blob: 977cfed9342cf4e676bb49e9845d8b640198e36c [file] [log] [blame]
/*
* The Apache Software License, Version 1.1
*
* Copyright (c) 1999 The Apache Software Foundation. All rights
* reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* 3. The end-user documentation included with the redistribution,
* if any, must include the following acknowledgment:
* "This product includes software developed by the
* Apache Software Foundation (http://www.apache.org/)."
* Alternately, this acknowledgment may appear in the software itself,
* if and wherever such third-party acknowledgments normally appear.
*
* 4. The names "Xerces" and "Apache Software Foundation" must
* not be used to endorse or promote products derived from this
* software without prior written permission. For written
* permission, please contact apache\@apache.org.
*
* 5. Products derived from this software may not be called "Apache",
* nor may "Apache" appear in their name, without prior written
* permission of the Apache Software Foundation.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE APACHE SOFTWARE FOUNDATION OR
* ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
* ====================================================================
*
* This software consists of voluntary contributions made by many
* individuals on behalf of the Apache Software Foundation, and was
* originally based on software copyright (c) 1999, International
* Business Machines, Inc., http://www.ibm.com . For more information
* on the Apache Software Foundation, please see
* <http://www.apache.org/>.
*/
/**
* $Log$
* Revision 1.1 1999/11/09 01:08:57 twl
* Initial revision
*
* Revision 1.3 1999/11/08 20:44:17 rahul
* Swat for adding in Product name and CVS comment log variable.
*
*/
#ifndef DOM_Element_HEADER_GUARD_
#define DOM_Element_HEADER_GUARD_
#include <util/XML4CDefs.hpp>
#include <dom/DOM_Node.hpp>
class DOM_Attr;
class DOM_NodeList;
class ElementImpl;
/**
* By far the vast majority of objects (apart from text) that authors
* encounter when traversing a document are <code>DOM_Element</code> nodes.
*
* Assume the following XML document:&lt;elementExample id="demo"&gt;
* &lt;subelement1/&gt;
* &lt;subelement2&gt;&lt;subsubelement/&gt;&lt;/subelement2&gt;
* &lt;/elementExample&gt;
* <p>When represented using DOM, the top node is an <code>DOM_Element</code> node
* for "elementExample", which contains two child <code>DOM_Element</code> nodes,
* one for "subelement1" and one for "subelement2". "subelement1" contains no
* child nodes.
* <p>Elements may have attributes associated with them; since the
* <code>DOM_Element</code> interface inherits from <code>DOM_Node</code>, the generic
* <code>DOM_Node</code> interface method <code>getAttributes</code> may be used
* to retrieve the set of all attributes for an element. There are methods on
* the <code>DOM_Element</code> interface to retrieve either an <code>DOM_Attr</code>
* object by name or an attribute value by name. In XML, where an attribute
* value may contain entity references, an <code>DOM_Attr</code> object should be
* retrieved to examine the possibly fairly complex sub-tree representing the
* attribute value. On the other hand, in HTML, where all attributes have
* simple string values, methods to directly access an attribute value can
* safely be used as a convenience.
*/
class CDOM_EXPORT DOM_Element: public DOM_Node {
private:
public:
/** @name Constructors and assignment operator */
//@{
/**
* Default constructor for DOM_Element. The resulting object does not
* refer to an actual Element node; it will compare == to 0, and is similar
* to a null object reference variable in Java. It may subsequently be
* assigned to refer to an actual Element node.
* <p>
* New comment nodes are created by DOM_Document::createElement().
*
*/
DOM_Element();
/**
* Copy constructor. Creates a new <code>DOM_Element</code> that refers to the
* same underlying actual element as the original.
*
* @param other The object to be copied
*/
DOM_Element(const DOM_Element &other);
/**
* Assignment operator.
*
* @param other The object to be copied.
*/
DOM_Element & operator = (const DOM_Element &other);
/**
* Assignment operator. This overloaded variant is provided for
* the sole purpose of setting a DOM_Node reference variable to
* zero. Nulling out a reference variable in this way will decrement
* the reference count on the underlying Node object that the variable
* formerly referenced. This effect is normally obtained when reference
* variable goes out of scope, but zeroing them can be useful for
* global instances, or for local instances that will remain in scope
* for an extended time, when the storage belonging to the underlying
* node needs to be reclaimed.
*
* @param val. Only a value of 0, or null, is allowed.
*/
DOM_Element & operator = (const DOM_NullPtr *val);
//@}
/** @name Destructor. */
//@{
/**
* Destructor. The object being destroyed is the reference
* object, not the underlying Element itself.
*
*/
~DOM_Element();
//@}
/** @name Getter functions. */
//@{
/**
* The name of the element.
*
* For example, in: &lt;elementExample
* id="demo"&gt; ... &lt;/elementExample&gt; , <code>tagName</code> has
* the value <code>"elementExample"</code>. Note that this is
* case-preserving in XML, as are all of the operations of the DOM.
