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/** @file
A brief file description
@section license License
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
/****************************************************************************
List.h
This file implements singly and doubly linked list templates for
homomorphic lists.
There are two main data structures defined for each list, a link cell
and a list descriptor. Both are parameterized by template object class.
The link cell and list descriptor are named as follows:
list type 1-linked list 2-linked list queue
--------- ------------- ------------- -----
link cell SLink<C> Link<C> Link<C>
list descriptor SLL<C> DLL<C> Queue<C>
The list descriptor contains state about the lists (for example: head and
tail pointers) and supports list manipulation methods.
The link cell strings objects together in the list, and is normally part
of the object itself. An SLink only points to the next object. A Link
points both to the previous and the next object in a list.
The link() method can help find the location of the location of the link
cell within an object, given the location of the link cell in another
object. This is useful when iterating along lists.
****************************************************************************/
#pragma once
#include <cstdint>
#include "tscore/ink_assert.h"
#include "tscore/ink_queue.h"
#include "tscore/defalloc.h"
//
// Link cell for singly-linked list of objects of type C.
//
template <class C> class SLink
{
public:
C *next;
SLink() : next(nullptr){};
};
#define SLINK(_c, _f) \
class Link##_##_f : public SLink<_c> \
{ \
public: \
static _c *& \
next_link(_c *c) \
{ \
return c->_f.next; \
} \
static const _c * \
next_link(const _c *c) \
{ \
return c->_f.next; \
} \
}; \
SLink<_c> _f
#define SLINKM(_c, _m, _f) \
class Link##_##_m##_##_f : public SLink<_c> \
{ \
public: \
static _c *& \
next_link(_c *c) \
{ \
return c->_m._f.next; \
} \
};
//
// Link cell for doubly-linked list of objects of type C.
//
template <class C> struct Link : public SLink<C> {
C *prev;
Link() : prev(nullptr) {}
};
#define LINK(_c, _f) \
class Link##_##_f : public Link<_c> \
{ \
public: \
static _c *& \
next_link(_c *c) \
{ \
return c->_f.next; \
} \
static _c *& \
prev_link(_c *c) \
{ \
return c->_f.prev; \
} \
static const _c * \
next_link(const _c *c) \
{ \
return c->_f.next; \
} \
static const _c * \
prev_link(const _c *c) \
{ \
return c->_f.prev; \
} \
}; \
Link<_c> _f
#define LINKM(_c, _m, _f) \
class Link##_##_m##_##_f : public Link<_c> \
{ \
public: \
static _c *& \
next_link(_c *c) \
{ \
return c->_m._f.next; \
} \
static _c *& \
prev_link(_c *c) \
{ \
return c->_m._f.prev; \
} \
};
#define LINK_FORWARD_DECLARATION(_c, _f) \
class Link##_##_c##_##_f : public Link<_c> \
{ \
public: \
static _c *&next_link(_c *c); \
static _c *&prev_link(_c *c); \
};
#define LINK_DEFINITION(_c, _f) \
inline _c *&Link##_##_c##_##_f::next_link(_c *c) \
{ \
return c->_f.next; \
} \
inline _c *&Link##_##_c##_##_f::prev_link(_c *c) \
{ \
return c->_f.prev; \
}
//
// List descriptor for singly-linked list of objects of type C.
//
template <class C, class L = typename C::Link_link> class SLL
{
public:
C *head;
bool
empty() const
{
return head == nullptr;
}
void push(C *e);
C *pop();
void
clear()
{
head = nullptr;
}
C *&
next(C *e)
{
return L::next_link(e);
}
const C *
next(const C *e) const
{
return L::next_link(e);
}
SLL() : head(nullptr) {}
SLL(C *c) : head(c) {}
};
#define SList(_c, _f) SLL<_c, _c::Link##_##_f>
#define SListM(_c, _m, _ml, _l) SLL<_c, _c::Link##_##_ml##_##_l>
#define forl_LL(_c, _p, _l) for (_c *_p = (_l).head; _p; _p = (_l).next(_p))
template <class C, class L>
inline void
SLL<C, L>::push(C *e)
{
next(e) = head;
head = e;
}
template <class C, class L>
inline C *
SLL<C, L>::pop()
{
C *ret = head;
if (ret) {
head = next(ret);
next(ret) = nullptr;
}
return ret;
}
//
// List descriptor for doubly-linked list of objects of type C.
