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/*
* The Apache Software License, Version 1.1
*
*
* Copyright (c) 1999 The Apache Software Foundation. All rights
* reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* 3. The end-user documentation included with the redistribution,
* if any, must include the following acknowledgment:
* "This product includes software developed by the
* Apache Software Foundation (http://www.apache.org/)."
* Alternately, this acknowledgment may appear in the software itself,
* if and wherever such third-party acknowledgments normally appear.
*
* 4. The names "Xalan" and "Apache Software Foundation" must
* not be used to endorse or promote products derived from this
* software without prior written permission. For written
* permission, please contact apache@apache.org.
*
* 5. Products derived from this software may not be called "Apache",
* nor may "Apache" appear in their name, without prior written
* permission of the Apache Software Foundation.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE APACHE SOFTWARE FOUNDATION OR
* ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
* ====================================================================
*
* This software consists of voluntary contributions made by many
* individuals on behalf of the Apache Software Foundation and was
* originally based on software copyright (c) 1999, Lotus
* Development Corporation., http://www.lotus.com. For more
* information on the Apache Software Foundation, please see
* <http://www.apache.org/>.
*/
package org.apache.xpath;
import org.w3c.dom.Node;
import org.w3c.dom.NodeList;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.traversal.NodeIterator;
import org.w3c.dom.traversal.NodeFilter;
import org.w3c.dom.DOMException;
import org.apache.xml.utils.NodeVector;
import org.apache.xpath.axes.ContextNodeList;
/**
* <meta name="usage" content="advanced"/>
* <p>The NodeSet class can act as either a NodeVector,
* NodeList, or NodeIterator. However, in order for it to
* act as a NodeVector or NodeList, it's required that
* setShouldCacheNodes(true) be called before the first
* nextNode() is called, in order that nodes can be added
* as they are fetched. Derived classes that implement iterators
* must override runTo(int index), in order that they may
* run the iteration to the given index. </p>
*
* <p>Note that we directly implement the DOM's NodeIterator
* interface. We do not emulate all the behavior of the
* standard NodeIterator. In particular, we do not guarantee
* to present a "live view" of the document ... but in XSLT,
* the source document should never be mutated, so this should
* never be an issue.</p>
*
* <p>Thought: Should NodeSet really implement NodeList and NodeIterator,
* or should there be specific subclasses of it which do so? The
* advantage of doing it all here is that all NodeSets will respond
* to the same calls; the disadvantage is that some of them may return
* less-than-enlightening results when you do so.</p>
*/
public class NodeSet extends NodeVector
implements NodeList, NodeIterator, Cloneable, ContextNodeList
{
/**
* Create an empty nodelist.
*/
public NodeSet()
{
super();
}
/**
* Create an empty, using the given block size.
*
* @param blocksize Size of blocks to allocate
*/
public NodeSet(int blocksize)
{
super(blocksize);
}
/**
* Create a NodeSet, and copy the members of the
* given nodelist into it.
*
* @param nodelist List of Nodes to be made members of the new set.
*/
public NodeSet(NodeList nodelist)
{
super();
addNodes(nodelist);
}
/**
* Create a NodeSet, and copy the members of the
* given NodeSet into it.
*
* @param nodelist Set of Nodes to be made members of the new set.
*/
public NodeSet(NodeSet nodelist)
{
super();
addNodes((NodeIterator) nodelist);
}
/**
* Create a NodeSet, and copy the members of the
* given NodeIterator into it.
*
* @param ni Iterator which yields Nodes to be made members of the new set.
*/
public NodeSet(NodeIterator ni)
{
super();
addNodes(ni);
}
/**
* Create a NodeSet which contains the given Node.
*
* @param node Single node to be added to the new set.
*/
public NodeSet(Node node)
{
super();
addNode(node);
}
/**
* @return The root node of the Iterator, as specified when it was created.
* For non-Iterator NodeSets, this will be null.
*/
public Node getRoot()
{
return null;
}
/**
* Clone this NodeSet.
* At this time, we only expect this to be used with LocPathIterators;
* it may not work with other kinds of NodeSets.
*
* @return a new NodeSet of the same type, having the same state...
