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/*
* The Apache Software License, Version 1.1
*
*
* Copyright (c) 1999 The Apache Software Foundation. All rights
* reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* 3. The end-user documentation included with the redistribution,
* if any, must include the following acknowledgment:
* "This product includes software developed by the
* Apache Software Foundation (http://www.apache.org/)."
* Alternately, this acknowledgment may appear in the software itself,
* if and wherever such third-party acknowledgments normally appear.
*
* 4. The names "Xalan" and "Apache Software Foundation" must
* not be used to endorse or promote products derived from this
* software without prior written permission. For written
* permission, please contact apache@apache.org.
*
* 5. Products derived from this software may not be called "Apache",
* nor may "Apache" appear in their name, without prior written
* permission of the Apache Software Foundation.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE APACHE SOFTWARE FOUNDATION OR
* ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
* ====================================================================
*
* This software consists of voluntary contributions made by many
* individuals on behalf of the Apache Software Foundation and was
* originally based on software copyright (c) 1999, Lotus
* Development Corporation., http://www.lotus.com. For more
* information on the Apache Software Foundation, please see
* <http://www.apache.org/>.
*/
package org.apache.xpath;
import java.util.Stack;
import java.util.Vector;
import org.apache.xml.utils.QName;
import org.apache.xml.utils.IntStack;
import org.apache.xpath.XPathContext;
import org.apache.xpath.objects.XObject;
import org.apache.xpath.objects.XRTreeFrag;
import org.w3c.dom.DocumentFragment;
import org.w3c.dom.Element;
import org.w3c.dom.Node;
import javax.xml.transform.TransformerException;
/**
* <meta name="usage" content="internal"/>
* Defines a class to keep track of a stack for
* template arguments and variables. The VariableStack extends
* Stack, and each element in the stack is a stack frame, i.e. a
* Stack itself. The zero element is the global stack frame.
*
* Note: Someone recently made the suggestion that the
* globals should not be kept at the bottom of the stack,
* but should be implemented in a hash table.
*/
public class VariableStack extends Stack
{
/**
* Constructor for a variable stack.
*/
public VariableStack()
{
pushContextMarker();
}
// /**
// * Pushes an item onto the top of this stack. This has exactly
// * the same effect as:
// * <blockquote><pre>
// * addElement(item)</pre></blockquote>
// *
// * @param item the item to be pushed onto this stack.
// * @return the <code>item</code> argument.
// * @see java.util.Vector#addElement
// */
// public Object push(Object item)
// {
// if(!(item instanceof Stack))
// throw new RuntimeException("You can only push a Stack on the variable stack!");
//
// return super.push(item);
// }
//
// public synchronized void addElement(Object obj) {
// if(!(obj instanceof Stack))
// throw new RuntimeException("You can only push a Stack on the variable stack!");
//
// super.addElement(obj);
// }
//
// public synchronized void insertElementAt(Object obj, int index) {
// if(!(obj instanceof Stack))
// throw new RuntimeException("You can only push a Stack on the variable stack!");
//
// super.insertElementAt(obj, index);
// }
//
// public synchronized void setElementAt(Object obj, int index) {
// if(!(obj instanceof Stack))
// throw new RuntimeException("You can only push a Stack on the variable stack!");
//
// super.insertElementAt(obj, index);
// }
/**
* Set where to start the current search for a variable.
* If this is -1, the search should start at the top
* of the stack.
*
* @param startPos The position to start the search, or -1
* if the search should start from the top.
*/
public void setSearchStart(int startPos)
{
m_searchStart = startPos;
}
/**
* Get the position from where the search should start,
* which is either the searchStart property, or the top
* of the stack if that value is -1.
*
* @return The position from where the search should start, which
* is always greater than or equal to zero.
*/
public int getSearchStartOrTop()
{
return (-1 == m_searchStart) ? this.size()-1 : m_searchStart;
}
/**
* Get the position to start the search, or -1
* if the search should start from the top.
*
* @return The position to start the search, or -1
* if the search should start from the top.