*/
DOMString getTagName() const;
/**
* Retrieves an attribute value by name.
*
* @param name The name of the attribute to retrieve.
* @return The <code>DOM_Attr</code> value as a string, or the empty string if
* that attribute does not have a specified or default value.
*/
DOMString getAttribute(const DOMString &name) const;
/**
* Retrieves an <code>DOM_Attr</code> node by name.
*
* @param name The name of the attribute to retrieve.
* @return The <code>DOM_Attr</code> node with the specified attribute name or
* <code>null</code> if there is no such attribute.
*/
DOM_Attr getAttributeNode(const DOMString &name) const;
/**
* Returns a <code>NodeList</code> of all descendant elements with a given
* tag name, in the order in which they would be encountered in a preorder
* traversal of the <code>DOM_Element</code> tree.
*
* @param name The name of the tag to match on. The special value "*"
* matches all tags.
* @return A list of matching <code>DOM_Element</code> nodes.
*/
DOM_NodeList getElementsByTagName(const DOMString &name) const;
//@}
/** @name Set functions. */
//@{
/**
* Adds a new attribute.
*
* If an attribute with that name is already present
* in the element, its value is changed to be that of the value parameter.
* This value is a simple string, it is not parsed as it is being set. So
* any markup (such as syntax to be recognized as an entity reference) is
* treated as literal text, and needs to be appropriately escaped by the
* implementation when it is written out. In order to assign an attribute
* value that contains entity references, the user must create an
* <code>DOM_Attr</code> node plus any <code>Text</code> and
* <code>EntityReference</code> nodes, build the appropriate subtree, and
* use <code>setAttributeNode</code> to assign it as the value of an
* attribute.
* @param name The name of the attribute to create or alter.
* @param value Value to set in string form.
* @exception DOMException
* INVALID_CHARACTER_ERR: Raised if the specified name contains an
* invalid character.
* <br>NO_MODIFICATION_ALLOWED_ERR: Raised if this node is readonly.
*/
void setAttribute(const DOMString &name,
const DOMString &value);
/**
* Adds a new attribute.
*
* If an attribute with that name is already present
* in the element, it is replaced by the new one.
* @param newAttr The <code>DOM_Attr</code> node to add to the attribute list.
* @return If the <code>newAttr</code> attribute replaces an existing
* attribute with the same name, the previously existing
* <code>DOM_Attr</code> node is returned, otherwise <code>null</code> is
* returned.
* @exception DOMException
* WRONG_DOCUMENT_ERR: Raised if <code>newAttr</code> was created from a
* different document than the one that created the element.
* <br>NO_MODIFICATION_ALLOWED_ERR: Raised if this node is readonly.
* <br>INUSE_ATTRIBUTE_ERR: Raised if <code>newAttr</code> is already an
* attribute of another <code>DOM_Element</code> object. The DOM user must
* explicitly clone <code>DOM_Attr</code> nodes to re-use them in other
* elements.
*/
DOM_Attr setAttributeNode(DOM_Attr newAttr);
//@}
/** @name Functions which modify the Element. */
//@{
/**
* Removes the specified attribute.
*
* @param oldAttr The <code>DOM_Attr</code> node to remove from the attribute
* list. If the removed <code>DOM_Attr</code> has a default value it is
* immediately replaced.
* @return The <code>DOM_Attr</code> node that was removed.
* @exception DOMException
* NO_MODIFICATION_ALLOWED_ERR: Raised if this node is readonly.
* <br>NOT_FOUND_ERR: Raised if <code>oldAttr</code> is not an attribute
* of the element.
*/
DOM_Attr removeAttributeNode(DOM_Attr oldAttr);
/**
* Puts all <code>Text</code> nodes in the full depth of the sub-tree
* underneath this <code>DOM_Element</code> into a "normal" form.
* In the "normal" form
* markup (e.g., tags, comments, processing instructions, CDATA sections,
* and entity references) separates <code>Text</code> nodes, i.e., there
* are no adjacent <code>Text</code> nodes. This can be used to ensure
* that the DOM view of a document is the same as if it were saved and
* re-loaded, and is useful when operations (such as XPointer lookups) that
* depend on a particular document tree structure are to be used.
*/
void normalize();
/**
* Removes an attribute by name.
*
* If the removed attribute has a default
* value it is immediately replaced.
* @param name The name of the attribute to remove.
* @exception DOMException
* NO_MODIFICATION_ALLOWED_ERR: Raised if this node is readonly.
*/
void removeAttribute(const DOMString &name);
//@}
/** @name Functions introduced in DOM Level 2. */
//@{
/**
* Retrieves an attribute value by local name and namespace URI.
*
* @param namespaceURI The <em>namespace URI</em> of
* the attribute to retrieve. When it is <code>null</code> or an empty
* string, this method behaves like <code>getAttribute</code>.