* though unless overridden in the subclasses, it may not copy all
* the state information.
*
* @throws CloneNotSupportedException if this subclass of NodeSet
* does not support the clone() operation.
*/
public Object clone() throws CloneNotSupportedException
{
NodeSet clone = (NodeSet) super.clone();
return clone;
}
/**
* Get a cloned Iterator, and reset its state to the beginning of the
* iteration.
*
* @return a new NodeSet of the same type, having the same state...
* except that the reset() operation has been called.
*
* @throws CloneNotSupportedException if this subclass of NodeSet
* does not support the clone() operation.
*/
public NodeIterator cloneWithReset() throws CloneNotSupportedException
{
NodeSet clone = (NodeSet) clone();
clone.reset();
return clone;
}
/**
* Reset the iterator. May have no effect on non-iterator Nodesets.
*/
public void reset()
{
m_next = 0;
}
/**
* This attribute determines which node types are presented via the
* iterator. The available set of constants is defined in the
* <code>NodeFilter</code> interface. For NodeSets, the mask has been
* hardcoded to show all nodes except EntityReference nodes, which have
* no equivalent in the XPath data model.
*
* @return integer used as a bit-array, containing flags defined in
* the DOM's NodeFilter class. The value will be
* <code>SHOW_ALL & ~SHOW_ENTITY_REFERENCE</code>, meaning that
* only entity references are suppressed.
*/
public int getWhatToShow()
{
return NodeFilter.SHOW_ALL & ~NodeFilter.SHOW_ENTITY_REFERENCE;
}
/**
* The filter object used to screen nodes. Filters are applied to
* further reduce (and restructure) the NodeIterator's view of the
* document. In our case, we will be using hardcoded filters built
* into our iterators... but getFilter() is part of the DOM's
* NodeIterator interface, so we have to support it.
*
* @return null, which is slightly misleading. True, there is no
* user-written filter object, but in fact we are doing some very
* sophisticated custom filtering. A DOM purist might suggest
* returning a placeholder object just to indicate that this is
* not going to return all nodes selected by whatToShow.
*/
public NodeFilter getFilter()
{
return null;
}
/**
* The value of this flag determines whether the children of entity
* reference nodes are visible to the iterator. If false, they will be
* skipped over.
* <br> To produce a view of the document that has entity references
* expanded and does not expose the entity reference node itself, use the
* whatToShow flags to hide the entity reference node and set
* expandEntityReferences to true when creating the iterator. To produce
* a view of the document that has entity reference nodes but no entity
* expansion, use the whatToShow flags to show the entity reference node
* and set expandEntityReferences to false.
*
* @return true for all iterators based on NodeSet, meaning that the
* contents of EntityRefrence nodes may be returned (though whatToShow
* says that the EntityReferences themselves are not shown.)
*/
public boolean getExpandEntityReferences()
{
return true;
}
/**
* Returns the next node in the set and advances the position of the
* iterator in the set. After a NodeIterator is created, the first call
* to nextNode() returns the first node in the set.
* @return The next <code>Node</code> in the set being iterated over, or
* <code>null</code> if there are no more members in that set.
* @throws DOMException
* INVALID_STATE_ERR: Raised if this method is called after the
* <code>detach</code> method was invoked.
*/
public Node nextNode() throws DOMException
{
if ((m_next) < this.size())
{
Node next = this.elementAt(m_next);
m_next++;
return next;
}
else
return null;
}
/**
* Returns the previous node in the set and moves the position of the
* iterator backwards in the set.
* @return The previous <code>Node</code> in the set being iterated over,
* or<code>null</code> if there are no more members in that set.
* @throws DOMException
* INVALID_STATE_ERR: Raised if this method is called after the
* <code>detach</code> method was invoked.
* @throws RuntimeException thrown if this NodeSet is not of
* a cached type, and hence doesn't know what the previous node was.
