blob: ccef6a0f53757ddd667a733f15cbced3731a97c7 [file] [log] [blame]
/*
* The Apache Software License, Version 1.1
*
* Copyright (c) 1999 The Apache Software Foundation. All rights
* reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* 3. The end-user documentation included with the redistribution,
* if any, must include the following acknowledgment:
* "This product includes software developed by the
* Apache Software Foundation (http://www.apache.org/)."
* Alternately, this acknowledgment may appear in the software itself,
* if and wherever such third-party acknowledgments normally appear.
*
* 4. The names "Xerces" and "Apache Software Foundation" must
* not be used to endorse or promote products derived from this
* software without prior written permission. For written
* permission, please contact apache\@apache.org.
*
* 5. Products derived from this software may not be called "Apache",
* nor may "Apache" appear in their name, without prior written
* permission of the Apache Software Foundation.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE APACHE SOFTWARE FOUNDATION OR
* ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
* ====================================================================
*
* This software consists of voluntary contributions made by many
* individuals on behalf of the Apache Software Foundation, and was
* originally based on software copyright (c) 1999, International
* Business Machines, Inc., http://www.ibm.com . For more information
* on the Apache Software Foundation, please see
* <http://www.apache.org/>.
*/
/**
* $Log$
* Revision 1.1 1999/11/09 01:08:51 twl
* Initial revision
*
* Revision 1.4 1999/11/08 20:44:15 rahul
* Swat for adding in Product name and CVS comment log variable.
*
*/
#ifndef DOM_Document_HEADER_GUARD_
#define DOM_Document_HEADER_GUARD_
#include <util/XML4CDefs.hpp>
#include <dom/DOM_DocumentType.hpp>
#include <dom/DOM_DOMImplementation.hpp>
#include <dom/DOM_Element.hpp>
#include <dom/DOM_DocumentFragment.hpp>
#include <dom/DOM_Comment.hpp>
#include <dom/DOM_CDATASection.hpp>
#include <dom/DOM_ProcessingInstruction.hpp>
#include <dom/DOM_Attr.hpp>
#include <dom/DOM_Entity.hpp>
#include <dom/DOM_EntityReference.hpp>
#include <dom/DOM_NodeList.hpp>
#include <dom/DOM_Notation.hpp>
#include <dom/DOM_Text.hpp>
#include <dom/DOM_Node.hpp>
#include <dom/DOM_NodeIterator.hpp>
#include <dom/DOM_TreeWalker.hpp>
class DocumentImpl;
class NodeIteratorImpl;
/**
* Class to refer to XML Document nodes in the DOM.
*
* Conceptually, a DOM document node is the root of the document tree, and provides
* the primary access to the document's data.
* <p>Since elements, text nodes, comments, processing instructions, etc.
* cannot exist outside the context of a <code>Document</code>, the
* <code>Document</code> interface also contains the factory methods needed
* to create these objects. The <code>Node</code> objects created have a
* <code>ownerDocument</code> attribute which associates them with the
* <code>Document</code> within whose context they were created.
*/
class CDOM_EXPORT DOM_Document: public DOM_Node {
public:
/** @name Constructors and assignment operators */
//@{
/**
* The default constructor for DOM_Document creates a null
* DOM_Document object that refers to no document. It may subsequently be
* assigned to refer to an actual Document node.
*
* To create a new document, use the static method
* <code> DOM_Document::createDocument(). </code>
*
*/
DOM_Document();
/**
* Copy constructor. Creates a new <code>DOM_Document</code> that refers to the
* same underlying actual document as the original.
*
* @param other The object to be copied
*/
DOM_Document(const DOM_Document &other);
/**
* Assignment operator
*
* @param other The object to be copied
*/
DOM_Document & operator = (const DOM_Document &other);
/**
* Assignment operator. This overloaded variant is provided for
* the sole purpose of setting a DOM_Node reference variable to
* zero. Nulling out a reference variable in this way will decrement
* the reference count on the underlying Node object that the variable
* formerly referenced. This effect is normally obtained when reference
* variable goes out of scope, but zeroing them can be useful for
* global instances, or for local instances that will remain in scope
* for an extended time, when the storage belonging to the underlying
* node needs to be reclaimed.
*
* @param val. Only a value of 0, or null, is allowed.
*/
DOM_Document & operator = (const DOM_NullPtr *val);
//@}
/** @name Destructor */
//@{
/**
* Destructor. The object being destroyed is the reference
* object, not the underlying Document itself.
*
* <p>The reference counting memory management will
* delete the underlying document itself if this
* DOM_Document is the last remaining to refer to the Document,
* and if there are no remaining references to any of the nodes
* within the document tree. If other live references do remain,
* the underlying document itself remains also.
