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/*
* The Apache Software License, Version 1.1
*
*
* Copyright (c) 1999-2000 The Apache Software Foundation. All rights
* reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* 3. The end-user documentation included with the redistribution,
* if any, must include the following acknowledgment:
* "This product includes software developed by the
* Apache Software Foundation (http://www.apache.org/)."
* Alternately, this acknowledgment may appear in the software itself,
* if and wherever such third-party acknowledgments normally appear.
*
* 4. The names "Xalan" and "Apache Software Foundation" must
* not be used to endorse or promote products derived from this
* software without prior written permission. For written
* permission, please contact apache@apache.org.
*
* 5. Products derived from this software may not be called "Apache",
* nor may "Apache" appear in their name, without prior written
* permission of the Apache Software Foundation.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE APACHE SOFTWARE FOUNDATION OR
* ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
* ====================================================================
*
* This software consists of voluntary contributions made by many
* individuals on behalf of the Apache Software Foundation and was
* originally based on software copyright (c) 1999, International
* Business Machines, Inc., http://www.ibm.com. For more
* information on the Apache Software Foundation, please see
* <http://www.apache.org/>.
*/
#include "CountersTable.hpp"
#include <algorithm>
#include "ElemNumber.hpp"
#include "StylesheetExecutionContext.hpp"
inline void
appendBtoFList(
CountersTable::NodeVectorType& flist,
const CountersTable::NodeVectorType& blist)
{
#if !defined(XALAN_NO_NAMESPACES)
using std::back_inserter;
using std::copy;
#endif
flist.reserve(flist.size() + blist.size());
copy(
blist.rbegin(),
blist.rend(),
back_inserter(flist));
}
int
CountersTable::countNode(
StylesheetExecutionContext& support,
const ElemNumber* numberElem,
XalanNode* node)
{
int count = 0;
CounterVectorType& counters = m_counterMap[numberElem];
const CounterVectorType::size_type nCounters = counters.size();
XalanNode* target = numberElem->getTargetNode(support, node);
if(0 != target)
{
for(CounterVectorType::size_type i = 0; i < nCounters; i++)
{
const Counter& counter = counters[i];
count = counter.getPreviouslyCounted(support, target);
if(count > 0)
return count;
}
// In the loop below, we collect the nodes in backwards doc order, so
// we don't have to do inserts, but then we store the nodes in forwards
// document order, so we don't have to insert nodes into that list,
// so that's what the appendBtoFList stuff is all about. In cases
// of forward counting by one, this will mean a single node copy from
// the backwards list (m_newFound) to the forwards list
// (counter.m_countNodes).
count = 0;
for(; 0 != target; target = numberElem->getPreviousNode(support, target))
{
// First time in, we should not have to check for previous counts,
// since the original target node was already checked in the
// block above.
if(0 != count)
{
for(CounterVectorType::size_type i = 0; i < nCounters; ++i)
{
Counter& counter = counters[i];
const Counter::NodeVectorType::size_type cacheLen = counter.m_countNodes.size();
if(cacheLen > 0 && counter.m_countNodes[cacheLen - 1] == target)
{
count += cacheLen + counter.m_countNodesStartCount;
if(cacheLen > 0)
{
appendBtoFList(counter.m_countNodes, m_newFound);
}
m_newFound.clear();
return count;
}
}
}
m_newFound.push_back(target);
++count;
}
// If we got to this point, then we didn't find a counter, so make
// one and add it to the list.
counters.push_back(Counter(numberElem));
Counter& counter = counters.back();
appendBtoFList(counter.m_countNodes, m_newFound);
m_newFound.clear();
}
return count;
}
int
Counter::getPreviouslyCounted(
StylesheetExecutionContext& executionContext,
const XalanNode* node) const
{
const NodeVectorType::size_type n = m_countNodes.size();
int result = 0;
for(NodeVectorType::size_type i = n; i > 0; --i)
{
const XalanNode* const countedNode = m_countNodes[i - 1];
if(node == countedNode)
{
// Since the list is in backwards order, the count is
// how many are in the rest of the list.
result = i + m_countNodesStartCount;
break;
}
// Try to see if the given node falls after the counted node...
// if it does, don't keep searching backwards.
if(executionContext.isNodeAfter(*countedNode, *node))
break;
}
return result;
}