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/**
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package backtype.storm.grouping;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import java.util.Random;
import java.util.concurrent.atomic.AtomicInteger;
import backtype.storm.generated.GlobalStreamId;
import backtype.storm.task.WorkerTopologyContext;
public class ShuffleGrouping implements CustomStreamGrouping, Serializable {
private Random random;
private ArrayList<List<Integer>> choices;
private AtomicInteger current;
@Override
public void prepare(WorkerTopologyContext context, GlobalStreamId stream, List<Integer> targetTasks) {
random = new Random();
choices = new ArrayList<List<Integer>>(targetTasks.size());
for (Integer i: targetTasks) {
choices.add(Arrays.asList(i));
}
Collections.shuffle(choices, random);
current = new AtomicInteger(0);
}
@Override
public List<Integer> chooseTasks(int taskId, List<Object> values) {
int rightNow;
int size = choices.size();
while (true) {
rightNow = current.incrementAndGet();
if (rightNow < size) {
return choices.get(rightNow);
} else if (rightNow == size) {
current.set(0);
//This should be thread safe so long as ArrayList does not have any internal state that can be messed up by multi-treaded access.
Collections.shuffle(choices, random);
return choices.get(0);
}
//race condition with another thread, and we lost
// try again
}
}
}