*
*/
~DOM_Document();
//@}
/** @name Factory methods to create new nodes for the Document */
//@{
/**
* Create a new empty document.
*
* This differs from the <code> DOM_Document </code> default
* constructor, which creates
* a null reference only, not an actual document.
*
* <p>This function is an extension to the DOM API, which
* lacks any mechanism for the creation of new documents.
* @return A new <code>DOM_Document</code>, which may then
* be populated using the DOM API calls.
*/
static DOM_Document createDocument();
/**
* Create a new entity.
*
* Non-standard extension.
* @param name The name of the entity to instantiate
*
*/
DOM_Entity createEntity(const DOMString &name);
/**
* Creates an element of the type specified.
*
* Note that the instance returned
* implements the Element interface, so attributes can be specified
* directly on the returned object.
* @param tagName The name of the element type to instantiate.
* @return A <code>DOM_Element</code> that reference the new element.
* @exception DOMException
* INVALID_CHARACTER_ERR: Raised if the specified name contains an
* invalid character.
*/
DOM_Element createElement(const DOMString &tagName);
/**
* Creates an element of the type specified.
* This non-standard overload of createElement, with the name specified as
* raw Unicode string, is intended for use from XML parsers,
* and is the best performing way to create elements. The name
* string is not checked for conformance to the XML rules for valid
* element names.
*
*
* @param tagName The name of the element type to instantiate, as
* a null-terminated unicode string.
* @return A <code>DOM_Element</code> that reference the new element.
*/
DOM_Element createElement(const XMLCh *tagName);
/**
* Creates an empty DocumentFragment object.
*
* @return A <code>DOM_DocumentFragment</code> that references the newly
* created document fragment.
*/
DOM_DocumentFragment createDocumentFragment();
/**
* Creates a Text node given the specified string.
*
* @param data The data for the node.
* @return A <code>DOM_Text</code> object that references the newly
* created text node.
*/
DOM_Text createTextNode(const DOMString &data);
/**
* Creates a Comment node given the specified string.
*
* @param data The data for the comment.
* @return A <code>DOM_Comment</code> that references the newly
* created comment node.
*/
DOM_Comment createComment(const DOMString &data);
/**
* Creates a CDATASection node whose value is the specified
* string.
*
* @param data The data for the <code>DOM_CDATASection</code> contents.
* @return A <code>DOM_CDATASection</code> object.
* @exception DOMException
* NOT_SUPPORTED_ERR: Raised if this document is an HTML document.
*/
DOM_CDATASection createCDATASection(const DOMString &data);
/**
* Create a DocumentType node. Non-standard extension.
*
* @return A <code>DOM_DocumentType</code> that references the newly
* created DocumentType node.
*
*/
DOM_DocumentType createDocumentType(const DOMString &name);
/**
* Create a Notation.
*
* Non-standard extension.
*
* @param name The name of the notation to instantiate
* @return A <code>DOM_Notation</code> that references the newly
* created Notation node.
*/
DOM_Notation createNotation(const DOMString &name);
/**
* Creates a ProcessingInstruction node given the specified
* name and data strings.
*
* @param target The target part of the processing instruction.
* @param data The data for the node.
* @return A <code>DOM_ProcessingInstruction</code> that references the newly
* created PI node.
* @exception DOMException
* INVALID_CHARACTER_ERR: Raised if an invalid character is specified.
*/
DOM_ProcessingInstruction createProcessingInstruction(const DOMString &target,
const DOMString &data);
/**
* Creates an Attr of the given name.
*
* Note that the
* <code>Attr</code> instance can then be attached to an Element
* using the <code>DOMElement::setAttribute()</code> method.
* @param name The name of the attribute.
* @return A <code>DOM_Attr</code> that references the newly
* created Attr.
* @exception DOMException
* INVALID_CHARACTER_ERR: Raised if the specified name contains an
* invalid character.
*/
DOM_Attr createAttribute(const DOMString &name);
/**
* Creates an EntityReference object.
*
* @param name The name of the entity to reference.
* @return A <code>DOM_EntityReference</code> that references the newly
* created EntityReference node.
* @exception DOMException
* INVALID_CHARACTER_ERR: Raised if the specified name contains an
* invalid character.