//
template <class C, class L = typename C::Link_link> struct DLL {
C *head;
bool
empty() const
{
return head == nullptr;
}
void push(C *e);
C *pop();
void remove(C *e);
void insert(C *e, C *after);
bool
in(C *e)
{
return head == e || next(e) || prev(e);
}
void
clear()
{
head = nullptr;
}
static C *&
next(C *e)
{
return reinterpret_cast<C *&>(L::next_link(e));
}
static C *&
prev(C *e)
{
return reinterpret_cast<C *&>(L::prev_link(e));
}
static C const *
next(const C *e)
{
return L::next_link(e);
}
static C const *
prev(const C *e)
{
return L::prev_link(e);
}
DLL() : head(nullptr) {}
/// STL compliant iterator.
class iterator : public std::forward_iterator_tag
{
friend DLL;
using self_type = iterator; ///< Self reference type.
C *_spot = nullptr; ///< Current location in the list.
public:
/// STL compliance type definitions.
/// @{
using size_type = size_t;
using value_type = C;
using pointer = C *;
using reference = C &;
/// @}
iterator() = default; ///< Construct empty iteratgor.
/// Dereference operator.
C &operator*();
/// Indirection operator.
C *operator->();
/// Pre-increment.
self_type &operator++();
/// Post-increment.
self_type operator++(int);
/// Equality.
bool operator==(self_type const &that);
/// Inequality.
bool operator!=(self_type const &that);
protected:
/// Construct for a specific element.
iterator(C *spot) : _spot(spot) {}
};
iterator begin();
iterator end();
class const_iterator : public std::forward_iterator_tag
{
friend DLL;
using self_type = const_iterator;
C *_spot = nullptr; ///< Current location in the list.
public:
/// STL compliance type definitions.
/// @{
using size_type = size_t;
using value_type = C const;
using pointer = C const *;
using reference = C const &;
/// @}
const_iterator() = default; ///< Construct empty iterator.
/// Convert from iterator to constant iterator.
const_iterator(iterator spot) : _spot(spot._spot) {}
/// Dereference operator.
C const &operator*();
/// Indirection operator.
C const *operator->();
/// Pre-increment.
self_type &operator++();
/// Post-increment.
self_type operator++(int);
/// Equality.
bool operator==(self_type const &that) const;
/// Inequality.
