| /* |
| |
| Licensed to the Apache Software Foundation (ASF) under one or more |
| contributor license agreements. See the NOTICE file distributed with |
| this work for additional information regarding copyright ownership. |
| The ASF licenses this file to You under the Apache License, Version 2.0 |
| (the "License"); you may not use this file except in compliance with |
| the License. You may obtain a copy of the License at |
| |
| http://www.apache.org/licenses/LICENSE-2.0 |
| |
| Unless required by applicable law or agreed to in writing, software |
| distributed under the License is distributed on an "AS IS" BASIS, |
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| See the License for the specific language governing permissions and |
| limitations under the License. |
| |
| */ |
| package org.apache.batik.gvt.renderer; |
| |
| import java.awt.Graphics2D; |
| import java.awt.font.TextLayout; |
| import java.awt.geom.Point2D; |
| import java.text.AttributedCharacterIterator; |
| |
| import org.apache.batik.gvt.TextNode; |
| |
| /** |
| * Renders the attributed character iterator of a <tt>TextNode</tt>. |
| * |
| * @author <a href="mailto:vincent.hardy@eng.sun.com">Vincent Hardy</a> |
| * @version $Id$ |
| */ |
| public abstract class ConcreteTextPainter extends BasicTextPainter { |
| |
| /** |
| * Paints the specified attributed character iterator using the |
| * specified Graphics2D and context and font context. |
| * @param aci the AttributedCharacterIterator containing the text |
| * @param location the location to paint the text |
| * @param anchor the text anchor position |
| * @param g2d the Graphics2D to use |
| */ |
| public void paint(AttributedCharacterIterator aci, Point2D location, |
| TextNode.Anchor anchor, Graphics2D g2d) { |
| // Compute aci size to be able to draw it |
| TextLayout layout = new TextLayout(aci, fontRenderContext); |
| float advance = layout.getAdvance(); |
| float tx = 0; |
| |
| switch(anchor.getType()){ |
| case TextNode.Anchor.ANCHOR_MIDDLE: |
| tx = -advance/2; |
| break; |
| case TextNode.Anchor.ANCHOR_END: |
| tx = -advance; |
| } |
| layout.draw(g2d, (float)(location.getX() + tx), (float)(location.getY())); |
| } |
| |
| } |