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//
// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the License for the
// specific language governing permissions and limitations
// under the License.
//
#include <lua.h>
#include <lauxlib.h>
#include <unistd.h>
#include "string.h"
#include "socket.h"
////////////////////////////////////////////////////////////////////////////////
static const char *SOCKET_ANY = "__thrift_socket_any";
static const char *SOCKET_CONN = "__thrift_socket_connected";
static const char *SOCKET_GENERIC = "__thrift_socket_generic";
static const char *SOCKET_CLIENT = "__thrift_socket_client";
static const char *SOCKET_SERVER = "__thrift_socket_server";
static const char *DEFAULT_HOST = "localhost";
typedef struct __t_tcp {
t_socket sock;
int timeout; // Milliseconds
} t_tcp;
typedef t_tcp *p_tcp;
////////////////////////////////////////////////////////////////////////////////
// Util
static void throw_argerror(lua_State *L, int index, const char *expected) {
char msg[256];
sprintf(msg, "%s expected, got %s", expected, luaL_typename(L, index));
luaL_argerror(L, index, msg);
}
static void *checkgroup(lua_State *L, int index, const char *groupname) {
if (!lua_getmetatable(L, index)) {
throw_argerror(L, index, groupname);
}
lua_pushstring(L, groupname);
lua_rawget(L, -2);
if (lua_isnil(L, -1)) {
lua_pop(L, 2);
throw_argerror(L, index, groupname);
} else {
lua_pop(L, 2);
return lua_touserdata(L, index);
}
return NULL; // Not reachable
}
static void *checktype(lua_State *L, int index, const char *typename) {
if (strcmp(typename, SOCKET_ANY) == 0 ||
strcmp(typename, SOCKET_CONN) == 0) {
return checkgroup(L, index, typename);
} else {
return luaL_checkudata(L, index, typename);
}
}
static void settype(lua_State *L, int index, const char *typename) {
luaL_getmetatable(L, typename);
lua_setmetatable(L, index);
}
#define LUA_SUCCESS_RETURN(L) \
lua_pushnumber(L, 1); \
return 1
#define LUA_CHECK_RETURN(L, err) \
if (err) { \
lua_pushnil(L); \
lua_pushstring(L, err); \
return 2; \
} \
LUA_SUCCESS_RETURN(L)
////////////////////////////////////////////////////////////////////////////////
static int l_socket_create(lua_State *L);
static int l_socket_destroy(lua_State *L);
static int l_socket_settimeout(lua_State *L);
static int l_socket_getsockinfo(lua_State *L);
static int l_socket_accept(lua_State *L);
static int l_socket_listen(lua_State *L);
static int l_socket_create_and_connect(lua_State *L);
static int l_socket_connect(lua_State *L);
static int l_socket_send(lua_State *L);
static int l_socket_receive(lua_State *L);
////////////////////////////////////////////////////////////////////////////////
static const struct luaL_Reg methods_generic[] = {
{"destroy", l_socket_destroy},
{"settimeout", l_socket_settimeout},
{"getsockinfo", l_socket_getsockinfo},
{"listen", l_socket_listen},
{"connect", l_socket_connect},
{NULL, NULL}
};
static const struct luaL_Reg methods_server[] = {
{"destroy", l_socket_destroy},
{"getsockinfo", l_socket_getsockinfo},
{"accept", l_socket_accept},
{"send", l_socket_send},
{"receive", l_socket_receive},
{NULL, NULL}
};
static const struct luaL_Reg methods_client[] = {
{"destroy", l_socket_destroy},
{"settimeout", l_socket_settimeout},
