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/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
#import "AppDelegate.h"
#import "ViewController.h"
@implementation AppDelegate
@synthesize window = _window;
@synthesize viewController = _viewController;
- (id)init
{
NSHTTPCookieStorage* cookieStorage = [NSHTTPCookieStorage sharedHTTPCookieStorage];
[cookieStorage setCookieAcceptPolicy:NSHTTPCookieAcceptPolicyAlways];
self = [super init];
return self;
}
- (void)createViewController
{
NSAssert(!self.viewController, @"ViewController already created.");
self.viewController = [[ViewController alloc] init];
self.viewController.useSplashScreen = YES;
self.viewController.wwwFolderName = @"www";
self.viewController.startPage = @"index.html";
// NOTE: To customize the view's frame size (which defaults to full screen), override
// [self.viewController viewWillAppear:] in your view controller.
self.window.rootViewController = self.viewController;
}
- (void)destroyViewController
{
self.viewController = nil;
}
- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions
{
CGRect screenBounds = [[UIScreen mainScreen] bounds];
self.window = [[UIWindow alloc] initWithFrame:screenBounds];
self.window.autoresizesSubviews = YES;
// Create the main view on start-up only when not running unit tests.
if (!NSClassFromString(@"CDVWebViewTest")) {
[self createViewController];
}
[self.window makeKeyAndVisible];
return YES;
}
- (void)applicationWillResignActive:(UIApplication*)application
{
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
- (void)applicationDidEnterBackground:(UIApplication*)application
{
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
- (void)applicationWillEnterForeground:(UIApplication*)application
{
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
- (void)applicationDidBecomeActive:(UIApplication*)application
{
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
- (void)applicationWillTerminate:(UIApplication*)application
{
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
@end