| /* |
| |
| Copyright 2001,2003 The Apache Software Foundation |
| |
| Licensed under the Apache License, Version 2.0 (the "License"); |
| you may not use this file except in compliance with the License. |
| You may obtain a copy of the License at |
| |
| http://www.apache.org/licenses/LICENSE-2.0 |
| |
| Unless required by applicable law or agreed to in writing, software |
| distributed under the License is distributed on an "AS IS" BASIS, |
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| See the License for the specific language governing permissions and |
| limitations under the License. |
| |
| */ |
| package org.apache.batik.ext.awt.image.rendered; |
| |
| import java.awt.Rectangle; |
| import java.awt.image.ColorModel; |
| import java.awt.image.DataBufferInt; |
| import java.awt.image.SampleModel; |
| import java.awt.image.SinglePixelPackedSampleModel; |
| import java.awt.image.WritableRaster; |
| |
| import org.apache.batik.ext.awt.image.GraphicsUtil; |
| import org.apache.batik.ext.awt.image.Light; |
| import org.apache.batik.ext.awt.image.SpotLight; |
| |
| /** |
| * |
| * @author <a href="mailto:vincent.hardy@eng.sun.com">Vincent Hardy</a> |
| * @version $Id$ |
| */ |
| public class SpecularLightingRed extends AbstractTiledRed{ |
| /** |
| * Specular lighting constant |
| */ |
| private double ks; |
| |
| /** |
| * Specular lighting exponent |
| */ |
| private double specularExponent; |
| |
| /** |
| * Light used for specular lighting |
| */ |
| private Light light; |
| |
| /** |
| * BumpMap source |
| */ |
| private BumpMap bumpMap; |
| |
| /** |
| * Device space to user space scale factors, along |
| * each axis. |
| */ |
| private double scaleX, scaleY; |
| |
| /** |
| * LitRegion |
| */ |
| private Rectangle litRegion; |
| |
| /** |
| * true if calculations should be performed in linear sRGB |
| */ |
| private boolean linear; |
| |
| |
| public SpecularLightingRed(double ks, |
| double specularExponent, |
| Light light, |
| BumpMap bumpMap, |
| Rectangle litRegion, |
| double scaleX, double scaleY, |
| boolean linear) { |
| this.ks = ks; |
| this.specularExponent = specularExponent; |
| this.light = light; |
| this.bumpMap = bumpMap; |
| this.litRegion = litRegion; |
| this.scaleX = scaleX; |
| this.scaleY = scaleY; |
| this.linear = linear; |
| |
| ColorModel cm; |
| if (linear) |
| cm = GraphicsUtil.Linear_sRGB_Unpre; |
| else |
| cm = GraphicsUtil.sRGB_Unpre; |
| |
| int tw = litRegion.width; |
| int th = litRegion.height; |
| int defSz = AbstractTiledRed.getDefaultTileSize(); |
| if (tw > defSz) tw = defSz; |
| if (th > defSz) th = defSz; |
| SampleModel sm = cm.createCompatibleSampleModel(tw, th); |
| |
| init((CachableRed)null, litRegion, cm, sm, |
| litRegion.x, litRegion.y, null); |
| } |
| |
| public WritableRaster copyData(WritableRaster wr) { |
| copyToRaster(wr); |
| return wr; |
| } |
| |
| public void genRect(WritableRaster wr) { |
| // Copy variable on stack for faster access in tight loop |
| final double scaleX = this.scaleX; |
| final double scaleY = this.scaleY; |
| |
| final double[] lightColor = light.getColor(linear); |
| |
| final int w = wr.getWidth(); |
| final int h = wr.getHeight(); |
| final int minX = wr.getMinX(); |
| final int minY = wr.getMinY(); |
| |
| final DataBufferInt db = (DataBufferInt)wr.getDataBuffer(); |
| final int[] pixels = db.getBankData()[0]; |
| |
| final SinglePixelPackedSampleModel sppsm; |
