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/** @file
A brief file description
@section license License
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
/****************************************************************************
I_UDPPacket.h
UDPPacket interface
****************************************************************************/
#pragma once
#include "iocore/eventsystem/IOBuffer.h"
#include "iocore/net/UDPConnection.h"
struct UDPPacketInternal {
// packet scheduling stuff: keep it a doubly linked list
uint64_t pktLength = 0;
uint16_t segment_size = 0;
int reqGenerationNum = 0;
ink_hrtime delivery_time = 0; // when to deliver packet
#ifdef HAVE_SO_TXTIME
struct timespec send_at;
#endif
Ptr<IOBufferBlock> chain;
Continuation *cont = nullptr; // callback on error
UDPConnection *conn = nullptr; // connection where packet should be sent to.
int in_the_priority_queue = 0;
int in_heap = 0;
};
/** @name UDPPacket
UDP packet functions used by UDPConnection
*/
//@{
/**
UDP data with destination
*/
class UDPPacket
{
friend class UDPQueue;
friend class PacketQueue;
friend class UDPConnection;
friend class UnixUDPConnection;
public:
UDPPacket();
~UDPPacket();
void free(); // fast deallocate
void setContinuation(Continuation *c);
void setConnection(UDPConnection *c);
UDPConnection *getConnection();
IOBufferBlock *getIOBlockChain();
int64_t getPktLength();
uint8_t *get_entire_chain_buffer(size_t *buf_len);
/**
Add IOBufferBlock (chain) to end of packet.
@param block block chain to add.
*/
void append_block(IOBufferBlock *block);
IpEndpoint from; // what address came from
IpEndpoint to; // what address to send to
LINK(UDPPacket, link);
// Factory (static) methods
/**
Create a new packet to be sent over UDPConnection. Packet has no
destination or data.
*/
static UDPPacket *new_UDPPacket();
/**
Create a new packet to be sent over UDPConnection. This actually
copies data from a buffer.
@param to address of where to send packet
@param when ink_hrtime relative to ink_get_hrtime()
@param buf IOBufferBlock chain of data to use
@param segment_size Segment size
*/
static UDPPacket *new_UDPPacket(struct sockaddr const *to, ink_hrtime when, Ptr<IOBufferBlock> &buf, uint16_t segment_size = 0,
struct timespec *send_at_hint = nullptr);
/**
Create a new packet to be delivered to application.
Internal function only
*/
static UDPPacket *new_incoming_UDPPacket(struct sockaddr *from, struct sockaddr *to, Ptr<IOBufferBlock> block);
private:
SLINK(UDPPacket, alink); // atomic link
UDPPacketInternal p;
ats_unique_buf _payload{nullptr};
};
// Inline definitions
inline void
UDPPacket::setContinuation(Continuation *c)
{
p.cont = c;
}
inline void
UDPPacket::setConnection(UDPConnection *c)
{
/*Code reviewed by Case Larsen. Previously, we just had
ink_assert(!conn). This prevents tunneling of packets
correctly---that is, you get packets from a server on a udp
conn. and want to send it to a player on another connection, the
assert will prevent that. The "if" clause enables correct
handling of the connection ref. counts in such a scenario. */
if (p.conn) {
if (p.conn == c) {
return;
}
p.conn->Release();
p.conn = nullptr;
}
p.conn = c;
p.conn->AddRef();
}
inline UDPConnection *
UDPPacket::getConnection()
{
return p.conn;
}
inline IOBufferBlock *
UDPPacket::getIOBlockChain()
{
return p.chain.get();
}