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/*
* Copyright 2006 The Apache Software Foundation or its licensors, as
* applicable.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace NMS
{
/// <summary>
/// Represents a single unit of work on an IConnection.
/// So the ISession can be used to perform transactional receive and sends
/// </summary>
public interface ISession : System.IDisposable
{
/// <summary>
/// Creates a producer of messages
/// </summary>
IMessageProducer CreateProducer();
/// <summary>
/// Creates a producer of messages on a given destination
/// </summary>
IMessageProducer CreateProducer(IDestination destination);
/// <summary>
/// Creates a consumer of messages on a given destination
/// </summary>
IMessageConsumer CreateConsumer(IDestination destination);
/// <summary>
/// Creates a consumer of messages on a given destination with a selector
/// </summary>
IMessageConsumer CreateConsumer(IDestination destination, string selector);
/// <summary>
/// Creates a named durable consumer of messages on a given destination with a selector
/// </summary>
IMessageConsumer CreateDurableConsumer(ITopic destination, string name, string selector, bool noLocal);
/// <summary>
/// Returns the queue for the given name
/// </summary>
IQueue GetQueue(string name);
/// <summary>
/// Returns the topic for the given name
/// </summary>
ITopic GetTopic(string name);
/// <summary>
/// Creates a temporary queue
/// </summary>
ITemporaryQueue CreateTemporaryQueue();
/// <summary>
/// Creates a temporary topic
/// </summary>
ITemporaryTopic CreateTemporaryTopic();
// Factory methods to create messages
/// <summary>
/// Creates a new message with an empty body
/// </summary>
IMessage CreateMessage();
/// <summary>
/// Creates a new text message with an empty body
/// </summary>
ITextMessage CreateTextMessage();
/// <summary>
/// Creates a new text message with the given body
/// </summary>
ITextMessage CreateTextMessage(string text);
/// <summary>
/// Creates a new Map message which contains primitive key and value pairs
/// </summary>
IMapMessage CreateMapMessage();
/// <summary>
/// Creates a new binary message
/// </summary>
IBytesMessage CreateBytesMessage();
/// <summary>
/// Creates a new binary message with the given body
/// </summary>
IBytesMessage CreateBytesMessage(byte[] body);
// Transaction methods
/// <summary>
/// If this is a transactional session then commit all message
/// send and acknowledgements for producers and consumers in this session
/// </summary>
void Commit();
/// <summary>
/// If this is a transactional session then rollback all message
/// send and acknowledgements for producers and consumers in this session
/// </summary>
void Rollback();
}
}