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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* $Id$ */
package org.apache.fop.svg;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Paint;
import java.awt.Shape;
import java.awt.font.TextAttribute;
import java.awt.geom.AffineTransform;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.io.IOException;
import java.text.AttributedCharacterIterator;
import java.text.CharacterIterator;
import java.util.Iterator;
import java.util.List;
import org.apache.batik.dom.svg.SVGOMTextElement;
import org.apache.batik.gvt.TextNode;
import org.apache.batik.gvt.TextPainter;
import org.apache.batik.gvt.font.GVTFontFamily;
import org.apache.batik.gvt.renderer.StrokingTextPainter;
import org.apache.batik.gvt.text.GVTAttributedCharacterIterator;
import org.apache.batik.gvt.text.Mark;
import org.apache.batik.gvt.text.TextPaintInfo;
import org.apache.commons.logging.Log;
import org.apache.commons.logging.LogFactory;
import org.apache.fop.afp.AFPGraphics2D;
import org.apache.fop.fonts.Font;
import org.apache.fop.fonts.FontInfo;
import org.apache.fop.fonts.FontTriplet;
/**
* Renders the attributed character iterator of a {@link TextNode}.
* This class draws the text directly into the Graphics2D so that
* the text is not drawn using shapes.
* If the text is simple enough to draw then it sets the font and calls
* drawString. If the text is complex or the cannot be translated
* into a simple drawString the StrokingTextPainter is used instead.
*/
public abstract class AbstractFOPTextPainter implements TextPainter {
/** the logger for this class */
protected Log log = LogFactory.getLog(AbstractFOPTextPainter.class);
private final FOPTextHandler nativeTextHandler;
/**
* Use the stroking text painter to get the bounds and shape.
* Also used as a fallback to draw the string with strokes.
*/
protected static final TextPainter
PROXY_PAINTER = StrokingTextPainter.getInstance();
/**
* Create a new PS text painter with the given font information.
* @param nativeTextHandler the NativeTextHandler instance used for text painting
*/
public AbstractFOPTextPainter(FOPTextHandler nativeTextHandler) {
this.nativeTextHandler = nativeTextHandler;
}
/**
* Paints the specified attributed character iterator using the
* specified Graphics2D and context and font context.
*
* @param node the TextNode to paint
* @param g2d the Graphics2D to use
*/
public void paint(TextNode node, Graphics2D g2d) {
Point2D loc = node.getLocation();
if (!isSupportedGraphics2D(g2d) || hasUnsupportedAttributes(node)) {
if (log.isDebugEnabled()) {
log.debug("painting text node " + node
+ " by stroking due to unsupported attributes or an incompatible Graphics2D");
}
PROXY_PAINTER.paint(node, g2d);
} else {
if (log.isDebugEnabled()) {
log.debug("painting text node " + node + " normally.");
}
paintTextRuns(node.getTextRuns(), g2d, loc);
}
}
/**
* Checks whether the Graphics2D is compatible with this text painter. Batik may
* pass in a Graphics2D instance that paints on a special buffer image, for example
* for filtering operations. In that case, the text painter should be bypassed.
