blob: 57e70e2845ddfc7ff25d4d0dfe4aeba6a867c2af [file]
//
// Tapestry Web Application Framework
// Copyright (c) 2000-2002 by Howard Lewis Ship
//
// Howard Lewis Ship
// http://sf.net/projects/tapestry
// mailto:hship@users.sf.net
//
// This library is free software.
//
// You may redistribute it and/or modify it under the terms of the GNU
// Lesser General Public License as published by the Free Software Foundation.
//
// Version 2.1 of the license should be included with this distribution in
// the file LICENSE, as well as License.html. If the license is not
// included with this distribution, you may find a copy at the FSF web
// site at 'www.gnu.org' or 'www.fsf.org', or you may write to the
// Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139 USA.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied waranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
package tutorial.hangman;
import net.sf.tapestry.IRequestCycle;
import net.sf.tapestry.html.BasePage;
/**
*
* Guess page of hangman tutorial; provides a list of guessable
* letters for the word.
*
* @version $Id$
* @author Howard Lewis Ship
*
**/
public class Guess extends BasePage
{
private HangmanGame game;
private String error;
public void detach()
{
game = null;
error = null;
super.detach();
}
public String getError()
{
return error;
}
public void makeGuess(IRequestCycle cycle)
{
String[] parameters = cycle.getServiceParameters();
HangmanGame game = getGame();
String guess = parameters[0];
char letter = guess.charAt(0);
try
{
game.guess(letter);
}
catch (GameException ex)
{
error = ex.getMessage();
if (game.getFailed())
cycle.setPage("Failed");
return;
}
// A good guess.
if (game.getDone())
cycle.setPage("Success");
}
/**
* Gets the current guess string (which shows the correctly guessed letters,
* with underscores for unguessed letters) and converts it for presentation
* by adding additional spaces between each character.
*
**/
public String getGuessed()
{
StringBuffer buffer;
char[] guessed;
guessed = getGame().getGuessed();
buffer = new StringBuffer(2 * guessed.length);
for (int i = 0; i < guessed.length; i++)
{
if (i > 0)
buffer.append(' ');
buffer.append(guessed[i]);
}
return buffer.toString();
}
public Character[] getUnused()
{
return convertCharArray(getGame().getUnusedLetters());
}
private HangmanGame getGame()
{
if (game == null)
{
Visit visit = (Visit) getVisit();
game = visit.getGame();
}
return game;
}
private Character[] convertCharArray(char[] array)
{
Character[] result = new Character[array.length];
for (int i = 0; i < array.length; i++)
result[i] = new Character(array[i]);
return result;
}
}