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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#if !defined(ARENAALLOCATOR_INCLUDE_GUARD_1357924680)
#define ARENAALLOCATOR_INCLUDE_GUARD_1357924680
#include <algorithm>
#include <xalanc/Include/STLHelper.hpp>
#include <xalanc/Include/XalanList.hpp>
#include "ArenaBlock.hpp"
namespace XALAN_CPP_NAMESPACE {
template<class ObjectType,
#if defined(XALAN_NO_DEFAULT_TEMPLATE_ARGUMENTS)
class ArenaBlockType>
#else
class ArenaBlockType = ArenaBlock<ObjectType> >
#endif
class ArenaAllocator
{
public:
typedef ArenaAllocator<ObjectType, ArenaBlockType> ThisType;
typedef XalanList<ArenaBlockType*> ArenaBlockListType;
typedef typename ArenaBlockType::size_type size_type;
/*
* Construct an instance that will allocate blocks of the specified size.
*
* @param theBlockSize The block size.
*/
ArenaAllocator(
MemoryManager& theManager,
size_type theBlockSize) :
m_blockSize(theBlockSize),
m_blocks(theManager)
{
}
virtual
~ArenaAllocator()
{
reset();
}
MemoryManager&
getMemoryManager()
{
return m_blocks.getMemoryManager();
}
const MemoryManager&
getMemoryManager() const
{
return m_blocks.getMemoryManager();
}
/*
* Get size of an ArenaBlock, that is, the number
* of objects in each block.
*
* @return The size of the block
*/
size_type
getBlockSize() const
{
return m_blockSize;
}
/*
* Set size of an ArenaBlock, that is, the number
* of objects in each block. Only affects blocks
* allocated after the call.
*
* @param theSize The size of the block
*/
void
setBlockSize(size_type theSize)
{
m_blockSize = theSize;
}
/*
* Get the number of ArenaBlocks currently allocated.
*
* @return The number of blocks.
*/
size_type
getBlockCount() const
{
return (size_type)m_blocks.size();
}
/*
* Allocate a block of the appropriate size for an
* object. Call commitAllocation() when after
* the object is successfully constructed.
*
* @return A pointer to a block of memory
*/
virtual ObjectType*
allocateBlock()
{
if (m_blocks.empty() == true ||
m_blocks.back()->blockAvailable() == false)
{
m_blocks.push_back(
ArenaBlockType::create(
getMemoryManager(),
m_blockSize));
}
assert(
m_blocks.empty() == false &&
m_blocks.back() != 0 &&
m_blocks.back()->blockAvailable() == true);
return m_blocks.back()->allocateBlock();
}
/*
* Commits the allocation of the previous
* allocateBlock() call.
*
* @param theObject A pointer to a block of memory
*/
virtual void
commitAllocation(ObjectType* theObject)
{
assert(
m_blocks.empty() == false &&
m_blocks.back()->ownsBlock(theObject) == true);
m_blocks.back()->commitAllocation(theObject);
assert(m_blocks.back()->ownsObject(theObject) == true);
}
virtual bool
ownsObject(const ObjectType* theObject) const
{
bool fResult = false;
typedef typename ArenaBlockListType::const_reverse_iterator const_reverse_iterator;
// Search back for a block that may have allocated the object...
const const_reverse_iterator theEnd = this->m_blocks.rend();
const_reverse_iterator i = this->m_blocks.rbegin();
while(i != theEnd)
{
assert(*i != 0);
if ((*i)->ownsObject(theObject) == true)
{
fResult = true;
break;
}
else
{
++i;
}
}
return fResult;
}
virtual void
reset()
{
std::for_each(
m_blocks.begin(),
m_blocks.end(),
DeleteFunctor<ArenaBlockType>(m_blocks.getMemoryManager()));
m_blocks.clear();
}
protected:
// data members...
size_type m_blockSize;
ArenaBlockListType m_blocks;
private:
// Not defined...
ArenaAllocator(const ArenaAllocator<ObjectType, ArenaBlockType>&);
ArenaAllocator<ObjectType, ArenaBlockType>&
operator=(const ArenaAllocator<ObjectType, ArenaBlockType>&);
bool
operator==(const ArenaAllocator<ObjectType, ArenaBlockType>&) const;
};
}
#endif // !defined(ARENAALLOCATOR_INCLUDE_GUARD_1357924680)