bool operator!=(self_type const &that) const;
protected:
const_iterator(C *spot) : _spot(spot) {}
};
const_iterator begin() const;
const_iterator end() const;
};
#define DList(_c, _f) DLL<_c, _c::Link##_##_f>
#define DListM(_c, _m, _ml, _l) DLL<_c, _c::Link##_##_ml##_##_l>
template <class C, class L>
inline void
DLL<C, L>::push(C *e)
{
if (head) {
prev(head) = e;
}
next(e) = head;
head = e;
}
template <class C, class L>
inline void
DLL<C, L>::remove(C *e)
{
if (!head) {
return;
}
if (e == head) {
head = next(e);
}
if (prev(e)) {
next(prev(e)) = next(e);
}
if (next(e)) {
prev(next(e)) = prev(e);
}
prev(e) = nullptr;
next(e) = nullptr;
}
template <class C, class L>
inline C *
DLL<C, L>::pop()
{
C *ret = head;
if (ret) {
head = next(ret);
if (head) {
prev(head) = nullptr;
}
next(ret) = nullptr;
return ret;
} else {
return nullptr;
}
}
template <class C, class L>
inline void
DLL<C, L>::insert(C *e, C *after)
{
if (!after) {
push(e);
return;
}
prev(e) = after;
next(e) = next(after);
next(after) = e;
if (next(e)) {
prev(next(e)) = e;
}
}
template <class C, class L>
auto
DLL<C, L>::begin() -> iterator
{
return iterator{head};
}
template <class C, class L>
auto
DLL<C, L>::end() -> iterator
{
return iterator{};
}
template <class C, class L>
auto
DLL<C, L>::begin() const -> const_iterator
{
return const_iterator{head};
}
template <class C, class L>
auto
DLL<C, L>::end() const -> const_iterator
{
return const_iterator{};
}
template <class C, class L>
C &
DLL<C, L>::iterator::operator*()
{
return *_spot;
}
template <class C, class L>
C *
DLL<C, L>::iterator::operator->()
{
return _spot;
}
template <class C, class L>
auto
DLL<C, L>::iterator::operator++() -> self_type &
{
_spot = next(_spot);
return *this;
}
template <class C, class L>
auto
DLL<C, L>::iterator::operator++(int) -> self_type
{
self_type zret{*this};
++*this;
return zret;
}
template <class C, class L>
bool
DLL<C, L>::iterator::operator==(DLL::iterator::self_type const &that)
{
return _spot == that._spot;
}
template <class C, class L>
bool
DLL<C, L>::iterator::operator!=(DLL::iterator::self_type const &that)
{
return _spot != that._spot;
}
template <class C, class L>
C const &
DLL<C, L>::const_iterator::operator*()
{
return *_spot;
}
template <class C, class L>
C const *
DLL<C, L>::const_iterator::operator->()
{
return _spot;
}
template <class C, class L>
auto
DLL<C, L>::const_iterator::operator++() -> self_type &
{
_spot = next(_spot);
return *this;
}
template <class C, class L>
auto
DLL<C, L>::const_iterator::operator++(int) -> self_type
{
self_type zret{*this};
++*this;
return zret;
}
template <class C, class L>
bool
DLL<C, L>::const_iterator::operator==(DLL::const_iterator::self_type const &that) const
{
return _spot == that._spot;
}
template <class C, class L>
bool
DLL<C, L>::const_iterator::operator!=(DLL::const_iterator::self_type const &that) const
{
return _spot != that._spot;
}
//
// List descriptor for queue of objects of type C.
//
template <class C, class L = typename C::Link_link> class Queue : public DLL<C, L>
{
public:
using DLL<C, L>::head;
C *tail;
void push(C *e);
C *pop();
void enqueue(C *e);
void in_or_enqueue(C *e);
C *dequeue();
void remove(C *e);
void insert(C *e, C *after);
void append(Queue<C, L> q);
void append(DLL<C, L> q);
void
clear()
{
head = nullptr;