| sppsm = (SinglePixelPackedSampleModel)wr.getSampleModel(); |
| |
| final int offset = |
| (db.getOffset() + |
| sppsm.getOffset(minX-wr.getSampleModelTranslateX(), |
| minY-wr.getSampleModelTranslateY())); |
| // int offset = db.getOffset(); |
| final int scanStride = sppsm.getScanlineStride(); |
| final int adjust = scanStride - w; |
| int p = offset; |
| int a=0, i=0, j=0; |
| |
| // x and y are in user space |
| double x = scaleX*minX; |
| double y = scaleY*minY; |
| double norm = 0; |
| |
| int pixel = 0, tmp; |
| double mult; |
| mult = (lightColor[0]>lightColor[1])?lightColor[0]:lightColor[1]; |
| mult = (mult>lightColor[2])?mult:lightColor[2]; |
| |
| double scale = 255/mult; |
| pixel = (int)(lightColor[0]*scale+0.5); |
| tmp = (int)(lightColor[1]*scale+0.5); |
| pixel = pixel<<8 | tmp; |
| tmp = (int)(lightColor[2]*scale+0.5); |
| pixel = pixel<<8 | tmp; |
| |
| mult*=255*ks; |
| |
| // System.out.println("Pixel: 0x" + Integer.toHexString(pixel)); |
| |
| final double[][][] NA = bumpMap.getNormalArray(minX, minY, w, h); |
| |
| // System.out.println("Entering Specular Lighting"); |
| if (light instanceof SpotLight) { |
| SpotLight slight = (SpotLight)light; |
| final double[][] LA = new double[w][4]; |
| for(i=0; i<h; i++){ |
| // System.out.println("Row: " + i); |
| final double [][] NR = NA[i]; |
| slight.getLightRow4(x, y+i*scaleY, scaleX, w, NR, LA); |
| for (j=0; j<w; j++){ |
| // Get Normal |
| final double [] N = NR[j]; |
| |
| // Get Light Vector |
| final double [] L = LA[j]; |
| double vs = L[3]; |
| if (vs == 0) { |
| a = 0; |
| } else { |
| L[2] += 1; |
| norm = L[0]*L[0] + L[1]*L[1] + L[2]*L[2]; |
| norm = Math.sqrt(norm); |
| double dot = N[0]*L[0] + N[1]*L[1] + N[2]*L[2]; |
| vs = vs*Math.pow(dot/norm, specularExponent); |
| a = (int)(mult*vs + 0.5); |
| if ((a & 0xFFFFFF00) != 0) |
| a = ((a & 0x80000000) != 0)?0:255; |
| } |
| pixels[p++] = (a << 24 | pixel); |
| } |
| p += adjust; |
| } |
| } else if(!light.isConstant()){ |
| final double[][] LA = new double[w][4]; |
| for(i=0; i<h; i++){ |
| // System.out.println("Row: " + i); |
| final double [][] NR = NA[i]; |
| light.getLightRow(x, y+i*scaleY, scaleX, w, NR, LA); |
| for (j=0; j<w; j++){ |
| // Get Normal |
| final double [] N = NR[j]; |
| |
| // Get Light Vector |
| final double [] L = LA[j]; |
| L[2] += 1; |
| norm = L[0]*L[0] + L[1]*L[1] + L[2]*L[2]; |
| norm = Math.sqrt(norm); |
| double dot = N[0]*L[0] + N[1]*L[1] + N[2]*L[2]; |
| // vs = vs/norm; |
| norm = Math.pow(dot/norm, specularExponent); |
| a = (int)(mult*norm + 0.5); |
| if ((a & 0xFFFFFF00) != 0) |
| a = ((a & 0x80000000) != 0)?0:255; |
| pixels[p++] = (a << 24 | pixel); |
| } |
| p += adjust; |
| } |
| } |
| else{ |
| // Get constant light vector |
| final double[] L = new double[3]; |
| light.getLight(0, 0, 0, L); |
| |
| // Compute Half-way vector |
| L[2] += 1; |
| norm = Math.sqrt(L[0]*L[0] + L[1]*L[1] + L[2]*L[2]); |
| if(norm > 0){ |
| L[0] /= norm; |
| L[1] /= norm; |
| L[2] /= norm; |
| } |
| |
| for(i=0; i<h; i++){ |
| final double [][] NR = NA[i]; |
| for(j=0; j<w; j++){ |
| // Get Normal |
| final double [] N = NR[j]; |
| |
| a = (int)(mult*Math.pow(N[0]*L[0] + N[1]*L[1] + N[2]*L[2], |
| specularExponent) + 0.5); |
| |
| if ((a & 0xFFFFFF00) != 0) |
| a = ((a & 0x80000000) != 0)?0:255; |
| |
| pixels[p++] = (a << 24 | pixel); |
| } |
| p += adjust; |
| } |
| } |
| // System.out.println("Exiting Specular Lighting"); |
| } |
| } |