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/**
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
* Contains some contributions under the Thrift Software License.
* Please see doc/old-thrift-license.txt in the Thrift distribution for
* details.
*/
using System;
using System.Threading;
using Thrift.Protocol;
using Thrift.Transport;
namespace Thrift.Server
{
/// <summary>
/// Server that uses C# built-in ThreadPool to spawn threads when handling requests.
/// </summary>
public class TThreadPoolServer : TServer
{
private const int DEFAULT_MIN_THREADS = -1; // use .NET ThreadPool defaults
private const int DEFAULT_MAX_THREADS = -1; // use .NET ThreadPool defaults
private volatile bool stop = false;
public struct Configuration
{
public int MinWorkerThreads;
public int MaxWorkerThreads;
public int MinIOThreads;
public int MaxIOThreads;
public Configuration(int min = DEFAULT_MIN_THREADS, int max = DEFAULT_MAX_THREADS)
{
MinWorkerThreads = min;
MaxWorkerThreads = max;
MinIOThreads = min;
MaxIOThreads = max;
}
public Configuration(int minWork, int maxWork, int minIO, int maxIO)
{
MinWorkerThreads = minWork;
MaxWorkerThreads = maxWork;
MinIOThreads = minIO;
MaxIOThreads = maxIO;
}
}
public TThreadPoolServer(TProcessor processor, TServerTransport serverTransport)
: this(new TSingletonProcessorFactory(processor), serverTransport,
new TTransportFactory(), new TTransportFactory(),
new TBinaryProtocol.Factory(), new TBinaryProtocol.Factory(),
new Configuration(), DefaultLogDelegate)
{
}
public TThreadPoolServer(TProcessor processor, TServerTransport serverTransport, LogDelegate logDelegate)
: this(new TSingletonProcessorFactory(processor), serverTransport,
new TTransportFactory(), new TTransportFactory(),
new TBinaryProtocol.Factory(), new TBinaryProtocol.Factory(),
new Configuration(), logDelegate)
{
}
public TThreadPoolServer(TProcessor processor,
TServerTransport serverTransport,
TTransportFactory transportFactory,
TProtocolFactory protocolFactory)
: this(new TSingletonProcessorFactory(processor), serverTransport,
transportFactory, transportFactory,
protocolFactory, protocolFactory,
new Configuration(), DefaultLogDelegate)
{
}
public TThreadPoolServer(TProcessorFactory processorFactory,
TServerTransport serverTransport,
TTransportFactory transportFactory,
TProtocolFactory protocolFactory)
: this(processorFactory, serverTransport,
transportFactory, transportFactory,
protocolFactory, protocolFactory,
new Configuration(), DefaultLogDelegate)
{
}
public TThreadPoolServer(TProcessorFactory processorFactory,
TServerTransport serverTransport,
TTransportFactory inputTransportFactory,
TTransportFactory outputTransportFactory,
TProtocolFactory inputProtocolFactory,
TProtocolFactory outputProtocolFactory,
int minThreadPoolThreads, int maxThreadPoolThreads, LogDelegate logDel)
: this(processorFactory, serverTransport, inputTransportFactory, outputTransportFactory,
inputProtocolFactory, outputProtocolFactory,
new Configuration(minThreadPoolThreads, maxThreadPoolThreads),
logDel)
{
}
public TThreadPoolServer(TProcessorFactory processorFactory,
TServerTransport serverTransport,
TTransportFactory inputTransportFactory,
TTransportFactory outputTransportFactory,
TProtocolFactory inputProtocolFactory,
TProtocolFactory outputProtocolFactory,
Configuration threadConfig,
LogDelegate logDel)
: base(processorFactory, serverTransport, inputTransportFactory, outputTransportFactory,
inputProtocolFactory, outputProtocolFactory, logDel)
{
lock (typeof(TThreadPoolServer))
{
if ((threadConfig.MaxWorkerThreads > 0) || (threadConfig.MaxIOThreads > 0))
{
int work, comm;
ThreadPool.GetMaxThreads(out work, out comm);
if (threadConfig.MaxWorkerThreads > 0)
work = threadConfig.MaxWorkerThreads;
if (threadConfig.MaxIOThreads > 0)
comm = threadConfig.MaxIOThreads;
if (!ThreadPool.SetMaxThreads(work, comm))
throw new Exception("Error: could not SetMaxThreads in ThreadPool");
}
if ((threadConfig.MinWorkerThreads > 0) || (threadConfig.MinIOThreads > 0))
{
int work, comm;
ThreadPool.GetMinThreads(out work, out comm);
if (threadConfig.MinWorkerThreads > 0)
work = threadConfig.MinWorkerThreads;
if (threadConfig.MinIOThreads > 0)
comm = threadConfig.MinIOThreads;
if (!ThreadPool.SetMinThreads(work, comm))
throw new Exception("Error: could not SetMinThreads in ThreadPool");
}
}
}
/// <summary>
/// Use new ThreadPool thread for each new client connection.