*/
public int getSearchStart()
{
return m_searchStart;
}
/**
* Mark the top of the global stack frame.
*/
public void markGlobalStackFrame()
{
m_globalStackFrameIndex = this.size();
}
/**
* Push a context marker onto the contextPositions stack to let us know when
* to stop searching for a var. This operation
* usually corresponds to the start of a template.
*/
public void pushContextPosition(int pos)
{
// m_contextPositions.push(pos);
}
/**
* Pop the current context position onto the contextPositions. This operation
* usually corresponds to the ending of a template.
*/
public void popContextPosition()
{
// m_contextPositions.pop();
}
/**
* Get the current context position.
*
* @return The context marker into the stack to let us know when
* to stop searching for a var.
*/
public int getContextPos()
{
// return m_contextPositions.peek();
return this.size()-1;
}
/**
* Push the current top of the stack as
* a context marker into the variables stack to let us know when
* to stop searching for a var. This operation
* usually corresponds to the start of a template.
*/
public void pushContextMarker()
{
// m_contextPositions.push(this.size());
push(m_emptyStackFrame);
}
/**
* Pop the current context from the current context stack.
*/
public void popCurrentContext()
{
// int newSize = m_contextPositions.pop();
// setSize(newSize);
pop();
}
/**
* Get the current stack frame.
*
* @return non-null reference to current stack frame, which may be
* the global stack.
*/
private Stack getCurrentFrame()
{
int stackFrameIndex = (-1 == m_searchStart) ? this.size()-1 : m_searchStart;
// System.out.println("what: "+this.elementAt(stackFrameIndex));
return (Stack)elementAt(stackFrameIndex);
}
/**
* Allocate variables frame.
*/
private Stack allocateCurrentFrame()
{
int stackFrameIndex = (-1 == m_searchStart) ? this.size()-1 : m_searchStart;
Stack newFrame = new Stack();
this.setElementAt(newFrame, stackFrameIndex);
return newFrame;
}
/**
* Push a parameter onto the stack, or replace it
* if it already exists. Don't forget
* to call startContext before pushing a series of
* arguments for a given macro call.
*
* @param qname The qualified name of the variable.
* @param val The wrapped value of the variable.
*/
public void pushOrReplaceParameter(QName qname, XObject xval)
{
Stack frame = getCurrentFrame();
if(frame == m_emptyStackFrame)
{
frame = allocateCurrentFrame();
}
for (int i = (frame.size() - 1); i >= 0; i--)
{
Arg arg = (Arg)frame.elementAt(i);
if(arg.getQName().equals(qname) && arg.isFromWithParam())
{
frame.setElementAt(new Arg(qname, xval, true), i);
return;
}
}
frame.push(new Arg(qname, xval, true));
}
/**
* Re-mark the variables in the current frame as all
* being parameters.
*/
public void remarkParams()
{
Stack frame = getCurrentFrame();
for (int i = (frame.size() - 1); i >= 0; i--)
{
Arg arg = (Arg)frame.elementAt(i);
if(null != arg)
arg.setIsVisible(false);
}
}
/**
* Push an argument onto the stack. Don't forget
* to call startContext before pushing a series of
* arguments for a given macro call.
*
* @param qname The qualified name of the variable.
* @param val The wrapped value of the variable.
*/
// Note that this method will push an Arg onto the Frame even
// if an Arg for this qname already exists, effectively hiding that
// previous stack entry. That entry is never reclaimed. This could lead to
// objects in the Frame that will never be used. Hopefully, this situation
// will be short lived since the frame is released after the node-set is
// in the apply-templates is completed. However, for large node-sets, we
// will be putting a lot of unusable entries in the Frame. If this becomes
// a problem, we should replace those matching entries provided that
// isFromWithParam is false. I'm not sure that the overhead of searching
// for matching entries is worth it at this point. GLP
public void pushVariable(QName qname, XObject val)
{
Stack frame = getCurrentFrame();
if(frame == m_emptyStackFrame)
frame = allocateCurrentFrame();
frame.push(new Arg(qname, val, false));
}
/**
* Push an argument onto the stack. Don't forget
* to call startContext before pushing a series of
* arguments for a given macro call.
