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/**
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
* Contains some contributions under the Thrift Software License.
* Please see doc/old-thrift-license.txt in the Thrift distribution for
* details.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Build.Framework;
using Microsoft.Build.Utilities;
using Microsoft.Build.Tasks;
using System.IO;
using System.Diagnostics;
namespace ThriftMSBuildTask
{
/// <summary>
/// MSBuild Task to generate csharp from .thrift files, and compile the code into a library: ThriftImpl.dll
/// </summary>
public class ThriftBuild : Task
{
/// <summary>
/// The full path to the thrift.exe compiler
/// </summary>
[Required]
public ITaskItem ThriftExecutable
{
get;
set;
}
/// <summary>
/// The full path to a thrift.dll C# library
/// </summary>
[Required]
public ITaskItem ThriftLibrary
{
get;
set;
}
/// <summary>
/// A direcotry containing .thrift files
/// </summary>
[Required]
public ITaskItem ThriftDefinitionDir
{
get;
set;
}
/// <summary>
/// The name of the auto-gen and compiled thrift library. It will placed in
/// the same directory as ThriftLibrary
/// </summary>
[Required]
public ITaskItem OutputName
{
get;
set;
}
/// <summary>
/// The full path to the compiled ThriftLibrary. This allows msbuild tasks to use this
/// output as a variable for use elsewhere.
/// </summary>
[Output]
public ITaskItem ThriftImplementation
{
get { return thriftImpl; }
}
private ITaskItem thriftImpl;
private const string lastCompilationName = "LAST_COMP_TIMESTAMP";
//use the Message Build Task to write something to build log
private void LogMessage(string text, MessageImportance importance)
{
Message m = new Message();
m.Text = text;
m.Importance = importance.ToString();
m.BuildEngine = this.BuildEngine;
m.Execute();
}
//recursively find .cs files in srcDir, paths should initially be non-null and empty
private void FindSourcesHelper(string srcDir, List<string> paths)
{
string[] files = Directory.GetFiles(srcDir, "*.cs");
foreach (string f in files)
{
paths.Add(f);
}
string[] dirs = Directory.GetDirectories(srcDir);
foreach (string dir in dirs)
{
FindSourcesHelper(dir, paths);
}
}
/// <summary>
/// Quote paths with spaces
/// </summary>
private string SafePath(string path)
{
if (path.Contains(' ') && !path.StartsWith("\""))
{
return "\"" + path + "\"";
}
return path;
}
private ITaskItem[] FindSources(string srcDir)
{
List<string> files = new List<string>();
FindSourcesHelper(srcDir, files);
ITaskItem[] items = new ITaskItem[files.Count];
for (int i = 0; i < items.Length; i++)
{
items[i] = new TaskItem(files[i]);
}
return items;
}
private string LastWriteTime(string defDir)
{
string[] files = Directory.GetFiles(defDir, "*.thrift");
DateTime d = (new DirectoryInfo(defDir)).LastWriteTime;
foreach(string file in files)
{
FileInfo f = new FileInfo(file);
DateTime curr = f.LastWriteTime;
if (DateTime.Compare(curr, d) > 0)
{
d = curr;
}
}
return d.ToFileTimeUtc().ToString();
}
public override bool Execute()
{
string defDir = SafePath(ThriftDefinitionDir.ItemSpec);
//look for last compilation timestamp
string lastBuildPath = Path.Combine(defDir, lastCompilationName);
DirectoryInfo defDirInfo = new DirectoryInfo(defDir);
string lastWrite = LastWriteTime(defDir);
if (File.Exists(lastBuildPath))
{
string lastComp = File.ReadAllText(lastBuildPath);
//don't recompile if the thrift library has been updated since lastComp
FileInfo f = new FileInfo(ThriftLibrary.ItemSpec);
string thriftLibTime = f.LastWriteTimeUtc.ToFileTimeUtc().ToString();
if (lastComp.CompareTo(thriftLibTime) < 0)
{
//new thrift library, do a compile
lastWrite = thriftLibTime;
}
else if (lastComp == lastWrite || (lastComp == thriftLibTime && lastComp.CompareTo(lastWrite) > 0))
{
//the .thrift dir hasn't been written to since last compilation, don't need to do anything
LogMessage("ThriftImpl up-to-date", MessageImportance.High);
return true;
}
}
//find the directory of the thriftlibrary (that's where output will go)
FileInfo thriftLibInfo = new FileInfo(SafePath(ThriftLibrary.ItemSpec));
string thriftDir = thriftLibInfo.Directory.FullName;
string genDir = Path.Combine(thriftDir, "gen-csharp");
if (Directory.Exists(genDir))
{
try
{
Directory.Delete(genDir, true);
}
catch { /*eh i tried, just over-write now*/}
}
//run the thrift executable to generate C#
foreach (string thriftFile in Directory.GetFiles(defDir, "*.thrift"))
{
LogMessage("Generating code for: " + thriftFile, MessageImportance.Normal);
Process p = new Process();
p.StartInfo.FileName = SafePath(ThriftExecutable.ItemSpec);
p.StartInfo.Arguments = "--gen csharp -o " + SafePath(thriftDir) + " -r " + thriftFile;
p.StartInfo.UseShellExecute = false;
p.StartInfo.CreateNoWindow = true;
p.StartInfo.RedirectStandardOutput = false;
p.Start();
p.WaitForExit();
if (p.ExitCode != 0)
{
LogMessage("thrift.exe failed to compile " + thriftFile, MessageImportance.High);
return false;
}
if (p.ExitCode != 0)
{
LogMessage("thrift.exe failed to compile " + thriftFile, MessageImportance.High);
return false;
}
}
Csc csc = new Csc();
csc.TargetType = "library";
csc.References = new ITaskItem[] { new TaskItem(ThriftLibrary.ItemSpec) };
csc.EmitDebugInformation = true;
string outputPath = Path.Combine(thriftDir, OutputName.ItemSpec);
csc.OutputAssembly = new TaskItem(outputPath);
csc.Sources = FindSources(Path.Combine(thriftDir, "gen-csharp"));
csc.BuildEngine = this.BuildEngine;
LogMessage("Compiling generated cs...", MessageImportance.Normal);
if (!csc.Execute())
{
return false;
}
//write file to defDir to indicate a build was successfully completed
File.WriteAllText(lastBuildPath, lastWrite);
thriftImpl = new TaskItem(outputPath);
return true;
}
}
}