{"getsockinfo", l_socket_getsockinfo},
{"send", l_socket_send},
{"receive", l_socket_receive},
{NULL, NULL}
};
static const struct luaL_Reg funcs_luasocket[] = {
{"create", l_socket_create},
{"create_and_connect", l_socket_create_and_connect},
{NULL, NULL}
};
////////////////////////////////////////////////////////////////////////////////
// Check/enforce inheritance
static void add_to_group(lua_State *L,
const char *metatablename,
const char *groupname) {
luaL_getmetatable(L, metatablename); // mt
lua_pushstring(L, groupname); // mt, "name"
lua_pushboolean(L, 1); // mt, "name", true
lua_rawset(L, -3); // mt
lua_pop(L, 1);
}
static void set_methods(lua_State *L,
const char *metatablename,
const struct luaL_Reg *methods) {
luaL_getmetatable(L, metatablename); // mt
// Create the __index table
lua_pushstring(L, "__index"); // mt, "__index"
lua_newtable(L); // mt, "__index", t
for (; methods->name; methods++) {
lua_pushstring(L, methods->name); // mt, "__index", t, "name"
lua_pushcfunction(L, methods->func); // mt, "__index", t, "name", func
lua_rawset(L, -3); // mt, "__index", t
}
lua_rawset(L, -3); // mt
lua_pop(L, 1);
}
int luaopen_libluasocket(lua_State *L) {
luaL_newmetatable(L, SOCKET_GENERIC);
luaL_newmetatable(L, SOCKET_CLIENT);
luaL_newmetatable(L, SOCKET_SERVER);
lua_pop(L, 3);
add_to_group(L, SOCKET_GENERIC, SOCKET_ANY);
add_to_group(L, SOCKET_CLIENT, SOCKET_ANY);
add_to_group(L, SOCKET_SERVER, SOCKET_ANY);
add_to_group(L, SOCKET_CLIENT, SOCKET_CONN);
add_to_group(L, SOCKET_SERVER, SOCKET_CONN);
set_methods(L, SOCKET_GENERIC, methods_generic);
set_methods(L, SOCKET_CLIENT, methods_client);
set_methods(L, SOCKET_SERVER, methods_server);
luaL_register(L, "luasocket", funcs_luasocket);
return 1;
}
////////////////////////////////////////////////////////////////////////////////
// General
// sock,err create(bind_host, bind_port)
// sock,err create(bind_host) -> any port
// sock,err create() -> any port on localhost
static int l_socket_create(lua_State *L) {
const char *err;
t_socket sock;
const char *addr = lua_tostring(L, 1);
if (!addr) {
addr = DEFAULT_HOST;
}
unsigned short port = lua_tonumber(L, 2);
err = tcp_create(&sock);
if (!err) {
err = tcp_bind(&sock, addr, port); // bind on create
if (err) {
tcp_destroy(&sock);
} else {
p_tcp tcp = (p_tcp) lua_newuserdata(L, sizeof(t_tcp));
settype(L, -2, SOCKET_GENERIC);
socket_setnonblocking(&sock);
tcp->sock = sock;
tcp->timeout = 0;
return 1; // Return userdata
}
}
LUA_CHECK_RETURN(L, err);
}
// destroy()
static int l_socket_destroy(lua_State *L) {
p_tcp tcp = (p_tcp) checktype(L, 1, SOCKET_ANY);
const char *err = tcp_destroy(&tcp->sock);
LUA_CHECK_RETURN(L, err);
}
// send(socket, data)
static int l_socket_send(lua_State *L) {
p_tcp self = (p_tcp) checktype(L, 1, SOCKET_CONN);
p_tcp tcp = (p_tcp) checktype(L, 2, SOCKET_CONN);
size_t len;
const char *data = luaL_checklstring(L, 3, &len);
const char *err =
tcp_send(&tcp->sock, data, len, tcp->timeout);
LUA_CHECK_RETURN(L, err);
}
#define LUA_READ_STEP 8192
static int l_socket_receive(lua_State *L) {
p_tcp self = (p_tcp) checktype(L, 1, SOCKET_CONN);
p_tcp handle = (p_tcp) checktype(L, 2, SOCKET_CONN);
size_t len = luaL_checknumber(L, 3);
char buf[LUA_READ_STEP];
const char *err = NULL;