*/
public Node previousNode() throws DOMException
{
if (!m_cacheNodes)
throw new RuntimeException(
"This NodeSet can not iterate to a previous node!");
if ((m_next - 1) > 0)
{
m_next--;
return this.elementAt(m_next);
}
else
return null;
}
/**
* Detaches the iterator from the set which it iterated over, releasing
* any computational resources and placing the iterator in the INVALID
* state. After<code>detach</code> has been invoked, calls to
* <code>nextNode</code> or<code>previousNode</code> will raise the
* exception INVALID_STATE_ERR.
* <p>
* This operation is a no-op in NodeSet, and will not cause
* INVALID_STATE_ERR to be raised by later operations.
* </p>
*/
public void detach(){}
/**
* Tells if this NodeSet is "fresh", in other words, if
* the first nextNode() that is called will return the
* first node in the set.
*
* @return true if nextNode() would return the first node in the set,
* false if it would return a later one.
*/
public boolean isFresh()
{
return (m_next == 0);
}
/**
* If an index is requested, NodeSet will call this method
* to run the iterator to the index. By default this sets
* m_next to the index. If the index argument is -1, this
* signals that the iterator should be run to the end.
*
* @param index Position to advance (or retreat) to, with
* 0 requesting the reset ("fresh") position and -1 (or indeed
* any out-of-bounds value) requesting the final position.
* @throws RuntimeException thrown if this NodeSet is not
* one of the types which supports indexing/counting.
*/
public void runTo(int index)
{
if (!m_cacheNodes)
throw new RuntimeException(
"This NodeSet can not do indexing or counting functions!");
if ((index >= 0) && (m_next < m_firstFree))
m_next = index;
else
m_next = m_firstFree - 1;
}
/**
* Returns the <code>index</code>th item in the collection. If
* <code>index</code> is greater than or equal to the number of nodes in
* the list, this returns <code>null</code>.
*
* TODO: What happens if index is out of range?
*
* @param index Index into the collection.
* @return The node at the <code>index</code>th position in the
* <code>NodeList</code>, or <code>null</code> if that is not a valid
* index.
*/
public Node item(int index)
{
runTo(index);
return (Node) this.elementAt(index);
}
/**
* The number of nodes in the list. The range of valid child node indices is
* 0 to <code>length-1</code> inclusive. Note that this operation requires
* finding all the matching nodes, which may defeat attempts to defer
* that work.
*
* @return integer indicating how many nodes are represented by this list.
*/
public int getLength()
{
runTo(-1);
return this.size();
}
/**
* Add a node to the NodeSet. Not all types of NodeSets support this
* operation
*
* @param n Node to be added
* @throws RuntimeException thrown if this NodeSet is not of
* a mutable type.
*/
public void addNode(Node n)
{
if (!m_mutable)
throw new RuntimeException("This NodeSet is not mutable!");
this.addElement(n);
}
/**
* Insert a node at a given position.
*
* @param n Node to be added
* @param pos Offset at which the node is to be inserted,
* with 0 being the first position.
* @throws RuntimeException thrown if this NodeSet is not of
* a mutable type.
*/
public void insertNode(Node n, int pos)
{
if (!m_mutable)
throw new RuntimeException("This NodeSet is not mutable!");
insertElementAt(n, pos);
}
/**
* Remove a node.
*
* @param n Node to be added
* @throws RuntimeException thrown if this NodeSet is not of
* a mutable type.
*/
public void removeNode(Node n)
{
if (!m_mutable)
throw new RuntimeException("This NodeSet is not mutable!");
this.removeElement(n);
}
/**
* Copy NodeList members into this nodelist, adding in
* document order. If a node is null, don't add it.
*
* @param nodelist List of nodes which should now be referenced by
* this NodeSet.
* @throws RuntimeException thrown if this NodeSet is not of
* a mutable type.
*/
public void addNodes(NodeList nodelist)
{
if (!m_mutable)
throw new RuntimeException("This NodeSet is not mutable!");
if (null != nodelist) // defensive to fix a bug that Sanjiva reported.
