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/**
* @copyright
* ====================================================================
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
* ====================================================================
* @endcopyright
*
* @file svn_object_pool.h
* @brief multithreaded object pool API
*
* This is the core data structure behind various object pools. It
* provides a thread-safe associative container for object instances of
* the same type.
*
* Memory and lifetime management for the objects are handled by the pool.
* Reference counting takes care that neither objects nor the object pool
* get actually destroyed while other parts depend on them. All objects
* are thought to be recycle-able and live in their own root memory pools
* making them (potentially) safe to be used from different threads.
* Currently unused objects may be kept around for a while and returned
* by the next lookup.
*
* Two modes are supported: shared use and exclusive use. In shared mode,
* any object can be handed out to multiple users and in potentially
* different threads at the same time. In exclusive mode, the same object
* will only be referenced at most once.
*
* Object creation and access must be provided outside this structure.
* In particular, the using container will usually wrap the actual object
* in a meta-data struct containing key information etc and must provide
* getters and setters for those wrapper structs.
*/
#ifndef SVN_OBJECT_POOL_H
#define SVN_OBJECT_POOL_H
#include <apr.h> /* for apr_int64_t */
#include <apr_pools.h> /* for apr_pool_t */
#include <apr_hash.h> /* for apr_hash_t */
#include "svn_types.h"
#include "private/svn_mutex.h"
#include "private/svn_string_private.h"
/* The opaque object container type. */
typedef struct svn_object_pool__t svn_object_pool__t;
/* Extract the actual object from the WRAPPER using optional information
* from BATON (provided through #svn_object_pool__lookup) and return it.
* The result will be used with POOL and must remain valid throughout
* POOL's lifetime.
*
* It is legal to return a copy, allocated in POOL, of the wrapped object.
*/
typedef void * (* svn_object_pool__getter_t)(void *wrapper,
void *baton,
apr_pool_t *pool);
/* Copy the information from the SOURCE object wrapper into the already
* existing *TARGET object wrapper using POOL for allocations and BATON
* for optional context (provided through #svn_object_pool__insert).
*/
typedef svn_error_t * (* svn_object_pool__setter_t)(void **target,
void *source,
void *baton,
apr_pool_t *pool);
/* Create a new object pool in POOL and return it in *OBJECT_POOL.
* Objects will be extracted using GETTER and updated using SETTER. Either
* one (or both) may be NULL and the default implementation assumes that
* wrapper == object and updating is a no-op.
*
* If THREAD_SAFE is not set, neither the object pool nor the object
* references returned from it may be accessed from multiple threads.
*
* It is not legal to call any API on the object pool after POOL got
* cleared or destroyed. However, existing object references handed out
* from the object pool remain valid and will keep the internal pool data
* structures alive for as long as such object references exist.
*/
svn_error_t *
svn_object_pool__create(svn_object_pool__t **object_pool,
svn_object_pool__getter_t getter,
svn_object_pool__setter_t setter,
svn_boolean_t thread_safe,
apr_pool_t *pool);
/* Return the root pool containing the OBJECT_POOL and all sub-structures.
*/
apr_pool_t *
svn_object_pool__new_wrapper_pool(svn_object_pool__t *object_pool);
/* Return the mutex used to serialize all OBJECT_POOL access.
*/
svn_mutex__t *
svn_object_pool__mutex(svn_object_pool__t *object_pool);
/* Return the number of object instances (used or unused) in OBJECT_POOL.
*/
unsigned
svn_object_pool__count(svn_object_pool__t *object_pool);
/* In OBJECT_POOL, look for an available object by KEY and return a
* reference to it in *OBJECT. If none can be found, *OBJECT will be NULL.
* BATON will be passed to OBJECT_POOL's getter function. The reference
* will be returned when *RESULT_POOL gets cleaned up or destroyed.
*/
svn_error_t *
svn_object_pool__lookup(void **object,
svn_object_pool__t *object_pool,
svn_membuf_t *key,
void *baton,
apr_pool_t *result_pool);
/* Store the wrapped object WRAPPER under KEY in OBJECT_POOL and return
* a reference to the object in *OBJECT (just like lookup).
*
* The object must have been created in WRAPPER_POOL and the latter must
* be a sub-pool of OBJECT_POOL's root POOL (see #svn_object_pool__pool).
*
* BATON will be passed to OBJECT_POOL's setter and getter functions.
* The reference will be returned when *RESULT_POOL gets cleaned up or
* destroyed.
*/
svn_error_t *
svn_object_pool__insert(void **object,
svn_object_pool__t *object_pool,
const svn_membuf_t *key,
void *wrapper,
void *baton,
apr_pool_t *wrapper_pool,
apr_pool_t *result_pool);
#endif /* SVN_OBJECT_POOL_H */