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#ifndef _CMP_SEABASE_DDL_AUTH_H_
#define _CMP_SEABASE_DDL_AUTH_H_
// *****************************************************************************
// *
// * File: CmpSeabaseDDLauth.h
// * Description: Describes the DDL classes for Trafodion user management
// *
// * Contents:
// * class CmpSeabaseDDLauth
// * class CmpSeabaseDDLuser
// *
// *****************************************************************************
#include "ComSmallDefs.h"
#include "PrivMgrDefs.h"
#include "NAUserId.h"
#include <vector>
class StmtDDLRegisterUser;
class StmtDDLAlterUser;
class StmtDDLCreateRole;
class NAString;
// ----------------------------------------------------------------------------
// class: CmpSeabaseDDLauth
//
// User management class defining commonality between all authorization IDs
// Authorization IDs consist of users, PUBLIC(TDB), roles(TBD), and groups(TBD)
// ----------------------------------------------------------------------------
class CmpSeabaseDDLauth
{
public:
enum AuthStatus { STATUS_UNKNOWN = 10,
STATUS_GOOD = 11,
STATUS_WARNING = 12,
STATUS_NOTFOUND = 13,
STATUS_ERROR = 14 };
CmpSeabaseDDLauth();
CmpSeabaseDDLauth(
const NAString & systemCatalog,
const NAString & MDSchema);
AuthStatus getAuthDetails (const char *pAuthName,
bool isExternal = false);
AuthStatus getAuthDetails (Int32 authID);
bool authExists (const NAString &authName,
bool isExternal = false);
virtual bool describe (const NAString &authName,
NAString &authText);
AuthStatus getRoleIDs (const Int32 authID,
std::vector<int32_t> &roleIDs);
NAString getObjectName (const std::vector <int64_t> objectUIDs);
// accessors
Int32 getAuthCreator() const { return authCreator_; }
Int64 getAuthCreateTime() const { return authCreateTime_;}
const NAString getAuthDbName() const { return authDbName_; }
const NAString getAuthExtName() const { return authExtName_; }
Int32 getAuthID() const { return authID_; }
Int64 getAuthRedefTime() const { return authRedefTime_; }
ComIdClass getAuthType() const { return authType_; }
bool isAuthValid() const { return authValid_; }
bool isPublic() const { return authID_ == PUBLIC_USER; }
bool isRole() const { return authType_ == COM_ROLE_CLASS; }
bool isUser() const { return authType_ == COM_USER_CLASS; }
bool isSystemAuth(
const ComIdClass authType,
const NAString &authName,
bool &specialAuth);
static bool isRoleID(Int32 authID);
static bool isUserID(Int32 authID);
protected:
bool isAuthNameReserved (const NAString &authName);
bool isAuthNameValid (const NAString &authName);
Int32 getUniqueAuthID (const Int32 minValue, const Int32 maxValue);
// mutators
void setAuthCreator (const Int32 authCreator)
{authCreator_ = authCreator;}
void setAuthCreateTime (const Int64 authCreateTime)
{ authCreateTime_ = authCreateTime;}
void setAuthDbName (const NAString &authDbName)
{authDbName_=authDbName;}
void setAuthExtName (const NAString &authExtName)
{authExtName_=authExtName;}
void setAuthID (const Int32 authID)
{authID_ = authID;}
void setAuthRedefTime (const Int64 authRedefTime)
{ authRedefTime_ = authRedefTime;}
void setAuthType (ComIdClass authType)
{authType_ = authType;}
void setAuthValid (bool isValid)
{authValid_ = isValid;}
bool createStandardAuth (
const std::string authName,
const int32_t authID);
// metadata access methods
void deleteRow (const NAString &authName);
void insertRow (void);
void updateRow (NAString & setClause);
AuthStatus selectExactRow (const NAString &cmd);
Int64 selectCount (const NAString & whereClause);
Int32 selectMaxAuthID(const NAString &whereClause);
bool verifyAuthority(const SQLOperation operation);
NAString systemCatalog_;
NAString MDSchema_; /* Qualified metadata schema */
private:
Int32 authCreator_;
Int64 authCreateTime_;
NAString authDbName_;
NAString authExtName_;
Int32 authID_;
Int64 authRedefTime_;
ComIdClass authType_;
bool authValid_;
};
// ----------------------------------------------------------------------------
// class: CmpSeabaseDDLuser
//
// Class that manages user authorization IDs
//
// Child class of CmpSeabaseDDLauth
// ----------------------------------------------------------------------------
class CmpSeabaseDDLuser : public CmpSeabaseDDLauth
{
public:
CmpSeabaseDDLuser();
CmpSeabaseDDLuser(
const NAString & systemCatalog,
const NAString & MDSchema);
// Execute level methods
void alterUser(StmtDDLAlterUser * pNode);
void registerUser(StmtDDLRegisterUser * pNode);
void unregisterUser(StmtDDLRegisterUser * pNode);
void registerStandardUser(
const std::string userName,
const int32_t userID);
CmpSeabaseDDLauth::AuthStatus getUserDetails(const char *pUserName,
bool isExternal = false);
CmpSeabaseDDLauth::AuthStatus getUserDetails(Int32 userID);
bool describe (const NAString &authName, NAString &authText);
protected:
};
// ----------------------------------------------------------------------------
// class: CmpSeabaseDDLrole
//
// Class that manages role authorization IDs
//
// Child class of CmpSeabaseDDLauth
// ----------------------------------------------------------------------------
class CmpSeabaseDDLrole : public CmpSeabaseDDLauth
{
public:
CmpSeabaseDDLrole();
CmpSeabaseDDLrole(const NAString & systemCatalog);
CmpSeabaseDDLrole(
const NAString & systemCatalog,
const NAString & MDSchema);
void createRole(StmtDDLCreateRole * pNode);
bool createStandardRole(
const std::string roleName,
const int32_t roleID);
bool describe(
const NAString & roleName,
NAString & roleText);
void dropRole(StmtDDLCreateRole * pNode);
void dropStandardRole(const std::string roleName);
CmpSeabaseDDLauth::AuthStatus getRoleDetails(const char *pRoleName);
bool getRoleIDFromRoleName(const char * roleName,Int32 &roleID);
protected:
};
#endif // _CMP_SEABASE_DDL_AUTH_H_