| <?php |
| /** |
| * File containing the ezcGraphTransformation class |
| * |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| * @package Graph |
| * @version //autogentag// |
| * @copyright Copyright (C) 2005-2010 eZ Systems AS. All rights reserved. |
| * @license http://www.apache.org/licenses/LICENSE-2.0 Apache License, Version 2.0 |
| * @access private |
| */ |
| /** |
| * Class defining transformations |
| * |
| * Three dimensional matrices (3x3) may be used to specify transformation of |
| * points, vectors and complexer structures in a two dimensional cartesian |
| * coordinate system. For more details have a look here: |
| * http://en.wikipedia.org/wiki/Transformation_matrix |
| * |
| * There are some classes extending this basic tranformation class, to |
| * give you more convinient access to the creation of such transformation |
| * matrices, which are: |
| * |
| * - ezcGraphRotation (rotations of objects) |
| * - ezcGraphTranslation (moving of objects) |
| * |
| * @version //autogentag// |
| * @package Graph |
| * @access private |
| */ |
| class ezcGraphTransformation extends ezcGraphMatrix |
| { |
| /** |
| * Constructor |
| * |
| * Creates a matrix with 3x3 dimensions. Optionally accepts an array to |
| * define the initial matrix values. If no array is given an identity |
| * matrix is created. |
| * |
| * @param array $values |
| * @return void |
| */ |
| public function __construct( array $values = null ) |
| { |
| parent::__construct( 3, 3, $values ); |
| } |
| |
| /** |
| * Multiplies two matrices |
| * |
| * Multiply current matrix with another matrix and returns the result |
| * matrix. |
| * |
| * @param ezcGraphMatrix $matrix Second factor |
| * @return ezcGraphMatrix Result matrix |
| */ |
| public function multiply( ezcGraphMatrix $matrix ) |
| { |
| $mColumns = $matrix->columns(); |
| |
| // We want to ensure, that the matrix stays 3x3 |
| if ( ( $this->columns !== $matrix->rows() ) && |
| ( $this->rows !== $mColumns ) ) |
| { |
| throw new ezcGraphMatrixInvalidDimensionsException( $this->columns, $this->rows, $mColumns, $matrix->rows() ); |
| } |
| |
| $result = parent::multiply( $matrix ); |
| |
| // The matrix dimensions stay the same, so that we can modify $this. |
| for ( $i = 0; $i < $this->rows; ++$i ) |
| { |
| for ( $j = 0; $j < $mColumns; ++$j ) |
| { |
| $this->set( $i, $j, $result->get( $i, $j ) ); |
| } |
| } |
| |
| return $this; |
| } |
| |
| /** |
| * Transform a coordinate with the current transformation matrix. |
| * |
| * @param ezcGraphCoordinate $coordinate |
| * @return ezcGraphCoordinate |
| */ |
| public function transformCoordinate( ezcGraphCoordinate $coordinate ) |
| { |
| $vector = new ezcGraphMatrix( 3, 1, array( array( $coordinate->x ), array( $coordinate->y ), array( 1 ) ) ); |
| $vector = parent::multiply( $vector ); |
| |
| return new ezcGraphCoordinate( $vector->get( 0, 0 ), $vector->get( 1, 0 ) ); |
| } |
| } |
| |
| ?> |