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///////////////////////////////////////////////////////////////////////////////
//
// @@@ START COPYRIGHT @@@
//
// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the License for the
// specific language governing permissions and limitations
// under the License.
//
// @@@ END COPYRIGHT @@@
//
///////////////////////////////////////////////////////////////////////////////
#ifndef NODE_H_
#define NODE_H_
#include <map>
#include <string>
using namespace std;
class CPhysicalNode;
// Typedefs
typedef enum NodeState {
StateDown=0, // unavailable
StateUp, // available
StateUnknown // not yet known
} NodeState_t;
typedef map<string, CPhysicalNode *> PhysicalNodeNameMap_t;
// Globals
//extern PhysicalNodeNameMap_t PhysicalNodeMap;
// Class declaration
class CPhysicalNode
{
public:
CPhysicalNode( const char *name, NodeState_t state );
~CPhysicalNode( void );
inline const char *GetName( void ) { return( name_.c_str() ); }
inline NodeState_t GetState( void ) { return( state_ ); }
inline void SetState( NodeState_t state ) { state_ = state; }
inline void SetName( const char * newName ) { if (newName) name_ = newName; }
private:
string name_;
NodeState_t state_;
};
#endif /*NODE_H_*/