{
int nChildren = nodelist.getLength();
for (int i = 0; i < nChildren; i++)
{
Node obj = nodelist.item(i);
if (null != obj)
{
addElement(obj);
}
}
}
// checkDups();
}
/**
* <p>Copy NodeList members into this nodelist, adding in
* document order. Only genuine node references will be copied;
* nulls appearing in the source NodeSet will
* not be added to this one. </p>
*
* <p> In case you're wondering why this function is needed: NodeSet
* implements both NodeIterator and NodeList. If this method isn't
* provided, Java can't decide which of those to use when addNodes()
* is invoked. Providing the more-explicit match avoids that
* ambiguity.)</p>
*
* @param ns NodeSet whose members should be merged into this NodeSet.
* @throws RuntimeException thrown if this NodeSet is not of
* a mutable type.
*/
public void addNodes(NodeSet ns)
{
if (!m_mutable)
throw new RuntimeException("This NodeSet is not mutable!");
addNodes((NodeIterator) ns);
}
/**
* Copy NodeList members into this nodelist, adding in
* document order. Null references are not added.
*
* @param iterator NodeIterator which yields the nodes to be added.
* @throws RuntimeException thrown if this NodeSet is not of
* a mutable type.
*/
public void addNodes(NodeIterator iterator)
{
if (!m_mutable)
throw new RuntimeException("This NodeSet is not mutable!");
if (null != iterator) // defensive to fix a bug that Sanjiva reported.
{
Node obj;
while (null != (obj = iterator.nextNode()))
{
addElement(obj);
}
}
// checkDups();
}
/**
* Copy NodeList members into this nodelist, adding in
* document order. If a node is null, don't add it.
*
* @param nodelist List of nodes to be added
* @param support The XPath runtime context.
* @throws RuntimeException thrown if this NodeSet is not of
* a mutable type.
*/
public void addNodesInDocOrder(NodeList nodelist, XPathContext support)
{
if (!m_mutable)
throw new RuntimeException("This NodeSet is not mutable!");
int nChildren = nodelist.getLength();
for (int i = 0; i < nChildren; i++)
{
Node node = nodelist.item(i);
if (null != node)
{
addNodeInDocOrder(node, support);
}
}
}
/**
* Copy NodeList members into this nodelist, adding in
* document order. If a node is null, don't add it.
*
* @param iterator NodeIterator which yields the nodes to be added.
* @param support The XPath runtime context.
* @throws RuntimeException thrown if this NodeSet is not of
* a mutable type.
*/
public void addNodesInDocOrder(NodeIterator iterator, XPathContext support)
{
if (!m_mutable)
throw new RuntimeException("This NodeSet is not mutable!");
Node node;
while (null != (node = iterator.nextNode()))
{
addNodeInDocOrder(node, support);
}
}
/**
* Add the node list to this node set in document order.
*
* @param start index.
* @param end index.
* @param testIndex index.
* @param nodelist The nodelist to add.
* @param support The XPath runtime context.
*
* @return false always.
* @throws RuntimeException thrown if this NodeSet is not of
* a mutable type.
*/
private boolean addNodesInDocOrder(int start, int end, int testIndex,
NodeList nodelist, XPathContext support)
{
if (!m_mutable)
throw new RuntimeException("This NodeSet is not mutable!");
boolean foundit = false;
int i;
Node node = nodelist.item(testIndex);
for (i = end; i >= start; i--)
{
Node child = (Node) elementAt(i);
if (child == node)
{
i = -2; // Duplicate, suppress insert
break;
}
if (!support.getDOMHelper().isNodeAfter(node, child))
{
insertElementAt(node, i + 1);
testIndex--;
if (testIndex > 0)
{
boolean foundPrev = addNodesInDocOrder(0, i, testIndex, nodelist,
support);
if (!foundPrev)
{
addNodesInDocOrder(i, size() - 1, testIndex, nodelist, support);
}
}
break;
}
}
if (i == -1)
{
insertElementAt(node, 0);
}
return foundit;
}
/**
* Add the node into a vector of nodes where it should occur in
* document order.
* @param v Vector of nodes, presumably containing Nodes
* @param obj Node object.
*
* @param node The node to be added.
* @param test true if we should test for doc order
* @param support The XPath runtime context.
* @return insertIndex.
* @throws RuntimeException thrown if this NodeSet is not of
* a mutable type.
