| /* |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| */ |
| |
| /*! |
| * \file texture.h |
| * \brief Texture utilities |
| */ |
| #ifndef TVM_RUNTIME_TEXTURE_H_ |
| #define TVM_RUNTIME_TEXTURE_H_ |
| |
| #include <tvm/runtime/device_api.h> |
| |
| #include <memory> |
| #include <string> |
| #include <vector> |
| |
| namespace tvm { |
| namespace runtime { |
| |
| /*! \brief Structure to represent flattened texture shape */ |
| template <typename T> |
| struct Texture2DShape { |
| T width; |
| T height; |
| T channel; |
| }; |
| |
| /*! |
| * \param shape_rank Rank N of the Nd-shape |
| * \param convention Storage scope convention to use for flattening |
| * \return The axis separator that defines the Nd shape partitioning in 2d |
| */ |
| inline size_t DefaultTextureLayoutSeparator(size_t shape_rank, |
| std::string convention = "global.texture") { |
| // Texture activation: |
| // e.g. [N,C,H,W,c] -> Texture2d[N*C*H, W, c] |
| // Texture weight: |
| // e.g. [O,I,H,W,c] -> Texture2d[O, I*H*W, c] |
| size_t separator = 0; |
| if (convention == "global.texture") { |
| separator = shape_rank - 2; |
| } else if (convention == "global.texture-weight") { |
| separator = 1; |
| } else if (convention == "global.texture-nhwc") { |
| if (shape_rank == 3) { |
| separator = 1; |
| } else { |
| separator = 2; |
| } |
| } else { |
| LOG(FATAL) << "Encountered unknown texture lowering convention: " << convention; |
| } |
| return separator; |
| } |
| |
| /*! |
| * \param shape Nd shape |
| * \param rank Number of dimensions N of the Nd shape |
| * \param axis The axis separator that splits the Nd axes into two sets |
| * \return Width and height of the 2d shape |
| */ |
| template <typename T, typename S> |
| Texture2DShape<T> ApplyTexture2DFlattening(const S& shape, size_t rank, size_t axis) { |
| ICHECK(axis < rank) |
| << "Number of axes to flatten into rows must be less than shape rank for 2d flattening"; |
| Texture2DShape<T> texture{1, 1, shape[rank - 1]}; |
| for (size_t i = 0; i < rank - 1; i++) { |
| if (i < axis) { |
| texture.height *= shape[i]; |
| } else { |
| texture.width *= shape[i]; |
| } |
| } |
| return texture; |
| } |
| |
| inline bool IsTextureStorage(std::string scope) { |
| return scope.find("texture") != std::string::npos; |
| } |
| |
| class TVM_DLL Pool2D { |
| public: |
| Pool2D() = default; |
| void* Alloc(Device dev, DeviceAPI* device, size_t width, size_t height, DLDataType type_hint); |
| void Free(void* data); |
| // Release all resources immediately |
| void Release(Device dev, DeviceAPI* device); |
| |
| protected: |
| struct Entry { |
| void* data; |
| size_t x; |
| size_t y; |
| DLDataType type; |
| }; |
| std::vector<Entry> free_list_; |
| std::vector<Entry> allocated_; |
| }; |
| |
| /*! |
| * \brief A two dimensional storage pool that recycles temporal workspace |
| * allocations for dynamically allocated texture. See AllocTexture docstring |
| * for approach to allocation and reuse. |
| */ |
| class TVM_DLL TexturePool { |
| public: |
| /*! |
| * \brief Create pool with specific device type and device. |
| * \param device_type The device type. |
| * \param device_api The device API. |
| */ |
| TexturePool(DLDeviceType device_type, DeviceAPI* device_api); |
| /*! \brief destructor */ |
| ~TexturePool(); |
| |
| /*! |
| * \brief Allocate a two dimensional temporal texture workspace on device |
| * |
| * \note Two dimensional texture workspaces will be grown and reused |
| * according to the following strategy: |
| * - Choose the workspace which minimizes the amount of memory required to |
| * grow the workspace to fit the request. |
| * - If a set of workspaces exist that fit the current request without |
| * expansion, choose the workspace of that set which most closely |
| * matches the request size, minimizing wasted space. |
| * |
| * \param dev The context of allocation. |
| * \param width The width of the 2d texture to be allocated. |
| * \param height The height of the 2d texture to be allocated. |
| * \param type_hint The type of elements. |
| */ |
| void* AllocTexture(Device dev, size_t width, size_t height, DLDataType type_hint); |
| /*! |
| * \brief Free temporal texture in backend execution. |
| * |
| * \param dev The context of allocation. |
| * \param ptr The pointer to be freed. |
| */ |
| void FreeTexture(Device dev, void* ptr); |
| |
| private: |
| /*! \brief pool of device local array */ |
| std::vector<Pool2D*> array_; |
| /*! \brief device type this pool support */ |
| DLDeviceType device_type_; |
| /*! \brief The device API */ |
| DeviceAPI* device_; |
| }; |
| |
| } // namespace runtime |
| } // namespace tvm |
| #endif // TVM_RUNTIME_TEXTURE_H_ |