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<A HREF="fstream-h.html"><IMG SRC="images/bprev.gif" WIDTH=20 HEIGHT=21 ALT="Previous file" BORDER=O></A><A HREF="noframes.html"><IMG SRC="images/btop.gif" WIDTH=56 HEIGHT=21 ALT="Top of Document" BORDER=O></A><A HREF="booktoc.html"><IMG SRC="images/btoc.gif" WIDTH=56 HEIGHT=21 ALT="Contents" BORDER=O></A><A HREF="tindex.html"><IMG SRC="images/bindex.gif" WIDTH=56 HEIGHT=21 ALT="Index page" BORDER=O></A><A HREF="functional-h.html"><IMG SRC="images/bnext.gif" WIDTH=25 HEIGHT=21 ALT="Next file" BORDER=O></A><DIV CLASS="DOCUMENTNAME"><B>Apache C++ Standard Library Reference Guide</B></DIV>
<H2>Function Objects</H2>
<P><B>Library:</B>&nbsp;&nbsp;<A HREF="2-4.html">General utilities</A></P><UL>
<LI><A HREF="#sec1">Local Index</A></LI>
<LI><A HREF="#sec2">Summary</A></LI>
<LI><A HREF="#sec3">Synopsis</A></LI>
<LI><A HREF="#sec4">Description</A></LI>
<LI><A HREF="#sec5">Interface</A></LI>
<LI><A HREF="#sec6">Example</A></LI>
<LI><A HREF="#sec7">See Also</A></LI>
<LI><A HREF="#sec8">Standards Conformance</A></LI>
</UL>
<A NAME="sec1"><H3>Local Index</H3></A>
No Entries
<A NAME="sec2"><H3>Summary</H3></A>
<P>Objects with an <SAMP>operator()</SAMP> defined. They are used as arguments to templatized algorithms, in place of pointers to functions.</P>
<A NAME="sec3"><H3>Synopsis</H3></A>
<PRE>#include &lt;functional&gt;
</PRE>
<A NAME="sec4"><H3>Description</H3></A>
<P>Function objects are objects with an <SAMP>operator()</SAMP> defined. They are important for the effective use of the standard library's generic algorithms, because the interface for each algorithmic template can accept either an object with an <SAMP>operator()</SAMP> defined, or a pointer to a function. The C++ Standard Library includes both a standard set of function objects, and a pair of classes that you can use as the base for creating your own function objects.</P>
<P>Function objects that take one argument are called <I>unary function objects</I>. Unary function objects must include the typedefs <SAMP>argument_type</SAMP> and <SAMP>result_type</SAMP>. Similarly, function objects that take two arguments are called <I>binary function objects</I> and, as such, must include the typedefs <SAMP>first_argument_type</SAMP>, <SAMP>second_argument_type</SAMP>, and <SAMP>result_type</SAMP>. </P>
<P>The classes <B><I><A HREF="unary-function.html">unary_function</A></I></B> and <B><I><A HREF="binary-function.html">binary_function</A></I></B> make the task of creating templatized function objects easier. The necessary typedefs for a unary or binary function object are included by inheriting from the appropriate function object class.</P>
<P>The function objects in the C++ Standard Library are listed below, together with a brief description of their operation. This Reference Guide also includes an alphabetic entry for each function.</P>
<H4><A NAME="Table&nbsp;19">Table&nbsp;19: C++ Standard Library function objects and their operations</A></H4>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="3">
<tr><td valign=top><B>Name </B>
</td>
<td valign=top><B>Operation</B>
</td>
</tr>
<tr><td valign=top colspan=2 rowspan=1><P CLASS="TABLE"><SAMP>arithmetic functions</SAMP></P>
</td>
</tr>
<tr><td valign=top><P CLASS="TABLE"><SAMP>plus</SAMP></P>
</td>
<td valign=top><P CLASS="TABLE"><SAMP>addition x + y</SAMP></P>
</td>
</tr>
<tr><td valign=top><P CLASS="TABLE"><SAMP>minus</SAMP></P>
