blob: b26ff3a4fb456bc947a4b6c7b103fd92191cd3f8 [file] [log] [blame]
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
/*!
* \file codegen_webgpu.h
* \brief Generate WebGPU shaders in WGSL.
*
* This module generates WGSL shading language.
* See https://www.w3.org/TR/WGSL/ for the language reference.
*/
#ifndef TVM_TARGET_SOURCE_CODEGEN_WEBGPU_H_
#define TVM_TARGET_SOURCE_CODEGEN_WEBGPU_H_
#include <tvm/target/codegen.h>
#include <string>
#include "codegen_c.h"
namespace tvm {
namespace codegen {
/*!
* \brief WebGPU code generator.
*
* Note WGSL have a different syntax from normal C.
* We only leverage the C for expression generation and
* write most of the language generations.
*/
class CodeGenWebGPU final : public CodeGenC {
public:
explicit CodeGenWebGPU(Target target);
// overrides
std::string Finish() final;
using CodeGenC::AddFunction;
runtime::FunctionInfo AddFunction(const PrimFunc& f, bool skip_readonly_decl); // NOLINT(*)
void InitFuncState(const PrimFunc& f) final;
void PrintStorageSync(const CallNode* op) final; // NOLINT(*)
void PrintType(DataType t, std::ostream& os) final; // NOLINT(*)
void BindThreadIndex(const IterVar& iv) final; // NOLINT(*)
// assignment printing
void PrintSSAAssign(const std::string& target, const std::string& src, DataType type) final;
// overload printing vector element load/store
void PrintVecElemLoad(const std::string& vec, DataType t, int i, std::ostream& os) final;
void PrintVecElemStore(const std::string& vec, DataType t, int i, const std::string& value) final;
// overload visitor
void VisitExpr_(const BroadcastNode* op, std::ostream& os) final; // NOLINT(*)
void VisitExpr_(const CallNode* op, std::ostream& os) final; // NOLINT(*)
void VisitExpr_(const BufferLoadNode* op, std::ostream& os) final; // NOLINT(*)
void VisitExpr_(const CastNode* op, std::ostream& os) final; // NOLINT(*)
void VisitExpr_(const SelectNode* op, std::ostream& os) final; // NOLINT(*)
void VisitExpr_(const LetNode* op, std::ostream& os) final; // NOLINT(*)
void VisitExpr_(const FloatImmNode* op, std::ostream& os) final; // NOLINT(*)
void VisitExpr_(const IntImmNode* op, std::ostream& os) final; // NOLINT(*)
// stmt printing
void VisitStmt_(const LetStmtNode* op) final;
void VisitStmt_(const BufferStoreNode* op) final;
void VisitStmt_(const ForNode* op) final;
void VisitStmt_(const AllocateNode* op) final;
void VisitStmt_(const AssertStmtNode* op) final;
void VisitStmt_(const WhileNode* op) final;
private:
/*!
* \brief Enforce value to be U32.
*/
static PrimExpr EnforceU32(PrimExpr value);
/*!
* \brief Storage type of bool values.
*/
DataType boolean_storage_type_{DataType::Int(8)};
// whether enable fp16
bool enable_fp16_{false};
/*! \brief the header stream for function label and enable directive if any, goes before any other
* declaration */
std::ostringstream header_stream;
Target target_;
};
} // namespace codegen
} // namespace tvm
#endif // TVM_TARGET_SOURCE_CODEGEN_WEBGPU_H_