* @param g2d the Graphics2D instance to check
* @return true if the Graphics2D is supported
*/
protected abstract boolean isSupportedGraphics2D(Graphics2D g2d);
private boolean hasUnsupportedAttributes(TextNode node) {
Iterator iter = node.getTextRuns().iterator();
while (iter.hasNext()) {
StrokingTextPainter.TextRun
run = (StrokingTextPainter.TextRun)iter.next();
AttributedCharacterIterator aci = run.getACI();
boolean hasUnsupported = hasUnsupportedAttributes(aci);
if (hasUnsupported) {
return true;
}
}
return false;
}
private boolean hasUnsupportedAttributes(AttributedCharacterIterator aci) {
boolean hasUnsupported = false;
Font font = getFont(aci);
String text = getText(aci);
if (hasUnsupportedGlyphs(text, font)) {
log.trace("-> Unsupported glyphs found");
hasUnsupported = true;
}
TextPaintInfo tpi = (TextPaintInfo) aci.getAttribute(
GVTAttributedCharacterIterator.TextAttribute.PAINT_INFO);
if ((tpi != null)
&& ((tpi.strokeStroke != null && tpi.strokePaint != null)
|| (tpi.strikethroughStroke != null)
|| (tpi.underlineStroke != null)
|| (tpi.overlineStroke != null))) {
log.trace("-> under/overlines etc. found");
hasUnsupported = true;
}
//Alpha is not supported
Paint foreground = (Paint) aci.getAttribute(TextAttribute.FOREGROUND);
if (foreground instanceof Color) {
Color col = (Color)foreground;
if (col.getAlpha() != 255) {
log.trace("-> transparency found");
hasUnsupported = true;
}
}
Object letSpace = aci.getAttribute(
GVTAttributedCharacterIterator.TextAttribute.LETTER_SPACING);
if (letSpace != null) {
log.trace("-> letter spacing found");
hasUnsupported = true;
}
Object wordSpace = aci.getAttribute(
GVTAttributedCharacterIterator.TextAttribute.WORD_SPACING);
if (wordSpace != null) {
log.trace("-> word spacing found");
hasUnsupported = true;
}
Object lengthAdjust = aci.getAttribute(
GVTAttributedCharacterIterator.TextAttribute.LENGTH_ADJUST);
if (lengthAdjust != null) {
log.trace("-> length adjustments found");
hasUnsupported = true;
}
Object writeMod = aci.getAttribute(
GVTAttributedCharacterIterator.TextAttribute.WRITING_MODE);
if (writeMod != null
&& !GVTAttributedCharacterIterator.TextAttribute.WRITING_MODE_LTR.equals(
writeMod)) {
log.trace("-> Unsupported writing modes found");
hasUnsupported = true;
}
Object vertOr = aci.getAttribute(
GVTAttributedCharacterIterator.TextAttribute.VERTICAL_ORIENTATION);
if (GVTAttributedCharacterIterator.TextAttribute.ORIENTATION_ANGLE.equals(
vertOr)) {
log.trace("-> vertical orientation found");
hasUnsupported = true;
}
Object rcDel = aci.getAttribute(
GVTAttributedCharacterIterator.TextAttribute.TEXT_COMPOUND_DELIMITER);
//Batik 1.6 returns null here which makes it impossible to determine whether this can
//be painted or not, i.e. fall back to stroking. :-(
if (rcDel != null && !(rcDel instanceof SVGOMTextElement)) {
log.trace("-> spans found");
hasUnsupported = true; //Filter spans
}
if (hasUnsupported) {
log.trace("Unsupported attributes found in ACI, using StrokingTextPainter");
}
return hasUnsupported;
}
/**
* Paint a list of text runs on the Graphics2D at a given location.
* @param textRuns the list of text runs
* @param g2d the Graphics2D to paint to
* @param loc the current location of the "cursor"
*/
protected void paintTextRuns(List textRuns, Graphics2D g2d, Point2D loc) {
Point2D currentloc = loc;
Iterator i = textRuns.iterator();
while (i.hasNext()) {
StrokingTextPainter.TextRun
run = (StrokingTextPainter.TextRun)i.next();
currentloc = paintTextRun(run, g2d, currentloc);
}
}
/**
* Paint a single text run on the Graphics2D at a given location.