* @param localName The <em>local name</em> of the
* attribute to retrieve.
* @return The <code>DOM_Attr</code> value as a string, or an empty string if
* that attribute does not have a specified or default value.
*/
DOMString getAttributeNS(const DOMString &namespaceURI,
const DOMString &localName) const;
/**
* Adds a new attribute. If an attribute with the same local name and
* namespace URI is already present in the element, its prefix is changed
* to be that of the <code>qualifiedName</code> parameter,
* and its value is changed to be that of the <code>value</code> parameter.
* This value is a simple string, it is
* not parsed as it is being set. So any markup (such as syntax to be
* recognized as an entity reference) is treated as literal text, and
* needs to be appropriately escaped by the implementation when it is
* written out. In order to assign an attribute value that contains entity
* references, the user must create a <code>DOM_Attr</code> node plus any
* <code>DOM_Text</code> and <code>DOM_EntityReference</code> nodes, build the
* appropriate subtree, and use <code>setAttributeNodeNS</code> or
* <code>setAttributeNode</code> to assign it as the value of an
* attribute.
* @param namespaceURI The <em>namespace URI</em> of
* the attribute to create or alter. When it is <code>null</code> or an empty
* string, this method behaves like <code>setAttribute</code>.
* @param localName The <em>local name</em> of the
* attribute to create or alter.
* @param value The value to set in string form.
* @exception DOMException
* INVALID_CHARACTER_ERR: Raised if the specified name contains an
* invalid character.
* <br>NO_MODIFICATION_ALLOWED_ERR: Raised if this node is readonly.
*/
void setAttributeNS(const DOMString &namespaceURI,
const DOMString &qualifiedName, const DOMString &value);
/**
* Removes an attribute by local name and namespace URI. If the
* removed attribute has a default value it is immediately replaced.
*
* @param namespaceURI The <em>namespace URI</em> of
* the attribute to remove. When it is <code>null</code> or an empty
* string, this method behaves like <code>removeAttribute</code>.
* @param localName The <em>local name</em> of the
* attribute to remove.
* @exception DOMException
* NO_MODIFICATION_ALLOWED_ERR: Raised if this node is readonly.
*/
void removeAttributeNS(const DOMString &namespaceURI,
const DOMString &localName);
/**
* Retrieves an <code>DOM_Attr</code> node by local name and namespace URI.
*
* @param namespaceURI The <em>namespace URI</em> of
* the attribute to retrieve. When it is <code>null</code> or an empty
* string, this method behaves like <code>getAttributeNode</code>.
* @param localName The <em>local name</em> of the
* attribute to retrieve.
* @return The <code>DOM_Attr</code> node with the specified attribute local
* name and namespace URI or <code>null</code> if there is no such attribute.
*/
DOM_Attr getAttributeNodeNS(const DOMString &namespaceURI,
const DOMString &localName) const;
/**
* Adds a new attribute.
*
* If an attribute with that local name and namespace URI is already present
* in the element, it is replaced by the new one.
* @param newAttr The <code>DOM_Attr</code> node to add to the attribute list.
* When the node has no <code>namespaceURI</code>, this method behaves like
* <code>setAttributeNode</code>.
* @return If the <code>newAttr</code> attribute replaces an existing
* attribute with the same <em>local name</em> and <em>namespace URI</em>,
* the previously existing <code>DOM_Attr</code> node is
* returned, otherwise <code>null</code> is returned.
* @exception DOMException
* WRONG_DOCUMENT_ERR: Raised if <code>newAttr</code> was created from a
* different document than the one that created the element.
* <br>NO_MODIFICATION_ALLOWED_ERR: Raised if this node is readonly.
* <br>INUSE_ATTRIBUTE_ERR: Raised if <code>newAttr</code> is already an
* attribute of another <code>DOM_Element</code> object. The DOM user must
* explicitly clone <code>DOM_Attr</code> nodes to re-use them in other
* elements.
*/
DOM_Attr setAttributeNodeNS(DOM_Attr newAttr);
/**
* Returns a <code>DOM_NodeList</code> of all the <code>DOM_Element</code>s
* with a given local name and namespace URI in the order in which they
* would be encountered in a preorder traversal of the
* <code>DOM_Document</code> tree, starting from this node.
*
* @param namespaceURI The <em>namespace URI</em> of
* the elements to match on. The special value "*" matches all
* namespaces. When it is <code>null</code> or an empty string, this
* method behaves like <code>getElementsByTagName</code>.
* @param localName The <em>local name</em> of the
* elements to match on. The special value "*" matches all local names.
* @return A new <code>DOM_NodeList</code> object containing all the matched
* <code>Element</code>s.
*/
DOM_NodeList getElementsByTagNameNS(const DOMString &namespaceURI,
const DOMString &localName) const;
//@}
private:
DOM_Element(ElementImpl *impl);
friend class DOM_Document;
friend class DOM_Attr;
};
#endif