</td>
<td valign=top><P CLASS="TABLE"><SAMP>subtraction x - y</SAMP></P>
</td>
</tr>
<tr><td valign=top><P CLASS="TABLE"><SAMP>multiplies</SAMP></P>
</td>
<td valign=top><P CLASS="TABLE"><SAMP>multiplication x * y</SAMP></P>
</td>
</tr>
<tr><td valign=top><P CLASS="TABLE"><SAMP>divides</SAMP></P>
</td>
<td valign=top><P CLASS="TABLE"><SAMP>division x / y</SAMP></P>
</td>
</tr>
<tr><td valign=top><P CLASS="TABLE"><SAMP>modulus</SAMP></P>
</td>
<td valign=top><P CLASS="TABLE"><SAMP>remainder x % y</SAMP></P>
</td>
</tr>
<tr><td valign=top><P CLASS="TABLE"><SAMP>negate</SAMP></P>
</td>
<td valign=top><P CLASS="TABLE"><SAMP>negation - x</SAMP></P>
</td>
</tr>
<tr><td valign=top colspan=2 rowspan=1><P CLASS="TABLE"><SAMP>comparison functions</SAMP></P>
</td>
</tr>
<tr><td valign=top><P CLASS="TABLE"><SAMP>equal_to</SAMP></P>
</td>
<td valign=top><P CLASS="TABLE"><SAMP>equality test x == y</SAMP></P>
</td>
</tr>
<tr><td valign=top><P CLASS="TABLE"><SAMP>not_equal_to</SAMP></P>
</td>
<td valign=top><P CLASS="TABLE"><SAMP>inequality test x != y</SAMP></P>
</td>
</tr>
<tr><td valign=top><P CLASS="TABLE"><SAMP>greater</SAMP></P>
</td>
<td valign=top><P CLASS="TABLE"><SAMP>greater comparison x &gt; y</SAMP></P>
</td>
</tr>
<tr><td valign=top><P CLASS="TABLE"><SAMP>less</SAMP></P>
</td>
<td valign=top><P CLASS="TABLE"><SAMP>less-than comparison x &lt; y</SAMP></P>
</td>
</tr>
<tr><td valign=top><P CLASS="TABLE"><SAMP>greater_equal</SAMP></P>
</td>
<td valign=top><P CLASS="TABLE"><SAMP>greater than or equal comparison x &gt;= y</SAMP></P>
</td>
</tr>
<tr><td valign=top><P CLASS="TABLE"><SAMP>less_equal</SAMP></P>
</td>
<td valign=top><P CLASS="TABLE"><SAMP>less than or equal comparison x &lt;= y</SAMP></P>
</td>
</tr>
<tr><td valign=top colspan=2 rowspan=1><P CLASS="TABLE"><SAMP>logical functions</SAMP></P>
</td>
</tr>
<tr><td valign=top><P CLASS="TABLE"><SAMP>logical_and</SAMP></P>
</td>
<td valign=top><P CLASS="TABLE"><SAMP>logical conjunction x &amp;&amp; y</SAMP></P>
</td>
</tr>
<tr><td valign=top><P CLASS="TABLE"><SAMP>logical_or</SAMP></P>
</td>
<td valign=top><P CLASS="TABLE"><SAMP>logical disjunction x || y</SAMP></P>
</td>
</tr>
<tr><td valign=top><P CLASS="TABLE"><SAMP>logical_not</SAMP></P>
</td>
<td valign=top><P CLASS="TABLE"><SAMP>logical negation ! x</SAMP></P>
</td>
</tr>
</TABLE>
<A NAME="sec5"><H3>Interface</H3></A>
<UL><PRE>namespace std {
template &lt;class Arg, class Result&gt;
struct unary_function{
typedef Arg argument_type;
typedef Result result_type;
};
template &lt;class Arg1, class Arg2, class Result&gt;
struct binary_function{
typedef Arg1 first_argument_type;
typedef Arg2 second_argument_type;
typedef Result result_type;
};
// Arithmetic Operations
template&lt;class T&gt;
struct plus : binary_function&lt;T, T, T&gt; {
T operator() (const T&amp;, const T&amp;) const;
};
template &lt;class T&gt;
struct minus : binary_function&lt;T, T, T&gt; {
T operator() (const T&amp;, const T&amp;) const;
};
template &lt;class T&gt;
struct multiplies : binary_function&lt;T, T, T&gt; {
T operator() (const T&amp;, const T&amp;) const;
};
template &lt;class T&gt;
struct divides : binary_function&lt;T, T, T&gt; {
T operator() (const T&amp;, const T&amp;) const;
};
template &lt;class T&gt;
struct modulus : binary_function&lt;T, T, T&gt; {
T operator() (const T&amp;, const T&amp;) const;
};
template &lt;class T&gt;
struct negate : unary_function&lt;T, T&gt; {
T operator() (const T&amp;) const;