*/
public int addNodeInDocOrder(Node node, boolean test, XPathContext support)
{
if (!m_mutable)
throw new RuntimeException("This NodeSet is not mutable!");
int insertIndex = -1;
if (test)
{
// This needs to do a binary search, but a binary search
// is somewhat tough because the sequence test involves
// two nodes.
int size = size(), i;
for (i = size - 1; i >= 0; i--)
{
Node child = (Node) elementAt(i);
if (child == node)
{
i = -2; // Duplicate, suppress insert
break;
}
if (!support.getDOMHelper().isNodeAfter(node, child))
{
break;
}
}
if (i != -2)
{
insertIndex = i + 1;
insertElementAt(node, insertIndex);
}
}
else
{
insertIndex = this.size();
boolean foundit = false;
for (int i = 0; i < insertIndex; i++)
{
if (this.item(i).equals(node))
{
foundit = true;
break;
}
}
if (!foundit)
addElement(node);
}
// checkDups();
return insertIndex;
} // end addNodeInDocOrder(Vector v, Object obj)
/**
* Add the node into a vector of nodes where it should occur in
* document order.
* @param v Vector of nodes, presumably containing Nodes
* @param obj Node object.
*
* @param node The node to be added.
* @param support The XPath runtime context.
*
* @return The index where it was inserted.
* @throws RuntimeException thrown if this NodeSet is not of
* a mutable type.
*/
public int addNodeInDocOrder(Node node, XPathContext support)
{
if (!m_mutable)
throw new RuntimeException("This NodeSet is not mutable!");
return addNodeInDocOrder(node, true, support);
} // end addNodeInDocOrder(Vector v, Object obj)
/**
* Get the length of the list.
*
* @return The size of this node set.
*/
public int size()
{
return super.size();
}
/**
* Append a Node onto the vector.
*
* @param value The node to be added.
* @throws RuntimeException thrown if this NodeSet is not of
* a mutable type.
*/
public void addElement(Node value)
{
if (!m_mutable)
throw new RuntimeException("This NodeSet is not mutable!");
super.addElement(value);
}
/**
* Inserts the specified node in this vector at the specified index.
* Each component in this vector with an index greater or equal to
* the specified index is shifted upward to have an index one greater
* than the value it had previously.
*
* @param value The node to be inserted.
* @param at The index where the insert should occur.
* @throws RuntimeException thrown if this NodeSet is not of
* a mutable type.
*/
public void insertElementAt(Node value, int at)
{
if (!m_mutable)
throw new RuntimeException("This NodeSet is not mutable!");
super.insertElementAt(value, at);
}
/**
* Append the nodes to the list.
*
* @param nodes The nodes to be appended to this node set.
* @throws RuntimeException thrown if this NodeSet is not of
* a mutable type.
*/
public void appendNodes(NodeVector nodes)
{
if (!m_mutable)
throw new RuntimeException("This NodeSet is not mutable!");
super.appendNodes(nodes);
}
/**
* Inserts the specified node in this vector at the specified index.
* Each component in this vector with an index greater or equal to
* the specified index is shifted upward to have an index one greater
* than the value it had previously.
* @throws RuntimeException thrown if this NodeSet is not of
* a mutable type.
*/
public void removeAllElements()
{
if (!m_mutable)
throw new RuntimeException("This NodeSet is not mutable!");
super.removeAllElements();
}
/**
* Removes the first occurrence of the argument from this vector.
* If the object is found in this vector, each component in the vector
* with an index greater or equal to the object's index is shifted
* downward to have an index one smaller than the value it had
* previously.
*
* @param s The node to be removed.
*
* @return True if the node was successfully removed
* @throws RuntimeException thrown if this NodeSet is not of
* a mutable type.
*/
public boolean removeElement(Node s)
{
if (!m_mutable)
throw new RuntimeException("This NodeSet is not mutable!");
return super.removeElement(s);
}
/**
* Deletes the component at the specified index. Each component in
* this vector with an index greater or equal to the specified
* index is shifted downward to have an index one smaller than
* the value it had previously.
*
* @param i The index of the node to be removed.
* @throws RuntimeException thrown if this NodeSet is not of
* a mutable type.