tail = nullptr;
}
bool
empty() const
{
return head == nullptr;
}
Queue() : tail(nullptr) {}
};
#define Que(_c, _f) Queue<_c, _c::Link##_##_f>
#define QueM(_c, _m, _mf, _f) Queue<_c, _c::Link##_##_mf##_##_f>
template <class C, class L>
inline void
Queue<C, L>::push(C *e)
{
DLL<C, L>::push(e);
if (!tail) {
tail = head;
}
}
template <class C, class L>
inline C *
Queue<C, L>::pop()
{
C *ret = DLL<C, L>::pop();
if (!head) {
tail = nullptr;
}
return ret;
}
template <class C, class L>
inline void
Queue<C, L>::insert(C *e, C *after)
{
DLL<C, L>::insert(e, after);
if (!tail) {
tail = head;
} else if (tail == after) {
tail = e;
}
}
template <class C, class L>
inline void
Queue<C, L>::remove(C *e)
{
if (tail == e) {
tail = (C *)this->prev(e);
}
DLL<C, L>::remove(e);
}
template <class C, class L>
inline void
Queue<C, L>::append(DLL<C, L> q)
{
C *qtail = q.head;
if (qtail) {
while (this->next(qtail)) {
qtail = this->next(qtail);
}
}
if (!head) {
head = q.head;
tail = qtail;
} else {
if (q.head) {
this->next(tail) = q.head;
this->prev(q.head) = tail;
tail = qtail;
}
}
}
template <class C, class L>
inline void
Queue<C, L>::append(Queue<C, L> q)
{
if (!head) {
head = q.head;
tail = q.tail;
} else {
if (q.head) {
this->next(tail) = q.head;
this->prev(q.head) = tail;
tail = q.tail;
}
}
}
template <class C, class L>
inline void
Queue<C, L>::enqueue(C *e)
{
if (tail) {
insert(e, tail);
} else {
push(e);
}
}
template <class C, class L>
inline void
Queue<C, L>::in_or_enqueue(C *e)
{
if (!this->in(e)) {
enqueue(e);
}
}
template <class C, class L>
inline C *
Queue<C, L>::dequeue()
{
return pop();
}
//
// Adds sorting, but requires that elements implement <
//
template <class C, class L = typename C::Link_link> struct SortableQueue : public Queue<C, L> {
using DLL<C, L>::head;
using Queue<C, L>::tail;
void
sort()
{
if (!head) {
return;
}
bool clean = false;
while (!clean) {
clean = true;
C *v = head;
C *n = this->next(head);
while (n) {
C *f = this->next(n);
if (*n < *v) {
clean = false;
// swap 'em
if (head == v) {
head = n;
}
if (tail == n) {
tail = v;
}
// fix prev (p)
C *p = this->prev(v);
if (p) {
this->next(p) = n;
this->prev(n) = p;
} else {
this->prev(n) = nullptr;
}
// fix follow (f)
if (f) {
this->prev(f) = v;
this->next(v) = f;
} else {
this->next(v) = nullptr;
}
// fix interior
this->prev(v) = n;
this->next(n) = v;
} else {
v = n;
}
n = f;
}
}
}
};
#define SortableQue(_c, _l) SortableQueue<_c, _c::Link##_##_f>
//
// Adds counting to the Queue
//
template <class C, class L = typename C::Link_link> struct CountQueue : public Queue<C, L> {
int size = 0;
inline CountQueue() {}
inline void push(C *e);
inline C *pop();
inline void enqueue(C *e);
inline C *dequeue();
inline void remove(C *e);
inline void insert(C *e, C *after);
inline void append(CountQueue<C, L> &q);
inline void append_clear(CountQueue<C, L> &q);
};
#define CountQue(_c, _f) CountQueue<_c, _c::Link##_##_f>
#define CountQueM(_c, _m, _mf, _f) CountQueue<_c, _c::Link##_##_mf##_##_f>
template <class C, class L>
inline void
CountQueue<C, L>::push(C *e)
{
Queue<C, L>::push(e);
size++;
}
template <class C, class L>
inline C *
CountQueue<C, L>::pop()
{
C *ret = Queue<C, L>::pop();
if (ret) {
size--;
}
return ret;
}
template <class C, class L>
inline void
CountQueue<C, L>::remove(C *e)