*/
DOM_EntityReference createEntityReference(const DOMString &name);
/**
* Creates a NodeIterator object. (DOM2)
*/
static DOM_NodeIterator createNodeIterator(DOM_Node root, short whatToShow, DOM_NodeFilter filter);
// Same as above, but conveniently allows a pointer to an implementation of a filter to be passed. This filter will be
// wrapped internally by a DOM_NodeFilter, and when you get the filter from the interator/walker, you will get a
// DOM_NodeFilter object.
static DOM_NodeIterator createNodeIterator(DOM_Node root, short whatToShow, NodeFilterImpl* filterThatWillBeAdopted);
/**
* Creates a TreeWalker object. (DOM2)
*/
static DOM_TreeWalker createTreeWalker(DOM_Node root, short whatToShow, DOM_NodeFilter filter);
// Same as above, but conveniently allows a pointer to an implementation of a filter to be passed. This filter will be
// wrapped internally by a DOM_NodeFilter, and when you get the filter from the interator/walker, you will get a
// DOM_NodeFilter object.
static DOM_TreeWalker createTreeWalker(DOM_Node root, short whatToShow, NodeFilterImpl* filterThatWillBeAdopted);
//@}
/** @name Getter functions */
//@{
/**
* Get Document Type Declaration (see <code>DOM_DocumentType</code>) associated
* with this document.
*
* For documents without
* a document type declaration this returns <code>null</code> reference object. The DOM Level
* 1 does not support editing the Document Type Declaration, therefore
* <code>docType</code> cannot be altered in any way.
*/
DOM_DocumentType getDoctype() const;
/**
* Return the <code>DOMImplementation</code> object that handles this document.
*/
DOM_DOMImplementation &getImplementation() const;
/**
* Return a reference to the root element of the document.
*/
DOM_Element getDocumentElement() const;
/**
* Returns a <code>DOM_NodeList</code> of all the elements with a
* given tag name. The returned node list is "live", in that changes
* to the document tree made after a nodelist was initially
* returned will be immediately reflected in the node list.
*
* The elements in the node list are ordered in the same order in which they
* would be encountered in a
* preorder traversal of the <code>Document</code> tree.
* @param tagname The name of the tag to match on. The special value "*"
* matches all tags.
* @return A reference to a NodeList containing all the matched
* <code>Element</code>s.
*/
DOM_NodeList getElementsByTagName(const DOMString &tagname) const;
//@}
/** @name Functions introduced in DOM Level 2. */
//@{
/**
* Import a copy of a node from another document into this document.
* The source node, which may belong to a different document, is
* copied, with the copy belonging to this document. The copy
* is not placed into the document (the parent node is null).
*
* @param deep If true, recursively import the subtree under the specified
* node; if flase, import only the node itself (and its attributes, if
* if is a DOM_Element.
* @return The newly created copy of the source node, belonging to this document
*/
DOM_Node importNode(const DOM_Node &source, bool deep);
/**
* Creates an element of the given qualified name and namespace URI.
* @param namespaceURI The <em>namespace URI</em> of
* the element to create. When it is <code>null</code> or an empty
* string, this method behaves like <code>createElement</code>.
* @param qualifiedName The <em>qualified name</em>
* of the element type to instantiate.
* @return A new <code>DOM_Element</code> object.
* @exception DOMException
* INVALID_CHARACTER_ERR: Raised if the specified name contains
* an invalid character.
*/
DOM_Element createElementNS(const DOMString &namespaceURI,
const DOMString &qualifiedName);
/**
* Creates an attribute of the given qualified name and namespace URI.
* @param namespaceURI The <em>namespace URI</em> of
* the attribute to create. When it is <code>null</code> or an empty
* string, this method behaves like <code>createAttribute</code>.
* @param qualifiedName The <em>qualified name</em>
* of the attribute type to instantiate.
* @return A new <code>DOM_Attr</code> object.
* @exception DOMException
* INVALID_CHARACTER_ERR: Raised if the specified name contains
* an invalid character.
*/
DOM_Attr createAttributeNS(const DOMString &namespaceURI,
const DOMString &qualifiedName);
/**
* Returns a <code>DOM_NodeList</code> of all the <code>DOM_Element</code>s
* with a given <em>local name</em> and
* namespace URI in the order in which they would be encountered in a
* preorder traversal of the <code>Document</code> tree.
* @param namespaceURI The <em>namespace URI</em> of
* the elements to match on. The special value "*" matches all
* namespaces. When it is <code>null</code> or an empty string, this
* method behaves like <code>getElementsByTagName</code>.
* @param localName The <em>local name</em> of the
* elements to match on. The special value "*" matches all local names.
* @return A new <code>DOM_NodeList</code> object containing all the matched
* <code>Element</code>s.
*/
DOM_NodeList getElementsByTagNameNS(const DOMString &namespaceURI,
const DOMString &localName) const;
/**
* Returns the <code>Element</code> whose ID is given by <code>elementId</code>.
* If no such element exists, returns <code>null</code>.
* Behavior is not defined if more than one element has this <code>ID</code>.
* @param elementId The unique <code>id</code> value for an element.
* @return The matching element.
*/
DOM_Element getElementById(const DOMString &elementId);
//@}
private:
DOM_Document (DocumentImpl *impl);
friend class DOM_Node;
friend class NodeIteratorImpl;
friend class DOM_DOMImplementation;
};
#endif