blob: b730b961eca56bd3f3b93545dabf2adda9dfe91f [file] [log] [blame]
/*
* The Apache Software License, Version 1.1
*
* Copyright (c) 2001 The Apache Software Foundation. All rights
* reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* 3. The end-user documentation included with the redistribution,
* if any, must include the following acknowledgment:
* "This product includes software developed by the
* Apache Software Foundation (http://www.apache.org/)."
* Alternately, this acknowledgment may appear in the software itself,
* if and wherever such third-party acknowledgments normally appear.
*
* 4. The names "Xerces" and "Apache Software Foundation" must
* not be used to endorse or promote products derived from this
* software without prior written permission. For written
* permission, please contact apache\@apache.org.
*
* 5. Products derived from this software may not be called "Apache",
* nor may "Apache" appear in their name, without prior written
* permission of the Apache Software Foundation.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE APACHE SOFTWARE FOUNDATION OR
* ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
* ====================================================================
*
* This software consists of voluntary contributions made by many
* individuals on behalf of the Apache Software Foundation, and was
* originally based on software copyright (c) 2001, International
* Business Machines, Inc., http://www.ibm.com . For more information
* on the Apache Software Foundation, please see
* <http://www.apache.org/>.
*/
/*
* $Log$
* Revision 1.3 2001/06/04 20:11:52 tng
* IDOM: Complete IDNodeIterator, IDTreeWalker, IDNodeFilter.
*
* Revision 1.2 2001/05/11 13:25:45 tng
* Copyright update.
*
* Revision 1.1.1.1 2001/04/03 00:14:25 andyh
* IDOM
*
*/
// IDNodeIteratorImpl.cpp: implementation of the IDNodeIteratorImpl class.
//
//////////////////////////////////////////////////////////////////////
#include "IDNodeIteratorImpl.hpp"
#include "IDOM_Document.hpp"
#include "IDOM_DOMException.hpp"
#include "IDDocumentImpl.hpp"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
IDNodeIteratorImpl::IDNodeIteratorImpl ()
: fDetached(false),
fNodeFilter(0)
{
}
IDNodeIteratorImpl::~IDNodeIteratorImpl ()
{
fDetached = false;
}
void IDNodeIteratorImpl::detach ()
{
fDetached = true;
}
IDNodeIteratorImpl::IDNodeIteratorImpl (
IDOM_Node* root,
unsigned long whatToShow,
IDOM_NodeFilter* nodeFilter,
bool expandEntityRef)
: fDetached(false),
fRoot(root),
fCurrentNode(0),
fWhatToShow(whatToShow),
fNodeFilter(nodeFilter),
fForward(true),
fExpandEntityReferences(expandEntityRef)
{
}
IDNodeIteratorImpl::IDNodeIteratorImpl ( const IDNodeIteratorImpl& toCopy)
: fDetached(toCopy.fDetached),
fRoot(toCopy.fRoot),
fCurrentNode(toCopy.fCurrentNode),
fWhatToShow(toCopy.fWhatToShow),
fNodeFilter(toCopy.fNodeFilter),
fForward(toCopy.fForward),
fExpandEntityReferences(toCopy.fExpandEntityReferences)
{
}
IDNodeIteratorImpl& IDNodeIteratorImpl::operator= (const IDNodeIteratorImpl& other) {
fRoot = other.fRoot;
fCurrentNode = other.fRoot;
fWhatToShow = other.fWhatToShow;
fNodeFilter = other.fNodeFilter;
fForward = other.fForward;
fDetached = other.fDetached;
fExpandEntityReferences = other.fExpandEntityReferences;
return *this;
}
// Implementation Note: Note that the iterator looks at whatToShow
// and filter values at each call, and therefore one _could_ add
// setters for these values and alter them while iterating!
/** Return the whatToShow value */
unsigned long IDNodeIteratorImpl::getWhatToShow () {
return fWhatToShow;
}
/** Return the filter */
IDOM_NodeFilter* IDNodeIteratorImpl::getFilter () {
return fNodeFilter;
}
/** Get the expandEntity reference flag. */
bool IDNodeIteratorImpl::getExpandEntityReferences()
{
return fExpandEntityReferences;
}
/** Return the next IDOM_Node* in the Iterator. The node is the next node in
* depth-first order which also passes the filter, and whatToShow.
* A 0 return means either that
*/
IDOM_Node* IDNodeIteratorImpl::nextNode () {
if (fDetached)
throw IDOM_DOMException(IDOM_DOMException::INVALID_STATE_ERR, 0);
// if root is 0 there is no next node->
if (!fRoot)
return 0;
IDOM_Node* aNextNode = fCurrentNode;
bool accepted = false; // the next node has not been accepted.
while (!accepted) {
// if last direction is not forward, repeat node->
if (!fForward && (aNextNode != 0)) {
//System.out.println("nextNode():!fForward:"+fCurrentNode.getNodeName());
aNextNode = fCurrentNode;
} else {
// else get the next node via depth-first
aNextNode = nextNode(aNextNode, true);
}
fForward = true; //REVIST: should direction be set forward before 0 check?
