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/*
* Copyright 1999-2004 The Apache Software Foundation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#if !defined(REUSABLEARENAALLOCATOR_INCLUDE_GUARD_1357924680)
#define REUSABLEARENAALLOCATOR_INCLUDE_GUARD_1357924680
#include <algorithm>
#include <vector>
#include "ReusableArenaBlock.hpp"
#include "ArenaAllocator.hpp"
XALAN_CPP_NAMESPACE_BEGIN
template<class ObjectType>
class ReusableArenaAllocator : public ArenaAllocator<ObjectType,
ReusableArenaBlock<ObjectType> >
{
public:
typedef ReusableArenaBlock<ObjectType> ReusableArenaBlockType;
typedef typename ReusableArenaBlockType::size_type size_type;
typedef ArenaAllocator<ObjectType,
ReusableArenaBlockType> BaseClassType;
#if defined (XALAN_NO_STD_NAMESPACE)
typedef vector<ReusableArenaBlockType*> ArenaBlockListType;
#else
typedef std::vector<ReusableArenaBlockType*> ArenaBlockListType;
#endif
/*
* Construct an instance that will allocate blocks of the specified size.
*
* @param theBlockSize The block size.
*/
ReusableArenaAllocator(size_type theBlockSize) :
BaseClassType(theBlockSize),
m_lastBlockReferenced(0)
{
}
virtual
~ReusableArenaAllocator()
{
}
/*
* Destroy the object, and free the block for re-use.
*
* @param theObject the address of the object.
* @return true if the object was deleted, false if not.
*/
bool
destroyObject(ObjectType* theObject)
{
bool fSuccess = false;
// Check this, just in case...
if (m_lastBlockReferenced != 0 && m_lastBlockReferenced->ownsObject(theObject) == true)
{
m_lastBlockReferenced->destroyObject(theObject);
fSuccess = true;
}
else
{
// Note that this-> is required by template lookup rules.
const typename ArenaBlockListType::reverse_iterator theEnd = this->m_blocks.rend();
typename ArenaBlockListType::reverse_iterator i = this->m_blocks.rbegin();
while(i != theEnd)
{
if ((*i)->ownsObject(theObject) == true)
{
m_lastBlockReferenced = *i;
m_lastBlockReferenced->destroyObject(theObject);
fSuccess = true;
break;
}
else
{
++i;
}
}
}
return fSuccess;
}
/*
* Allocate a block of the appropriate size for an
* object. Call commitAllocation() when after
* the object is successfully constructed. You _must_
* commit an allocation before performing any other
* operation on the allocator.
*
* @return A pointer to a block of memory
*/
virtual ObjectType*
allocateBlock()
{
if (m_lastBlockReferenced == 0 ||
m_lastBlockReferenced->blockAvailable() == false)
{
// Search back for a block with some space available...
const typename ArenaBlockListType::reverse_iterator theEnd = this->m_blocks.rend();
// Note that this-> is required by template lookup rules.
typename ArenaBlockListType::reverse_iterator i = this->m_blocks.rbegin();
while(i != theEnd)
{
assert(*i != 0);
if (*i != m_lastBlockReferenced && (*i)->blockAvailable() == true)
{
// Ahh, found one with free space.
m_lastBlockReferenced = *i;
break;
}
else
{
++i;
}
}
if (i == theEnd)
{
// No blocks have free space available, so create a new block, and
// push it on the list.
// Note that this-> is required by template lookup rules.
m_lastBlockReferenced = new ReusableArenaBlockType(this->m_blockSize);
this->m_blocks.push_back(m_lastBlockReferenced);
}
}
assert(m_lastBlockReferenced != 0 && m_lastBlockReferenced->blockAvailable() == true);
return m_lastBlockReferenced->allocateBlock();
}
/*
* Commits the allocation of the previous
* allocateBlock() call.
*
* @param theObject A pointer to a block of memory
*/
virtual void
commitAllocation(ObjectType* theObject)
{
// Note that this-> is required by template lookup rules.
assert(this->m_blocks.empty() == false && m_lastBlockReferenced != 0 && m_lastBlockReferenced->ownsBlock(theObject) == true);
m_lastBlockReferenced->commitAllocation(theObject);
assert(m_lastBlockReferenced->ownsObject(theObject) == true);
}
virtual void
reset()
{
m_lastBlockReferenced = 0;
BaseClassType::reset();
}
virtual bool
ownsObject(const ObjectType* theObject) const
{
bool fResult = false;
// If no block has ever been referenced, then we haven't allocated
// any objects.
if (m_lastBlockReferenced != 0)
{
// Check the last referenced block first.
fResult = m_lastBlockReferenced->ownsObject(theObject);
if (fResult == false)
{
fResult = BaseClassType::ownsObject(theObject);
}
}
return fResult;
}
private:
// Not defined...
ReusableArenaAllocator(const ReusableArenaAllocator<ObjectType>&);
ReusableArenaAllocator<ObjectType>&
operator=(const ReusableArenaAllocator<ObjectType>&);
// Data members...
ReusableArenaBlockType* m_lastBlockReferenced;
};
XALAN_CPP_NAMESPACE_END
#endif // !defined(REUSABLEARENAALLOCATOR_INCLUDE_GUARD_1357924680)