/// </summary>
public override void Serve()
{
try
{
serverTransport.Listen();
}
catch (TTransportException ttx)
{
logDelegate("Error, could not listen on ServerTransport: " + ttx);
return;
}
//Fire the preServe server event when server is up but before any client connections
if (serverEventHandler != null)
serverEventHandler.preServe();
while (!stop)
{
int failureCount = 0;
try
{
TTransport client = serverTransport.Accept();
ThreadPool.QueueUserWorkItem(this.Execute, client);
}
catch (TTransportException ttx)
{
if (!stop || ttx.Type != TTransportException.ExceptionType.Interrupted)
{
++failureCount;
logDelegate(ttx.ToString());
}
}
}
if (stop)
{
try
{
serverTransport.Close();
}
catch (TTransportException ttx)
{
logDelegate("TServerTransport failed on close: " + ttx.Message);
}
stop = false;
}
}
/// <summary>
/// Loops on processing a client forever
/// threadContext will be a TTransport instance
/// </summary>
/// <param name="threadContext"></param>
private void Execute(object threadContext)
{
using (TTransport client = (TTransport)threadContext)
{
TProcessor processor = processorFactory.GetProcessor(client, this);
TTransport inputTransport = null;
TTransport outputTransport = null;
TProtocol inputProtocol = null;
TProtocol outputProtocol = null;
object connectionContext = null;
try
{
try
{
inputTransport = inputTransportFactory.GetTransport(client);
outputTransport = outputTransportFactory.GetTransport(client);
inputProtocol = inputProtocolFactory.GetProtocol(inputTransport);
outputProtocol = outputProtocolFactory.GetProtocol(outputTransport);
//Recover event handler (if any) and fire createContext server event when a client connects
if (serverEventHandler != null)
connectionContext = serverEventHandler.createContext(inputProtocol, outputProtocol);
//Process client requests until client disconnects
while (!stop)
{
if (!inputTransport.Peek())
break;
//Fire processContext server event
//N.B. This is the pattern implemented in C++ and the event fires provisionally.
//That is to say it may be many minutes between the event firing and the client request
//actually arriving or the client may hang up without ever makeing a request.
if (serverEventHandler != null)
serverEventHandler.processContext(connectionContext, inputTransport);
//Process client request (blocks until transport is readable)
if (!processor.Process(inputProtocol, outputProtocol))
break;
}
}
catch (TTransportException)
{
//Usually a client disconnect, expected
}
catch (Exception x)
{
//Unexpected
logDelegate("Error: " + x);
}
//Fire deleteContext server event after client disconnects
if (serverEventHandler != null)
serverEventHandler.deleteContext(connectionContext, inputProtocol, outputProtocol);
}
finally
{
//Close transports
if (inputTransport != null)
inputTransport.Close();
if (outputTransport != null)
outputTransport.Close();
// disposable stuff should be disposed
if (inputProtocol != null)
inputProtocol.Dispose();
if (outputProtocol != null)
outputProtocol.Dispose();
if (inputTransport != null)
inputTransport.Dispose();
if (outputTransport != null)
outputTransport.Dispose();
}
}
}
public override void Stop()
{
stop = true;
serverTransport.Close();
}
}
}