blob: 0f27ef28cc46f266f705825c7449efecc0632948 [file] [log] [blame]
/*
* The Apache Software License, Version 1.1
*
* Copyright (c) 1999 The Apache Software Foundation. All rights
* reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* 3. The end-user documentation included with the redistribution,
* if any, must include the following acknowledgment:
* "This product includes software developed by the
* Apache Software Foundation (http://www.apache.org/)."
* Alternately, this acknowledgment may appear in the software itself,
* if and wherever such third-party acknowledgments normally appear.
*
* 4. The names "Xerces" and "Apache Software Foundation" must
* not be used to endorse or promote products derived from this
* software without prior written permission. For written
* permission, please contact apache\@apache.org.
*
* 5. Products derived from this software may not be called "Apache",
* nor may "Apache" appear in their name, without prior written
* permission of the Apache Software Foundation.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE APACHE SOFTWARE FOUNDATION OR
* ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
* ====================================================================
*
* This software consists of voluntary contributions made by many
* individuals on behalf of the Apache Software Foundation, and was
* originally based on software copyright (c) 1999, International
* Business Machines, Inc., http://www.ibm.com . For more information
* on the Apache Software Foundation, please see
* <http://www.apache.org/>.
*/
/**
* $Log$
* Revision 1.1 1999/11/09 01:04:48 twl
* Initial revision
*
* Revision 1.3 1999/11/08 20:45:10 rahul
* Swat for adding in Product name and CVS comment log variable.
*
*/
#if !defined(NAMEIDPOOL_HPP)
#define NAMEIDPOOL_HPP
#include <util/XML4CDefs.hpp>
#include <memory.h>
#include <util/XMLEnumerator.hpp>
#include <util/XMLString.hpp>
//
// Forward declare the enumerator so he can be our friend. Can you say
// friend? Sure...
//
template <class TElem> class NameIdPoolEnumerator;
//
// This class is provided to serve as the basis of many of the pools that
// are used by the scanner and validators. They often need to be able to
// store objects in such a way that they can be quickly accessed by the
// name field of the object, and such that each element added is assigned
// a unique id via which it can be accessed almost instantly.
//
// Object names are enforced as being unique, since that's what all these
// pools require. So its effectively a hash table in conjunction with an
// array of references into the hash table by id. Ids are assigned such that
// id N can be used to get the Nth element from the array of references.
// This provides very fast access by id.
//
// The way these pools are used, elements are never removed except when the
// whole thing is flushed. This makes it very easy to maintain the two
// access methods in sync.
//
// For efficiency reasons, the id refererence array is never flushed until
// the dtor. This way, it does not have to be regrown every time its reused.
//
// All elements are assumed to be owned by the pool!
//
// We have to have a bucket element structure to use to maintain the linked
// lists for each bucket. Because some of the compilers we have to support
// are totally brain dead, it cannot be a nested class as it should be.
//
template <class TElem> struct NameIdPoolBucketElem
{
public :
NameIdPoolBucketElem
(
TElem* const value
, NameIdPoolBucketElem<TElem>* const next
);
~NameIdPoolBucketElem();
TElem* fData;
NameIdPoolBucketElem<TElem>* fNext;
};
template <class TElem> class NameIdPool
{
public :
// -----------------------------------------------------------------------
// Contructors and Destructor
// -----------------------------------------------------------------------
NameIdPool
(
const unsigned int hashModulus
, const unsigned int initSize = 128
);
~NameIdPool();
// -----------------------------------------------------------------------
// Element management
// -----------------------------------------------------------------------
bool containsKey(const XMLCh* const key) const;
void removeAll();
// -----------------------------------------------------------------------
// Getters
// -----------------------------------------------------------------------
TElem* getByKey(const XMLCh* const key);
const TElem* getByKey(const XMLCh* const key) const;
TElem* getById(const unsigned elemId);
const TElem* getById(const unsigned elemId) const;
// -----------------------------------------------------------------------
// Putters
//
// Dups are not allowed and cause an IllegalArgumentException. The id
// of the new element is returned.
// -----------------------------------------------------------------------
unsigned int put(TElem* const valueToAdopt);
protected :
// -----------------------------------------------------------------------
// Declare the enumerator our friend so he can see our members
// -----------------------------------------------------------------------
friend class NameIdPoolEnumerator<TElem>;
private :
// -----------------------------------------------------------------------
// Unused constructors and operators
// -----------------------------------------------------------------------
NameIdPool(const NameIdPool<TElem>&);
void operator=(const NameIdPool<TElem>&);
// -----------------------------------------------------------------------
// Private helper methods
// -----------------------------------------------------------------------
NameIdPoolBucketElem<TElem>* findBucketElem
(
const XMLCh* const key
, unsigned int& hashVal
);
const NameIdPoolBucketElem<TElem>* findBucketElem
(
const XMLCh* const key
, unsigned int& hashVal
) const;
// -----------------------------------------------------------------------
// Data members
//
// fBucketList
// This is the array that contains the heads of all of the list
// buckets, one for each possible hash value.
//
// fIdPtrs
// fIdPtrsCount
// This is the array of pointers to the bucket elements in order of
// their assigned ids. So taking id N and referencing this array
// gives you the element with that id. The count field indicates
// the current size of this list. When fIdCounter+1 reaches this
// value the list must be expanded.
//
// fIdCounter
// This is used to give out unique ids to added elements. It starts
// at zero (which means empty), and is bumped up for each newly added
// element. So the first element is 1, the next is 2, etc... This
// means that this value is set to the top index of the fIdPtrs array.
//
// fHashModulus
// This is the modulus to use in this pool. The fBucketList array
// is of this size. It should be a prime number.
// -----------------------------------------------------------------------
NameIdPoolBucketElem<TElem>** fBucketList;
TElem** fIdPtrs;
unsigned int fIdPtrsCount;
unsigned int fIdCounter;
unsigned int fHashModulus;
};
//
// An enumerator for a name id pool. It derives from the basic enumerator
// class, so that pools can be generically enumerated.
//
template <class TElem> class NameIdPoolEnumerator : public XMLEnumerator<TElem>
{
public :
// -----------------------------------------------------------------------
// Constructors and Destructor
// -----------------------------------------------------------------------
NameIdPoolEnumerator
(
NameIdPool<TElem>* const toEnum
);
NameIdPoolEnumerator
(
const NameIdPoolEnumerator<TElem>& toCopy
);
~NameIdPoolEnumerator();
// -----------------------------------------------------------------------
// Public operators
// -----------------------------------------------------------------------
NameIdPoolEnumerator<TElem>& operator=
(
const NameIdPoolEnumerator<TElem>& toAssign
);
// -----------------------------------------------------------------------
// Enum interface
// -----------------------------------------------------------------------
bool hasMoreElements() const;
TElem& nextElement();
void Reset();
private :
// -----------------------------------------------------------------------
// Data Members
//
// fCurIndex
// This is the current index into the pool's id mapping array. This
// is now we enumerate it.
//
// fToEnum
// The name id pool that is being enumerated.
// -----------------------------------------------------------------------
unsigned int fCurIndex;
NameIdPool<TElem>* fToEnum;
};
#if !defined(XML4C_TMPLSINC)
#include <util/NameIdPool.c>
#endif
#endif