int received;
size_t got = 0, step = 0;
luaL_Buffer b;
luaL_buffinit(L, &b);
do {
step = (LUA_READ_STEP < len - got ? LUA_READ_STEP : len - got);
err = tcp_raw_receive(&handle->sock, buf, step, self->timeout, &received);
if (err == NULL) {
luaL_addlstring(&b, buf, received);
got += received;
}
} while (err == NULL && got < len);
if (err) {
lua_pushnil(L);
lua_pushstring(L, err);
return 2;
}
luaL_pushresult(&b);
return 1;
}
// settimeout(timeout)
static int l_socket_settimeout(lua_State *L) {
p_tcp self = (p_tcp) checktype(L, 1, SOCKET_ANY);
int timeout = luaL_checknumber(L, 2);
self->timeout = timeout;
LUA_SUCCESS_RETURN(L);
}
// table getsockinfo()
static int l_socket_getsockinfo(lua_State *L) {
char buf[256];
short port = 0;
p_tcp tcp = (p_tcp) checktype(L, 1, SOCKET_ANY);
if (socket_get_info(&tcp->sock, &port, buf, 256) == SUCCESS) {
lua_newtable(L); // t
lua_pushstring(L, "host"); // t, "host"
lua_pushstring(L, buf); // t, "host", buf
lua_rawset(L, -3); // t
lua_pushstring(L, "port"); // t, "port"
lua_pushnumber(L, port); // t, "port", port
lua_rawset(L, -3); // t
return 1;
}
return 0;
}
////////////////////////////////////////////////////////////////////////////////
// Server
// accept()
static int l_socket_accept(lua_State *L) {
const char *err;
p_tcp self = (p_tcp) checktype(L, 1, SOCKET_SERVER);
t_socket sock;
err = tcp_accept(&self->sock, &sock, self->timeout);
if (!err) { // Success
// Create a reference to the client
p_tcp client = (p_tcp) lua_newuserdata(L, sizeof(t_tcp));
settype(L, 2, SOCKET_CLIENT);
socket_setnonblocking(&sock);
client->sock = sock;
client->timeout = self->timeout;
return 1;
}
LUA_CHECK_RETURN(L, err);
}
static int l_socket_listen(lua_State *L) {
const char* err;
p_tcp tcp = (p_tcp) checktype(L, 1, SOCKET_GENERIC);
int backlog = 10;
err = tcp_listen(&tcp->sock, backlog);
if (!err) {
// Set the current as a server
settype(L, 1, SOCKET_SERVER); // Now a server
}
LUA_CHECK_RETURN(L, err);
}
////////////////////////////////////////////////////////////////////////////////
// Client
// create_and_connect(host, port, timeout)
extern double __gettime();
static int l_socket_create_and_connect(lua_State *L) {
const char* err = NULL;
double end;
t_socket sock;
const char *host = luaL_checkstring(L, 1);
unsigned short port = luaL_checknumber(L, 2);
int timeout = luaL_checknumber(L, 3);
// Create and connect loop for timeout milliseconds
end = __gettime() + timeout/1000;
do {
// Create and connect the socket
err = tcp_create_and_connect(&sock, host, port, timeout);
if (err) {
tcp_destroy(&sock);
usleep(100000); // sleep for 100ms
} else {
p_tcp tcp = (p_tcp) lua_newuserdata(L, sizeof(t_tcp));
settype(L, -2, SOCKET_CLIENT);
socket_setnonblocking(&sock);
tcp->sock = sock;
tcp->timeout = timeout;
return 1; // Return userdata
}
} while (err && __gettime() < end);
LUA_CHECK_RETURN(L, err);
}
// connect(host, port)
static int l_socket_connect(lua_State *L) {
const char *err;
p_tcp tcp = (p_tcp) checktype(L, 1, SOCKET_GENERIC);
const char *host = luaL_checkstring(L, 2);
unsigned short port = luaL_checknumber(L, 3);
err = tcp_connect(&tcp->sock, host, port, tcp->timeout);
if (!err) {
settype(L, 1, SOCKET_CLIENT); // Now a client
}
LUA_CHECK_RETURN(L, err);
}