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/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
package gremlingo
import (
"crypto/tls"
"runtime"
"time"
"golang.org/x/text/language"
)
// ClientSettings is used to modify a Client's settings on initialization.
type ClientSettings struct {
TraversalSource string
TransporterType TransporterType
LogVerbosity LogVerbosity
Logger Logger
Language language.Tag
AuthInfo AuthInfoProvider
TlsConfig *tls.Config
KeepAliveInterval time.Duration
WriteDeadline time.Duration
ConnectionTimeout time.Duration
EnableCompression bool
ReadBufferSize int
WriteBufferSize int
// Minimum amount of concurrent active traversals on a connection to trigger creation of a new connection
NewConnectionThreshold int
// Maximum number of concurrent connections. Default: number of runtime processors
MaximumConcurrentConnections int
// Initial amount of instantiated connections. Default: 1
InitialConcurrentConnections int
EnableUserAgentOnConnect bool
}
// Client is used to connect and interact with a Gremlin-supported server.
type Client struct {
url string
traversalSource string
logHandler *logHandler
transporterType TransporterType
connections connectionPool
session string
}
// NewClient creates a Client and configures it with the given parameters. During creation of the Client, a connection
// is created, which establishes a websocket.
// Important note: to avoid leaking a connection, always close the Client.
func NewClient(url string, configurations ...func(settings *ClientSettings)) (*Client, error) {
settings := &ClientSettings{
TraversalSource: "g",
TransporterType: Gorilla,
LogVerbosity: Info,
Logger: &defaultLogger{},
Language: language.English,
AuthInfo: &AuthInfo{},
TlsConfig: &tls.Config{},
KeepAliveInterval: keepAliveIntervalDefault,
WriteDeadline: writeDeadlineDefault,
ConnectionTimeout: connectionTimeoutDefault,
EnableCompression: false,
EnableUserAgentOnConnect: true,
// ReadBufferSize and WriteBufferSize specify I/O buffer sizes in bytes. If a buffer
// size is zero, then a useful default size is used. The I/O buffer sizes
// do not limit the size of the messages that can be sent or received.
ReadBufferSize: 0,
WriteBufferSize: 0,
NewConnectionThreshold: defaultNewConnectionThreshold,
MaximumConcurrentConnections: runtime.NumCPU(),
InitialConcurrentConnections: defaultInitialConcurrentConnections,
}
for _, configuration := range configurations {
configuration(settings)
}
connSettings := &connectionSettings{
authInfo: settings.AuthInfo,
tlsConfig: settings.TlsConfig,
keepAliveInterval: settings.KeepAliveInterval,
writeDeadline: settings.WriteDeadline,
connectionTimeout: settings.ConnectionTimeout,
enableCompression: settings.EnableCompression,
readBufferSize: settings.ReadBufferSize,
writeBufferSize: settings.WriteBufferSize,
enableUserAgentOnConnect: settings.EnableUserAgentOnConnect,
}
logHandler := newLogHandler(settings.Logger, settings.LogVerbosity, settings.Language)
if settings.InitialConcurrentConnections > settings.MaximumConcurrentConnections {
logHandler.logf(Warning, poolInitialExceedsMaximum, settings.InitialConcurrentConnections,
settings.MaximumConcurrentConnections, settings.MaximumConcurrentConnections)
settings.InitialConcurrentConnections = settings.MaximumConcurrentConnections
}
pool, err := newLoadBalancingPool(url, logHandler, connSettings, settings.NewConnectionThreshold,
settings.MaximumConcurrentConnections, settings.InitialConcurrentConnections)
if err != nil {
if err != nil {
logHandler.logf(Error, logErrorGeneric, "NewClient", err.Error())
}
return nil, err
}
client := &Client{
url: url,
traversalSource: settings.TraversalSource,
logHandler: logHandler,
transporterType: settings.TransporterType,
connections: pool,
session: "",
}
return client, nil
}
// Close closes the client via connection.
// This is idempotent due to the underlying close() methods being idempotent as well.
func (client *Client) Close() {
// If it is a session, call closeSession
if client.session != "" {
err := client.closeSession()
if err != nil {
client.logHandler.logf(Warning, closeSessionRequestError, client.url, client.session, err.Error())
}
client.session = ""
}
client.logHandler.logf(Info, closeClient, client.url)
client.connections.close()
}
// SubmitWithOptions submits a Gremlin script to the server with specified RequestOptions and returns a ResultSet.
func (client *Client) SubmitWithOptions(traversalString string, requestOptions RequestOptions) (ResultSet, error) {
client.logHandler.logf(Debug, submitStartedString, traversalString)
request := makeStringRequest(traversalString, client.traversalSource, client.session, requestOptions)
result, err := client.connections.write(&request)
if err != nil {
client.logHandler.logf(Error, logErrorGeneric, "Client.Submit()", err.Error())
}
return result, err
}
// Submit submits a Gremlin script to the server and returns a ResultSet. Submit can optionally accept a map of bindings
// to be applied to the traversalString, it is preferred however to instead wrap any bindings into a RequestOptions
// struct and use SubmitWithOptions().
func (client *Client) Submit(traversalString string, bindings ...map[string]interface{}) (ResultSet, error) {
requestOptionsBuilder := new(RequestOptionsBuilder)
if len(bindings) > 0 {
requestOptionsBuilder.SetBindings(bindings[0])
}
return client.SubmitWithOptions(traversalString, requestOptionsBuilder.Create())
}
// submitBytecode submits Bytecode to the server to execute and returns a ResultSet.
func (client *Client) submitBytecode(bytecode *Bytecode) (ResultSet, error) {
client.logHandler.logf(Debug, submitStartedBytecode, *bytecode)
request := makeBytecodeRequest(bytecode, client.traversalSource, client.session)
return client.connections.write(&request)
}
func (client *Client) closeSession() error {
message := makeCloseSessionRequest(client.session)
result, err := client.connections.write(&message)
if err != nil {
return err
}
_, err = result.All()
return err
}