*
* @param arg The variable argument.
*/
public void pushVariableArg(Arg arg)
{
Stack frame = getCurrentFrame();
if(frame == m_emptyStackFrame)
frame = allocateCurrentFrame();
frame.push(arg);
}
/**
* Returns a variable or parameter that is already declared,
* either in the current context or in the global space.
*
* @param qname The qualified name of the variable.
*
* @return the Arg if the variable is already declared, otherwise <code>null</code>.
*
* @throws TransformerException
*/
public Arg getDeclaredVariable(QName qname) throws TransformerException
{
Stack frame = getCurrentFrame();
for (int i = (frame.size() - 1); i >= 0; i--)
{
Object obj = frame.elementAt(i);
if (((Arg) obj).getQName().equals(qname))
{
return (Arg) obj;
}
}
Stack gframe = (Stack)this.elementAt(0);
if(gframe == frame)
return null;
for (int i = (gframe.size() - 1); i >= 0; i--)
{
Object obj = gframe.elementAt(i);
if (((Arg) obj).getQName().equals(qname))
{
return (Arg) obj;
}
}
return null;
}
/**
* Get the variable argument.
*
* @param qname The qualified name of the variable.
*
* @return the argument object.
*
* @throws TransformerException
*/
public Arg getParamArg(QName qname) throws TransformerException
{
XObject val = null;
Stack frame = getCurrentFrame();
for (int i = (frame.size() - 1); i >= 0; i--)
{
Arg arg = (Arg)frame.elementAt(i);
if (arg.getQName().equals(qname) && arg.isFromWithParam())
{
return arg;
}
}
return null;
}
/**
* Given a name, return an object representing
* the value.
*
* @param qname The qualified name of the variable.
*
* @return The wrapped value of the variable.
*
* @throws TransformerException
*/
public XObject getVariable(XPathContext xctxt, QName name) throws TransformerException
{
Stack frame = getCurrentFrame();
Stack gframe = (Stack)this.elementAt(0);
if(frame != gframe)
{
for (int i = (frame.size() - 1); i >= 0; i--)
{
Arg arg = (Arg)frame.elementAt(i);
if (arg.getQName().equals(name) && arg.isVisible())
{
XObject val = arg.getVal();
if(val.getType() == XObject.CLASS_UNRESOLVEDVARIABLE)
{
val = val.execute(xctxt);
arg.setVal(val);
}
return val;
}
}
}
for (int i = (gframe.size() - 1); i >= 0; i--)
{
Arg arg = (Arg)gframe.elementAt(i);
if (arg.getQName().equals(name) && arg.isVisible())
{
XObject val = arg.getVal();
if(val.getType() == XObject.CLASS_UNRESOLVEDVARIABLE)
{
val = val.execute(xctxt);
arg.setVal(val);
}
return val;
}
}
return null;
}
/**
* Push an argument onto the stack. Don't forget
* to call startContext before pushing a series of
* arguments for a given macro call.
*/
public void pushElemFrame()
{
Stack frame = getCurrentFrame();
m_elemFramePos.push(frame.size());
}
/**
* Pop the current context from the current context stack.
*/
public void popElemFrame()
{
Stack frame = getCurrentFrame();
int newSize = m_elemFramePos.pop();
frame.setSize(newSize);
}
/**
* Hold the position of the start of the current element frame.
* @serial
*/
private IntStack m_elemFramePos = new IntStack();
/**
* Hold the position of the start of the current element contexts.
*/
private static final Stack m_emptyStackFrame = new Stack();
/** The top of the globals space.
* @serial */
private int m_globalStackFrameIndex = -1;
/** Where to start the current search for a variable.
* If this is -1, the search should start at the top
* of the stack.
* @serial */
private int m_searchStart = -1;
} // end XSLArgStack