};
// Comparisons
template &lt;class T&gt;
struct equal_to : binary_function&lt;T, T, bool&gt; {
bool operator() (const T&amp;, const T&amp;) const;
};
template &lt;class T&gt;
struct not_equal_to : binary_function&lt;T, T, bool&gt; {
bool operator() (const T&amp;, const T&amp;) const;
};
template &lt;class T&gt;
struct greater : binary_function&lt;T, T, bool&gt; {
bool operator() (const T&amp;, const T&amp;) const;
};
template &lt;class T&gt;
struct less : binary_function&lt;T, T, bool&gt; {
bool operator() (const T&amp;, const T&amp;) const;
};
template &lt;class T&gt;
struct greater_equal : binary_function&lt;T, T, bool&gt; {
bool operator() (const T&amp;, const T&amp;) const;
};
template &lt;class T&gt;
struct less_equal : binary_function&lt;T, T, bool&gt; {
bool operator() (const T&amp;, const T&amp;) const;
};
// Logical Comparisons
template &lt;class T&gt;
struct logical_and : binary_function&lt;T, T, bool&gt; {
bool operator() (const T&amp;, const T&amp;) const;
};
template &lt;class T&gt;
struct logical_or : binary_function&lt;T, T, bool&gt; {
bool operator() (const T&amp;, const T&amp;) const;
};
template &lt;class T&gt;
struct logical_not : unary_function&lt;T, T, bool&gt; {
bool operator() (const T&amp;, const T&amp;) const;
};
}
</PRE></UL>
<A NAME="sec6"><H3>Example</H3></A>
<UL><PRE>//
// funct_ob.cpp
//
#include &lt;algorithm&gt;
#include &lt;deque&gt;
#include &lt;functional&gt;
#include &lt;iostream&gt;
#include &lt;vector&gt;
// Create a new function object from unary_function.
template &lt;class Arg, class Result&gt;
struct factorial: public std::unary_function&lt;Arg, Result&gt;
{
Result operator() (const Arg &amp;arg) {
Result a = 1;
for (Arg i = 2; i &lt;= arg; i++)
a *= i;
return a;
}
};
int main ()
{
// Typedefs for convenience.
typedef std::deque&lt;int, std::allocator&lt;int&gt; &gt; deque;
typedef std::vector&lt;long, std::allocator&lt;long&gt; &gt; vector;
// Initialize a deque with an array of integers.
deque::value_type arr[] = { 1, 2, 3, 4, 5, 6, 7 };
deque d (arr, arr + sizeof arr / sizeof *arr);
// Create an empty vector to store the factorials.
vector v;
// Transform the numbers in the deque to their
// factorials and store in the vector.
std::transform(d.begin(), d.end(),
std::back_inserter(v),
factorial&lt;deque::value_type,
vector::value_type&gt;());
// Create an iterator to output deque elements.
std::ostream_iterator&lt;deque::value_type, char,
std::char_traits&lt;char&gt; &gt; outd(std::cout, " ");
// Print the results.
std::cout &lt;&lt; "The following numbers: \n ";
std::copy(d.begin(), d.end(), outd);
// Create an iterator to output vector elements.
std::ostream_iterator&lt;vector::value_type, char,
std::char_traits&lt;char&gt; &gt; outv(std::cout, " ");
std::cout &lt;&lt; std::endl;
std::cout &lt;&lt; "\nHave the factorials: \n ";
std::copy (v.begin(), v.end(), outv);
std::cout &lt;&lt; std::endl;
return 0;
}
Program Output:
</PRE></UL>
<UL><PRE>The following numbers:
1 2 3 4 5 6 7
Have the factorials:
1 2 6 24 120 720 5040
</PRE></UL>
<A NAME="sec7"><H3>See Also</H3></A>
<P><B><I><A HREF="binary-function.html">binary_function</A></I></B>, <B><I><A HREF="unary-function.html">unary_function</A></I></B></P>
<A NAME="sec8"><H3>Standards Conformance</H3></A>
<P><I>ISO/IEC 14882:1998 -- International Standard for Information Systems -- Programming Language C++, Section 20.3</I></P>
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