blob: 700ce9ba427c74c03a48f20d8ee22465050b4b5c [file] [log] [blame]
/* -*-C++-*-
*****************************************************************************
*
* File: NAHeap.h
* Description: The memory management classes for Noah Ark sql.
*
* Created: 9/28/96
* Language: C++
*
// @@@ START COPYRIGHT @@@
//
// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the License for the
// specific language governing permissions and limitations
// under the License.
//
// @@@ END COPYRIGHT @@@
*
*****************************************************************************
*/
// -----------------------------------------------------------------------
#ifndef NAHEAP__H
#define NAHEAP__H
#include "ComSpace.h"
#include <iosfwd>
using namespace std;
// -----------------------------------------------------------------------
// This file contains the memory management classes :
//
// -class CollHeap - abstract base class. defined in CollHeap.h
// allocateMemory, deallocateMemory methods defined.
//
// -class NASpace: public CollHeap
// NASpace acts as a Space in ComSpace.h
//
// -class NAMFHeap: public CollHeap
// NAMFHeap use malloc/free.
//
// -examples:
// class YourHeap : public CollHeap
// implement your allocateMemory and deallocateMemory methods.
//
// class YourClass : NABasicObject
//
// then, you can do
// YourHeap* aHeap = new YourHeap;
// YourClass* object = new (aHeap) YourClass(aHeap);
// the memory will be allocated through YourHeap
// YourClass* sysObject = new YourClass;
// the memory will be allocated through global new
// delete object;
// delete sysObject;
// the memory allocated will be freed accordingly.
//
// - Some new operators and macro defines (for delete) for CollHeap*
// memory management.
// These are for classes/types that can NOT be derived from NABasicObject.
// e.g. RW classes, basic types, .etc. Also for the new of array which
// goes through the global new/delete always.
// void * operator new(size_t size, CollHeap* h);
// NADELETEBASIC
// NADELETE
// NADELETEARRAY
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
// NASpace is a space that will use the Space for memory allocation.
// And it acts just like a space, i.e. the memory deallocated will not
// be reused.
// -----------------------------------------------------------------------
class NASpace : public CollHeap
{
public:
NASpace(Space::SpaceType t=Space::SYSTEM_SPACE);
virtual ~NASpace();
virtual void * allocateMemory(size_t size, NABoolean failureIsFatal = TRUE);
virtual void deallocateMemory(void*)
{
#ifdef NAHEAP__DEBUG
cout << "NASpace::deallocateMemory()\n";
#endif
}
#if (defined(_DEBUG) || defined(NSK_MEMDEBUG))
virtual void dump(ostream* outstream, Lng32 indent) {};
#else
inline void dump(void* outstream, Lng32 indent) {}
#endif
private:
NASpace(const NASpace&);
NASpace& operator =(const NASpace&);
Space s_;
}; // end of NASpace
#endif