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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "XalanBitmap.hpp"
#include <algorithm>
namespace XALAN_CPP_NAMESPACE {
// Pre-constructed masks for bit twiddling. Update these if not using chars for storing the bits.
const int XalanBitmap::s_setMasks[XalanBitmap::eBitsPerUnit] = { 1, 2, 4, 8, 16, 32, 64, 128 };
const int XalanBitmap::s_clearMasks[XalanBitmap::eBitsPerUnit] = { ~1, ~2, ~4, ~8, ~16, ~32, ~64, ~128 };
XalanBitmap::XalanBitmap(MemoryManager& theManager, size_type theSize) :
m_size(theSize),
m_bitmap(size_type((theSize + eBitsPerUnit) / eBitsPerUnit), BitmapVectorType::value_type(0), theManager)
{
}
XalanBitmap::~XalanBitmap()
{
}
void
XalanBitmap::clearAll()
{
std::fill(m_bitmap.begin(), m_bitmap.end(), '\0');
}
}