// nothing in the list. return 0.
if (!aNextNode) return 0;
// does node pass the filters and whatToShow?
accepted = acceptNode(aNextNode);
if (accepted) {
// if so, then the node is the current node->
fCurrentNode = aNextNode;
return fCurrentNode;
}
}
// no nodes, or no accepted nodes.
return 0;
}
/** Return the previous Node in the Iterator. The node is the next node in
* _backwards_ depth-first order which also passes the filter, and whatToShow.
*/
IDOM_Node* IDNodeIteratorImpl::previousNode () {
if (fDetached)
throw IDOM_DOMException(IDOM_DOMException::INVALID_STATE_ERR, 0);
// if the root is 0, or the current node is 0, return 0.
if (!fRoot || !fCurrentNode) return 0;
IDOM_Node* aPreviousNode = fCurrentNode;
bool accepted = false;
while (!accepted) {
if (fForward && (aPreviousNode != 0)) {
//repeat last node->
aPreviousNode = fCurrentNode;
} else {
// get previous node in backwards depth first order.
aPreviousNode = previousNode(aPreviousNode);
}
// we are going backwards
fForward = false;
// if the new previous node is 0, we're at head or past the root,
// so return 0.
if (!aPreviousNode) return 0;
// check if node passes filters and whatToShow.
accepted = acceptNode(aPreviousNode);
if (accepted) {
// if accepted, update the current node, and return it.
fCurrentNode = aPreviousNode;
return fCurrentNode;
}
}
// there are no nodes?
return 0;
}
/** The node is accepted if it passes the whatToShow and the filter. */
bool IDNodeIteratorImpl::acceptNode (IDOM_Node* node) {
if (fDetached)
throw IDOM_DOMException(IDOM_DOMException::INVALID_STATE_ERR, 0);
if (fNodeFilter == 0) {
return ((fWhatToShow & (1 << (node->getNodeType() - 1))) != 0);
} else {
return ((fWhatToShow & (1 << (node->getNodeType() - 1))) != 0)
&& fNodeFilter->acceptNode(node) == IDOM_NodeFilter::FILTER_ACCEPT;
}
}
/** Return node, if matches or any parent if matches. */
IDOM_Node* IDNodeIteratorImpl::matchNodeOrParent (IDOM_Node* node) {
for (IDOM_Node* n = node; n != fRoot; n = n->getParentNode()) {
if (node == n) return n;
}
return 0;
}
/** The method nextNode(IDOM_Node, bool) returns the next node
* from the actual DOM tree.
*
* The bool visitChildren determines whether to visit the children.
* The result is the nextNode.
*/
IDOM_Node* IDNodeIteratorImpl::nextNode (IDOM_Node* node, bool visitChildren) {
if (fDetached)
throw IDOM_DOMException(IDOM_DOMException::INVALID_STATE_ERR, 0);
if (!node) return fRoot;
IDOM_Node* result = 0;
// only check children if we visit children.
if (visitChildren) {
//if hasChildren, return 1st child.
if (node->hasChildNodes()) {
result = node->getFirstChild();
return result;
}
}
// if hasSibling, return sibling
if (node != fRoot) {
result = node->getNextSibling();
if (result != 0) return result;
// return parent's 1st sibling.
IDOM_Node* parent = node->getParentNode();
while ((parent != 0) && parent != fRoot) {
result = parent->getNextSibling();
if (result != 0) {
return result;
} else {
parent = parent->getParentNode();
}
} // while (parent != 0 && parent != fRoot) {
}
// end of list, return 0
return 0;
}
/** The method previousNode(IDOM_Node) returns the previous node
* from the actual DOM tree.
*/
IDOM_Node* IDNodeIteratorImpl::previousNode (IDOM_Node* node) {
if (fDetached)
throw IDOM_DOMException(IDOM_DOMException::INVALID_STATE_ERR, 0);
IDOM_Node* result = 0;
// if we're at the root, return 0.
if (node == fRoot)
return 0;
// get sibling
result = node->getPreviousSibling();
if (!result) {
//if 1st sibling, return parent
result = node->getParentNode();
return result;
}
// if sibling has children, keep getting last child of child.
if (result->hasChildNodes()) {
while (result->hasChildNodes()) {
result = result->getLastChild();
}
}
return result;
}
/** Fix-up the iterator on a remove. Called by DOM or otherwise,
* before an actual DOM remove.
*/
void IDNodeIteratorImpl::removeNode (IDOM_Node* node) {
if (fDetached)
throw IDOM_DOMException(IDOM_DOMException::INVALID_STATE_ERR, 0);
// Implementation note: Fix-up means setting the current node properly
// after a remove.
if (!node) return;
IDOM_Node* deleted = matchNodeOrParent(node);
if (!deleted) return;
if (fForward) {
fCurrentNode = previousNode(deleted);
} else
// if (!fForward)
{
IDOM_Node* next = nextNode(deleted, false);
if (next != 0) {
// normal case: there _are_ nodes following this in the iterator.
fCurrentNode = next;
} else {
// the last node in the iterator is to be removed,
// so we set the current node to be the previous one.
fCurrentNode = previousNode(deleted);
fForward = true;
}
}
}