* @param run the text run to paint
* @param g2d the Graphics2D to paint to
* @param loc the current location of the "cursor"
* @return the new location of the "cursor" after painting the text run
*/
protected Point2D paintTextRun(StrokingTextPainter.TextRun run, Graphics2D g2d, Point2D loc) {
AttributedCharacterIterator aci = run.getACI();
aci.first();
updateLocationFromACI(aci, loc);
AffineTransform at = g2d.getTransform();
loc = at.transform(loc, null);
// font
Font font = getFont(aci);
if (font != null) {
nativeTextHandler.setOverrideFont(font);
}
// color
TextPaintInfo tpi = (TextPaintInfo) aci.getAttribute(
GVTAttributedCharacterIterator.TextAttribute.PAINT_INFO);
if (tpi == null) {
return loc;
}
Paint foreground = tpi.fillPaint;
if (foreground instanceof Color) {
Color col = (Color)foreground;
g2d.setColor(col);
}
g2d.setPaint(foreground);
// text anchor
TextNode.Anchor anchor = (TextNode.Anchor)aci.getAttribute(
GVTAttributedCharacterIterator.TextAttribute.ANCHOR_TYPE);
// text
String txt = getText(aci);
float advance = getStringWidth(txt, font);
float tx = 0;
if (anchor != null) {
switch (anchor.getType()) {
case TextNode.Anchor.ANCHOR_MIDDLE:
tx = -advance / 2;
break;
case TextNode.Anchor.ANCHOR_END:
tx = -advance;
break;
default: //nop
}
}
// draw string
double x = loc.getX();
double y = loc.getY();
try {
try {
nativeTextHandler.drawString(g2d, txt, (float)x + tx, (float)y);
} catch (IOException ioe) {
if (g2d instanceof AFPGraphics2D) {
((AFPGraphics2D)g2d).handleIOException(ioe);
}
}
} finally {
nativeTextHandler.setOverrideFont(null);
}
loc.setLocation(loc.getX() + advance, loc.getY());
return loc;
}
/**
* Extract the raw text from an ACI.
* @param aci ACI to inspect
* @return the extracted text
*/
protected String getText(AttributedCharacterIterator aci) {
StringBuffer sb = new StringBuffer(aci.getEndIndex() - aci.getBeginIndex());
for (char c = aci.first(); c != CharacterIterator.DONE; c = aci.next()) {
sb.append(c);
}
return sb.toString();
}
private void updateLocationFromACI(
AttributedCharacterIterator aci,
Point2D loc) {
//Adjust position of span
Float xpos = (Float)aci.getAttribute(
GVTAttributedCharacterIterator.TextAttribute.X);
Float ypos = (Float)aci.getAttribute(
GVTAttributedCharacterIterator.TextAttribute.Y);
Float dxpos = (Float)aci.getAttribute(
GVTAttributedCharacterIterator.TextAttribute.DX);
Float dypos = (Float)aci.getAttribute(
GVTAttributedCharacterIterator.TextAttribute.DY);
if (xpos != null) {
loc.setLocation(xpos.doubleValue(), loc.getY());
}
if (ypos != null) {
loc.setLocation(loc.getX(), ypos.doubleValue());
}
if (dxpos != null) {
loc.setLocation(loc.getX() + dxpos.doubleValue(), loc.getY());
}
if (dypos != null) {
loc.setLocation(loc.getX(), loc.getY() + dypos.doubleValue());
}
}
private String getStyle(AttributedCharacterIterator aci) {
Float posture = (Float)aci.getAttribute(TextAttribute.POSTURE);
return ((posture != null) && (posture.floatValue() > 0.0))
? Font.STYLE_ITALIC
: Font.STYLE_NORMAL;
}
private int getWeight(AttributedCharacterIterator aci) {
Float taWeight = (Float)aci.getAttribute(TextAttribute.WEIGHT);
return ((taWeight != null) && (taWeight.floatValue() > 1.0))
? Font.WEIGHT_BOLD
: Font.WEIGHT_NORMAL;
}
private Font getFont(AttributedCharacterIterator aci) {
Float fontSize = (Float)aci.getAttribute(TextAttribute.SIZE);
if (fontSize == null) {
fontSize = new Float(10f);
}
String style = getStyle(aci);
int weight = getWeight(aci);
FontInfo fontInfo = nativeTextHandler.getFontInfo();
String fontFamily = null;
List gvtFonts = (List) aci.getAttribute(
GVTAttributedCharacterIterator.TextAttribute.GVT_FONT_FAMILIES);
if (gvtFonts != null) {
Iterator i = gvtFonts.iterator();
while (i.hasNext()) {
GVTFontFamily fam = (GVTFontFamily) i.next();
/* (todo) Enable SVG Font painting
if (fam instanceof SVGFontFamily) {
PROXY_PAINTER.paint(node, g2d);