*/
public void removeElementAt(int i)
{
if (!m_mutable)
throw new RuntimeException("This NodeSet is not mutable!");
super.removeElementAt(i);
}
/**
* Sets the component at the specified index of this vector to be the
* specified object. The previous component at that position is discarded.
*
* The index must be a value greater than or equal to 0 and less
* than the current size of the vector.
*
* @param node The node to be set.
* @param index The index of the node to be replaced.
* @throws RuntimeException thrown if this NodeSet is not of
* a mutable type.
*/
public void setElementAt(Node node, int index)
{
if (!m_mutable)
throw new RuntimeException("This NodeSet is not mutable!");
super.setElementAt(node, index);
}
/**
* Get the nth element.
*
* @param i The index of the requested node.
*
* @return Node at specified index.
*/
public Node elementAt(int i)
{
runTo(i);
return super.elementAt(i);
}
/**
* Tell if the table contains the given node.
*
* @param s Node to look for
*
* @return True if the given node was found.
*/
public boolean contains(Node s)
{
runTo(-1);
return super.contains(s);
}
/**
* Searches for the first occurence of the given argument,
* beginning the search at index, and testing for equality
* using the equals method.
*
* @param elem Node to look for
* @param index Index of where to start the search
* @return the index of the first occurrence of the object
* argument in this vector at position index or later in the
* vector; returns -1 if the object is not found.
*/
public int indexOf(Node elem, int index)
{
runTo(-1);
return super.indexOf(elem, index);
}
/**
* Searches for the first occurence of the given argument,
* beginning the search at index, and testing for equality
* using the equals method.
*
* @param elem Node to look for
* @return the index of the first occurrence of the object
* argument in this vector at position index or later in the
* vector; returns -1 if the object is not found.
*/
public int indexOf(Node elem)
{
runTo(-1);
return super.indexOf(elem);
}
/** If this node is being used as an iterator, the next index that nextNode()
* will return. */
transient protected int m_next = 0;
/**
* Get the current position, which is one less than
* the next nextNode() call will retrieve. i.e. if
* you call getCurrentPos() and the return is 0, the next
* fetch will take place at index 1.
*
* @return The the current position index.
*/
public int getCurrentPos()
{
return m_next;
}
/**
* Set the current position in the node set.
* @param i Must be a valid index.
* @throws RuntimeException thrown if this NodeSet is not of
* a cached type, and thus doesn't permit indexed access.
*/
public void setCurrentPos(int i)
{
if (!m_cacheNodes)
throw new RuntimeException(
"This NodeSet can not do indexing or counting functions!");
m_next = i;
}
/**
* Return the last fetched node. Needed to support the UnionPathIterator.
*
* @return the last fetched node.
* @throws RuntimeException thrown if this NodeSet is not of
* a cached type, and thus doesn't permit indexed access.
*/
public Node getCurrentNode()
{
if (!m_cacheNodes)
throw new RuntimeException(
"This NodeSet can not do indexing or counting functions!");
int saved = m_next;
Node n = elementAt(m_next-1);
m_next = saved; // HACK: I think this is a bit of a hack. -sb
return n;
}
/** True if this list can be mutated. */
transient protected boolean m_mutable = true;
/** True if this list is cached.
* @serial */
transient protected boolean m_cacheNodes = true;
/**
* Get whether or not this is a cached node set.
*
*
* @return True if this list is cached.
*/
public boolean getShouldCacheNodes()
{
return m_cacheNodes;
}
/**
* If setShouldCacheNodes(true) is called, then nodes will
* be cached. They are not cached by default. This switch must
* be set before the first call to nextNode is made, to ensure
* that all nodes are cached.
*
* @param b true if this node set should be cached.
* @throws RuntimeException thrown if an attempt is made to
* request caching after we've already begun stepping through the
* nodes in this set.
*/
public void setShouldCacheNodes(boolean b)
{
if (!isFresh())
throw new RuntimeException(
"Can not call setShouldCacheNodes after nextNode has been called!");
m_cacheNodes = b;
m_mutable = true;
}
transient private int m_last = 0;
public int getLast()
{
return m_last;
}
public void setLast(int last)
{
m_last = last;
}
}