title>
<link rel="stylesheet" href="../master.css" type="text/css" media="screen" title="no title" charset="utf-8">
<script type="text/javascript" charset="utf-8" src="../cordova-incl.js"></script>
<script type="text/javascript" charset="utf-8">
var deviceReady = false;
var platformId = cordova.require('cordova/platform').id;
var pageStartTime = +new Date();
// Camera
function log(value) {
document.getElementById('camera_status').textContent += (new Date() - pageStartTime) / 1000 + ': ' + value + '\n';
function captureAudioWin(mediaFiles){
var path = mediaFiles[0].fullPath;
log('Audio captured: ' + path);
var m = new Media(path);;
function captureAudioFail(e){
log('Error getting audio: ' + e.code);
function getAudio(){
var options = { limit: 1, duration: 10};
navigator.device.capture.captureAudio(captureAudioWin, captureAudioFail, options);
function captureImageWin(mediaFiles){
var path = mediaFiles[0].fullPath;
log('Image captured: ' + path);
document.getElementById('camera_image').src = path;
function captureImageFail(e){
log('Error getting image: ' + e.code);
function getImage(){
var options = { limit: 1 };
navigator.device.capture.captureImage(captureImageWin, captureImageFail, options);
function captureVideoWin(mediaFiles){
var path = mediaFiles[0].fullPath;
log('Video captured: ' + path);
// need to inject the video element into the html
// doesn't seem to work if you have a pre-existing video element and
// add in a source tag
var vid = document.createElement('video');"theVideo";
vid.width = "320";
vid.height= "240";
var source_vid = document.createElement('source'); = "theSource";
source_vid.src = path;
function captureVideoFail(e){
log('Error getting video: ' + e.code);
function getVideo(){
var options = { limit: 1, duration: 10 };
navigator.device.capture.captureVideo(captureVideoWin, captureVideoFail, options);
function clearStatus() {
document.getElementById('camera_status').innerHTML = '';
document.getElementById('camera_image').src = 'about:blank';
* Function called when page has finished loading.
function init() {
document.addEventListener("deviceready", function() {
deviceReady = true;
console.log("Device="+device.platform+" "+device.version);
}, false);
window.setTimeout(function() {
if (!deviceReady) {
alert("Error: Apache Cordova did not initialize. Demo will not run correctly.");
<body onload="init();" id="stage" class="theme">
<div id="info" style="white-space: pre-wrap">
<b>Status:</b> <div id="camera_status"></div>
img: <img width="100" id="camera_image">
video: <div id="video_container"></div>
<h2>Cordova Capture API</h2>
<div id="image-options"></div>
<div class="btn large" onclick="getAudio();">Capture 10 secs of audio and play</div>
<div class="btn large" onclick="getImage();">Capture 1 image</div>
<div class="btn large" onclick="getVideo();">Capture 10 secs of video</div>
<h2> </h2><div class="backBtn" onclick="backHome();">Back</div>