{
Queue<C, L>::remove(e);
size--;
}
template <class C, class L>
inline void
CountQueue<C, L>::enqueue(C *e)
{
Queue<C, L>::enqueue(e);
size++;
}
template <class C, class L>
inline C *
CountQueue<C, L>::dequeue()
{
return pop();
}
template <class C, class L>
inline void
CountQueue<C, L>::insert(C *e, C *after)
{
Queue<C, L>::insert(e, after);
size++;
}
template <class C, class L>
inline void
CountQueue<C, L>::append(CountQueue<C, L> &q)
{
Queue<C, L>::append(q);
size += q.size;
}
template <class C, class L>
inline void
CountQueue<C, L>::append_clear(CountQueue<C, L> &q)
{
append(q);
q.head = q.tail = 0;
q.size = 0;
}
//
// List using cons cells
//
template <class C, class A = DefaultAlloc> struct ConsCell {
C car;
ConsCell *cdr;
ConsCell(C acar, ConsCell *acdr) : car(acar), cdr(acdr) {}
ConsCell(C acar) : car(acar), cdr(nullptr) {}
ConsCell(ConsCell *acdr) : cdr(acdr) {}
static void *
operator new(size_t size)
{
return A::alloc(size);
}
static void
operator delete(void *p, size_t /* size ATS_UNUSED */)
{
A::free(p);
}
};
template <class C, class A = DefaultAlloc> struct List {
ConsCell<C, A> *head;
C
first()
{
if (head) {
return head->car;
} else {
return 0;
}
}
C
car()
{
return first();
}
ConsCell<C, A> *
rest()
{
if (head) {
return head->cdr;
} else {
return 0;
}
}
ConsCell<C, A> *
cdr()
{
return rest();
}
void
push(C a)
{
head = new ConsCell<C, A>(a, head);
}
void
push()
{
head = new ConsCell<C, A>(head);
}
C
pop()
{
C a = car();
head = cdr();
return a;
}
void
clear()
{
head = nullptr;
}
void reverse();
List(C acar) : head(new ConsCell<C, A>(acar)) {}
List(C a, C b) : head(new ConsCell<C, A>(a, new ConsCell<C, A>(b))) {}
List(C a, C b, C c) : head(new ConsCell<C, A>(a, new ConsCell<C, A>(b, new ConsCell<C, A>(c)))) {}
List() : head(0) {}
};
#define forc_List(_c, _p, _l) \
if ((_l).head) \
for (_c *_p = (_l).head; _p; _p = _p->cdr)
template <class C, class A>
void
List<C, A>::reverse()
{
ConsCell<C, A> *n, *t;
for (ConsCell<C, A> *p = head; p; p = n) {
n = p->cdr;
p->cdr = t;
t = p;
}
head = t;
}
//
// Atomic lists
//
template <class C, class L = typename C::Link_link> struct AtomicSLL {
void
push(C *c)
{
ink_atomiclist_push(&al, c);
}
C *
pop()
{
return (C *)ink_atomiclist_pop(&al);
}
C *
popall()
{
return (C *)ink_atomiclist_popall(&al);
}
bool
empty()
{
return INK_ATOMICLIST_EMPTY(al);
}
/*
* WARNING WARNING WARNING WARNING WARNING WARNING WARNING
* only if only one thread is doing pops it is possible to have a "remove"
* which only that thread can use as well.
* WARNING WARNING WARNING WARNING WARNING WARNING WARNING
*/
C *
remove(C *c)
{
return (C *)ink_atomiclist_remove(&al, c);
}
C *
head()
{
return (C *)TO_PTR(FREELIST_POINTER(al.head));
}
C *
next(C *c)
{
return (C *)TO_PTR(c);
}
InkAtomicList al;
AtomicSLL();
};
#define ASLL(_c, _l) AtomicSLL<_c, _c::Link##_##_l>
#define ASLLM(_c, _m, _ml, _l) AtomicSLL<_c, _c::Link##_##_ml##_##_l>
template <class C, class L> inline AtomicSLL<C, L>::AtomicSLL()
{
// need @c offsetof but that's not reliable until C++17, and we can't use the nullptr trick directly because
// clang-analyzer gets upset, so we use 0x10 as the base and subtract it back afterwards.
ink_atomiclist_init(&al, "AtomicSLL", reinterpret_cast<uintptr_t>(&L::next_link(reinterpret_cast<C *>(0x10))) - 0x10);
}