return;
}*/
fontFamily = fam.getFamilyName();
if (fontInfo.hasFont(fontFamily, style, weight)) {
FontTriplet triplet = fontInfo.fontLookup(
fontFamily, style, weight);
int fsize = (int)(fontSize.floatValue() * 1000);
return fontInfo.getFontInstance(triplet, fsize);
}
}
}
FontTriplet triplet = fontInfo.fontLookup("any", style, Font.WEIGHT_NORMAL);
int fsize = (int)(fontSize.floatValue() * 1000);
return fontInfo.getFontInstance(triplet, fsize);
}
private float getStringWidth(String str, Font font) {
float wordWidth = 0;
float whitespaceWidth = font.getWidth(font.mapChar(' '));
for (int i = 0; i < str.length(); i++) {
float charWidth;
char c = str.charAt(i);
if (!((c == ' ') || (c == '\n') || (c == '\r') || (c == '\t'))) {
charWidth = font.getWidth(font.mapChar(c));
if (charWidth <= 0) {
charWidth = whitespaceWidth;
}
} else {
charWidth = whitespaceWidth;
}
wordWidth += charWidth;
}
return wordWidth / 1000f;
}
private boolean hasUnsupportedGlyphs(String str, Font font) {
for (int i = 0; i < str.length(); i++) {
char c = str.charAt(i);
if (!((c == ' ') || (c == '\n') || (c == '\r') || (c == '\t'))) {
if (!font.hasChar(c)) {
return true;
}
}
}
return false;
}
/**
* Get the outline shape of the text characters.
* This uses the StrokingTextPainter to get the outline
* shape since in theory it should be the same.
*
* @param node the text node
* @return the outline shape of the text characters
*/
public Shape getOutline(TextNode node) {
return PROXY_PAINTER.getOutline(node);
}
/**
* Get the bounds.
* This uses the StrokingTextPainter to get the bounds
* since in theory it should be the same.
*
* @param node the text node
* @return the bounds of the text
*/
public Rectangle2D getBounds2D(TextNode node) {
/* (todo) getBounds2D() is too slow
* because it uses the StrokingTextPainter. We should implement this
* method ourselves. */
return PROXY_PAINTER.getBounds2D(node);
}
/**
* Get the geometry bounds.
* This uses the StrokingTextPainter to get the bounds
* since in theory it should be the same.
*
* @param node the text node
* @return the bounds of the text
*/
public Rectangle2D getGeometryBounds(TextNode node) {
return PROXY_PAINTER.getGeometryBounds(node);
}
// Methods that have no purpose for PS
/**
* Get the mark.
* This does nothing since the output is AFP and not interactive.
*
* @param node the text node
* @param pos the position
* @param all select all
* @return null
*/
public Mark getMark(TextNode node, int pos, boolean all) {
return null;
}
/**
* Select at.
* This does nothing since the output is AFP and not interactive.
*
* @param x the x position
* @param y the y position
* @param node the text node
* @return null
*/
public Mark selectAt(double x, double y, TextNode node) {
return null;
}
/**
* Select to.
* This does nothing since the output is AFP and not interactive.
*
* @param x the x position
* @param y the y position
* @param beginMark the start mark
* @return null
*/
public Mark selectTo(double x, double y, Mark beginMark) {
return null;
}
/**
* Selec first.
* This does nothing since the output is AFP and not interactive.
*
* @param node the text node
* @return null
*/
public Mark selectFirst(TextNode node) {
return null;
}
/**
* Select last.
* This does nothing since the output is AFP and not interactive.
*
* @param node the text node
* @return null
*/
public Mark selectLast(TextNode node) {
return null;
}
/**
* Get selected.
* This does nothing since the output is AFP and not interactive.
*
* @param start the start mark
* @param finish the finish mark
* @return null
*/
public int[] getSelected(Mark start, Mark finish) {
return null;
}
/**
* Get the highlighted shape.
* This does nothing since the output is AFP and not interactive.
*
* @param beginMark the start mark
* @param endMark the end mark
* @return null
*/
public Shape getHighlightShape(Mark beginMark, Mark endMark) {
return null;
}
}